We recently asked if there were any Switch games we'd missed which you thought were worthy of a review. Anodyne was one of the most-requested games, so there we are!
Anodyne may at first glance look like just another retro dungeon crawler; a Legend of Zelda tribute act designed to scratch a particular old-school itch, however, getting to grips with Analgesic Production's action-adventure effort reveals a game that successfully combines its comfortably familiar 16-bit aesthetic and gameplay structure with a pleasingly dark and deranged narrative that toys with your expectations at every turn. It may feel a tad directionless at times – there's a little bit too much hunting for keys and backtracking during the six to seven-hour running time – but overall, this is a fantastically atmospheric little adventure through an often bizarre dreamscape that leaves you with plenty to mull over come its ending.
Assuming the role of the bespectacled, grey-haired Young, on a quest at the behest of a mysterious sage, the moment to moment gameplay you'll experience here – scouring the world map for secrets and new areas whilst delving down into dungeons for some light platforming, puzzling and combat – may be entirely typical of the genre but the characters and situations you encounter along the way are anything but. So much of the world of Anodyne refuses to respond in the way you might expect as you venture through it, signposts dotted around the overworld are often faded, their directions worn away and useless, the local merchant stocks items you'll never actually be able to obtain and NPCs are often too distracted with their own troubles to give you any meaningful advice or help you on your way.
Take James the Bear, who you'll encounter as you explore the green forest area of the game; you'll approach him cautiously, hoping he relays some useful nugget of information but instead he'll ask you not to crap on the local berries before informing you that he's had sex eighteen times. A friendly rock golem you meet high atop the world in the cliff zone seems well-placed to inform you of some secret or other, but uses the opportunity to talk about his mother who got fracked, whilst one particular signpost you happen upon laments the fact it's been placed in such an out-of-the-way corner of the game. There's rarely a straightforward encounter here and the strange, dreamlike nature of proceedings carries over to the central gameplay mechanics in the form of mysterious cards you'll need to collect in order to make progress through certain gated areas. There are fifty of these cards in total, they don't grant you any boons or XP or get explained in any way at any point, but nevertheless you'll need to scour the world to find them if you wish to proceed.
The world too, which starts out with your typical lush forests, beaches and temple areas, slowly morphs into monochromatic cityscapes, 8-bit mazes, dimensional rifts and disturbing debug areas, a series of bizarre environments linked together by the game's central Nexus area. There are mentions of social media and other aspects of the modern world here – real-life threatening to invade Young's fever dream at points – and, although the gameplay itself really doesn't do anything new or surprising, Anodyne is well worth experiencing for its diverse range of hugely atmospheric locations, excellent soundtrack and thoughtful – and pleasingly disturbing – narrative.
Anodyne mixes solid old-school dungeon crawling with a delightfully weird and warped narrative set in a fever dreamscape full of bizarre secrets and surprises. The gameplay mechanics might not offer anything particularly new but Young's adventure still manages to throw up plenty of original and off-kilter scenarios and is something of a gem in the Switch's line-up of retro action-adventure titles.
Comments (28)
Good review, but I think it misses the point of Anodyne a little. Being that the TRUE game ONLY begins when you finish it and get your last power. You then enter the Meta-game, and the whole point of this game . Everything before that is almost like a prologue.
The part where you say "The gameplay mechanics might not offer anything particularly new" unfortunately clearly show you didnt beat the game and unlocked the main mechanic of the game that is something never seen in a game from memory.
I liked this game well enough and eventually did complete is but the reviewer's con "A bit too much backtracking and hunting for keys and cards" is so accurate. Towards the end playing was more of a chore for me to hunt these down and the constant back tracking to old worlds was just not fun for me. Overall I thought it was pretty good (plus I picked it up for less than a dollar which helped) but there are better games in this style out there.
A game I would've never looked twice at. Now it goes to my wishlist.
It is indeed a good game. I enjoyed it a lot. The story makes you think since it doesn't give you practically anything... Everything can be interpreted. I really like the atmosphere.
The mechanics are simple but great, combat is good and you may suffer a little to find things at a certain point in the game, but it's not exactly a big con.
Better late than never to review anodyne.
its a great game, definitely recommend it for the story and soundtrack
@Drac_Mazoku indeed, it has one of the most insane post-games I've ever seen!
Oh added too my wishlist. Might buy it sooner rather then later.
I've only known about this because of the great music, surprised the gameplay is cool as well! Definitely picking this up now!
I'm currently enjoying this one. If you play it for too long in one go, it can start really freaking you out due to the relentlessly disturbing atmosphere. It's not particularly shocking, or gory, or overt about anything at all. It's like Zelda but something is fundamentally wrong. It's like you're in a "dark world" but there's no escape back to the light. The tension just weighs and weighs... I'm going to have to pick it up again now and finish it off to see where everything leads. But I'm a little bit scared to!
Kinda weird though.. to me it looks and plays like Gameboy colour game and not even Gameboy Advance quality. They could've done better job
Might give this one a go now. Wish list for the time being.
Downloaded this not long back but have yet to play it.
I had my eye on this game and yeah, this review put it on my list. There's a feather in your cap?
@Alucard83 Yeah I don't get how some people get so excited over this kind of thing.
Have it. Got it for something like 99 cents. Have not played.
@JayJ yeah, as far as graphics, I was fine with WiiU quality, even compared to Xbone. But these retro games don't do that much for me.
@rockodoodle Yeah same. To each their own I guess, but whenever I see games like this I tend to dismiss them even if gamers are giving it high praise. If I want to play a game like this I will just play something on SNES/Game Boy.
@JayJ the flip side is a short indie platformer, looks great but takes up 6 gigs....there should be a happy medium. At least look 3ds good and take up less space.
Looks like Link's Awakening. Nice aesthetic.
@rockodoodle Yeah I agree. I don't like to go this far back but then again I don't need everything to be a modern AAA effort. Somewhere in the middle can totally work for me.
It's funny. I had my eye on this since it was from Nnooo, and I'd thought it'd get a review but never did. Then the floodgates opened on the eShop and it fell off my backlog. Glad to see it got a chance to be reviewed and reviewed well. I guess I'll have to re-add it then. It's always on sale it seems, so I'll likely pick it up soon.
@Drac_Mazoku I 'll get it because of your lovely and way better 2 paragraph review. Thank you
Think I picked this up in a sale for about £1.50 last year but only played it a few weeks ago. Was at the point of dropping it a couple of hours in - felt like a shallow Zelda rip-off - but by the end it had found its own identity and taken me on its own journey, and I was really glad I stuck with it.
@tendonerd In current gaming culture of constant sales it's never really late to review a game anymore. People start googling old reviews of games when they go on sale. It probably hurts games that were meh or outright bad at the day of release and improved later, like Castle of Heart, which is almost always like 90% off (likely dev trying to recoup losses).
@arpaktiko Thanks . I too felt at first that Anodyne was nothing special BTW. The atmosphere was great, but the gameplay was really just ok. But everything changed once I've beat the game (and fortunately, the game is not really long). Like a previous poster said, this is surely one of the most insane post-game you'll ever play, only because of a small little tool you get, and everything the dev hid behind that tool in the world
Personally played this game quite a few years ago on PC and enjoyed it. Certainly feels like it was created by someone who liked Link's Awakening, including exploring glitch dimensions as a post-game activity.
Sounds like a very weird and a bit disturbing top-down Zelda. I might try it someday!
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