I didn't even know this was possible in the play test. That would've been helpful to use lol. I miss the play test and look forward to it fully releasing.
Love this game and having a lot of fun with it. I wouldn't change much or anything. I think people just don't get it and that's fine. Players are very hesitant to meet a game where it is these days. Constant talking about how a game should be is boring.
This update is a boon to the YouTuber influencers making bank off this game. The emotional negativity machine is going strong around this game and it's making me disconnect from the "community" I really don't understand how people engage with games nowadays. It's like they want to control the content in the game rather than just engaging with what the game devs wanted to make. Why continue interacting with something you dislike or hate? Leave the rest of us to enjoy the game in peace.
Unless this game has deep mechanics, good online ranked mode, and some series of unlockables, like character customizations, etc, I don't see how this game will retain a player base. Looks fun, but seems like we are getting what they have shown, which is just a basic 3v3 basketball game with nothing else going on.
I have large hands and I just move my grip down a bit (bottom tip of grips touching middle of my palms) and my fingers line up perfectly fine. The only downside of this controller for me is how the buttons cannot be remapped in the OS settings. With the ability to remap, the lack of the select button could be mitigated, but for whatever reason, Nintendo didn't want us to remap this controller outside of the NSO GameCube app.
After getting used to Mario Kart World, this game looks so stiff and lifeless. In fact, a lot of games seem lifeless now. Everything in World is so animated and bouncy. Anyway, the addition of Nickelodeon in this is basically just a commercial for Paramount Plus.
I sometimes feel like I live in a different universe when reading others opinions on free roam and on other changes in this game. I've put in about 30 hrs, 80% in free roam, and I'm only now feeling like I'm getting a good grasp on the mechanics of charge jumping and grind rails. I think a lot of people are not appreciating how high the skill ceiling is here and just want to drive in circles. To me, there is a lot more strategy and skill involved. Free roam is perfect for practicing tracks and shortcuts. Searching out the collectables is the perfect way to learn the tracks in great detail. Many collectables require learning the tracks and alternate paths. All this knowledge makes the racing part of the game that much more enjoyable. The world is so lively and cartoonish. Hundreds of things to do in free roam. A lot of challenges take many many attempts because of how they make use of advanced skills. I don't know. I mean people will feel how they feel, but it seems to me that many players have lost the plot. What are you trying to get out of the game? To me the most important thing is how driving feels and they absolutely nailed the driving. Since it is so enjoyable to play, I love having the ability to drive outside of races, where the competition and frustration can sour the play session. Free roam is what I always wanted, a mode to just enjoy the mechanics of the game without the competition.
Also, in regards to the price. To me 80 bucks is a dinner for 2 at a mid restaurant, less than an hour of enjoyment and food I'll drop in the toilet the next morning and never think about again. I'm gonna be enjoying this game for years and obviously offers way more entertainment than other things. Relatively speaking, this game is "worth" a lot.
BTW, the Switch playtime minimums have been updated to include 10 hrs of play. So it will show your time before 10 days if you hit 10 hrs before then. I believe this was added on switch OS v20. Additionally, I think playtime syncs to your account.
Good review and I'm loving the game. I disagree about the farming. I think it is good and satisfying when you get an excellent hit on the entire plot. I think the key to making it fun is the make use of your charged hits and the special skill.
As demonstrated by GameXplain, both joycon are affected. It seems to me to be a Bluetooth problem. When cell phones have an issue with Bluetooth it is usually fixable with a software update.
Well I think it is fun and helps clear one's mind, it is somewhat meditative in that sense.
I just hope everyone can give the developer a break if and when he publishes a more substantial game. He is one of the more dedicated developers for the Wii U and will hopefully come out with games that are more exciting.
You directly asked me to prove that you blindly supported bad games. How is this assuming that we were talking to each other. I made the statement first and then you responded to me. You apparently cannot remember something from a couple of hours ago.
PLease don't try to demean me by calling me young man, you have no idea how old I am. Whatever we will probably never see you on this site again.
The first time you responded to me you said "I'm critical of this kind of crap in the eShop. Can you prove that, outside of here, I blindly support bad games?" Which seems to suggest that I must of claimed that you hypocritically support these games. In another post you again defended yourself against the claim that you might buy bad games.
"The point isn't necessarily that you SHOULD make it yourself, only to illustrate that he is scraping the bottom of the barrel and lazily releasing literal tutorial projects as games, and having the arrogance to charge money for them." This is where you make claim that I misunderstood your argument. This is where you introduce the mistake of equivocating could and should.
You must be too dense to understand what I am saying. You call me a troll yet you are the one that created an account a few hours ago just to campaign against a single game. Give me a break.
You once again claimed that I am making a general statement about everyone when I clearly stated, when I said that people aren't making campaigns against other bad games, that I am only referring to this website. I do not go onto other games sites very often at all.
I never claimed you support games you think are bad.
You equivocate could and should. I don't find the "you could make it yourself" argument compelling because sometimes I don't want to make it myself. You act like I was claiming that you were saying we SHOULD just make the game rather than buying it, when I said nothing of the sort. The argument is not a compelling basis for rejection of a game because there is no imperative to make something rather than just buying it.
Once again I invite you to stick around NL and continue to campaign against games you think are bad.
I don't really find the 'you could make it yourself' argument compelling. I can make a damn good sandwich but that doesn't stop me from going out to buy a sandwich once in awhile.
As for your claim that I am making assumptions. I don't see people making campaigns against every cheap bad game that comes out on a nintendo platform on this site. It is not an assumption. I am sorry I don't follow your online commenting on other sites. I wasn't referring to you, but to the site in general. As for the assumption that people only bash flappy bird because it is popular. It is pretty obvious this is true. There are countless bad games on mobile platforms, but I don't constantly hear about them. I do think the popularity of flappy bird is adding to the hatred SPIKEY WALLS is receiving.
And as for the developer of SPIKEY WALLS. He is not betraying customer trust. He was merely tired of the hypocritical bashing he was receiving, some of it was getting personal, so he made a post basically saying to not buy the game if you don't like it.
Everyone complaining will be hypocrites if they don't complain about every bad game that comes out. Time will tell.
I hope all of you people complaining make an strong stand against the next crappy game. There are a lot of them. Or do all of you just like bashing on flappy bird because it got so popular? It isn't a bad game just because it is simplistic. All of these grandiose proclamations that SPIKEY WALLS is the downfall of the eShop reeks of hypocrisy.
I find it ridiculous that people are freaking out about this little game that plays as advertised. There are bad games on every console ever made and Wii U is no exception.
I don't see the uproar when corporations put out movie tie in titles that are barely playable and only exist to rip off little children that want to play a game based on their favorite movie. RCMADIAX is not the right target.
There are much worse games than flappy bird. While it is simple, and not exactly appealing to look at, it does have a addictive game play gimmick. At least it doesn't have in-app purchases. So for @RCMADIAX to make a flappy bird clone is not the end of the eShop like some seem to be suggesting. People that enjoy the mindless simple game play, something reminiscent of an Atari game, that do not want ads all over their screen might like to by SPIKEY WALLS, and good for them.
He seems to be a very technical fighter. Having to switch between different arts in order to get the best out of him. That will be interesting to play with.
That's a good point. I also wonder if a more private experience with the 3ds is more appealing to people, rather than taking over the living room. I play on the gamepad a lot rather than hog the room.
Comparing smartphone and facebook games to full nintendo games is like comparing commercials to film.
Anyway, if video game makers realize that the market is smaller than what they believe they can structure their business as such instead of spending too much money on a budget which creates a situation where risks and interesting things can no longer happen.
Games are more of a niche market than say cinema, which is also having money problems and ballooning budgets even though a lot more people have an interest in seeing movies. Less adults play video games than you might believe. I know very few adults who actually play video games.
@Sean_Aaron I second the call for Nintendo to go private rather than follow the shareholder's whims. I never understood people who become so obsessed with sales numbers and what not. Everything is so serious. We are talking about video games after all.
I think a great idea like the gamepad will simply take a few years to come to fruition. People demand immediate greatness, and while they have already done great things with the gamepad, I think it may even take until the next Nintendo console to truly see how a touchscreen on a controller is really awesome. Though I already love just being able to play a game without the television.
Comments 60
Re: Nintendo's "Mysterious" Switch Online Playtest Program Gets Another Patent
I didn't even know this was possible in the play test. That would've been helpful to use lol. I miss the play test and look forward to it fully releasing.
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
Love this game and having a lot of fun with it. I wouldn't change much or anything. I think people just don't get it and that's fine. Players are very hesitant to meet a game where it is these days. Constant talking about how a game should be is boring.
Re: "It's Heartbreaking" - The Pokémon Company Tech VP Joins Industry In Criticising Microsoft Layoffs
That blue sky message from Andrew Carl includes a request to not post it on external sites.
Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update
This update is a boon to the YouTuber influencers making bank off this game. The emotional negativity machine is going strong around this game and it's making me disconnect from the "community" I really don't understand how people engage with games nowadays. It's like they want to control the content in the game rather than just engaging with what the game devs wanted to make. Why continue interacting with something you dislike or hate? Leave the rest of us to enjoy the game in peace.
Re: Drag X Drive Switch 2 eShop Price Revealed
Unless this game has deep mechanics, good online ranked mode, and some series of unlockables, like character customizations, etc, I don't see how this game will retain a player base. Looks fun, but seems like we are getting what they have shown, which is just a basic 3v3 basketball game with nothing else going on.
Re: Review: Nintendo Switch Online GameCube Controller - The Return Of The King
I have large hands and I just move my grip down a bit (bottom tip of grips touching middle of my palms) and my fingers line up perfectly fine. The only downside of this controller for me is how the buttons cannot be remapped in the OS settings. With the ability to remap, the lack of the select button could be mitigated, but for whatever reason, Nintendo didn't want us to remap this controller outside of the NSO GameCube app.
Re: Sonic Racing: CrossWorlds Officially Reveals Nickelodeon Collaboration
After getting used to Mario Kart World, this game looks so stiff and lifeless. In fact, a lot of games seem lifeless now. Everything in World is so animated and bouncy. Anyway, the addition of Nickelodeon in this is basically just a commercial for Paramount Plus.
Re: Round Up: The Reviews Are In For Mario Kart World
I sometimes feel like I live in a different universe when reading others opinions on free roam and on other changes in this game. I've put in about 30 hrs, 80% in free roam, and I'm only now feeling like I'm getting a good grasp on the mechanics of charge jumping and grind rails. I think a lot of people are not appreciating how high the skill ceiling is here and just want to drive in circles. To me, there is a lot more strategy and skill involved. Free roam is perfect for practicing tracks and shortcuts. Searching out the collectables is the perfect way to learn the tracks in great detail. Many collectables require learning the tracks and alternate paths. All this knowledge makes the racing part of the game that much more enjoyable. The world is so lively and cartoonish. Hundreds of things to do in free roam. A lot of challenges take many many attempts because of how they make use of advanced skills. I don't know. I mean people will feel how they feel, but it seems to me that many players have lost the plot. What are you trying to get out of the game? To me the most important thing is how driving feels and they absolutely nailed the driving. Since it is so enjoyable to play, I love having the ability to drive outside of races, where the competition and frustration can sour the play session. Free roam is what I always wanted, a mode to just enjoy the mechanics of the game without the competition.
Also, in regards to the price. To me 80 bucks is a dinner for 2 at a mid restaurant, less than an hour of enjoyment and food I'll drop in the toilet the next morning and never think about again. I'm gonna be enjoying this game for years and obviously offers way more entertainment than other things. Relatively speaking, this game is "worth" a lot.
Re: Review: Nintendo Switch 2 Welcome Tour - Surprising, Delightful, And You Know Where It Belongs
BTW, the Switch playtime minimums have been updated to include 10 hrs of play. So it will show your time before 10 days if you hit 10 hrs before then. I believe this was added on switch OS v20. Additionally, I think playtime syncs to your account.
Re: Early Impressions Of Pokémon Scarlet And Violet On Switch 2 Are Very Positive
I got salt poisoning reading these comments.
Re: Review: Fantasy Life i: The Girl Who Steals Time (Switch) - Level-5's Triumphant Sequel Trades Depth For Breadth
Good review and I'm loving the game. I disagree about the farming. I think it is good and satisfying when you get an excellent hit on the entire plot. I think the key to making it fun is the make use of your charged hits and the special skill.
Re: Konami's Switch 2 Launch Title Will Have 3-Player Local Co-op Via GameShare
Why limit it to local co op? Gameshare supports online through game chat.
Re: Talking Point: What Are You Playing This Weekend? (24th May)
Fantasy Life i will be playing all weekend!
Re: Video: Here's How Fantasy Life i: The Girl Who Steals Time Runs On Switch
I've played over 4 hours on my switch lite. Performance is fine so far. I haven't noticed any issues.
Re: PSA: You Can Still Play One Game Across Two Switches, But Not Online Anymore
TIL NLife has a dark mode
Re: PSA: You Can Still Play One Game Across Two Switches, But Not Online Anymore
What about Gameshare?
Re: Nintendo Switch Joy-Cons Are Disconnecting, And No One Seems To Know Why
As demonstrated by GameXplain, both joycon are affected. It seems to me to be a Bluetooth problem. When cell phones have an issue with Bluetooth it is usually fixable with a software update.
Re: The Binding of Isaac: Afterbirth+ Misses Switch Launch Day, But Retail Release Adds Instruction Booklet
Since this is coming later in March, maybe I'll get Bomberman at launch
Re: Shovel Knight Is Coming To Nintendo Switch With Gender Swapping And Co-Op Modes
This is beautiful
Re: Nintendo Direct: New Nintendo 3DS Models Coming to Australia and New Zealand on 21st November
I think it will be released worldwide this year. I have no reason to think so, I just do.
Re: Review: SPIKEY WALLS (Wii U eShop)
Well I think it is fun and helps clear one's mind, it is somewhat meditative in that sense.
I just hope everyone can give the developer a break if and when he publishes a more substantial game. He is one of the more dedicated developers for the Wii U and will hopefully come out with games that are more exciting.
Re: Review: SPIKEY WALLS (Wii U eShop)
@Quorthon
You directly asked me to prove that you blindly supported bad games. How is this assuming that we were talking to each other. I made the statement first and then you responded to me. You apparently cannot remember something from a couple of hours ago.
PLease don't try to demean me by calling me young man, you have no idea how old I am. Whatever we will probably never see you on this site again.
Re: Review: SPIKEY WALLS (Wii U eShop)
@Quorthon
The first time you responded to me you said "I'm critical of this kind of crap in the eShop. Can you prove that, outside of here, I blindly support bad games?" Which seems to suggest that I must of claimed that you hypocritically support these games. In another post you again defended yourself against the claim that you might buy bad games.
"The point isn't necessarily that you SHOULD make it yourself, only to illustrate that he is scraping the bottom of the barrel and lazily releasing literal tutorial projects as games, and having the arrogance to charge money for them." This is where you make claim that I misunderstood your argument. This is where you introduce the mistake of equivocating could and should.
You must be too dense to understand what I am saying. You call me a troll yet you are the one that created an account a few hours ago just to campaign against a single game. Give me a break.
Re: Review: SPIKEY WALLS (Wii U eShop)
@Quorthon
You once again claimed that I am making a general statement about everyone when I clearly stated, when I said that people aren't making campaigns against other bad games, that I am only referring to this website. I do not go onto other games sites very often at all.
I never claimed you support games you think are bad.
You equivocate could and should. I don't find the "you could make it yourself" argument compelling because sometimes I don't want to make it myself. You act like I was claiming that you were saying we SHOULD just make the game rather than buying it, when I said nothing of the sort. The argument is not a compelling basis for rejection of a game because there is no imperative to make something rather than just buying it.
Once again I invite you to stick around NL and continue to campaign against games you think are bad.
Re: Review: SPIKEY WALLS (Wii U eShop)
@Quorthon
You seem to be misinterpreting what I say and putting words in my mouth.
I hope you stick around the community so you can lead the charge against these evil game developers.
Re: Review: SPIKEY WALLS (Wii U eShop)
@Quorthon
I don't really find the 'you could make it yourself' argument compelling. I can make a damn good sandwich but that doesn't stop me from going out to buy a sandwich once in awhile.
As for your claim that I am making assumptions. I don't see people making campaigns against every cheap bad game that comes out on a nintendo platform on this site. It is not an assumption. I am sorry I don't follow your online commenting on other sites. I wasn't referring to you, but to the site in general. As for the assumption that people only bash flappy bird because it is popular. It is pretty obvious this is true. There are countless bad games on mobile platforms, but I don't constantly hear about them. I do think the popularity of flappy bird is adding to the hatred SPIKEY WALLS is receiving.
And as for the developer of SPIKEY WALLS. He is not betraying customer trust. He was merely tired of the hypocritical bashing he was receiving, some of it was getting personal, so he made a post basically saying to not buy the game if you don't like it.
Everyone complaining will be hypocrites if they don't complain about every bad game that comes out. Time will tell.
Re: Review: SPIKEY WALLS (Wii U eShop)
I hope all of you people complaining make an strong stand against the next crappy game. There are a lot of them. Or do all of you just like bashing on flappy bird because it got so popular? It isn't a bad game just because it is simplistic. All of these grandiose proclamations that SPIKEY WALLS is the downfall of the eShop reeks of hypocrisy.
Re: Exclusive: We Go Hands On With SteamWorld Heist, The Next Image & Form Game
Looks awesome. The trailer is great
Re: SEGA Announces Sand-Based Arcade Game, Probably Not Coming to Wii U
@KeeperBvK
Bacteria trap... children's hands and some wet sand concoction not a good mix for me. I am sure it is fun however.
Re: SEGA Announces Sand-Based Arcade Game, Probably Not Coming to Wii U
gross
Re: Yokai Watch 2 Back at Number One in Japan - Wii U Sales Remain Average, 3DS Drops
I think the pic refers to the three home console makers. Two look angry (nintendo and sony) and the third looks very confused (microsoft.)
Re: This New Fatal Frame Trailer Highlights the GamePad's Functionality
I want this game so bad. I love ghosts!
Re: From the Forum: To Buy or Not to Buy? SPIKEY WALLS Fires Debate as Developer Defends Project
Re: From the Forum: To Buy or Not to Buy? SPIKEY WALLS Fires Debate as Developer Defends Project
I find it ridiculous that people are freaking out about this little game that plays as advertised. There are bad games on every console ever made and Wii U is no exception.
I don't see the uproar when corporations put out movie tie in titles that are barely playable and only exist to rip off little children that want to play a game based on their favorite movie. RCMADIAX is not the right target.
Re: SPIKEY WALLS is Flapping Its Way Onto the eShop on 18th September
There are much worse games than flappy bird. While it is simple, and not exactly appealing to look at, it does have a addictive game play gimmick. At least it doesn't have in-app purchases. So for @RCMADIAX to make a flappy bird clone is not the end of the eShop like some seem to be suggesting. People that enjoy the mindless simple game play, something reminiscent of an Atari game, that do not want ads all over their screen might like to by SPIKEY WALLS, and good for them.
Re: Weirdness: In An Alternate Universe Danny DeVito Would Have Starred in Super Mario Bros. The Movie
the main problem with the movie is the design of the characters
Re: Xenoblade's Shulk Confirmed For Super Smash Bros. During Japanese Nintendo Direct
He seems to be a very technical fighter. Having to switch between different arts in order to get the best out of him. That will be interesting to play with.
Re: New Nintendo 3DS Models Announced
They look awesome, but it is bittersweet as I cannot justify getting a second 3ds.
Re: Nintendo's Unity Presentation Confirms Critically Acclaimed Gone Home for Wii U eShop
@World
Yeah, I definitely agree that sexism plays a big role.
Re: Nintendo's Unity Presentation Confirms Critically Acclaimed Gone Home for Wii U eShop
@World
That's a good point. I also wonder if a more private experience with the 3ds is more appealing to people, rather than taking over the living room. I play on the gamepad a lot rather than hog the room.
I've certainly noticed a lack women on miiverse
Re: Nintendo's Unity Presentation Confirms Critically Acclaimed Gone Home for Wii U eShop
@justlink
you must like a good spanking
Re: Nintendo's Unity Presentation Confirms Critically Acclaimed Gone Home for Wii U eShop
Glad Gone Home is coming.
But the gender breakdown is crazy. I'd rather not believe it. How does that happen?
Re: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future
@Legromancer
Comparing smartphone and facebook games to full nintendo games is like comparing commercials to film.
Anyway, if video game makers realize that the market is smaller than what they believe they can structure their business as such instead of spending too much money on a budget which creates a situation where risks and interesting things can no longer happen.
Re: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future
@Legromancer
I meant in terms of audience. Ballooning video game budgets will be more difficult to sustain unless the audience greatly expands.
it doesn't help a lot of people give up video games when they enter adulthood.
Re: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future
@Legromancer
Games are more of a niche market than say cinema, which is also having money problems and ballooning budgets even though a lot more people have an interest in seeing movies. Less adults play video games than you might believe. I know very few adults who actually play video games.
Re: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future
@Sean_Aaron
I second the call for Nintendo to go private rather than follow the shareholder's whims. I never understood people who become so obsessed with sales numbers and what not. Everything is so serious. We are talking about video games after all.
Re: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future
I think a great idea like the gamepad will simply take a few years to come to fruition. People demand immediate greatness, and while they have already done great things with the gamepad, I think it may even take until the next Nintendo console to truly see how a touchscreen on a controller is really awesome. Though I already love just being able to play a game without the television.
Re: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future
humans are weak. we cannot live up to the greatness of the gamepad.
Re: Dolphin Up is Joining the Sea of Wii U eShop Games Soon
@smikey
no problem.. it was just a friendly correction.
Re: Dolphin Up is Joining the Sea of Wii U eShop Games Soon
@smikey
a killer whale is a type of dolphin actually...