Earlier this week, we were treated to Super Mario Maker 2's final major update - and wow, what an update it is. Alongside a number of new power-ups and course parts, we can finally do the one thing we've always dreamt of doing ever since the original Mario Maker came out on Wii U - build our own worlds!
With the ability to create 40 joint courses across eight worlds, players can now channel their inner Miyamoto and essentially design their very own Super Mario platformer. If you'd have told us that we'd have a game like this ten years ago, we'd have... Well, we'd have said that you're being very silly indeed.
So, have you been coming up with your own worlds yet? Perhaps you're looking for others' worlds to try out for yourself? We invite you to share your Maker ID codes in the comments below and test out any others that you spot - with any luck, the comment section will soon be littered with astounding creations from all around the world.
What are you waiting for? Comment away! And if you're looking for regular levels to try out, you'll find loads of the things right here.
Comments 97
I have no idea how to find my "World Maker" code. All I get is my ID for my maker profile. Mario Maker 2's user interface is absolutely horrid, I have trouble finding things that you should find at a glimpse, such as courses created by your friends. Also apparently there is no way to play your worlds online with your friends?? Typical Nintendo.
I’m so disappointed with Mario Maker 2. I’m afraid I got carried away with all the hype. It’s the game I most regret buying.
I was looking forward to this update, but that fact that lives still don’t matter, makes this world builder nothing but a stringed together set of levels. When you game over, you still start at the level you just failed. I want to go onto the barricades and say; Mario maker lives should matter!
@Ryan_Again why?
@dewokkel I think there should be an option to make lives matter or not set by the world builder. The builder then has to balance the hardness of the levels with the player having a finite number of lives.
Lives haven't mattered in mario games since mario 3. They're are constantly thrown at you with all the ways you can earn them. Heck in the original on Nes all you had to do was the koopa on the stairs thing and you were set for the rest of the game.
What i don't like is how 90% of the people making levels think it's cool to load their courses with death traps and other trolling nonsense. Just make a decent fairly challenging level that's fun to play. Is that too much to ask? I sincerely hope we get a new 2-D mario game that's actually made by Nintendo. I'm so over mario maker!
I'm not a course/world creator but I love playing courses (and now worlds) created by others, which makes the game infinite to me. Hard to say how many amazing courses I've played since launch. Now with the worlds popping up, time to dive in again. Looking forward to codes
@Ryan_Again what? Why?
Is there even a way to share a world's code? Tried but couldn't manage
@Zeldafan79 Totally agree with you about the death traps and ridiculous difficulty spikes. People are like "devs have destroyed my happiness for a lifetime with their hard games. Now it's my turn!" With that, a bunch of great ideas might be lost because of 99% sure death sections. I'm just happy that not everybody is like that
@beazlen1 totally agree, give us the option.
@Zeldafan79 Absolutely. Some people just don’t get it. It’s just a Mario level - make it too stupidly hard and people will just quit. No one has the time for that crap.
@dewokkel Like they do in most Mario and Donkey Kong games (not)
Traded this game 2 days after buying it... such a boring disappointment after all the hype.
@Ryan_Again totally agree.
@brunojenso what’s your point?
The point of this articles comments thread is to share codes: So for those wanting a good balanced world try this maker: D8F 5V0 YRG
I've been enjoying this one so far. It's a 34 Course World all in the 3D World theme - so it's properly exploring that themes mechanics - and has some good red-coin challenges.
I got really excited seeing this headline, then after 30 seconds I thought " why would I want to do that?"
@dewokkel My point is you're annoyed about a non-issue. Lives generally haven't mattered in these kinds of games, and the challenge is still there.
@brunojenso maybe this is a non-issue for you, but not for me. I like my Mario games where lives matter. This is an incentive to go look for secret areas. Just give the maker the option and everybody wins. How can you not agree?
As some have mentioned, the biggest failure of this SMM2 update and maybe of SMM2 in general is the terrible menus. It's a tragedy.
Having started a world or two, I had NO idea how to continue and found out how by shear chance arsing around in the menus.
Within the 'Super Worlds' screen there is nothing to help you. And I couldn't even find the answer from Youtube, NL, or gawd-forbid Nintendo themselves. There is NOWHERE that tells you this really important thing.
So here is how to continue a world you've started: Go to your 'Maker Profile' by pressing Y, then to the Red 'M' Ballon tab (Whatever that means) – and there you are. Obvious huh?
Anyway there is a lot of negativity in this thread for the game and I think with how badly Nintendo shows how to use these new features it somewhat deserves the negatively. BUT NOT TO THE EXTENT people are saying.
Generally this is an incredible revelation of a video game that I've had a tone of fun with. So I wanted to counter some of the hate. And as to who said 'its the game they MOST regret buying' - unless you have only VERY few games I can only take this seriously as a mere shock-value statement – I've many genuinely bad games – this isn't even close to an actual 'bad' game.
Now we just need the the big N to let us download these worlds on, ya know, a PORTABLE we may take anywhere there may not be WIFI, AND show us how to ruddy do it.
This game is great don’t get the haters on here. Maybe the weekend crowd or something but it’s the kind of game I can pick up and play everyday for a few mins. Not really sure what people expected. Nintendo has gone above and beyond on this one imo.
There are a handful of really good worlds so far made by users. I agree the search mechanism needs helps as the random worlds are just pot luck if they are good. That said you can find the good ones on the internet fairly easily of course.
Give it a week or two and I bet there are a lot of great ones!
@brunojenso Awesome, thanks for sharing! Hoping there can be a place where well-made, consistent Worlds can be shared.
Death trap and auto levels can be fun sometimes, but there seems to be a lack of classic-style Mario levels with fair difficulty.
@John_Deacon
The devs enable it too, look at the new bullet bill and propeller poweups those are both geared toward bottomless pit and spike hell, you’ll see a lot of these on the front pageof the Mario Maker subreddit right now who all hail dying because you were off by a pixel or millisecond with no margin of error “good level design”, bleh.
The devs refusing to give us curated lists after all this time is bonkers, you go to the top played list and it’s nothing but 30 second Speedrun levels and 3D World levels that are nothing but pow block explosions, you have to really hunt to find traditional levels and that’s just sad.
@dewokkel Sure I'm all for any improvements that can be made - and with some tweaks maybe they can increase the challenge in a bunch of ways.
But as evidenced by the many, many stupidly challenging levels that are zero fun (for most of us) the problem is not the challenge - it's that it's too hard to find well-designed worlds with a fair difficulty ramp that make playing the world worth your time.
That is why NL are trying to get us to share codes of well made, actually enjoyable worlds in this thread. Which nobody is doing
This is the point maker: Recently I've been playing Donkey Kong TF a lot and it gives you an INSANE amount of lives very quickly (balloons). IF YOU DO run out of lives the penalty is merely losing your checkpoint on that one level!
However the game is held by most people to be both one of the best and fun 2D platformers ever made AND one of the most challenging.
So again I say this kinda proves the lives system doesn't matter as much as we may think: It's helping each other to find the best worlds out there - balanced, well designed worlds with a fair difficulty ramp.
Here my share again: D8F 5V0 YRG and so far it's been excellent and worth your time.
And this guy's VKB-RL2-GQF (3rd Bunny) world is likely as good as Nintendo's own games. He's that good a course designer.
And again to continue a world: Go to your 'Maker Profile' by pressing Y, then to the Red 'M' Ballon tab and the worlds you've started are there.
@brunojenso good point, why don’t Nintendo themselves get the really good ones showcased? It wouldn’t exactly be difficult for them to do and it is their game after all!
I would like to be able to download them also, as save data is lost if they are edited post upload.
Wow. I have a feeling there are a lot of bad Mario players in here lol.
Why are people saying lives don't matter? You can literally set the number of lives the player gets for your world. I'm making a world where you only start with 3 lives, but the levels are mostly easy and filled with secrets to get more lives for the tougher later stages.
@quinnyboy58 Damn straight! - on both points. Come on Nintendo, and don't give us any last major update excuses - this would be just finishing what you started.
Since you can only have one world I think you can only accesses worlds through maker IDs Here is mine H1R-X6F-NRF it is the first four worlds of Super Mario Bros. 3 split into 8 worlds with 38 levels. It will let you play super mario bros 3 with multiplayer.
@shadownin64 Thanks, I'll be playing your world over the weekend, then
@rallydefault what’s your maker code? Will keep an eye on that
@shadownin64 Awesome - thanks for sharing! I think you can have more than one world on one Maker ID tho.
@brunojenso No i tried You can save more than one world but if you try to upload another one it warns you that the previous one will be taken down.
How can you select an specific ID in Worlds? I can't figure how.
This has been an awesome addition to the game and has me drawn back in. Not for creating just yet as it takes me a while, but to play other players worlds. I've already played a few and it's nice playing 1 level after another and not have to search for another level after you beat one. And i find if you like the first couple of levels, their world's are generally worth playing all the way thru.
@luxoricious It is based on maker IDs.
@shadownin64 oh that's a shame. Sorry I thought I'd seen a maker with 2. Hopefully they'll increase that. For the guys that are really into making that's a big limitation – and I think you should be able to make as many as you like as long as it's with your 100 Course upload limit.
@Waluigifan Your world maker code is just your maker ID mine is H1R-X6F-NRF.
@Sunanootoko You have to share your maker ID if you search someones ID their world is the first thing that comes up.
https://www.youtube.com/watch?v=X7iT5Rph5ec
4QG-MHD-5JF
@brunojenso fair point on the levels being bad. I agree. Maybe I should formulate it in a different way. I thought that if lives matter, people will go looking for secret areas. There really no point in those at this moment. And that’s the thing I’m missing the most now. Maybe if they would put in those 3 big coins you can collect like in NSMB, there’s an incentive to make secrets. I know you can be creative and make it so that you need to collect an x amount of coins before you can finish the level, but that’s not the same for me.
Bottom line for me is; I want an incentive to make secret areas
@quinnyboy58
Awesome, thanks! Here's my code: LT8-RVH-H0H
I don't have it up yet, but check back in a few days. I have a couple other courses that people generally seemed to enjoy. I'm not a big creator, mostly a player, but I try lol.
(Also someone downvoted your post asking for my ID. Man, people be bitter these days)
My World Code is VYD-503-TWG
It's 4 worlds with 16 stages total. Some stages are set on optional paths as well. My stages are tough, but fair. There are no insta deaths or kaizo tricks, so you don't have to worry about that, and almost every stage has exactly 100 coins, and 3 hidden 1-Ups. Please give it a try!
I bought the game and made my first regular level.
would be great to get some feedback ☺️
it is designed to have multiple branching paths to the exit:
course code: 485-B2W-QDG
would be awesome if some of you would give it a spin (since I have 0 players yet 😓)
@dewokkel Sure I get that - and actually reading back I can see thats the main thing for you - secret levels having a point.
I must admit I love going for the red coins - but when you get through the door more coins and lives are not much of a prize. I guess those secret rooms could contain some thing funny/unique maybe? But you're right that they need more purpose - and sorry if I was too dismissive of that point.
@brunojenso no problem man, fair discussion to me. I think we should be glad that Nintendo updated this game and that there’s so many items and so on.
Worlds need 2 mayor updates.
1. Being able to download them offline
2. Some save system so we can swap worlds (there is a shabby way but it’s limited)
Bonus: Limited lives set by creators that will let the player know upon entering the world.
I made a Jumpman game - 4 worlds 16 levels, a lot of precise jumping but it's not that hard, probably easy-medium difficulty.
ID: 00G-DKN-XJF
Made a quick lil world with the five levels I’m most proud of. Probably medium-tough difficulty and it hits all five game styles. MQP-05Y-1QF if you want to give it a go!
My mind just keeps going dead whenever i try to create original courses....all I can think of doing are remix levels from official levels. >.<
This game with world maker is now a complete concept. I'll be giving this one to my son as well, this is infinite mario.
If they make the fun ones findable, by improving their ux, it'll be forever great.
This game is perfection.
So enjoyable in coop or vs.
World maker is super fun and the worlds I’ve played have been perfectly balanced.
I’m very surprised to see the negative comments. I can’t find any issue aside from the lag at times... but it’s forgivable and at times I think it helps me win, so I’ll take it! 😉
Hi all! My code is GTM-8B0-K6G
For those wondering how to find your World code there isn't one. Put up your Maker ID like mine. Search the ID and when you go into the persons profile you will see their World on the right hand side of the screen with Play underneath it.
@brunojenso When the update dropped, I immediately went back to see if 3rd Bunny, a user Nintendo Life pushed before, created a world and wasn’t disappointed. Some of his level designs and themes are quite inspired. I’m on his last two courses now.
@brandonbwii Glad to hear - the dude needs more exposure. I've not got far into his world but I'm enjoying a lot.
I have been feverishly trying to finish up my 8-world game (it would have been nice to get a sooner warning before the new content hit); it includes all my best courses from the WiiU, 3DS and Switch versions of the game (I have put well over a 1,000 hours, creating between them). It’s not ready yet, but will be in the next 4-5 days.
I try to focus on: a fair ramp up in difficulty; variety of setting and goal; and lots of secrets worth finding (for instance finding red coins in the castles lets you skip the bosses entirely). On top of this I make sure each mini boss and Koopaling encounter is uniquely challenging.
As a maker, I find the hardest restriction to deal with is the 4-stage limit+castle, per world, as it really limits branching creativity with the maps; you have to be extra careful about placing the pipe warp. The limit also hampers telling a story with each world, but I try my best.
I hope to play your worlds soon.
Love this game, and love the update! Don't really understand the negativity from a lot of people, but to each his own
@brunojenso I am annoyed that when I first started, comments were enabled where I gave him positive feedback and suggestions. Now they’re disabled for some reason.
@KnightsTemplar I'm not sure what you were expecting, but the game is exactly as advertised. It's a 2D Mario game with a full campaign, online play and a massive editor. Whether or not you like that sort of thing should have been obvious before you bought.
I'm excited to take the world maker for a test run next weekend, but.....I don't know how many worlds I'll be playing since the vast majority of levels seem to be either obnoxiously difficult or auto-running. If all you're going to do is throw a million enemies at the screen, or fill your levels with cheap deaths (i.e. doors that lead to a fire pit), then don't even bother.
why do we only see Super Mario World themed maps? do we not have options of having world maps in other themes or is nintendo adding that later?
at times i like the super mario maker, but only because the Wii U gamepad helped when making levels.
in super mario maker 2 we do not have that option unless we want to use the system in handheld mode in order to have a touchscreen when creating levels. also the addition of the Wii U gamepad allowed us to edit the level on one screen and then let use use the other to see the course we were making as well as the master list of course editor tools and what not.
Really, the lives don't matter or carry over? I thought I saw that they did. Then why can you set how many to start with, to give a total amount up front?
Anyway, I just went the way of stringing along the levels I had already posted into worlds. I tried to make them relate to the themes as much as possible, but they weren't made with that in mind. I tried to concentrate on the SMW levels at the start, to try to give it that feel, but the other themes start kicking in for the later worlds. I usually aim for a medium difficulty level, with some areas requiring thought or skill but nothing too hardcore precise. What I don't do is all the specific "Mario Maker" type things- auto run, trolling, floating pipes and pits filled with enemies and stars. I try to make ones as if I'm on the Nintendo team, with a little license to put my own ideas in, and make levels that have plenty of ways to fail but never make it nearly impossible to succeed.
I'd like to find out how the whole one-at-a-time thing works, though. Can you post a world, then work on a better version of it that uses a lot of the same levels then replace it with your "new and improved" world? I could almost see Nintendo imposing a restriction that you can't use the same course twice. Not really sure why we needed a restriction like this in the first place. Is it just to keep the initial wave down and then they'll expand it the way they went from 32 to 64 to 100 course uploads? You can't really say there would be too many worlds to store if you can have the same amount of levels posted as single courses. It's just a filing system for grouping the access codes that gets attached to your profile. If the limit is 100 courses, You should be able to post at least two worlds of forty and still have twenty left. I hope they at least lift it to two after a while.
If interested, my maker code is QPH-6RK-B9G, And my current world is 7 worlds/34 levels. I'll work on some more individual courses and upload a revised world in a while if it works that way.
@brunojenso The issue dewokel or whatever his name is was trying to make seems to be this:
With no real life system in the game, no threat of game over, it makes the collection of coins and extra lives ACTUALLY meaningless. No before you argue about how they're not important in other games, you're wrong. There's a MASSIVE difference between something LITERALLY being meaningless versus being largely unimportant. This has been something people have said since the original Mario Maker came out. There's no strong draw to collect coins because there's no reason to need coins for extra lives when the levels don't connect to other levels. When you do have a finite amount of lives and you know it could kick you back to the start of a world, there's psychological tension that builds and it encourages you to collect coins and lives. Even if players are at 80 lives and counting, then it's a sign that they're doing very well and have much less to worry about, but it's still a small reward with some meaning.
But.. it goes beyond lives. The Mario experience has become something of small rewards and continuation. These Super Worlds don't have anything like that. You work hard to keep your propeller suit from a level and you can't carry it to the next. In a real Mario game, entire worlds are built around collecting a power up in one level and being good enough to use it in a different level that doesn't actually offer that power up, but has special areas you can find with said power up if you keep from getting hit.
That small sense of progression adds cohesion and fun to the experience. This mode also doesn't allow secret exits. And with only four levels (not counting the boss) you can't even make realistically branching paths without hidden exits. There are also no Star Coins. Building secret paths or alternate routes within a level are mostly meaningless because you have no reason to collect power ups, lives, coins, there are no Star Coins and there are no secret exits or hidden warps to other worlds.
So what does Super Worlds actually offer? Really, it's just a cute map to stick some courses, but that map isn't any more featured than the drop down menu on your Maker profile. It adds nothing more from a gameplay perspective. It's more like window dressing or wrapping a gift rather than just giving it to someone.
I still appreciate it being there but it's a lot less than I would have hoped for. That being said, I was already happy with Mario Maker 2 so I'm not pitching a fit, but I'd like if they update it in the future and adjust a few small things in the Super Worlds.
Limitations be dammed. I have the ability to make full worlds in a mario game. I got so many ideas to pull out in this. Graph sheets and papers for course design. I got so much Inspiration to pull from even from outside the mario games This is a dream come true!... Long Excited squeal.
Ahem.
This may not be for a while, maybe a long while... but I'll get something going....
As soon as I'm done with my Bandicoot Lands levels, I'll take the bullet and my [only (ugh)] online Super World entirely Crash Bandicoot-themed. I have a plan, but it'll definitely take a while.
@dewokkel Also it would be nice to be able to collect and take with you a couple power ups like SMB 3 or SMW.
My Super World is only one world so far, but it has five original courses designed to be a fair challenge and in the style of an actual Mario game. Give it a try if you like traditional levels.
27K-Q84-SYF
@Deltath Thank you for the useful explanation - I understand better now. Let's hope Nintendo has some more to offer to and more meaning to the mode.
Looking forward to people making great, creative, fun and BALANCED Mario games with this feature, instead of just stringing together random levels.
There's going to be some amazing games that come out this.
Mines definitely a work in progress, but I reckon it’s worth checking out
5D3-68H-4GG
GND-9G6-QGF
My world includes all 8 of my terrible levels. The last two levels in the world are the first two I ever made. They’re joke levels, so unlike my other levels, they’re meant to be bad instead of being bad because I’m bad at making levels.
G3S-8L6-8PF
Very High Detailed Levels with Traditional Platforming
Please give this a try!
Here are my best courses made into a world:
R7B-M93-5GF
They weren’t originally designed to go together, so I made the world to have two optional paths. Please enjoy!
World maker feels a lot better because people wanted to make it. Playing these has been bad. Difficulty spikes with no way around it. People that make 40 levels of hastily made maps like obvious 15 minutes basics with no challenge or secrets.
Rewarding the end of a super world ensures I only play the short super worlds. Sometimes the super world gets removed before I'm done. That's a waste.
Hmm... does everyone realise this is supposed to be for sharing codes, not complaints about the game?
@brunojenso #25 "Here my share again: D8F 5V0 YRG"
I played the first world so far, and I'm loving it! Strong themes that you keep building upon with good pacing. Collecting the red coins is challenging and satisfying. Kudos!
@Moshugan Great - btw this isn't my world - just one I wanted to share.
I'd love to share my world but it isn't finished yet. I can understand why some people are a tad complaining about the game. My reason for being a bit dissatisfied with it is that they left out some features of MM1. The Mystery Mushroom gave you an extra hit, let you break blocks while being little and made themed levels possible. Link can do that too and he is pretty amazing, but his ability to use bombs makes him unusable in my old levels, and here we come to the second problem, I made around 18 levels in MM1 of which around 10 I got a fair amount of likes for and I consider them myself to be very good levels.
I spent much time making the worlds on Wii U, usually a good level takes about 10 - 30 hours to build. Now I find it unfair that I can't have the option to simply re-upload at least 10 of my Wii U levels. Like many others have stated here and elsewhere, I don't have the time to build new levels, especially quality ones, If I had my old ones I could change them a bit and give them new features and build 1 or 3 new levels slowly taking my time, staying relaxed.
I like MM2 additions, yet there are so many games out there, that I don't have the time to concentrate on it. I loved MM1 it made you fall in love again with all the old games. In MM2, the novelty of building for me is gone in many aspects, all I wanted is to rather have a relaxing time and to build only a little.
One other thing that MM2 is missing are the many funny stamps that one could post at the end. I feel a bit frustrated, why do I have to start from scratch? Why some of the good things missing from the old game? I still enjoy it though, it's a great game and the more I play i the more I enjoy it.
To play Super #ichbinTim World, Search ID: YVX-J33-BVF
To find your ID, Go to: Course World, Press Y button, Tap the More info icon in the Overview tab.
Super World Just got finished ID DJ3-B6W-MYF
It starts with retro style levels to make the beginning easier then gets to the good stuff.
@KnightsTemplar Well why did you buy it in the first place? What a waste of time and money. And, if you bought it on release date and played it for 2 days, you didn't see anything. Most of the best creators hadn't even bought the game yet, let alone had time to create & upload and have their amazing levels played & rated by the community to show at the top of aggregated lists. I just don't understand, did something suddenly come up and you needed the money asap, or were you just planning on flipping it in case the value went up?
Here is mine: 4GQ-556-BBG I will gladly exchange worlds and feedback with you guys
A big problem with this game was when it was released. In 2018 the Switch releases were kinda...tepid, except every month was game packed with amazing 2d platformers and 2d action games. Celeste, Flinthook, Dead Cells, The Messenger, etc. Most everyone gourged themselves on fun and more importantly INNOVATIVE new 2d games. 2019 rolls around and the first 3 big releases from Nintendo are 2D style platformers. Mario U in Jan, Yoshi in March and then Mario Maker 2. Couple that with all the great collections, Mega Man, Genesis, NSO games...and by the time Mario Maker 2 came out...I just wasn't hungry for it. I could have been if it had brought something new to table, World Maker at launch, all the amiibo costumes, an additional game mode, etc. I think a lot of us, back during the WiiU, squeezed a A LOT out of the original release and this just didn't do much.
DST WDJ CHF
Super Mario Bros Returns is here! 😁
A full game project!
8 worlds with 40 levels!
Mango Plain, Caramel Desert, Lemon Forest, Chocolate Cave, Chantilly Moutain, Vanilla Sky, Sweet Corn Galaxy and Hot Pepper Volcano 🙂
Enjoy this new adventure 😉
Not surprisingly, I notice I've been getting "___ played your level" notifications about the first couple levels I put in my world. I don't see them continue too far in with the same player names, though, so I guess they're trying a couple levels and then bailing on it. So that's something to consider when building a world, you need something to hook them quick or they'll move on. So don't try to start slow and build to your best stuff in world 7, or they'll never see it.
It's to be expected, though. It's one thing to post single courses and hope people will find it and have the patience to see it through, but to have a whole game's worth when players know there's so much more to choose from? Imagine if MM2 didn't exist and Nintendo put out a new Mario side scroller title. You'd get it and probably play all the way through. Ok, now imagine if they put out a couple MILLION new Mario games all at once. Gonna play 'em all? That's the drawback to Mario Maker in general, you'll likely NEVER play everything that's there, just the ones you get codes for from either friends or recommendations, or random ones from the lists that are like a Mario lottery system.
So, consider yourself a pretty good designer if you get someone to stick around and finish your world, but don't feel like a failure if they only sample the first few, because there's too much temptation to see what else is out there, because there will ALWAYS be a ton more waiting for you no matter how much you play (ok, maybe half are auto-play levels or speed runs, but still).
Or maybe I'm wrong. Maybe there's some "Ultra-Completionist" out there attempting to finish ALL of MM2. What to you think the total speed run time on THAT would be?
@brunojenso Thank you for sharing. It is very difficult to find proper Super World courses. I am currently playing through D8 me Super World and am finding myself enjoying it very much. Is there a thread recommending hidden gems like these? I'm also working on a Super World project that I would love to get feedback on.
@Rico89 This is a great classic SMB game. Just played the first few levels, but I can already tell this is gonna be fun. Highly recommended folks.
I saw this on YouTube and you guys gotta try it:
6YM-S34-KXG
Amazingly well designed troll levels!
Here is my re-creation of Tree Zone from Super Mario Land 2 using the modern Mario styles: 115-C5Q-D0H
Edit: now includes Mario Zone and Pumpkin Zone as well.
G4C-C3H-YRG. Some normal levels but plenty of wacky stuff. Enjoy!
Hi I'm a 10 year old game designer. I made made a whole game with 8 worlds and 40 levels every level was made just for this game. Each world has a boss and miniboss and world theme. It took me one week to make Enjoy!
08N-QC9-KXG
I just finished work on a good Super World. Here is the code if you want to try it out:
9N5-9NN-DHG
This article may be too old now to still comment on, but there’s a question I’ve had ever since SMM2 came out that I’ve never seen answered anywhere - What is the difference between the footprints on the course info screen and the number that appears in the clear rate? The latter is always a higher number. As an example, one of my courses shows a clear rate of 2 out of 37, but the footprints is 11. So which one is the number of plays? I assume it’s saying only two out of 37 plays were cleared, but then what is the 11?
Does it mean that 11 different players tried a total of 37 times and it only resulted in 2 clears? I went through all the info screens in the play guide, but it’s never clearly said what these mean. I don’t think I’ve ever gotten a “boo!”, since that has its own icon. (I’ve never given a boo, either. If you can’t say something nice, etc...). I take the footprints to represent “foot traffic”, rather than saying that amount of people “walked out” on the course instead of finishing. But why is there a higher number in the clear rate? I realize it would feel out of place to have an exhaustive list of stats so they go with little icons and simplified accounting, but it should at least be clear what all of these numbers mean.
Either way, I know I’m one of those creators that can’t really break through to higher numbers and get on any of the “hot” or “popular” lists, but I can never really tell just how many people tried a given course. It does seem like each upload gets a little attention the day it goes up, so they must appear on the “New Courses” list at least until they’re pushed out by newer ones.
And I’ve never seen one of my own on any list. Is that even possible, or does the game filter your own courses out when you search? That’s another question I’ve never seen anyone ever answer.
FG7 4VK WVG try my super world
First attempts at making some levels, give a go if you are up for a challenge:
VGW-64B-8NF
Super Mario Edge Roller Map
ID DJ3-B6W-MYF
https://youtu.be/fLJcynkkkg4
PM5-WNH-4YG
Super Philosophy World!
Mario confronts the digital human condition and goes on the adventure of a lifetime in this philosophy/psychology themed take on Super Mario World.
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