Image & Form, the Swedish development studio that shot to prominence with the success of SteamWorld Dig on the 3DS eShop, which was subsequently ported to Wii U and other platforms, has announced the next game in the SteamWorld franchise. This isn’t a straight-up sequel, however, but a spin-off into a new genre for the series — SteamWorld Heist.
The setting for this new adventure is outer-space, as you captain a ship to build a team of steam-driven robots and raid other ships. The gameplay is driven by a dynamic turn-based strategy mechanic with a 2D perspective, as you explore rival ships and engage in gun battles with opposing robots. Speaking to Nintendo Life in an extensive interview to be published later today, Image & Form CEO Brjann Sigurgeirsson gave the following summary of the new title:
It’s a game about space adventure and survival, where you recruit this team of rag-tag robots and explore what’s left of a destroyed earth. The idea of the core gameplay is that you board enemy ships and command this crew in a unique variety of turn-based combat — but obviously it’s not only about this combat, it’s like Dig, it’s going to be story driven. There’s going to be a start, there are going to be characters with quite a bit more depth hopefully than we got to with the characters of Dig, and there’s going to be an end to the game. So in those respects they are similar, but otherwise the gameplay, as you have seen, is really quite different. Where Dig was a Metroidvania digging platform adventure, Heist is a turn-based combat game set in space featuring steam driven robots. So they’re very, very far apart in terms of gameplay.
SteamWorld Heist is targeting a February / March 2015 release, and will ultimately arrive on 3DS, Wii U, PC/Mac/Linux, PS4/Vita and Xbox One; the order of release across platforms is yet to be finalised.
We’ve been fortunate enough to have had a first look at this new title, and you can read our impressions below.
Aside from its visual style, SteamWorld Heist — at least in its early form — shares one defining characteristic with SteamWorld Dig: it encourages thoughtful progress and punishes sloppy mistakes. While the build we’ve played is admittedly described as a “cruel demo” and doesn’t include any tutorial or story aspects, it taught us to consider our moves carefully. Diving in over-enthusiastically or failing to think more than one move ahead will not work — the danger’s not in getting trapped in a mine with no escape but self destruction, as with Dig, but in meeting a tragic end by being shot up into a pile of nuts and bolts.
Beginning on our own aboard a ship, our first task was to select a ‘tier one’ target — from a map screen — to raid on our own in a desperate search for money. Docking with an enemy ship immediately switches up free movement in a 2D plane to turn-based strategy, with clear lines determining your limitations of movement in each turn. Environmental features can serve as cover and once setup in your position of choice you have the option to manually aim your weapon and fire at opposing robots.
The combat is surprisingly complex, and in practice appears to be rather like a 2D version of Code Name S.T.E.A.M, as you weigh up your travelling distance and must account for what opponents will do next. Strategy is allied to execution, as missing a shot or failing to make a turn really count can bring great pressure. You must also account for your robot’s capabilities, and the implications around their weapon of choice — a range attack with a shotgun is foolish, for example, while a sniper may have terrific range but be rather weak if targeted by the enemy.
Like any strategy game, in that respect, your task is to work within a team and utilise each unit’s strengths. In this case we used our initial earnings to pick up a powerful robot with a short range weapon, and after more successful heists went back for an old — and no doubt needing an oil change — robot with a sniper-pistol. In an early run we got an attack horribly wrong and lost a team member, and in this build it was gone forever; our only recourse was to steal more money and buy the model again, which also set us back a stage in the tiered upgrades of robots available — rather cutely — from a bar; as Star Wars taught us, if you need a mercenary hit up the nearest pub.
After some tough early defeats we quickly settled into the rhythm that SteamWorld Heist imposes; the objective isn’t necessarily to storm the enemy ships and obliterate all on board, but in basic raids you want to avoid as much trouble as possible. Upon arrival a move counter tells you how long you have before enemy reinforcements arrive, and being caught with these hefty backups between you and your escape is a recipe for disaster. It’s all about being smart, dividing the team sensibly — you’re exploring multiple routes with no map, as it’s not your ship — and making off with as much loot as possible in the limited time you have. If you can sneak by an enemy without engaging them, then all the better.
This early build didn’t have any story elements, it was raw concept gameplay, but it points to what could be an intriguing title. It won’t simply be about quick raids over and over again — there will be variety — but the core mechanics are fundamentally solid; a clear user interface and design that forces caution and problem solving is already in place. It’s already possibly to crouch behind a barrel and ricochet a bullet off a roof to blow up an explosive canister, if you’re being clever, so we’re intrigued to see what more environments and refinement can bring. Our ship also had limited travelling range to match a modest number of initial levels, but the scope for upgrades and managing exploration with upgrades is rather promising.
As we’ve described in the announcement article above, this isn’t a sequel in the classic sense, but rather a spin-off into an entirely new approach. Despite this fans of SteamWorld Dig will find sources of comfort — the designs of the robots and the steampunk aesthetic are still in place, and the limited range of music here suggests that won’t be taking a step backwards, either.
It’s not SteamWorld Dig 2, but that shouldn't be a source of disappointment; at the moment there’s not much like SteamWorld Heist in the market, and we look forward to following its progress into 2015.
Let us know whether you're excited about this release, and be sure to check back later for an extensive interview with Image & Form.
Comments 71
Can't wait to see more!
If that's not a teaser trailer I don't know what is. From what was shown it looks very nice and that music reminds me a bit of Bioshock. Not a bad thing at all!
So excited for this, and totally impressed by how overwhelmingly different it looks!
Steamworld: Dig was fantastic, but something completely new is infinitely more exciting than a direct sequel.
Great visuals, but "turn-based" is an instant turn-off for me.
nooooooooooooooooooo please not turn based combat
argh i want real time action!!! there are way to many turn-based games on the 3DS ...
i want more action games where i only control 1 character. i really hate controlling multiple characters. it's like we still havent got capable AI's. i wanna be a lone wolf!!!! (like in steamworld dig!)
Nice! Hopefully the 3ds or wiiu will be one of the first release platforms
I love how this dev keeps evolving its games instead of just making a sequel. I am very excited for this.
Interesting, but if its coming to PS4 i know it will be a PS+ game so i'll likley go for the 3DS version to have the best of both worlds.
Edit: Unless the Wii U version has extra features or makes good use of the gamepad of course. Still, hopfully i'll have N3Ds by the time this is released.
Messege to devs, please be sandbox and not completley story driven and scripted, it totally kills replayability with turnbased games.
Sounds great, I love Steamworld Dig so I'm confident I'll enjoy this as well.
I love how they are building a universe out of there first title, got plenty of room to grow to.
Love me some turn based strategy..........can't wait to see what this turns into.
Looks awesome. The trailer is great
What a SCOOP!!! Great get, guys and gals! And yes, I am STOKED for this game!!!
Defbuy. I love the artwork.
@Squidzilla
Funny, I was just thinking. "I like that they've made it look pretty similar."
Can someone tell me why Steamworld: Dig is so hyped? I played it and it's 3 hrs of digging, and then nothing?
I had a lot of fun with Dig on the Wii U. Will be snagging this game once it hits the eshop!
Looking forward to this!
Just finished playing SteamWorld Dig and was unable to put it down. Very much looking forward to this. Anyone played the first SteamWorld game, the tower defense?
Awesum!!!!! Much better than a simple sequel. Love the concept.
@Emblem u mean like child of light? Almost a great turn based game, just too short on story and pointless to replay.
Great news! I got Steamworld Dig for Wii U the other week, and the Wii U port was really good. I imagine they will do an excellent job with this one as well.
and... SOLD! I'm throwing money at the screen right now.
3DS and Wii U day one, please! I want to have a choice!
@Spoony_Tech - Bioshock music w/ that shot up metal sign, no way that's just a coincidence. I'm about halfway thru Infinite now. Well have been since PS+ got TR, now I'm halfway thru that as well. And stopped playing that and started Sly Cooper but I'm sill near the beginning of that
Had no interest in Dig, but this caught my attention- Awesomenauts artwork/storyline w/ some Child of Light gameplay? Count me in.
@Donutman Exactley.
very nice indeed!
I was so impressed with my 'let me try this approach' to SteamWorld Dig when it first came out, I have no problem trying another game from Image and Form. I normally don't buy too many indie games but that one stood out. Great purchase and can't wait for this new endeavor of theirs!
Aw man. Was excited for this until I read "turn-based"
@ThomasBW84 I don't mean to nit-pick, but there are a TON of gaming sites with "exclusive" SteamWorld Heist interviews that went live within the last hour or so. I think Brjann promised it to everyone, pretty much...
@JJtheTexan Yes, I became aware of that shortly after publishing the article, so you can imagine it wasn't expected on my part. I changed the title within 10 minutes of publication, though just removed one 'exclusive' reference that I'd missed. It was published as 'exclusive' in good faith, but was quickly fixed once the issue became clear.
So yeah, I'm not branding it as 'exclusive' now that I know what's what, even if some others continue to do so.
I will probably give it a chance at some point. (Was hoping for run n gun from the title). Maybe robbing banks and escaping on horseback or something. (Obviously with it not been exclusive it is worth less to me and probably won't work as well).
yeah turn-based not really my thing, but Dig was so great I'd probably give this a shot anyway.
@unrandomsam your game idea is really cool. but the idea of robbing other spaceships is cool, too. the moment in the video where the two spaceships get together looks really cool.
still turnbased almost kills this for me
YES, more Steamworld! More turn-based games for the 3DS that aren't regionlocked! More games for the 3DS in general!
@ThomasBW84 much appreciated. I know it wasn't deliberate on your part. I have to imagine at this point, it was a miscommunication by I&F.
So awesome. I loved Steam World Dig, so I can't wait to see this new approach.
Yay! More goodness incoming!!!
They made it pretty clear a while back that the 3rd SteamWorld game was going to be completely different just like Dig was a radical departure from the 1st game in the series SteamWorld: Tower Defense. I like this idea of development but i would be lying if i said i didn't want some more of what Dig was selling. That game was excellent, one day i'll try Tower Defense.
I'm interested since it's a turn based strategy game, but I have yet to play Dig.
Wow, now that's how you do a teaser trailer...
The incredible artwork, the steampunk vibe, and best of all, the music — yep, forty-five seconds of pure awesome!
Looks good.
As long as its NOT a strategy rpg where u only move your party/character one block at a time, I'm cool. Normal turn-based combat with free-roaming movement like Bravely Default? Thats great, but please, no gridding the environments please! I HATE Fire Emblem....
I enjoyed steamworld dig, and this sounds interesting, but I find turn-based games so boring
I SO cannot wait, that I need to buy the Dig today to ease the wait. (even when they are completely different)
I cannot get enough turn based strategy games, but I would just LOVE to see some real time strategies on the Wii U as well. The GamePad is(or would be) the real time strategy machine!
And I would also like to play 4x games on the Wii U the most. I know, that Wii U don't get any of them, but I would prefer to play them on the Wii U.
Song at the end was Me and The Man in the Moon by the Ambassadors. I can't wait for this, Dig was great.
Cant wait. The turn-based element makes me more excited
unlike SOME people
@Varoennauraa I know I've said this a few times on a variety of game sites... But a Star Fox 4K Strategy game would be SICK.
As for this, I am REALLY excited to see how it turns out!
Just because bioshock used music from the 40's and 50's does not make this 'Bioshock music'. Its music from the 40's and 50's... period. Its beautiful music and they are playing on the theme and style of that time period
@B3ND3R I would buy it WITH MONEY!!!
There would be so many opportunities. Of course, the Star Fox fans have been waiting for a sequel for so long, that it might be beneficial for the public health to just make a traditionalish Star Fox game first, but perhaps the campaign structure could include some strategic elements, like occupying enemy territories and taking control of their factories, and the missions them selves could also include some tactical elements in the form of giving orders for your wing men with the touch screen(drawing routes for them on the map).
Seems like an awesome concept! From what little I've seen in the video it looks really pretty too, can't wait!
Dig never seemed to be a game I'd like. This one sounds like a lot of fun though.
Can't wait for this.
Loved Steamworld Dig, so I'll keep an eye on this one too.
Loved Steamworld Dig, so I'll keep an eye on this one too.
Oh i'm buying this.I don't care if it's turned based it looks awesome.
I loved steam world dig, this looks very promising.
I enjoyed SteamWorld Dig and like strategy games. If they can keep the great quality I'm getting this day one.
I'm really looking forward to this game! For some reason I am reminded of an old PC game called Spelljammer: Pirates of Realmspace that had cool boarding of spaceships. http://en.wikipedia.org/wiki/Spelljammer:_Pirates_of_Realmspace
Steampunk space? Im so in! Loved Dig.
This is something to look forward to, now to see if it will play good, also like the end of the trailer, made it seem like fallout.
Definitely something to look forward to. Sounds awesome.
@nik1470 Unlikely. Microsoft mandates day and date release on their platforms or you simply aren't allowed to publish there. It's just one more reason I don't buy xbox.
@cyrus_zuo yeah there policies are terrible and its hurting there hardware sales.
Looks awesome! And it's specifically made for Wii U instead of just a port! Nice!!! I haven't played Steamworld but this kind of sounds like FTL but underground!
MOAR STEAMPUNK
Well this ought to be fun!
@Varoennauraa You could be in charge of the fleets of Corneria, going on a huge campaign to save the system from Andross' armies. Generating resources by claiming asteroid belts and planets with mining facilities and whatnot.. Battles could be real-time and allow you to swap from commanding wing-men to partaking in the battle seamlessly to turn the tide of battle... All-range-mode style of course!
great video. looking forward to this
I'll get this for Wii U, would love cross buy but apparently Nintendo doesn't want to do that. Oh well, I'll be okay with playing it on their home console instead of the handheld.
"you’re exploring multiple routes with no map, as it’s not your ship"
So I guess we can expect people not to complain about the GamePad not displaying a map?
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