We love Digital Foundry's tech deep-dives as much as the next framerate obsessive, but when it comes to applying the scientific method to things in video games, we have to say that it's the mundane things that help us out the most. Like this extremely important video, for example!
The question is: Is it faster to roll, or to sprint, in Pokémon Legends: Arceus? The secret answer is that Wyrdeer is faster than both, so just hurry up and unlock the lad, but if you're on-foot, it turns out that your foots are exactly what you need.
("Slow news day," you say, but actually we think you will find that this is a very important discovery, and also, no, it is not a slow news day, because we just had a Nintendo Direct announcement, so hush.)
If you've ever seen a speedrun of a Zelda game, specifically Ocarina of Time, you may have noticed that the players don't move normally — in fact, they'll usually be rolling and side-hopping around like some kind of drunk bunny, because it's faster. Speedrunners really, really care about the minute amounts of time they can shave off here and there, and movement — the thing you spend most of the game doing — is a great way to save a few seconds here and there.
Sadly, rolling is not faster than running. But the hidden stamina mechanic might make it a good choice all the same — your character will get tired after sprinting, and slow down to a light jog until their energy returns to normal. As people in the comments have mentioned, sprinting mixed with jogging is actually a good middle ground.
And now you know.
Comments 26
I wondered this myself, neat!
Why did they make running faster in a roll playing game
Slow news d—
Nah, I've been toying with this myself. Glad I can finally stop fretting!
Rolling feels super slow. I hate that you can't ride Wyrdeer in town; walking is for suckers, I want to gallop.
Rolling in the 90's
https://youtu.be/XCiDuy4mrWU
@FishyS It is not that bad, the town has quite a few quick travel points
@FishyS You can only flex so much, lest the villagers turn pitchforks against you and throw you into the fire for being a witch.
Love the game, but the running does feel slow. I'd really love roller skates or something in a future game.
At least you have that super convenient solution for running around the open areas with ride Pokemon.
Actually, in Ocarina of Time, you’re better off Z-Targeting and then running backwards towards the camera. Fastest way across Hyrule Field.
I'm glad it's not because I don't want the inevitable GDQ run to be constant rolling
♫ got places to go, gotta follow that Ho-Oh ♫
Given the number of times I've gotten hit because I rolled too soon or not far enough and was madly trying to roll again, I'm not surprised it's slower.
I didn't know there was a hidden stamina mechanic! I just thought my joycon drift was making the sprint sporadic
Rolling doesn't require me to press that awful left stick button in, so it's got that going for it.
Yeah, I didn't know there is stamina in Arceus. I did see this video yesterday though. I'd like to have a mountain bike in the game.
Also, I've been playing Pokken Tournament today and I think that's the next awesome evolution for Pokemon games. Imagine if your 4 moves were mapped to the 4 face buttons so you could actually fight other pokemon in Obsidian Fields?! I'm also imagining online multiplayer where people can gang up on alphas, or 2v2 with all 4 being human players...
Anyways, Pokemon Legends Arceus is an awesome game. It's the first game in a long time that's been able to peel me away from Rocket League.
Now I've got to go see the stamina mechanic in action.
The earliest I can remember consistently rolling to move faster was all the way back on Star Wars Battlefront 1
And don't worry, slow news day or not, I eat up any and all BOTW articles, and now Pokemon Legends articles. In fact, I'd even enjoy just a basic best-of screenshot sharing article. I absolutely love BOTW screenshots/pictures, and now I can't help but feel similarly about Pokemon Legends. BOTW, ACNH, Monster Hunter Rise, and now Pokemon Legends are about the only games where I enjoy taking screenshots since I just enjoy the art style of the game so much.
I still roll out of habit. Really miss it in Breath of the Wild since it was a staple of 3D Zelda games
@swoose : Yeah, I absolutely hate pressing the analog sticks. I feel like I'm killing them every time I press on them.
They see me rollin' they hatin'
Hmm... I'm actually surprised people were even thinking about this. Unlike Zelda games, there is a noticeable amount of end lag or cooldown in Legends: Arceus, which left an impression that I shouldn't rely on it.
I may not be saving time but I'm having more fun... Right?
"very important discovery"
This "discovery" is on par with discovering that steel is in fact harder than gummi bears. The running in this game is full tilt mad speed! Of course it's faster than the awkward stop/start truffle shuffle tumble!
@Silly_G Amusingly, pressing the stick in causes far less damage than moving it in a direction. Though I don't like pressing the sticks in because it feels awkward, imprecise and just all around bad.
IDK why they can't just let you use Wyrdeer in Jubilife, then we wouldn't care which is faster.
Sadly, rolling is not faster than running.
I knew there was a reason I never paid heed to this filthy Pokémon phenomenon.
A lifetime of personal experience and countless treatises in biomechanics make it abundantly clear that rolling as a ball is the superior locomotion. Truth is beauty, and beauty truth.
This from the company that gave us Samus going left at the start. The contradictions of our era would drive anyone mad.
i wish the game showed a stamina meter like zelda skyward sword
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