Update #2 [Fri 13th May, 2022 11:45 BST] As part of Square Enix's earnings briefings today, the company has confirmed it had a lawsuit case with Yuji Naka, but has declined to comment further. The only response the prominent Japanese developer gave was to say that Balan Wonderworld "is a game that we recommend with confidence."
This was shared on Twitter by by Bloomberg reporter Takashi Mochizuki:
Update #1 [Thu 28th Apr, 2022 14:15 BST] We've now got a more accurate translation of Yuji Naka's tweets, courtesy of Twitter user Cheesemeister.
The tone of the message is very much the same as the machine-translated one, but it's much clearer here that Yuji Naka thinks the poor reception to Balan Wonderworld was a result of the behind-the-scenes goings-on.
We've embedded the beginning of the translated thread, and also included the full translation of Naka's tweets underneath.
I was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix. Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out.
I think it's wrong of Square Enix not to value games and game fans. According to court documents, I was removed as the director of Balan Wonderworld for 2 reasons. It was done by the producer, head of marketing, head of sound, managing director, and HR.
First, when a YouTuber's arranged piano performance of the game music was released in a promotion instead of the original game track, turning the composer into a ghostwriter, I insisted that the original track be released and this caused trouble.
Second, according to court documents, [Naoto] Ohshima told producer [Noriyoshi] Fujimoto that the relationship with Arzest was ruined due to comments I made wanting to improve the game in the face of Arzest submitting the game without fixing bugs.
Also, in an e-mail from Ohshima to Fujimoto, he wrote: 'I just told the staff about the demo delay. When I told them, 'This was prod. Fujimoto's decision. Let's do our best for him,' the staff applauded and cheered. This was unexpected, and I was moved...
The staff's been down lately, but their spirits have been revived. Thank you very much. All of us on the staff will work hard.' So the schedule wasn't up to me, but the producer, yet the schedule being tight was the producer's doing. Something was off.
We were releasing an original game, but only putting out an arranged track was definitely wrong. I believe that the game music that everyone can hum out are the original tracks.
I believe that every effort must be put in to make games the best they can be until the very end so that game fans will enjoy what they buy. It wasn't right to, without discussion, remove and completely disassociate from the project a director saying so.
Retweeting, liking, etc. on SNS and such was banned, so I don't think Square Enix values game fans. There were many comments and wonderful illustrations about Balan Wonderworld, and I'm really sorry that I couldn't react to them.
Myself, I'm truly sorry to the customers who bought Balan Wonderworld in an unfinished state. From this point onward, I will be able to react to posts tagging me or directed only toward me on SNS and such.
I believe that when making games, asking for fixes in order to make something good should be a given, and if that's not possible, it should be talked over, but it looks like they can't. I don't think they value games.
For Sonic the Hedgehog, 2 weeks before finalizing, the spec was changed so that if you have even 1 ring, you won't die. This now well-known rule was the result of improving the game until the very end, and people world-over have enjoyed it as a result.
Improving a game until the very end is what being a game creator is all about, and if that's not possible, something's wrong. I asked my lawyer to negotiate my just being able to comment until the end of production, but their refusal led me to file suit.
I think that the resulting Balan Wonderworld and the critical reception it received have a lot to do with what happened. I'm really disappointed that a product I worked on from the start turned out this way.
Thank you Cheesemeister for this translation.
Yuji Naka makes comparisons to his dismissal to the time he worked on Sonic the Hedgehog, where he worked right to the last minute to implement a now-essential mechanic for the series. It seems he believes that had he been allowed to stay on board, he could've put that same care and attention to Balan Wonderworld.
Last summer, Naka announced that he left Square Enix at the end of April 2021 and had plans to retire, although the famed game developer did get into the mobile game market. Him leaving Square Enix is likely different from his removal as director of Balan Wonderworld.
Original article: Balan Wonderworld was a pretty big disappointment to many. Fans of Yuji Naka (the director of the platforming flop) and his work on various Sonic titles, Nights into Dreams, and Billy Hatcher and the Giant Egg took one look at the Square Enix-published platformer on its announcement and were charmed with the music and visuals. It was evocative of a Dreamcast-era platformer, and we craved it.
Sadly, things didn't go to plan, and Balan Wonderworld was dubbed the worst Switch game of 2021, but it sounds like a lot more was going on behind the scenes. Today, on Twitter, Yuji Naka revealed that he was in fact removed as the game's director six months prior to its launch. Many still credited a lot of Balan Wonderworld to Naka, so this is pretty shocking, but the original Sonic the Hedgehog programmer didn't just leave it at that.
Naka filed a lawsuit against Square Enix, which is now over, but in a Twitter thread, he covers how unhappy he was with many of the decisions both Square Enix and co-developer Arzest made. Naka knew that the game was unfinished and needed more work, and he wanted to help with that, but Square Enix's removal of him meant he couldn't.
Right now, we only have a machine translation via Nibel and DeepL on what Yuji Naka has to say, but even so, it's clear that his thoughts are scathing on the matter:
https://twitter.com/Nibellion/status/1519657140297912320
Naka is deeply apologetic to fans who picked up the game throughout his thread while being particularly pointed towards Square Enix:
I think Square Enix is not taking good care of their game fans as retweeting, liking, etc. was also banned on social networking sites. There were many comments and very nice illustrations of Balan Wonderworld, and I am very sorry that I could not do anything about it.
It sounds like Yuji Naka was looking to give the fans what they wanted, and because he was removed as director, he couldn't do anything about that. His closing statement summarises this sentiment perfectly:
For me, it is a real shame that you have released your unfinished work "Balan Wonderworld" to the world. I wanted to release it to the world as an action game in a proper form considering various things. I think Square Enix and Arzest are companies that do not care about games and game fans.
Square Enix or Arzest have not responded to these claims at the time of writing this, but given Balan Wonderworld's poor reception — including our own 3 out of 10 review — it's easy to understand Naka's frustration. It sounds like now might be a good time to reread our own retrospective defence given this context:
If we find out anything more about the situation, we'll let you know.
[source twitter.com]
Comments 135
Poor Naka. The guy had one singular chance to make another game in the style of his older works and was absolutely demolished at every turn by the publisher he partnered with. At least his name isn't directly attached to it now. Yay, I guess?
Figure this is what corporation profits over quality happens.
This game has fans?
That sounds like a basis for defamation; Square Enix used him to promote the product, but kicked him off his own project??
They would've known he would take the fallout for the game.
@mariomaster96
To be fair, the game has a lot of nice ideas, not necessarily with the gameplay itself but with the premise and scenario.
Conceptually the game could probably be salvaged if they gave it enough time, this whole mess probably explains why the story is largely absent from the game itself and was sold separately as a novelisation.
Thats sad maybe this game could have been better
Based. Yuji Naka and Balan were robbed.
Removed - trolling/baiting
Given his history I don't believe him. This is the 2nd time he's thrown Naoto Ohshima under the bus for his own failure. Next to when he tried to be a tinpot dictator at Sega Technical Institute in America.
Then ran back to Japan and took over Sonic Team from Ohshima. Now that he's directed a truly garbage game he's trying to point the blame at Ohshima and Square Enix. Arzest aren't brilliant developers but just looking at Yoshi's Island DS, Yoshi's New Island World Hey Pikmin! They can create half decent games.
Is the X-Factor in Balan's Wonderworld sucking most likely:
1. Square Enix, one of gaming's biggest publishers?
2. Arzest who's average game is ~30 metacritic points above Balan?
3. Naka who has a trail of failures since Sonic 06?
Some people have some apologising to do.
Sounds like fans are expecting games to be fun…and we know how SquareEnix feels about that.
Sounds like a situation that could have been handled better.
Well he isn't wrong about Square Enix with all the decisions they been doing as of late, it isn't surprising to see all the garbage Square Enix had been giving fans. Still that doesn't mean it's Square Enix fault when it comes to Balan Wonderworld. The game had a playable demo many months before release which was criticize for having tons of game lacking issues and Yuji Naka never address any. Even if he was removed as director from the project before the game's release, waiting til now to tell us about it is too little too late. The damage has already been done. Your game just sucks Yuji Naka, end of story. Just enjoy your retirement and stop trying to scheme people for money.
It sounds like Square Enix really saw no redemption for Balan and just tried to cut their losses where they could. Its a bit sad when a dev as fortunate as Square feel like they have to knowingly release a bad product. But to be fair, having purchased Balan, I don’t think any amount of time in the world could have made Balan a good game, as its mediocre down to its basic gameplay design.
The part he mentions about Sonic not dying if you had a single ring being implemented in the last couple of weeks is fascinating. That one small change affects so much of that game's design, and it was implemented incredibly late.
At the time it definitely did seem like Square Enix and whoever else was involved just gave up on the game, decided to release it as-is and just focused on trying to hide how bad it was instead. There were no critic reviews till after launch, a whole ton of fake positive user reviews on Metacritic and they even removed the demo.
@Ryan_Again have you never played classic sonic-
@Dr_Lugae I don’t think there’s an X-factor cause Square does release putrid games from time to time. Also the original Rodea was good so Naka still can develop good games.
Square does not develop platformers though and shouldn’t have taken on the project. Also they released the game in a bad state. It’d have been better to cancel it. That’s what Nintendo would have done
Odd...I was under the assumption that he just up & left on his own. And whatever happened to his studio, Prope...?
@RupeeClock I'd disagree.
I think if a game with potentially was bad because it was rushed out. It'd would have good base mechanics but weak content. But Balan Wonderworld has bad base mechanics. The characters don't move well, they're stiff and the jumping lacks momentum.
This is the kind of stuff that would need to have been right from the get-go because it impacts level design. It's like how when Super Mario Sunshine was rushed out the consequence was loads of cut levels and repeated mission goals. It wasn't that Mario controlled like garbage.
Never played it on Switch but I did play it through to completion on PS5 and while I was disappointed it did look very nice and tbh I have played games a lot worse than this one. That being said I'm hopeful we get another game like this in the future only this time the way it was intended to be.
@Xiovanni Well he already did got his so justice against them, still the dude is his own kind of failure. Hated how lazy Square Enix are nowadays though. They ruin PlatinumGames and Team Ninja. Both Stranger of Paradise and Babylon's Fall are two of the biggest garbage this year. The Kingdom Hearts cloud collection is just the dhiarrhea icing on the that rotten Square Enix cake.
@Ryan_Again I'm going to assume you're quite young and haven't played the classic Sonic games.
"we only have machine translation"
Nintendolife.... How on earth do you have a website about a giant Japanese company, and no one on staff to actually translate Japanese? Get it together.
It’s possible the end product didn’t represent what was conceptualized due to the poor working relationship between the pub, the dev and Naka, but clearly the game did not come out of the planning phase in good shape, not at all. Maybe communication suffered. Probably blame can be distributed to all those mentioned parties, but ultimately the publisher has to ensure the planning and communication are adequate to make a good product
It definitely feels like SE doesn't care what fans want most of the time.
Poor way to release and present a game whatever happened. Shame.
@NinChocolate Naka was a hack himself, the dude was probably hard to work with as evident by his time at Sega. He would bully his fellow co-workers with no rhyme or reason, constantly throwing out or rejecting idea without testing the water to see if it's good or not. It's likely someone at Square Enix saw through his cracks and reported him for crunching or bullying team members or constantly rejecting ideas. Whatever the reason if you're a good dev leader, there should be no reason for you to get kick out of the company before your game is released.
@Dr_Lugae
I don't have much faith in Arzest myself either, they haven't produced much that was particularly good.
But a lot of what they've produced was under Nintendo, who would demand a product of a certain quality before even considering releasing it.
If Balan Wonderworld were Nintendo published rather than Square Enix, it could've been a much better product undoubtedly. This is another pattern of Square Enix not caring or giving enough support.
At least it was Square ruinong a project instead of Naka (he's ruined or outright killed a number during his time at Sega, mostly through using his clout to either strip members from other teams or insisting on not sharing technology).
Though I do have to say, from a design perspective the game wasn't all that great. Duplicate power ups, forced back tracking. Single action button. I'm sure level design could have been improved, as well as technical issues, and the story. But some of that stuff should have been axed before full on development.
I feel bad for him this game had alot potential to be really good and even character designs looked great especially Balan. But honestly I wouldn't want my name on that game because how poor execution with bad gameplay and bearly any story so its such wasted potential I do feel bad for Naka.
Billy Hatcher.... another game that would be cool to have a remaster for Switch. I remember me and my son having a lot of fun with it back then.
Wow, can't believe SE and Arzest actually did such a thing, and that Naka knew it needed more time. This honestly makes this even sadder, because I bet now it could of gotten more time and polish, but it got no such stuff, and now it's worse off for it. I never hated Balan at all like others, but this just shows it could of been great and more people could of enjoyed it, but now people hate it and now it's a flop. Great job SE and Arzest, you ***** up again
@Specter_of-the_OLED well regardless of Naka’s professionalism, Square’s a very established company and should have a system in place to understand poor development at any stage. Something went wrong clearly
I would like to know what he means by unfinished, if it was the 1 button simplistic gameplay that was hard to stay engaged with I get it.
Sucks this happened to him, but considering the several stories of Naka being involved in delevopment disasters, and being on the vein side, I'm gonna assume this game wasn't gonna be sunshine and rainbows either way. Nothing against Naka, I would've loved to see his true vision, and Square Enix is definitely on my ***** list, but I don't think either party is truly innocent in why this game turned out how it did.
"I think Square Enix and Arzest are companies that do not care about games and game fans."
It's very evident Square Enix don't care about the art of games with how often they churn out Final Fantasy games.
So he thinks his one side of the story is the whole truth, give it a rest. Go air your dirty linen elsewhere, not interested.
Good for him. Throw any company under the bus, for all I care.
I don't really buy that Square Enix as a whole doesn't care about games considering they still make some of the most beloved series out there, and they also invest in smaller projects like Voice of Cards or Tokyo RPG Factory's games. But they do have some ridiculously uneven levels of QA and consumer friendliness between games.
@Specter_of-the_OLED I’ve been following gaming news for the past two decades. I’ve never seen an article about Naka bullying people. Got any links?
@NinjaWaddleDee What, you’re not into how every Final Fantasy character looks like some strung out J-rock celebrity? I thought everyone liked that /sarc
I feel like SE has become more and more ***** as a publisher. They make bad decisions for the teams and release unfinished products to male money. Same happened with Just Cause 4. This is unfair towards the developers. I feel bad for Nakas reputation. Maybe the game would have sucked anyway. But at least he could have given it and the whole team his all.
Is this the same Yuji Naka that's famously hard to deal with? The one who intentionally sabotaged Sonic Xtreme and left during Sonic 06?
Like guys I'm no huge fan of SE here but I wouldn't just take Naka's word at face value.
So...basically the core gameplay was already made? .-. I only read about he complaning about tracks and bug fixing. They had already taken those awful decision for the gameplay so he's still to blame as director. So is Square enix for not cancelling or rebooting the project.
I understand the guy wants to save his skin as a game director, and if what he says is true, Squenix are in the wrong. But even without all that, I'm not sure another decade in the oven could have saved this game. Everything about it looked wrong since the very first trailer.
@BloodNinja I'm honestly so tired of thst artstyle. The only FF game that ever appealed to me was 7, and even then I don't love every design.
Square Enix robbed us of a great game.
It was more then bad marketing and bugs that made the game notorious though. I do feel bad for the guy, but Balan's core wasn't any good either
Everyone pitying him doesn't know that he is a terrible terrible person, there are dozens of accounts to prove that.
He got his comeuppance with Balan Wonderworld.
@ShadowofTwilight22 "He has every right to share his issues with the company whether you believe him or not"
What company are you referring to? He commented to twitter not to any company. Sorry I don't really know what your getting at?
I'm somewhat of a Sonic and Nights fanboy, but I'm also very aware Naka isn't perfect. While I'm sure there are 2 sides to every story, I really feel sorry for him here, and it confirms much of what I already suspected. To me, playing Balan Wonderworld it was clear there is a great game hiding in there, that wasn't given enough time to develop and tweak with testing and redesigning as it goes along. As he said with Sonic, regardless of how much planning and design is done upfront, playtesting and tweaking until the last minute is the way to make sure the final product plays well.
This was his vision, with his name and face forefront, but if he felt Arzest weren't getting it quite right, it should have been that he was allowed to request changes or even go in and make them himself. Removing him from the last 6 months of development is awful. As someone who produces and sometime directs movies, I'm aware of the "perfectionist artist who is never happy and delays a project so long it goes over budget and loses money" syndrome, but at the very least they should have given him a "game WILL be released on this date" and "you must not go over this budget" and then allowed him to stay with the team working and tweaking as much as he felt necessary until the last minute.
I've said it before here and elsewhere many times, but my personal opinion was that I loved Balan Wonderworld, despite its obvious flaws. I bought it and played it to completion first on PC then on Switch when I saw it on sale. I feel the hatred/meming that it got was because of minor things that could have been tweaked and changed in development, and clearly weren't cared about. But I can look past those issues and see the really good game hiding under the flaws. Its very sad that we didn't get the game that it "could have been". But I truly am glad we got the game at all, even in a half-finished state.
stuart gipp must be having a righteous time right about now
@dew12333 i'd be more surprised if this comment WASN'T sealioning
@Dr_Lugae I'm not entirely disagreeing with you, but let's not pretend that SE doesn't put out rushed, unfinished games. The number one example being FF14 1.0, a game that has gone down in infamy for being rushed out because of corporate greed. There's extensive interviews on youtube with the current producer as well as others from the studio pointing out the missteps that were knowingly made.
@NinjaWaddleDee Until they fire their current character designer, expect more wild haircuts, skinny dudes with giant swords, and J-rock stage costumes LOL
I feel you, though. Last Final Fantasy that appealed to me was 7 (PS1) and I think the series basically peaked around there and has gone downhill since.
@BloodNinja
I've heard a little about Naka's "misconduct" in development of games in a video called "Sonic X-Treme - What Happened?" on Youtube (channel: Matt McMuscles), don't remember if I've heard anything else.
By the way, that show is great, highly recomend it.
@GamerGrandpa Don’t ever talk to me and my son again.
(Ha, sorry, you just made me think of that ol’ meme.)
I just read his whole series of tweets in Japanese and holy moly, I'm so glad Naka-san is finally now able to tell his side of the story. Such an illuminating read, that perhaps explains a lot about the huge Balan disappointment.
His philosophy on game development (refining a game right up to the last minute in order to provide the best product possible) is so old-school and endearing. But I imagine it would have caused him trouble with management, if they take a more short-sighted, bottom-line oriented view (just patch it later, if it sells).
But wow, he must really feel aggrieved to criticize Square-Enix so sharply, and actually sue them in court! Such behavior is far less common in Japan, compared to the USA.
Heard Naka has a history of being an ass so honestly both him and SE deserve the failure of that game project. Not rooting for either of them in the lawsuit
https://www.nintendolife.com/news/2021/12/yuji-naka-killed-dreamcasts-star-fox-says-former-sega-producer
Naka himself is certainly no angel.
"Five high-level co-workers joined forces to kick me off the team" typically doesn't indicate that you were treated unfairly - in fact, it tends to indicate the opposite.
It's not surprising that Square truly doesn't care about their own games or fans but that being said, I still don't think the game would have turned out good.
Yuji Naka is a hack and apparently a pretty big ***hole
@BlubberWhale
Ha! Yeah. I forgot about that one
@Xiovanni I hate how they treated that game, it was suppose to be a return to form like the original, putting micro transactions on there just push people away from the game.
Anyone who has played FFXV knows Square-enix has priors for releasing incomplete games.
@Arcsol Yeah you're right I'd have to admit Square Enix have put out some bad games in their history and even recently.
But I don't buy Naka's story based on the timeline. The idea it was bad or "unfinished" (as he put it) only because it was rushed out, I don't even think the game's biggest problem is that it's unfinished.
We know the game started development in July 2018 and it released in March 2021. Naka apparently was removed September 2020. That's 2 years 2 months with him as director, and 20 months of dev before COVID restrictions hit. Contrast to Super Mario 3DLand which was developed fully in 2 years with only a team of 30 people.
2 years is enough to make satisfying/smooth platforming mechanics. If it played well but had bad/little content I'd be more liable to side with Naka. But it was bad at a game design level and I don't think you can blame SE for that, it's not like they had to make a demo in a year or something, they had plenty of time to get the core mechanics right.
So I think Yuji Naka just designed a goose egg from the start. Now he's just blaming everyone else to make it seem like SE and Arzest are solely responsible for poor the state of the game that's bad at a game design level.
No disrespect to Naka, but I'd file a lawsuit just to not have my name on it.
He's created some wonderful things over the years, but Balan is definitely not one of them, with Square Enix arguably having at least equal blame in its butchering.
@BloodNinja The Final Fantasy series actually went downhill after Final Fantasy X. From there it seems Square Enix doesn't know how to evolve the series further, you can tell by their confusing focus of turning the series from a main game (FFX) to an MMORPG (FFXI) and then back into main games (FFXII & XIII) again and then to another MMORPG again (FFXIV) and even go as far as turning a low budget spinoff (FF Versus XIII) into a main game (FFXV) due to laziness. Ever since Sakaguchi left Square, Final Fantasy not only lost its meaning, it's not even Final Fantasy anymore. A series that should not had prequels and sequels with each entry being its own unique world and story all of a sudden started to have prequels and sequels (The After Years, Crisis Core, Dirge of Cerberus, X-2, XII-2, Lightning Returns, Revenant Wing, etc.).
@Specter_of-the_OLED The demo came out two months before the game released. Naka was gone four months before that.
If nothing else, it makes you appreciate game productions where everyone involved appeared to be on the same page at the end. Many people have their hands in games and may have totally different goals from one another.
Considering Square has been on a roll of terrible products and awful practices lately, this is all extremely easy to believe.
I will always be a fan of Yuji Naka for being a great developer and being involved with literally every Sonic game I like. I'm not interested in his personal affairs or work-practice.
But I honestly don't understand the criticism with sabotaging X-treme, there was nothing in the video previews that suggested it was any good.
Man did us all a massive favor.
As for the topic, of course SE did wrong, I don't doubt it for a second.
@RandomLeo00 Thanks, much appreciated
@Specter_of-the_OLED X was a slog, made worse by awful character design/voice overs. The best thing it did was the battle system, but for a game like that the story needs to be top notch for it to hold up.
@Specter_of-the_OLED From what I heard the decisions Platinum Games and Team Ninja made involving the games they both published were theirs alone and were not decisions that Square either enforced or were involved with, this is even more true so for Platinum whose head himself stated that he wanted to monetize more stuff in their games and all. So this was a design choice at least that their studio head was making. The only decision that I can see that is really Squares decision thats been bad lately is the 1. limiting games to exclusively be on epic instead of having it on them on epic and steam thus making more money and 2. the kingdom hearts cloud decision.
@alanahagues *beginning, first line of third paragraph
Your work is not completely unseen Mr Naka. I'll keep my PS5 copy in honor.
Even it's not a perfect game, I don't regret paying the full price for it.
Way better game than the media made it look.
@Specter_of-the_OLED You know, when you have negotiations with a company and at the same time are involved in an ongoing case in court with that company, you can't always just say what you want. When it's all over, though, you can pretty much just trash that company as much as you want. He has made this pretty clear if you would read and actually comprehend what he said.
@BloodNinja Not sure if you saw the link that @westman98 posted, but that article is a good example of Naka being a bully, to answer your question
@Markiemania95 good catch! Thank you. My silly typo has been fixed!
@Dr_Lugae wow, I've never met such a diehard Square apologist before. Maybe you haven't noticed, but quare has left quite the stinky trail of doo doo for some time. They also don't have a sterling reputation for caring for fans, either. I would say that here the recipe for disaster was pretty much perfect from the get-go, all round.
@mariomaster96 yes, i am one of them
@Specter_of-the_OLED The Kingdom Hearts debacle is terrible. I cannot speak for Babylon’s Fall, but Stranger of Paradise is actually a surprisingly fun game that manages to satirize Final Fantasy games while also paying homage to them.
@Dr_Lugae If there's anything from Yuji Naka left in Sonic 06 it's probably the good stuff. He isn't even credited.
I'm not sure him working more closely with this game could have saved it. From it's inception it just seemed kinda doomed.
Square Enix is such a good dev but a BAD publisher!
Let Naka do his thing fully!
@somebread I didn't know what 'sealioning' way so looked it up. That's exactly what I got from what I read too, and a great new word for me thanks.
@ShadowofTwilight22 I still don't really know what you mean or get why you are bemoaning my comment. I guess you feel it okay for him to use twitter to air his issues and I don't, not a biggie.
@BloodNinja FF9 and the tactics games had nice designs, but yeah I mostly agree.
@ShadowofTwilight22 I would never tell anyone to put stuff online, in fact I do not do twitter, facebook, instagram, snapchat, tic toc, or any of the others, I think it's all a crock of ******. He should try speaking to his family and close friends as they are the only one's who can really help him. Unless he is actually saying these things to legitimise himself in someway, or maybe he just needs one of those fake internet hugs to make him fell better.
And yes I would have more belief in someone that I feel I know a little more about, but overall I trust no one on the internet. I think you have me wrong here, I hate online and hold no trust in 99% of it.
@Ardisan FF9 wasn’t for me, but I know it’s very well-liked by many! And of course, shame on me for forgetting FF Tactics; that’s a masterpiece.
The game is / was terrible. I really can't believe they even released it.
Square Enix has a lot of modern games that I love. But they also have made some really questionable decisions in recent years. So I have to side with Naka on this one.
@SwitchForce
The irony being that when square enix release a better game, they get better sales.
@RubyCarbuncle No, I’m an older Xennial. I have some fondness for Nights, that certainly captured a mood. But Sonic’s 90’s ‘tude was always repulsive to me. I’ve never enjoyed a Sonic game. But Yuji Naka hasn’t had a good game for a long time, and he’s got a reputation for being a jerk too. There are tonnes of great game put out by SquareEnix, so what would make his any different? I think he probably just messed it up, and was going to cost them more than it was worth. So they probably thought “he made this bed, he can sleep in it.”
Thanks for the comment though. I can respect other people like his games. But his recent actions seem unprofessional to me. Probably professional suicide now too.
Oh, look, Yuji Naka scapegoating, again. Most overrated game designer ever. He was a good 2D programmer, and that's it. People who call him the father of Sonic are as bad as people who think Bob Kane was Batman's only creator.
@Ryan_Again No worries I guess it's just part of my Nostalgia talking. I can understand Classic Sonic isn't for everyone.
@Specter_of-the_OLED Did you read the article? According to him at least, Naka tried to get the game's issues fixed but was fired instead, and he was legally unable to talk about it until now.
@malcire Forced backtracking and a single action button aren't necessarily design flaws. Otherwise, Metroidvanias and the classic Sonic trilogy wouldn't be so popular.
So did Naka win the lawsuit or not? He says he can talk about now that it's over, but I can't find the results anywhere.
@BulbasaurusRex Classic sonic is a 2d platformer that uses one button (for jump, insta shield/fly/glide, and when pressed down spin), it works in a 2d platformer. Balan wonderland is a game where you replay the same levels to get new objectives with little change, and is a 3d platformer that doesn't always let you jump.
Also a large number of the costumes are redundant/simple improvements.
Some of that can be attributed to what he brings up. But a lot of it speaks to poor design in general, and atleast the single button and not always allowing jumpin, in a platformer; was most likely present for quite a bit of time.
And it's annoying because it has quite a bit that with some changes would make it a good game. The animation isn't really bad, the basic costume concept is ok (would be great with more changes), and if the levels where done more like a collect a thon, the backtracking would be fine.
But it's as it is, I feel like comparing it to a competent 3d platformer is like comparing Bubsy 3D to Mario 64. And at least the Bubsy people were working before 3D platformers were really a thing.
@malcire So now you admit that it wasn't the single-button gameplay and forced backtracking themselves that were the problems, just how those mechanics were used.
@BulbasaurusRex eh, not sure there is a good way to do a 3d platformer without a dedicated jump button. But as for the back tracking it is more of an implementation issue (not much new so going back through levels gets fairly old, where as similar games would likely have had additional portions of the stage open up or change).
And other the costumes being repetitive (lots do either similar things or are just an upgraded version) and some being poorly tested in certain situations. I think implementation and design were both issues for the game.
@AlanaHagues “Square Enix’s response”? Or “Square Enix responds”?
Shinra, Inc. sez "Yeah there's a lawsuit, so? We can totally recommend this dumpster fire with confidence!" (Just don't peep reviews.)
“Recommend with confidence”? I’m sorry, but did we play the same game here? I mean, I’d rather play Balan over Babylon’s Fall or Avengers, but that doesn’t make it any better!
It's likely they already settle out of court. At least Yuji Naka got his retirement money now.
The reason why my love for this company decreased little by little to 0 since squaresoft became square enix.
Gladly we still have Monolithsoft that keeps doing amazing games
@Markiemania95 Response probably works better here, actually. I've changed it.
Hey, while Yuji Naka was screwed by Square-Enix, I don't think he has a case to win, I don't think Square-Enix did anything illegal when he screwed up his project and didn't let him finish it the way he wanted.
If they did, I want to know what Square-Enix did that could make him win a lawsuit.
This is far more entertaining than the game itself.
Squenix: I know we are getting sued, who cares, but buy our ***** game
@Aruvein If you still like JRPGs and want to support a company that truly treats the genre as an art form, check out The Legend of Heroes: Trails series. Most are coming to Switch, but the Trails in the Sky trilogy is on PC and runs on any modern system. Presentation looks dated on these games, but don't let that sway you. They are some of the best games in the history of the genre.
There won't be much comment whilst a legal case is ongoing
The way they just say "it's a game we recommend with confidence" pretty much says it all.
Square Enix absolutely does not care about the fans, nor gaming. They have been doctoring images of their games for magazines, paying for good reviews and hype while delivering generic games full of stolen ideas and gameplay elements. Everything they pump out is garbage.
"Recommend with confidence"!? Oh Square you never cease to crack me up!🤣
"recommend with confidence"
Hahahahahahahaha. This game is pure garbage. Plain and simple. Anyone who worked on it should be ASHAMED and embarrassed.
what a bold lie! dude is saying you're why it sucks and ruined his reputation and you just pretend it doesn't suck? it's FAMOUSLY bad and still at a high price. hell this site had to mention it when discussing the $1 game, toree 3d.
Nintendo recommends the CDi Zelda games with confidence.
@ancientlii Umm… what? Yuji Naka wanted to make the game actually good but was fired and the company released the game as trash behind his back. He pretty much says the game sucks in his tweet. Assuming he’s who you mean by “dude”.
If Sqeenix recommends Balan with confidence.....what are they confident in about it exactly? I know what I'm confident in about it...
Just goes to show the Square Enix sucks even more than we all thought. I am never buying their games ever again.
@BabyYoda71 yea what you said, yuji says square enix is why it sux, enix recommending it is the lie
There were things in Balan Wonderworld that were very odd to me even if they had more time to flesh them out, (the farmer scene) I think Yuji Naka lost his touch. I also think changing Sonic's ring mechanic TWO WEEKS before release is extremely dangerous and he got lucky that this design philosophy worked this well for so long. Ideally you shouldn't make games while changing your vision as you go.
“It’s a game that we recommend.”
“The check is in the mail.”
Easy to tell they never played the bloody thing!
The game's serious design issues and dated gameplay, which were conceived by Mr Naka, nothing would save this game.
Naka is a one hit wonder. He made Sonic and that was it. Every game after has been a failure. He's honestly a terrible game designer. The only other game I would exclude is Nights. He got lucky there and just barely.
@Markiemania95 And POOF, just like a Ninja, he stops commenting for a change when the proof is posted.
@ivory_soul Nah. He also made Phantasy Star 1+2+Online, ChuChu Rocket, Samba de Amigo, etc.
Far from a one hit wonder.
They are to blame for not cancelling Yuji Naka's dumpster fire and having the nerves to charge 60 bucks for it.
“Half Finished Game” is literally Yuji Naka’s niche.
@Serpenterror Um, no? Even Sakaguchi was very much in favour of XI being an MMO. He's a HUGE fan of XIV and he's not even on the FF team. So no, none of what you said is even remotely accurate. Every FF title is intentionally an entirely fresh take. Always was.
All the pro-Yuji Naka comments here clearly just want to fuel their confirmation bias or rabid obsession to hate/abuse Square Enix... Yet Yuji Naka is the same person notorious for being a jerk.
I mean.. It wasn't just one person that removed him from the project. MULTIPLE PEOPLE were clearly sick of him.
He's probably actually an ass, and also intentionally enforces crunch and over-working developers. "Improving to the very end/last minute"? So he's either A; a perfectionist (when nothing is ever going to be perfect/"complete" with that attitude), or B; abusive to staff and aggressively overworks them. No surprise the game was a flop when the director is a known jerkwad.
"Square Enix doesn't value games or game fans"? Utter nonsense. The amount of genuine love Naoki Yoshida has for his visions of FFXIV and FFXVI. The passion that Yoshinori Kitase, Kazushige Nojima, Motomu Toriyama, and Tetsuya Nomura have always had for the Final Fantasy titles THEY worked on and led in the '90s (VI, VII, VIII, and X were THEIR games)...
Kitase himself is also publicly known as someone who watches several FF fan content creator videos on YouTube, particularly Maximillian Dood. He deeply and strongly cares for the games he directs/produces and how fans react/theorise, etc.
@Serpenterror Your comment also screams being a Sakaguchi fanboy, yet he's the reason Enix had to SAVE Square from bankruptcy, because Spirits Within bombed horribly.
But he was also the one praising FFXI (and the PlayOnline launcher, because he was a fan/friend of its designer), wanted every FF title going forward to have an online component with leaderboards, etc.
You seem to be credit every Squaresoft decision ever to Sakaguchi, yet VI was led by Yoshinori Kitase, as was VII & VIII. Sakaguchi had little to no involvement with most of VII or any of VIII because he was producing IX, AND left Hiroyuki Ito to do the majority of its direction because Spirits Within became his main focus.
He also clearly isn't against XV either, considering he put Mistwalker's Terra Battle/Terra Wars into it as a collab questline. Also his first non-Square game was The Last Story, which was an action JRPG... Yet people whine about Producer Yoshida & Director Takai (who worked on FFV, SaGa, and The Last Remnant, all 3 turn-based) making XVI action combat... When Sakaguchi did that as well.
The simple fact about the FF series is each numbered title is a fresh take on familiar naming conventions/creatures/magic, etc, the gameplay has/will/can always change every time. They are unique universes and absolutely entitled to have extended lore/spin-off games.
Kitase/Nomura/Nojima/Yoshida are also all still very close friends with Sakaguchi, says more about your self-assumed entitlement than it does about them.
You also made the assumption "only Sakaguchi games were good, everything after was "bad""... So... Everything after FFV, except for (barely) IX? Because the only design feature of VII that came from Sakaguchi originally was it being an "urban adventure". Core scenario concept was always Nomura, and was ultimately led by Kitase/Nojima. Kitase also led/directed VI and VIII himself.
The core reason why every numbered FF title changes things up is because it's not always the same team. XII was the Ivalice/Tactics team, not the usual team led by Kitase or Toriyama.
XIV 1.0's failure is largely attributed to original XI lead Hiromichi Tanaka (who also heavily worked on FF*3* (and 2?) for the NES), and even current XIV team (now led by Yoshida) used to work on XI. Even IV's lead designer/director wasn't Sakaguchi, it was Tokita!
XIII's core team literally made VI/VII/VIII. Same team. Very likely due to rabid Western backlash XIII received, XV was given to Creative Business Unit 2 (team behind Type-0 & Crisis Core:VII) instead of CBU*1*. And due to CBU*3*'s XIV becoming such a success, that's why they (Yoshida) have XVI. So the reason why they all "keep changing styles" is because that's literally the point of the franchise.
Yoshida has already stated about this in interviews, where he says "We at CBU3 get to produce our new take on the next mainline FF title, break new ground, take our own risks, and pave the way for the team to come after us" (for inevitable XVII).
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