Rayman Legends on Wii U Wins Digital Foundry Face-Off
Posted by Martin Watts
Oddly enough, it has something to do with the ol' GamePad
The analysis — which usually focuses primarily on visual performance — considered the Wii U, PlayStation 3, Xbox 360 and PC versions to be more or less equal, except for one major difference: the Wii U Gamepad.
Writing on behalf of Digital Foundry, David Bierton concluded:
Overall, it's clear that the Wii U offers up the definitive version of the game as imagined by its creators, and does so by introducing GamePad-exclusive mechanics that are well thought out and that never feel like cheap gimmicks.
It's important to note that he does mention that he believes Rayman Legends to be a brilliant game across all the systems for which Digital Foundry has been able to test it. In fact, Bierton goes as far as to suggest that the non-touch controls found in other versions may actually suit players looking for a more traditional gameplay experience. Nevertheless, it's good to see the Wii U receive praise over other systems for its unique features, especially when they're being put to good use in a third-party title.
In more good news, chart data for last week revealed earlier today that the Wii U version of the game has outsold its Xbox 360 and PlayStation 3 counterparts in the UK during its first week on sale. It's essentially the first real sign that multi-platform titles can sell best on the system despite its smaller install base, provided third-parties put enough effort into supporting the system's bespoke functionality.
Did you get the Wii U version of Rayman Legends? Do you feel its touch and motion controls make it the definitive version? Share your thoughts in the comments section below.