News Article

3DS eShop Version Of Gunman Clive Outsells Android Edition

Posted by Damien McFerran

Quick on the draw

Gunman Clive developer Bertil Hörberg has confirmed via his Twitter account that the 3DS eShop version of the game has now passed the Android edition in terms of units sold.

We reported last month that the 3DS eShop version had outsold its iOS sibling, but the Android version was the clear leader.

It's amazing that the Nintendo iteration has caught up and overtaken that version, too — proof that the 3DS eShop offers a viable alternative to Apple and Google's digital store-fronts.

If you've yet to download the game, now is a good a time as any.


From the web

Game Screenshots

User Comments (52)



AyeHaley said:

Great news! This game is worth more than its €2 price. More developers should do this and get great sales.



Bankai said:

It's good to see someone find success with the eShop.

The reason in this instance is abundantly clear - this is a tiny indie game that never had any hope of getting visibility on the iOS or Android platforms, but there are so few games on the eShop currently that visibility isn't a problem.

Hopefully this encourages a few more indies to jump on board and make some money before visibility becomes an issue in the eShop too.



Spoony_Tech said:

Good news for a good game. I like to hear about any sales compared to other formats since we never really hear anything at all. All we really have to go on is the rating on the eshop and I'm sure less then 5% actually even do that. Maybe this will spark some more sales as a game sold on the shop is money brought in instead of none at all. I jumped on Bit-Trip only because of the sale. Case in point!



Late said:

I've been meaning to buy Gunman Clive since it appeared in eShop but I still don't have it. I've had so many other games to play that I don't have enough time for it yet. I've only heard good things about it.



shingi_70 said:

Good news for the developer. Bought the game yesterday and it plays like megaman. Stuck on the train boss so far.



ShortSleevedNook said:

2$? You know, if it's a short game I wouldn't mind giving it a try! Anyone know how many hours this game is worth?



Spoony_Tech said:

@sonicriders It depends on how many play throughs you want. The main game its self can be beat in less then 2 hours but you can also play through with another character as well as unlock duck mode. It's what you want to get out of it really so anywhere from 2-5 hours!



gavn64 said:

No one is talking about this on other sites WHAT A SHOCK!!!!!!!!! buy the game its only €2 well worth it.



NESguy94 said:

This is such a great game! It is easily worth $/€2. This is the game reminds me a lot of the original Megaman games in the way that it plays. I love how they don't hold your hand and tell you how to do everything: you solve the puzzles and figure out how to take out the enemies by yourself.



Mk_II said:

And so it begins... ive often said that the Apple App Store is only good for Apple who take an unprecendented 30% cut of the gross sale price. It's so big, with too many bottomfeeders and me-too applications, that you cant see the trees for the forest.



DePapier said:

To me, this means real smartphone games such as this and SpeedX 3D should make the switch to the eShop and take advantage of their small-priced models to be competitive in a place where the gamers are, as well as in a place where such low pricing is rare and where — as Gunman Clive proves compared to iOS and Android — even at such a low price games can be expected to be great.



XCWarrior said:

I only want to see more mobile games coming over if they are this level of quality. but this is great news. Hope we see a few more titles like this, or they simply switch from bringing out a game to a buttonless platform to the 3DS.

Good job Gunman Clive developers, now bring us a sequel or another qaulity game. And tell your mobile dev friends to do the same - if they make good games only!



zip said:

Of course you would get a game if it's both fun and priced at €2.



Molotov said:

That Is Cool And Unexpected.
Then Again Not Really Considering This Is The Cheapest Game On The eShop And By FAR FAR FAR Not The Cheapest Game On The Android Market.



Windy said:

Congrats! I knew when I played this game on android that if it came to the 3DS it would be a hit. I was hoping it had the 3d effects which it did and it's even better than the Android version



LordessMeep said:

Sounds really great! I do hope this encourages more developers to get their games on the eShop for a decent price. I've been meaning to pick up Gunman Clive for some time now.. looks like I'll be getting it this week, whenever Crashmo goes on sale.



bofis said:

Good news, people prefer PHYSICAL controls for games...story at 11.



phoenixology said:

Tempted to buy this. Always thought because of the low price that it wasn't actually that good.



Tasuki said:

Great news for the developer. I hope he continues to make games for the eShop.

I just recently bought this game and for $2 dollars it should be in every 3DS owners collection. In fact I think I am going to play some here in a bit.



Bassman_Q said:

I'm glad that the game has gotten so popular, as it's such a good and addicting game. Before I bought Fire Emblem, it was my number 1 played software on my 3DS, and that's when I already had Super Mario 3D Land and Pushmo!

And for all you people who are on the fence about buying it right now because of a thick backlog, just buy it! The main story mode can be beat within an hour or even half an hour, and you can choose to play multiple playthroughs with different characters to extend its longevity.



Linkstrikesback said:


My first playthrough of the entire game took less than fourty minutes. It's still worth playing, but lets not exaggerate, it's very, very short.



PanurgeJr said:

I suspect, and certainly hope, that this will become more common as people realize the limitations of smartphone gaming. Some genres work very well, like point-and-click adventures and non-action puzzlers (think sokoban, not Tetris), and there are some fantastic games like Cut the Rope which were clearly designed for what a smartphone can provide. But otherwise most games suffer by not being on a dedicated game system, and I'm glad to see the market sending that message, and not that it's content to accept a lesser product simply because it's more convenient.



Jukilum said:

@Mk_II The AppStore obviously isn't only good for Apple or there wouldn't be so many people making apps for it and making a living off of them. And I'm pretty sure 30% is fairly standard.



Urbanhispanic said:

I downloaded this game two weeks ago. For $2, it's an AMAZING value! Not only does it look good and plays well, but it's fun and challenges you to do the best on each level. I'm presently going through the game as the "damsel" lol



Jaco said:

Great news, I really enjoyed this game and glad that it is getting the attention it deserves



Neram said:

I'm glad I supported it. It's a fun game, it deserves to sell good.



rayword45 said:

@Bankai I said that before, and you acted as if that was invalid.

But regardless of past debates, I agree. This doesn't indicate platform health, because as a whole 3DSWare is still barren as hell, which is a benefit for some devs.



PK_Wonder said:

Quality $1/$2 iPhone/iPad/Android ports are rare on the eShop. They shouldn't be, they have all the potential to be success stories. Where is Angry Birds? Why is Cut the Rope so pricey? (Still worth it... I guess that's why... people will buy it... just not as many).




Physical controls really took great influence on everyone when buying this game (along with the 3D), and for $2 I agree it is an amazing game. I once went to an apple store and one of the ipads had marvel vs capcom 2 downloaded and ready to play, BUT OH MY GOD, it was just unplayable; special moves took me forever to unleash and supers were just plain impossible. The thing is, tablets and smartphones will never be adequate if you want to play a fighting game like street fighter, a race game like mario kart, an rpg game like pokemon or a pretty good platformer like mario; they were just designed for VERY BASIC games that you play for 10-15 mins, nothing else.



LordGeovanni said:

Agree. That is the problem with this iOS game craze. First everybody wants a game because they can have them on the phone. Then the other game companies thought that they should market to the millions instead of having them come to the companies themselves. Then the good games are not made because everyone is making another Angry Birds...

I still just wish that Nintendo (or possibly others) would focus on 16-bit/32-bit type games a little as well. Case in point, Cave Story. Tell me that we would not be throwing money to Nintendo if they made more sprite-based Zelda handhelds... It would be better than the touchscreen controls of the weapons in Phantom Hourglass...



rayword45 said:

Racers and RPGs would work just fine on iOS/Android. Motion Controls and touchscreen.

Fast paced games don't work as well, and I'm not a big fan of most smartphone rhythm games (exception ReRave) due to the irritating accuracy.



Rect_Pola said:

It was a tad short, but it was all there and look forward to more. At only $2 I'm facinated by a future in games of this model. "Episodic" level packs perhaps?



Drawdler said:

Fantastic game, easily worth the $2. Don't pass it up, don't hesitate to buy it.



Henmii said:

Very nice to hear! On a side-note: Since Nintendo is pushing the online that much recently, it's really the highest of times that games aren't tied to one device! If your 3DS/Wii/Wii u dies, you should have the opportunity to redownload your games on your new console/handheld for free! Like allll the others are doing!!

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