
The N64 controller has its fair share of fans, but I am not one of them.
I should clarify that I don’t dislike it, as such, but as someone who owned a PS1 back in the ‘90s and only had limited access to the N64 through my friends, the three-pronged design definitely felt, well… weird by comparison. I’ve come to appreciate it much more since owning a wireless N64 pad for the Switch, but I still wouldn’t rank it as one of my favourites.
So it still blows my mind, then, to look back at what Nintendo accomplished with the GameCube controller just five years later in 2001. It went back to a more traditional form factor (or as traditional as you can get in the 2000s), reverting to a two-pronged approach with offset analogue sticks, two analogue triggers, and face buttons that varied in size depending on their importance.
It proved a massive hit with Nintendo fans, and the GameCube controller subsequently became one of the most beloved pads of all time; a feat bolstered nicely by the fan-favourite wireless ‘WaveBird’ variant.
Since Nintendo has re-released all of its major console controllers in accordance with their respective introductions to Nintendo Switch Online, it makes perfect sense for the GameCube controller to make its grand return for the Switch 2. GameCube games are now available as part of the ‘Expansion Pack’ subscription tier, and in my opinion, as good as the new Joy-Con 2 and Pro Controllers are, there’s no better way to play these gems than as originally intended with a GameCube pad.
Like its NSO predecessors, the controller is completely wireless while retaining the form factor of the original wired design. Think of it like a WaveBird, but with rumble intact and without the extra space required for the AA batteries; the best of both worlds, then.
The only colour available is the original purple, which will no doubt suffice for most fans, but those who invested in the delightful orange, grey, or black variants will no doubt feel a small sense of loss. Purple is the obvious choice though, and it still looks great nearly a quarter of a century later.
In terms of how the controller feels and functions, Nintendo has once again gone to painstaking lengths to make sure it emulates the original GameCube pad as closely as possible. The texture, the weight, how the buttons feel to press; it’s all pretty much how you remember, even if the new controller might be slightly heavier to accommodate the wireless functionality (206g for the original, 210g for the new wireless pad).
Of course, in order to seamlessly work with the Switch 2, there are a few new buttons to consider, but thankfully, they’ve all been tucked away neatly on top of the device to avoid encroaching on the original design. You’ve got the home button, capture button, GameChat button, and Bluetooth sync button all up-top. Smack bang in the middle is, of course, the USB-C slot for charging. Over to the left, Nintendo has also added a rather dinky ‘ZL’ button, which allows for quick access to menus when playing the GameCube NSO app.
Speaking of which, at the time of writing, Nintendo has provided access to The Legend of Zelda: The Wind Waker, F-Zero GX, and SoulCalibur II at launch, with more titles on the way in the future. The GameCube controller is absolutely the best way to play these, but like the standard Joy-Con controls, you can always head into the NSO menu and remap whichever inputs you see fit. So for example, with The Wind Waker, you can change the camera controls so they’re no longer inverted by default on the X-axis, but you just need to consider how this might also affect other key gameplay mechanics.
Curiously, however, even though Nintendo explicitly stated prior to launch that the GameCube controller would only work with the NSO app, this actually isn’t true in the slightest. You can use it with pretty much anything on the Switch 2, keeping in mind that functionality might be limited depending on the software. Just don’t try it on the original Switch; the GameCube controller only connects to the Switch 2.
Crucially, if you’re lucky enough to own the now-delisted Super Mario 3D All-Stars, the GameCube pad works as intended with Super Mario Sunshine, with the analogue triggers functioning perfectly to allow for either shooting water while moving or while stationary. Sunshine is being added to the NSO app at a later date, but considering how well the pad works with the existing release, the added benefit of widescreen and upscaled visuals might be the way to go. Just keep in mind that the GameCube pad doesn’t include a ‘-’ button, so you won’t be able to access All-Stars’ menu while playing.
The controller also works wonderfully well with Super Smash Bros. Ultimate and requires no remapping of any kind to ensure full functionality. For some fans, this might arguably be the best way to experience Sakurai’s masterpiece in the absence of Super Smash Bros. Melee on NSO. So if you missed out on the official GameCube controller adapter for the Switch, this is definitely a worthwhile alternative.
Back in the day, I would have said that the GameCube pad is the absolute peak of controller design, but I have to admit that there are a couple of drawbacks upon revisiting it for the Switch 2. I was about 11 when the GameCube launched in the UK, so naturally, more than 20 years later, my hands are quite a bit bigger. As such, my index fingers don’t rest quite as comfortably on the analogue triggers, instead reaching more toward the middle of the device housing the home and capture buttons. It’s not a massive issue, but I find I have to curve my fingers around a bit more to ‘hug’ the curved triggers.
Like the N64 pad before it, I’m also no longer a huge fan of the octagonal cutouts housing the two analogue sticks. They don’t feel bad, necessarily, but when playing an adventure game like The Wind Waker, you certainly feel those little bumps around the edge when moving the character or the camera; a big difference from the super-smooth analogue sticks found on the Switch 2’s Joy-Con and Pro Controller, that’s for sure.
Otherwise, the GameCube pad is still an absolutely stellar controller, and with the combined benefits of the WaveBird’s wireless capabilities and the original’s rumble motor, this really feels like the most feature-complete version of one of Nintendo’s very best. If you’re looking to recapture the magic of the original GameCube, or simply want the most authentic experience possible, you really can’t go wrong.
Now remake the chainsaw controller.

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Comments 100
Probably the most overrated controller in existence.
Lacks buttons, analog triggers, small and is terrible for the hands.
To this day still the best controller ever if you ask me. I would have apricated it if they made the ZL button the same format as the Z (ZR) button on the controller, but I digress.
I don’t love it, but I’ll always have one for game cube games on hardware, it’s the only way
The first two comments is the very example of the GameCube controller fan base (or not) 😂 But I am enjoying the nostalgia that it brings
@iLikeUrAttitude I was going to say a similar thing. I like the change up of the face buttons, the big A makes decent sense but the analogue sticks are both horrible. The c nub thing is a pointless half measure and the main thumbstick i found deeply uncomfortable on certain games - footie games being a particular problem.
Given that this gen solidified both the Xbox and PS controllers into what we have today and it took Nintendo until the Switch to reach their 'final' design, I really don't get the cube controller hype.
"Feels a bit small in adult hands"
I guess I still have child hands then.
@iLikeUrAttitude Everybody loves the Gamecube controller until they try a 2D platformer with it.
@iLikeUrAttitude you forgot the most egregious thing about the controller: it lacks a Select button
@iLikeUrAttitude I guess they are shoulder buttons and not triggers, but I thought the GameCube was the only Nintendo controller to have analog ‘triggers’.
EDIT: I might have misinterpreted your comment. Maybe you are saying that you don’t like the analog triggers. Gotcha.
Would've bought it, but Bergsala makes it next to impossible. Terrible company.
I never had GameCube (nor yet a Switch 2). So can’t give any opinion on respective controller.
But interesting to see if eventually the Wii trio of controllers (remote, nunchuck, perhaps ‘Classic’) get similarly reproduced.
mine just came in today!!
That's the proper 'c' button. Not for 'chat' or whatever BS it is now. By the way, they were way ahead of their time, as they made the 'c' button smaller so that it doesn't get in the way of the AB/XY like how I find the right analog does. This was a very functional controller that I truly loved. It did not work for all scenarios, but for the ones it was designed for, it knocked it out of the park. To me, there's no 'one shoe fits all' controller.
@iLikeUrAttitude Same. I have large hands & its not very practicle for most games.
@Aerona Truth. GBA games on the GBA player were not fun with the GC controller D-pad. 😂
This new GC controller, though, may have a better D-pad.
@N00BiSH Yeah true, guess you can add that to the ever growing list of why it sucks.
This was mentioned in an earlier comment but I genuinely hate how stubby the c stick is, as well as the other stick feeling tiny as well as the d-pad.
And this is coming from someone with small hands.
A select button would have gone a very long way. However, you can map buttons and it's an easy fix just to map "c" as select
"The only colour available is the original purple"
in fairness, the color could be described as a shade of purple, but the name of the color is "indigo." to me, it's a blue-violet and not a purple but i accept that many people would also just say "purple." ✌️
I can think of a couple Nintendo purples, one is the famous and beloved "atomic purple" and another is the GBC purple which I think they called "grape."
@iLikeUrAttitude
its a bit like saying a bicycle "lacks wheels."
what games are you trying to play on a gamecube controller for which it "lacks buttons?"
Waiting for a grey "Panasonic" branded variant to appear on the MyNintendo store, personally 😂
More like Return of the Jester.
Such an overrated controller. Terrible for anything not made specifically for it.
Thanks for the review, looking forward to eventually getting one myself (along with the Switch 2 Pro Controller) - for now, I'll make do with my original GameCube controllers thanks to the adapter!
Definitely not as necessary as the N64 one for obvious reasons though some GC games sort of required analog triggers, fzero is one of them and also was designed around the central A button. So there you go, right from launch you've got one of the very few games that made real use of this pad's specificity. But other than this one honestly most games are going to be absolutely perfectly fine with a pro con. Especially now that you can remap everything.
So definitely not as necessary as the N64 one but still a very nice controller nonetheless.
That dpad for ants can take a hike. Otherwise it's an alright controller. Good for its own library and not much else while mostly replaceable by any modern pad. Highly doubt I'll get one.
@Maulbert 100%. I hate the differently shaped and sized buttons, the C-stick and the triggers with enough travel distance to cross three continents.
One of my favorite controllers of all time! What a faithful and incredible recreation.
@Maulbert
"Such an overrated controller. Terrible for anything not made specifically for it."
why would you judge a controller based on playing games designed for a different controller? weird.
I bought the NES, SNES, Genesis and N64 controllers released for the Switch, but heard the original Gamecube controllers and adapter were compatible again with Switch 2. Since my originals are all still going strong, I don't see the point.
@iLikeUrAttitude This controller definitely does have analog triggers.
Nintendo's lack of clickable sticks makes PowerA's wireless GC controller work better with Switch (2) games generally.
I mostly agree with this review, but one difference I immediately noticed between the new controller and the original is the plastic itself. The original controller is completely smooth, whereas the new controller has a very noticeable texture to it. The extra texture might help with grip, but it feels slightly too gritty in my hands. Overall a great recreation of the GameCube controller though.
I have large hands and I just move my grip down a bit (bottom tip of grips touching middle of my palms) and my fingers line up perfectly fine. The only downside of this controller for me is how the buttons cannot be remapped in the OS settings. With the ability to remap, the lack of the select button could be mitigated, but for whatever reason, Nintendo didn't want us to remap this controller outside of the NSO GameCube app.
@Medic_alert I think there are more people like us that think the GC pad is way overrated. The only thing I like about the controller is the shape of the analog triggers, it feels satisfying to press them. Otherwise, the whole design gives a Fisher-Price feel to it : the buttons, the form of the controller, the awfully small D-Pad and the C-stick. If it had a dumb smiley-face on it, it sure wouldn't have looked different from a babies' toy.
I even tried to play Smash Bros with it and I still don't understand how it's supposed to feel better than a Switch Pro controller... Heck, I find using an N64 pad way more fun for Smash!
Moreover, playing many third-party games on GC using that pad feels off, compared to using a DualShock on PS2 which has better placement of buttons, decently-sized sticks and a good D-Pad.
I blame it on cringe millenial/zoomer nostalgia really.
I like it a lot. N64 controller is the most impressive and the controller I was waiting for most as I was mainly using it on original hardware. I like them all actually.

Why aren't there symmetrical Z buttons, so they can serve as L1 and R1?!
@iLikeUrAttitude No, THIS one has a lack of analog triggers :/ the original had it, which is what made Sunshine so pleasant and the skill ceiling for Melee so high.
Anyone know how to get this to work on a PC?
It's insane it doesn't work on the Switch.
@The_Nintend_Pedant Because standard controllers still work well for GameCube games. Why buy a controller for only one set of games on a system? The GameCube controller belongs in the past.
Shame this isn’t the wavebird. Loved that controller and batteries lasted weeks!
I liked this controller at the time, still have two, the blue with the clear plastic back and an orange one. I think it still feels good, I like the analog triggers but seems weird to not have both digital and analog L and R buttons these days. The missing default analog on Switch and Switch 2 still also feels weird to me, not only for racing games, but any games with a driving component. The placement and shape of A and Y was interesting and I remember it working really well in some games. The d-pad never felt good to me, I bought the Hori SNES shaped GameCube controller for 2D games. Overall, worked great on GameCube and added a lot to the identity of the system.
How does the rumble behave with games that use HD rumble? I have a NYXI Wizard, but the main drawback is the rumble is all-or-nothing, and there's no way to disable it, so it's just buzzing full blast all the time whenever there's meant to be a very subtle rumble (i.e. during BotW cutscenes), which is both annoying and saps the battery really quickly.
"CON: Next to the Switch 2 Pro Controller, the octagonal stick cutouts feel a touch odd"
I mean too bad for the gamecube controller, then, that the S2 joycons came out eventually and made the sticks seem so octagonal by comparison.
if only nintendo knew how to draw circles at the time 😂👍
Cheers for the review.
I have a PowerA wireless Gamecube controller that uses batteries so I didn't bother getting this one. However, since it had gyro.....
And so another pro is that it has gyro?
Thee best controller! This has been my favourite purchase of all the Switch 2 launch items, including the Switch 2 itself.
I was so happy to be able to retire my WaveBird after over 20 years of service. It was still going strong too, but the new GC controller negates the need for the extra hardware and it has rumble, which genuinely surprised me as I wasn't expecting it.
I'm going to grab a second soon, while I still can.
In my opinion, PlayStation style controller is the BEST controller design.
The button placement of D-Pad , symmetrical Analog buttons and command buttons (Square,Triangle, Circle, Cross) are Perfect for playing Dance Dance Revolution on consoles.
Not a fan of GameCube controller design with asymmetrical design and weird command buttons A B X Y placements.
I will never understand.
At the time, everyone was despising this controller, calling it bad. In Soulcalibur II reviews some say that the game was awful to control.
I never had those problems and liked since the beginning, but it is very weird how the online discourse is far from reality. Just like the Pokémon cycle.
The reason the GameCube controller is rated so highly is because of the Wii. The Wii Remote and nunchuk were a terrible layout for certain games (think mario kart, smash bros) compared to a normal controller layout so people just fell back on the GC controller and now people just default to it. It's also the last time Nintendo has included a proper normal controller, even the joy-cons don't quite have the same level of comfort as a full sized controller.
Bought this day 1 and it's still peak controller design for me. Love every single thing about it. Now let's hope Nintendo release Fire Emblem sooner, rather than later, so I can dig in and finally play it!
I think this is a huge step up from the n64 controller, but man is this controller small and cramped. Never understood the extreme love for it, i think it is middle of the road.
“ Think of it like a WaveBird, but with rumble intact and without the extra space required for the AA batteries; the best of both worlds, then.”
Personally I’d much prefer it if this controller (and all modern wireless controllers for that matter) took AA batteries thank you very much. At least I’d know the battery life would still be fine 10, 20 years down the line.
@iLikeUrAttitude tiny dpad. Right analogue stick is too small too. I hate this controller
Still easily the best controller Nintendo has ever created. Although since I have a powerA GameCube controller I probably won’t get this.
@iLikeUrAttitude
Never ever had read a post so utterly WRONG on every level. Didn't even know it was possible to be SO WRONG. 😮
Too bad about the input lag and the poor analogue calibration of Nintendo Switch Online.
@Michael0916 It's okay, when the nostalgia wears off you'll realize how terrible the gamecube controller is.
Octagonal Gates being a negative is insane.
I bought this day 1 and was very disappointed to find out you can't remap the buttons on a system level. That makes it's use limited to only certain games.
@iLikeUrAttitude
No 🤷♂️
@Maulbert
"Because standard controllers still work well for GameCube games. Why buy a controller for only one set of games on a system? The GameCube controller belongs in the past."
I hear you but now you are critiquing the reissue of the controller, you started off saying the GameCube controller is overrated, that it is terrible for games not designed specifically for it. and fair enough, depending on the game! ✋ been there.
My question was, "why would you judge a controller based on playing games designed for a different controller?"
to which "Because standard controllers still work well for GameCube games." is kind of an odd answer, just imo
No judgement, but you seem to have kind of an unusual relationship with the basic concept of "playing games using the controller they were made for." ✌️
I appreciate the reminder! I checked the Nintendo website, saw the controller was in stock, and grabbed one!
Funny you posted this, I was just online with Nintendo's customer support asking about the Switch 2's support for the first replica controller they released, the NES pads. You could only charge them by docking them with your Switch 1 and charging them in place of the Joy-Cons. I explained this feature to both Nintendo support reps and asked how I can charge them for use with my Switch 2 now that I traded in my 1 to help fund the 2. The first rep explained to me that the NES controllers are out of stock. I shook my head and tried a second human who didn't do much better. Are the old NES pads able to charge on a Joy-Con charging station for Switch 1? Meanwhile, on topic, I dig the GC pad for the Switch 2, but it definitely feels different in my hands than my original Gamecube controllers. I hope they expand the line for diehards, I'd love an NES Advantage to use with Nintendo Online's NES offerings
@The_Nintend_Pedant Yes the GameCube controller works well for games designed for it.
That doesn't make it a well designed controller. It's uncomfortable and barely better than an N64 controller.
@sleepinglion I believe the official Joy-Con charging stand is compatible with the NSO NES Controllers, as the central charging part can be removed from the stand.
@Aurumonado The octagonal gates worked great for games like Super Monkey Ball for running in a straight line. 😊
may purchase one once they bring more GameCube games to the system but right now i don't see much need
I guess because I'm more of a D-pad guy, I'll never get the lasting appeal of this thing.
I was never a big fan. It got the job done, but was far from perfection. The d-pad was far too small, the C stick was uncomfortable when heavily used in something like a FPS, the face button layout and button shapes felt like a big jump back from the SNES layout (and it sucked for many Game Boy games when used with a Game Boy Player, which is why I never fell in love with my Hori digital pad that copied the face button design), the two stage design of the analog triggers worked against being smooth in racing games like Dirt to Daytona, and the Z button felt like an afterthought and wasn't convenient to depress.
@Maulbert
For my money there is not a controller in the world that facilitates the mind-game connection better than better than the gamecube controller, and in particular the wavebird. sure, i only really require it for Smash Melee, and fzero gx...
..but it's Melee and GX! 😅
I'd say controllers are like guitars, if you can't make her sing, she's just not the one for you ✌️
I wish there was a way to make it function properly with the N64 app. I do also have an N64 controller but there is a part of me nostalgic for using a Gamecube controller to play N64 games on the Wii.
I loved it back in the day. The face button layout was the best most intuitive. The main A button was much better than today's. And the different shapes colored buttons were easy to remember. I was a guy who pcgamed. So this was perhaps extra welcome at the time. And I didn't have hangups about the diamond button layout.
The c stick was a great lever. I will always associate it with changing beams in Metroid Prime 2. I liked the octagon surrounding the sticks.
I didn't feel like the analog triggers were used very much. I mainly remember in Sunshine.
Dpad was small but I found it easier to press each direction.
The Z button sucked. Didn't press down well. Misleadingly long led you to think it could be pressed down anywhere. And obviously there could have been a 2nd one.
It kind of
I cant be the only one who hated the gamecube controller. The analog was useless, the feel was always small and it often cramped my hands up.
Its better than the n64 controller, but not what id call a good controller. I much prefer duke or even the og playstation controller.
Doesnt mean i wont pick this up because nintendo makes games that work perfectly with there controllers.
@Jack_Goetz That's great news, does anyone have confirmation it works from having tried it?
The octagonal gates help a lot with some games that require precision, like Monkey Ball
I bought the GC controller despite no intention to subscribe to the online expansion. I bought it to use as an outright Switch 2 controller! I love the octagonal gates for the control stick because it offers more precise straight line movement, which can be very important at times, and obviously allows for better control in fighting games.
Curiously, I didn't notice any difference in the hand between it and the Switch Pro Controller. Everything felt much in place, including the action buttons despite the slightly different layout. It felt so natural. Both look identical in size to the eye.
My main grievance with the original was the tiny d-pad. This new one seems a smidgeon bigger and definitely feels better than the trash on the Switch Pro Controller. I await a game of Tetris 99 to confirm that!
I wish they would have mirrored the z button to modernize it. I love that spring Z. Tiger Woods PGA 2003 used it perfectly. You would button mash the z to generate spin after the drive while the ball was in the air. It was the perfect arcade style mash this button. All Mario Party mad masher games should have used that button. I would have loved to see that z have a spot on the joycons and analog shoulder buttons as well.
Sometimes the last is just better.
Ok, I have to grumble here.
I ordered this controller with my Switch, from the official Nintendo UK site back in April. But, when my Switch arrived, it wasn't in the package, and the order lists it as being a pre-order!
I didn't receive any communication from Nintendo about this until I emailed them at which point they responded and said it's on back order. Despite this, it's still listed as being for sale on the store, without any mention of it being out of stock.
Still waiting >,,>
They added home, capture and chat buttons I wish they had added a minus/select
i love having the GameCube controller on the Nintendo Switch 2. unfortunately Nintendo forgot to add a select button to the NSO version of the controller.
because of this i have to remap the controller since some games require it. for example, Super Mario Odyssey uses the select button to access the map for the different levels. however, remapping a button or two for better access to the start and select buttons (as needed) is acceptable.
its too bad Nintendo can't release updates for a selection of their games to make full usage of the NSO GameCube controller without the need of remapping the controller for the different games.
now that we have a GameCube controller for the Nintendo Switch 2, Nintendo should update Super Mario Sunshine to support the controller. they make it so that the Super Mario 3D All Stars version of Super Mario 64 so why isn't making updates for other games to make usage of the NSO versions of the Nintendo 64 and GameCube controllers.
it would make a nice gift for Nintendo Switch 2 owners which is needed since there was very little launch titles for the console. and Nintendo Switch 2 versions of select games to not count as launch titles.
@Maulbert "Because standard controllers still work well for GameCube games"
No they don't! Some of the best games on it like F-Zero GX, Luigi's Mansion and Mario Sunshine don't play at all properly without analogue clickable triggers. And good luck getting through Super Monkey Ball on a Pro Controller 2 analogue stick if it ever comes to NSO.
N64 and GameCube controllers are a must for NSO IMO. The other systems are fine with any controllers.
The lack of being able to remap the retro controllers really is so, so dumb. I'd turn the C button into a Select button in a heartbeat given the chance.
Not one of the greatest controllers, but definitely one of the most beloved. Definitely A1 when it comes to Nintendo style games or other niche type games. I still always wanted a bigger D pad, a true right analog stick, and a true ZL button, but I digress.
@nightspades Nope it still has analog triggers
@sleepinglion It's confirmed here: https://www.nintendo.com/en-ca/store/products/nintendo-switch-joy-con-charging-stand-two-way-120830/
"This charging stand can also charge the wireless full-size NES Nintendo Entertainment System Controllers controllers for Nintendo Switch."
I’m definitely in the school that thinks the Cube controller a bit overrated (like the Console generally) and the even smaller school that thinks the N64 one a bit underrated (like the Console generally) but this is very welcome.
It’s a really nice modern take on the controller, but though the lack of a Select button is annoying. It works really well for GCN games of course but I used it last night for Grid Autosport and Mario Kart World and, yeah, might do the same in the future.
I really like how the face buttons and sticks are pushed up at you above the grips. Going back to a pro controller feels wrong, like I'm reaching way down to the sticks. Forgot about that, good stuff. Been quite a while since I sold the old cube at hollywood video, feels great to hold again.
I never felt more connected with controlling a video game than using the GameCube controller on Pikmin
The C stick was perfect for flicking, the big a button was great to have centered
Now playing switch 2 I feel like there's no personality to the controller. A bit default, a bit MOR... I'd rather something that is sublime for some games and middling for others honestly. Like video games - wouldn't you rather one fantastic experience than ten average ones?
Also, people complaining about the D pad. This is essentially what Nintendo has done with switch controllers - it's just supposed to be used as individual inputs rather than a proper Street fighter 2 directional combo pad
@iLikeUrAttitude
What are you talking about! it was the first gamepad with analoge shoulder buttons.
Acutually they even have half way a click that was used in many games. In Star Wars Rogue Squadron this is even essential. This never came back even though it was brilliant.
@nukatha That PowerA wireless GameCube controller is a fantastic controller.
(The only weirdness I have with it is the A button has way more travel than the Nintendo one.)
@Michael0916 @iLikeUrAttitude yeah, the analog triggers are like the main selling point. Only the Dreamcast had analog triggers before the GameCube.
Does anyone know how us Norwegians are meant to get these? Bergsala (our monopolist importer since 1981) doesn't list them for sale, and My Nintendo Store basically hides Norway as a shipping location for all their stuff.
I know swedes get them from other EU countries, but we've sort of selected not to join that union, so my only option seems to be eBay.
Ordered on the 10th June from Nintendo UK, still not received. Was showing as in stock then and still is now. But yet they don't send any out and don't give any explanation. I'm not alone, check out the forum. Don't order from Nintendo UK expecting it's in stock, it's not!
@Jack_Goetz Awesome! Thank you
@electrolite77
"I’m definitely in the school that thinks the Cube controller a bit overrated (like the Console generally) and the even smaller school that thinks the N64 one a bit underrated (like the Console generally) but this is very welcome."
I get that you mean "in hindsight," but this is all news to me, as the N64 controller was hailed as the future of 3d gaming, and generally the N64 sold 50% more units than the cube did, and had iconic games of which the entire gaming world and even beyond took notice (Mario 64, OoT, GoldenEye) in a way that the GameCube analogues mostly did not (Sunshine, Windwaker.... Timesplitters 2? 😆)
all the complaints I remember about the N64 controller happened after the competition (read: dualshock) caught up a while later, besides the absolutely idiotic "but i only have two hands" people. 🙄
OTOH the hate for the cube controller was palpable from the day they revealed the first photos of it, in the months leading up to the Cube's launch. ✌️
20 yrs is a long time, and YMMV et al but considering the full history as I personally experienced it, I could never call the gamecube an "overrated console." 🥳
@Suketoudara
"Because standard controllers still work well for GameCube games"
"No they don't!"
👍👍👍
this was a major digression and a red herring in the conversation I was having so I didnt address it directly, but this is what I was thinking! Holy cow, almost any console can basically be played perfectly well with a dual shock or xbox style controller EXCEPT GameCube (and N64 as you mentioned) so this was a wild take indeed 😂
@MeloMan
" I still always wanted a bigger D pad, a true right analog stick, and a true ZL button, but I digress."
the best thing about Gamecube controller not having these features is that almost any other generic modern controller you could buy today does 👍 I agree that for the games designed for it, there are no better controllers.
in fact, so many games are basically "run around with the stick, Press A a lot and occasionally press B" and for these games I would always choose a GC con first, personally, if available.
It also includes fully functional gyro controls, which really opens it up for other Switch games.
It wasn’t until I tried playing F-Zero GX with Joycons that I remembered how much I love that centralized A button. I much prefer a controller that invites clever design over the one-size-fits-all approach of most modern controllers.
the more I think about it I get the tiny dpad idea. I had an N64 launch year and I could count on my hands the number of times I used the dpad. Same with gamecube. I think at the time the engineers were trying to make the most used buttons more accessible via size and I that that contributes to the love it or hate it response to the controller. A lot of games during the gamecube era felt tailored to the controller (including 3rd parties) when it was simply the more used buttons/sticks were prominent. As I remember playing the gamecube I understand how I developed a bias to the “Nintendo control layout” especially since it wasn’t really standardized until the wii and forward.
How does the review not at least comment on the D-pad at all? And given that it's $65, how can this read like the PowerA GCN pad doesn't exist? It has a proper sized ZL button, has home and capture buttons on the front where they belong, and works on Switch 1. It doesn't, however, have analog triggers, so there are pros and cons. But comparisons are part of reviews.
Regarding form factor, I actually prefer the way the Wavebird feels. I'm not a fan of the empty space in the original controller that the Wavebird filled. It made it look more solid. And it sounds like it could have been well-used here in placing the home, capture, gamechat, and minus buttons.
@Ryu_Niiyama do the shoulder buttons feel like the og
@_xXharmless_yigaXx_ You will want to ask a user that has commented on the NSO controller. My comment was about the gamecube controller layout in general.
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