Bayonetta 2 is currently in development at Platinum Games and is shaping up to be one of the Wii U's most important titles. Gamasutra has been speaking to director Yusuke Hashimoto and producer Atsushi Inaba about the game's path to release, its finely-balanced combat mechanics and the company's relationship with Nintendo:

Gamasutra: Bayonetta is so gameplay-focused that I honestly feel that Nintendo would understand it very well. Do you find that's the case?

Yusuke Hashimoto: Yes, exactly. And all of the things we want to do in the game, they're not standing in our way, in that sense. But it's almost as if they are a very critical player that can sit back and give us great advice on how we're creating the game.

Atsushi Inaba: Working with Nintendo, one thing that comes out of that is that we're not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever. The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that's actually a little bit unnerving, working with people who are such perfectionists in that sense.

Gamasutra: Has the game changed much since Nintendo came into the picture?

Yusuke Hashimoto: Actually the spec hasn't changed at all. Really, Nintendo has been more as an observer, and really good to just let us do our work, but to point out some minor things throughout the course of development.

Sounds like Platinum and Nintendo have a good thing going on there — plenty of mutual respect and a shared desire to create the best game possible. All of which makes it even harder to endure the wait for this game! Thank goodness we have Platinum and Nintendo's other project — The Wonderful 101 — to tide us over beforehand.