User Profile

andrea987

andrea987

United Kingdom

Most important thing in life is life itself, so respect yours and others. Now, go play and stay young forever.

Joined:
Tue 24th July, 2012

Recent Comments

andrea987

#6

andrea987 commented on Negative Reception For Devil's Third Is Due To...:

Agree with whoever said this game need a demo, so everyone can play it and form their own opinion. Pretty sure that will make more people appreciate it, if one of the main probs is the control scheme. Graphics could be better, but as long as he can mantain 30fps, I think it's fine like that, and bugs can be patched. Good luck to the game.

andrea987

#7

andrea987 commented on The Great Ace Attorney and Yo-Kai Watch Lead T...:

@Faruko What, now that they're selling software like crazy for it? You build the user base, which is there now, and then you reap the benefit by selling software to them, that's how it works, and that's where the money is: software, not hardware. Also, that's why WiiU has been abandoned by most 3rd parties. But that's a story for another day.

andrea987

#8

andrea987 commented on Review: LEGO Jurassic World (Wii U):

Lego City Undercover still the best, 'nuff said. And after the mess with Lego Hobbit, it's gonna take something VERY good to convince me. Maybe Lego Worlds, it that ever comes to WiiU...

andrea987

#13

andrea987 commented on Cube Life Update To Bring Local Multiplayer An...:

@Cypronia By the way, just in case you missed my suggestions:

  • Third Mode (Adventure Mode, I think it should be called): I would leave everything the same , just lower the damage enemies can do to you (particularly cannibals, sharks and spiders), bringing it down to a third of the current level of damage. Also makes the waves of cannibals smaller, 3-5 units at the time, and not happening only at night, but at specific events (when you discover a special/new material, treasure, etc). Allow the building of stronger boats, maybe another 2-3 different boats, with the last one (more difficult to find material for and build) being indestructible. That should also count for all the weapons and tools (the last one being indestructible, I mean), apologies if that is already the case. I like the idea of a pet, and if I was you I would keep that idea for this third mode, or at least implement it more for this mode.
    Being Adventure Mode, it should also have a backstory, and an end (but letting you play AFTER the end too). That's why I would change the way the cannibals look (just dress them differently, couple of variants, some white too), as they won't be 'cannibals', but thieves, part of a big criminal organization based in one of the islands (that can be randomly placed on the map when the game start, so for every player will be different). The player has to find it, destroy their base and eliminates the boss of the organization.
  • Online Mode: up to 4 players are placed on a random island (chosen between a selection of the bigger ones) and they have to survive an attack of cannibals. The level of strength and the number of the cannibals should depend on the time of the attack (day=more, night=less) and the number of players. The players will have a limited amount of time for getting ready, gather the materials and build a fortress before the attack starts. Weapons should be indestructible, and players select them at the beginning of the online match.
andrea987

#20

andrea987 commented on Cypronia to Offer Future Release for Free as C...:

@Cypronia Wow, your positive attitude towards any comment and suggestion is so great, it makes me wish I was there working with you! As a matter of fact, I do have few ideas, but sorry, I don't do social (facebook, twitter, etc.), so I will share these ideas on here and Miiverse.

  • Well done on trying to fix the bugs, that is very important!
  • Third Mode (Adventure Mode, I think it should be called): I would leave everything the same , just lower the damage enemies can do to you (particularly cannibals, sharks and spiders), bringing it down to a third of the current level of damage. Also makes the waves of cannibals smaller, 3-5 units at the time, and not happening only at night, but at specific events (when you discover a special/new material, treasure, etc). Allow the building of stronger boats, maybe another 2-3 different boats, with the last one (more difficult to find material for and build) being indestructible. That should also count for all the weapons and tools (the last one being indestructible, I mean), apologies if that is already the case. I like the idea of a pet, and if I was you I would keep that idea for this third mode, or at least implement it more for this mode.
    Being Adventure Mode, it should also have a backstory, and an end (but letting you play AFTER the end too). That's why I would change the way the cannibals look (just dress them differently, couple of variants, some white too), as they won't be 'cannibals', but thieves, part of a big criminal organization based in one of the islands (that can be randomly placed on the map when the game start, so for every player will be different). The player has to find it, destroy their base and eliminates the boss of the organization.
  • Online Mode: up to 4 players are placed on a random island (chosen between a selection of the bigger ones) and they have to survive an attack of cannibals. The level of strength and the number of the cannibals should depend on the time of the attack (day=more, night=less) and the number of players. The players will have a limited amount of time for getting ready, gather the materials and build a fortress before the attack starts. Weapons should be indestructible, and players select them at the beginning of the online match.

Woah, I wrote way too much! I leave you to digest all that, lol. And again, thanks for replying and keep up the good work!

andrea987

#23

andrea987 commented on Cypronia to Offer Future Release for Free as C...:

Anxiously awaiting the online multiplayer for it, and needs some bugs to be fixed, game keeps crashing, and it's the only Wii U game that's doing that for me, now. A third mode, aside from Survival and Creative, would be needed too, imo. Something not as hectic as Survival but definitely more adventurous than Creative.

andrea987

#26

andrea987 commented on Review: Cube Life: Island Survival (Wii U eShop):

@Cypronia Just want to say that I bought it, is good, lots of fun, and looking forward to the updates. Only few things:

  • There should be a third mode, in-between the maybe-too-relaxing creative mode and the maybe-too-hard survival. Something where you can have fun create your little paradise, but also vive some adventure, hunting animals and so on.
  • Also, how do you make strings for the bow? I managed to make ropes, but can't figure out how to do strings!
  • Doors would be much appreciated too, as well as some kind of drawbridge, more fruits and more animals, aside from chickens and boars. It'd be great if trees and vegetation would grow back in time, after being harvested.

Just some ideas, hope I didn't bore you, lol.

andrea987

#31

andrea987 commented on Nintendo Gets Tough With Miiverse Bans, and So...:

I'm more than ok with rules and strict mods, I just don't think banning a console is the solution. They'll sell it, so the unaware buyer will inherit the issue, while the offender can buy another console, register it under a new name and email address, et voilĂ .

andrea987

#32

andrea987 commented on Hands On: Logging More Flight Time With Star F...:

Mmmh, this a tricky one. I want to love it, and I'm sure it'll be fun. And I'm sure graphics will be ok, at least. I am not even concerned by controls, heck I haven't had a single problem playing KI on 3DS without circle pad pro, so... What scares me is content. No online? 2-3 hours campaign? If that ends up being the case, I can't see it moving too far from the "worth a rental" category.

andrea987

#47

andrea987 commented on The Legend of Zelda (Tentative Title):

@ShanaUnite @ottospooky @KodyDawg I'd say there is a strong chance it will manifest itself at E3, in one form or another, regardless of what they said. It's one of the most wanted for Wii U, and it could very much help the WiiU case, so it wouldn't make much sense not showing it at all. Maybe not in the digital event, but...

andrea987

#48

andrea987 commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@Statusphere Sorry, I didn't follow your project closely: will the final game have a backstory/objective and sidequest? Will it have online multiplayer too? If it will have these things, while not being plagued by too many bugs and glitches, I think it'll have a strong chance to do well. All the best.