Eiji Aonuma has worked on the Zelda series for 15 years now, and has been responsible for some truly amazing entries in this beloved franchise. However, in a recent interview with EDGE magazine, he has revealed that he'd like to try other things before he retires:

I'm 50 now, so I only have about ten more years to make games at Nintendo. I want to try all sorts of new things before it's too late — I don't want to get to the end of my career and only have worked on Zelda. But every time I come up with some good new ideas, they end up being used in a Zelda game! I need a six-month break to get away from the Zelda cycle and focus on something new [laughs]. But I'd probably end up making a game that is similar to Zelda; after all, A Link to the Past was my biggest influence.

Elsewhere in the interview — which also contains details about the upcoming 3DS entry running at 60fps and the proposed use of the console's 3D effect — Aonuma reveals that Shigeru Miyamoto and Takashi Tezuka can't remember much about the development of the original Link to the Past:

I have asked them for advice, but the problem is that they don't remember anything! For instance, Link was originally left-handed, but later became right-handed, and everyone has a different theory as to the reasons why. When I asked Miyamoto about it, he said, 'I forget!'

Finally, Aonuma admits that he has a very close connection with the character of Link, likening him to his own child:

When I first started making Zelda games, I was more interested in the enemy characters than in Link himself. But while I was making Twilight Princess, I was listening to the theme on an iPod while walking hand in hand with my child, and I suddenly burst into tears. I was thinking about all the awful trials Link would have to go through in the new game. I realised that Link really is my other child. I don't inhabit the character so much as watch him from somewhere very close.

You can read the full interview in issue 255 of EDGE magazine.