Comments 898

Re: Community: Tried Super Mario Maker 2's World Maker Yet? Share Your Codes Here

tendonerd

World maker feels a lot better because people wanted to make it. Playing these has been bad. Difficulty spikes with no way around it. People that make 40 levels of hastily made maps like obvious 15 minutes basics with no challenge or secrets.

Rewarding the end of a super world ensures I only play the short super worlds. Sometimes the super world gets removed before I'm done. That's a waste.

Re: Super Mario Maker 2's Final Major Update Is Now Live, Here Are The Full Patch Notes

tendonerd

I'm discovering once you've seen worlds, you've seen them. Several people have made worlds with 1 - 5 levels in them. You also risk beating the world only to have a connection issue and the world is literally gone.

You also risk playing some garbage worlds or bad levels in a bag of fair to good levels. It's an uneven experience. Lives are meaningless. Plenty of levels I've discovered have stupid amount of celebration lives and coins that work fine in random playing, but in a world, you can quickly get 99 lives.

Some of the larger worlds feel like someone speed mapped them like Mario Bros 1 where it's just 100% horizontal devoid of any challenge, just to add in the new elements and bosses.

Re: Nintendo Switch System Update 10.0.0 Is Now Live

tendonerd

@Ventilator a lot of the nes style compilations have y and b as the controls. I was hoping to make y to b and b to a. Maybe get the top nes buttons to act like others too for the Castlevania collections that use a and b but another button to get to the menu. Kind of hurts that NES style collections didn't add support for the nes controller