Comments 63

Re: Soapbox: Why Grand Theft Auto V Isn't For Me

turmeric16

I don't think there is a problem with violence per se, just like there is not a problem with sex per se. GTA V, if what some reviewers are claiming is true, is being critical of what it portrays, so it could be actually saying something about american culture.
Yet problems are still present. I would assume that the biggest demographic for this game is young men, 10-23 or so (that's a guess), where, probably not incidentally, misogyny, racism, violent behavior, etc are extremely problematic. (Anyone familiar with high school, and even college, men would know that these problems are definitely prevalent). This game, while maybe being critical of materialism, also relies on materialism for it to be successful. Presumably the people buying the game do not buy it for the criticism (of themselves), but rather to have fun playing as if they are criminals, misogynist, etc.
The game perpetuates what it is supposedly being critical of, which is certainly a problem for a lot of pop culture products.

Another question is about the benefits/appeal of realistic graphics. I do not see the appeal of them. Since graphics is a large part of the medium, shouldn't the graphics be used as part of the critique? Making games realistic as possible means, possibly, we lose some of the critical aspects of the game. In other words, if graphics are such a large pat of games, one of the prime ways of displaying what the game makers are trying to say about the world (if they are trying to say something about the world), they should be used in creative ways, not just in an attempt to replicate reality. Art never wanted to replicate reality.

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