@RagManX Can’t blame you there - Capybara has made some great games of various types.
Grindstone is outstanding, of course. But these days I hardly hear about Super Time Force Ultra, which I think is also one of their best. Especially for people who enjoy games like Gunstar Heroes.
@Fortuna95 Which class(es) do you play in Heroes of Hammerwatch?
It has been a while since I played it. I played solo, and mainly used a ranged character. Though I enjoyed the core action, it took me extremely long to make any shred of progress - even for a rogue-lite game - and had to put it aside.
@intergalacticNikolai I recall playing a demo of Super Dungeon Maker on Steam - might still be there, if you’d like to try it. I liked the demo, and probably will buy the Switch release.
The latest Kit and Krysta podcast discusses their perspectives on the Wii U launch, from their maternal vantage points at the time. I found it interesting.
@ParadoxFawkes For what it’s worth — the SwitchUp channel on YouTube frequently posts videos discussing post-patched versions of various Switch games. Usually they are called “all patched up” or similar, and discuss several games within one video
@speedyb Your comment reminded me of a game called “Ivy The Kiwi?”, released around 2009-2010… but as the question mark in the title indicates, I think it’s intentionally unclear whether the protagonist is actually a kiwi!
So, you might be correct about this being the first kiwi game in a few decades
I really liked Asher’s early iOS games, Threes and Puzzlejuice. Those were pretty outstanding, IMO.
For whatever reason, Beast Breaker didn’t quite grab me — though it’s very coherent and playable, and well though-out. Might sound odd, but I think I’d enjoy BB more if some of its mechanics (equipment, etc.) were streamlined or removed — or perhaps made optional.
Just started playing this yesterday. Enjoying it very much. It’s true that the courses can be somewhat lengthy… and the boss battle courses so far are super-ultra-long. The 2nd one in particular did feel a bit exhausting, first time I tried it (I nearly completed it).
Arguably there is a tiny sense of meta-progression, namely the ability to store selected Ace cards for future runs. Not really “progression” as such, but it is something.
Thanks for the list, So many games. Cursed to Golf seems very thoughtfully designed and fun.
Keylocker is from the developer that created Virgo vs the Zodiac, interesting game on Steam. Hope the timing windows are a bit more generous on Keylocker..
@Pak-Man - Potato Flowers in Full Bloom is a so-called "DRPG" or Dungeon RPG. Broadly similar to many other game series, including Etrian Odyssey, Wizardry, Demon Gaze, Mary Skelter, etc. The dungeons have a maze-like structure with various doors, passageways, and the occasional mild puzzle.
The dungeon traversal is in first-person, and the battles are in a side-view of sorts. Your party consists of three fighters, which accrue experience and skills over time. Rogue, wizard, sorcerer, ranger, warrior, and others are available. Various equipment drops, per genre conventions. The battle system features enemies that signpost their upcoming move, as in Slay The Spire — but it's still challenging, given finite party members, skills, and resources. The enemies have nice amount of variety, even within the first few dungeon floors, in terms of appearance as well as skills.
It has a free demo on Switch, which is rather lengthy (I played over 15 hours — but I play very slowly, so YMMV). I enjoyed the demo very much and now have the full game. The demo save carries over.
@DarthXenos Dungeon Top has some interesting content to offer, if you can get past the aesthetics.
Haven’t played it in a while, but it’s a hybrid of CCG and turn-based, positional battles — within a rogue-lite, top-down dungeon structure. If you like tactical battles and/or deck building, you might enjoy this.
If you’re familiar with Faeria, there are some broad similarities in the play mechanics. Though Dungeon Top does not require an online connection, and its battles use a rectangular rather than hexagonal playfield.
Wow, the game already had so much content, now even more.
I run hot-and-cold on puzzle games but have really enjoyed this one, for dozens of hours. As others have said in this thread, there’s a nice amount of variety across the levels
The developer, Capy, has made some other excellent games over the years. Super Time Force Ultra was a favorite of mine. Another great one was Might & Magic Clash of Heroes on the DS.
This dev did such a phenomenal job with their previous game (Just Shapes & Beats) that I’m inclined to get this on that basis alone. Even though the genres are different, they seem it have a very firm grasp of game design.
Reluctant to be “that guy” but I still hold a small sliver of hope that Zen’s excellent Marvel tabes might eventually come over the Switch, in some form or another.
To be fair, still lots of tables on Zen’s Pinball FX3 and Star Wars Pinball on Switch. Not to mention Zaccaria Pinball, which is also lots of fun.
The combat in Ruined King sounds a little like Star Renegades, with the timeline aspect — but I see there are many other wrinkles, including the Lane system, zones within the timelines, etc. And this game is not a rogue-lite in its larger structure, unlike Star Renegades.
Sounds very appealing to me, based on the combat and game mechanics. Thanks for the detailed review.
I see the aesthetic similarity to Moonlighter, as well as the procedurally generated dungeons. But this game seems has a trap-setting element that Moonlighter didn’t have IIRC. And this has no shopkeeping or town-building elements.
At first glance, it looks like the core movement and combat of Tunnel of Doom might be tighter than Moonlighter as well. Might be wishful thinking, but I can hope!
@Orangepascal Just a quick hello, wanted to chime in that I’ve enjoyed a number of your games over the years. Mostly on 3DS and iOS, I think.
Congratulations on the release of Residual. Just peeked at your iOS page. I didn’t realize you released a second Space Grunts game, this time with card mechanics. Might have to check that out!
Excellent interview. Reading about Darren’s background helps a me understand how he was able to accomplish everything he’s done at SuperGiant. Extremely thoughtful in his processes as well.
Haven’t played Hades yet, but the Transistor OST is outstanding.
@60frames-please Great call-out. I loved playing Pyoro in “Bird & Beans” on the DS and 3DS. Fully satisfied my 45-degree shooting needs. I forgot that Pyoro is in the WarioWare games also
@Everett_psycho that is great tip regarding the custom game mode, thanks for that. And thanks for the heads up about the training room coming later.
I plowed tons of time into Dead Cells, really enjoyed it, but hit a hard ceiling at 2BC. I could handle the mobs, and won a decent percentage against the bosses, but kept getting totally wiped by the end boss. Put it aside long ago, but somewhat intent to try again sometime, net of all these many updates. Though I sense that 2BC and up are still very challenging.
As much as I truly enjoyed Dead Cells, it makes me wonder whether it might be time for game designers to move beyond the conventional trope of:
mobs > boss > mobs > boss > mobs > OMFG END BOSS !!!!!1!1!!
I totally get it, I’ve been gaming since c.1979, arcades for life, etc. But as an older person, and/or a person unable or disinclined to attempt something >27 times(for recreational purposes!), I wonder if there might be different ways to scale difficulty, challenge the player, give variety to the experience, etc.
Interesting, no representatives from South America this time. Some good developers down there though, including Aquiris in Brazil (Horizon Chase Turbo) and Ace Team in Chile (Rock of Ages series, among others).
@DrDaisy SNES Drunk has a video on YouTube about Metamorphic Force. I’m generally not drawn toward beat-em-ups, but this one looks hilarious. And that color scheme!
There’s a part around 1:53 when a boss character stands in a giant circle and says “I won’t let anyone step into THIS AREA!” Then the player proceeds to walk right in. Great stuff.
I fell down the rabbit hole with Tangledeep, big time. Although this game is substantially different, I like this developer & am looking forward to this game as well.
FYI, the main developer also is a musician under the banner “zircon” — his music has been in various other games,
Comments 285
Re: Shotgun King: The Final Checkmate Mixes Chess And Roguelike Action On Switch Next Month
@lechugajr
According to my Steam profile, 3.7 hours.
Very far away from completing the game — though I suspect that might be a skill issue on my part!
Re: Shotgun King: The Final Checkmate Mixes Chess And Roguelike Action On Switch Next Month
Very good game. I’ve enjoyed this on Steam. Clever how each level you progress, you have to choose both one buff and one debuff.
Re: Adore Mixes Monster-Taming Action And Real-Time Battles On Switch Next Month
@NotoriousWhiz Yes, that’s another excellent game from Capybara. I very much enjoyed it on the DS, back in the day. Might get the new version as well.
Re: Adore Mixes Monster-Taming Action And Real-Time Battles On Switch Next Month
@RagManX Can’t blame you there - Capybara has made some great games of various types.
Grindstone is outstanding, of course. But these days I hardly hear about Super Time Force Ultra, which I think is also one of their best. Especially for people who enjoy games like Gunstar Heroes.
Re: Doomsday Hunters Is A Frantic Roguelike Shooter Blasting Onto Switch This Week
@Fortuna95 Which class(es) do you play in Heroes of Hammerwatch?
It has been a while since I played it. I played solo, and mainly used a ranged character. Though I enjoyed the core action, it took me extremely long to make any shred of progress - even for a rogue-lite game - and had to put it aside.
Re: Criminally Cute Pixel Art Platformer 'Chicken Journey' Hatches On Switch Next Month
I am a chicken
From the kitchen
And I ain’t kiddin’
Although, nothing is written
Re: Doomsday Hunters Is A Frantic Roguelike Shooter Blasting Onto Switch This Week
FYI. Years ago, this name of this game was “ I, Dracula: Genesis”. I don’t know why or when it changed.
Re: Nintendo Download: 27th April (North America)
@intergalacticNikolai I recall playing a demo of Super Dungeon Maker on Steam - might still be there, if you’d like to try it. I liked the demo, and probably will buy the Switch release.
Re: Dotemu Is Bringing 'Might & Magic: Clash Of Heroes' Back On Switch This Summer
I greatly enjoyed this game, back in the day. One of Capybara’s best, IMO. Great news, looking forward to this version.
Re: Hands On: LEGO 2K Drive Is A Wild Ride, But Will It Prove Too Much For Switch?
@IronMan30 supporting your point: “Older hardware absolutely CAN handle an open world racer”
One example — IIRC, Burnout Paradise runs rather well on Switch
Re: Feature: Wii U Memories - Our Pre-Launch Thoughts On Nintendo's Charming Misstep
The latest Kit and Krysta podcast discusses their perspectives on the Wii U launch, from their maternal vantage points at the time. I found it interesting.
Re: Review: Ghost Song - A Potent Mix Of Metroid And Dark Souls, But Maybe Not On Switch
@ParadoxFawkes For what it’s worth — the SwitchUp channel on YouTube frequently posts videos discussing post-patched versions of various Switch games. Usually they are called “all patched up” or similar, and discuss several games within one video
Re: Little Inferno Reignites On Switch With Holiday Expansion Coming Soon
Played this a bit on Wii U.
Refreshingly subversive, given its anti-consumerist theme.
Re: Talking Point: The Mummy Demastered - Has A Better Game Ever Come From A Worse Movie?
I heard Chronicles of Riddick was a good game, allegedly better than the movie
Re: Toree 3D Developer Brings Super Kiwi 64 To Switch eShop This December
@speedyb Your comment reminded me of a game called “Ivy The Kiwi?”, released around 2009-2010… but as the question mark in the title indicates, I think it’s intentionally unclear whether the protagonist is actually a kiwi!
So, you might be correct about this being the first kiwi game in a few decades
Re: Cooking Mama: Cookstar Creators' New Game Comes With A Side Order Of Nile Rodgers
Nile Rodgers is also a legendary producer. Tons of success in the 80s with Bowie, Duran Duran, Madonna, and others
Re: Beast Breaker Studio 'Vodeo Games' Runs Out Of Funds And Shuts Down
I really liked Asher’s early iOS games, Threes and Puzzlejuice. Those were pretty outstanding, IMO.
For whatever reason, Beast Breaker didn’t quite grab me — though it’s very coherent and playable, and well though-out. Might sound odd, but I think I’d enjoy BB more if some of its mechanics (equipment, etc.) were streamlined or removed — or perhaps made optional.
Re: Review: Cursed To Golf - A Spooky Roguelike That's More Than Up To Par
Just started playing this yesterday. Enjoying it very much. It’s true that the courses can be somewhat lengthy… and the boss battle courses so far are super-ultra-long. The 2nd one in particular did feel a bit exhausting, first time I tried it (I nearly completed it).
Arguably there is a tiny sense of meta-progression, namely the ability to store selected Ace cards for future runs. Not really “progression” as such, but it is something.
Re: Chibi-Robo Director Doesn't Think Skip Ltd Will Release Another Entry In The Series
Somewhere, Scott the Woz is quietly crying
Re: Wayward Strand Pushes Back Release Date To Focus On Team Health And Happiness
Good move. Carry on my wayward strand.
Re: Twitter Users Rally For Young Cancer Patient Who Dreams Of Playing Pokémon Scarlet And Violet
@Anti-Matter
Chris Taylor. Super Smash Brothers Ultimate, 2018. Though he was 21 at the time.
Might have been other instances of this as well.
Re: Video: 7 Nintendo Switch Games Exclusive To Japan That We Really Want Localised
I would like to play Illmatic Envelope Swamp, aka Illvelo
Re: Video: 8 Exciting New Games Coming To Nintendo Switch In May 2022
@moodycat
Prinny Vol 2 has ZHP and Makai Kingdom
Rhapsody is coming in Prinny Vol 3, which also includes La Pucelle: Ragnarok. I believe the release date for Vol 3 is “summer”
And of course Prinny Vol 1 is already out, including Soul Nomad and Phantom Brave
Re: Video: 8 Exciting New Games Coming To Nintendo Switch In May 2022
@Lyricana the first Rogue Legacy game is on Switch
Re: Round Up: Best Of PAX East 2022 For The Nintendo Switch
Thanks for the list, So many games. Cursed to Golf seems very thoughtfully designed and fun.
Keylocker is from the developer that created Virgo vs the Zodiac, interesting game on Steam. Hope the timing windows are a bit more generous on Keylocker..
Re: Nintendo Download: 7th April (North America)
Suffer… like G did.
Re: Random: Where's Ms. Pac-Man in Pac-Land?
I’m struggling to retcon Pac-Mom into the lore
Re: Toree Developer Unveils Super Kiwi 64, Targeting This Year On Switch
@Freek
I hope that no New Zealanders were injured in the making of this game.
Some of my favorite celebrities are Kiwis. How about Lucy Lawless! Would not mind seeing her in this game!
Re: Nintendo Download: 10th March (North America)
@Pak-Man - Potato Flowers in Full Bloom is a so-called "DRPG" or Dungeon RPG. Broadly similar to many other game series, including Etrian Odyssey, Wizardry, Demon Gaze, Mary Skelter, etc. The dungeons have a maze-like structure with various doors, passageways, and the occasional mild puzzle.
The dungeon traversal is in first-person, and the battles are in a side-view of sorts. Your party consists of three fighters, which accrue experience and skills over time. Rogue, wizard, sorcerer, ranger, warrior, and others are available. Various equipment drops, per genre conventions. The battle system features enemies that signpost their upcoming move, as in Slay The Spire — but it's still challenging, given finite party members, skills, and resources. The enemies have nice amount of variety, even within the first few dungeon floors, in terms of appearance as well as skills.
It has a free demo on Switch, which is rather lengthy (I played over 15 hours — but I play very slowly, so YMMV). I enjoyed the demo very much and now have the full game. The demo save carries over.
Re: Exclusive: Twin-Stick Roguelite Platformer 'Revita' Blasts Onto Switch This April
@aaronsullivan
Neon Abyss, Fury Unleashed, and Caveblazers are some twin-stick platformers on Switch. There might be others. I think Critadel maybe?
Re: QubicGames Celebrates 18th Anniversary With A Big Switch Sale And Giveaway
@DarthXenos Dungeon Top has some interesting content to offer, if you can get past the aesthetics.
Haven’t played it in a while, but it’s a hybrid of CCG and turn-based, positional battles — within a rogue-lite, top-down dungeon structure. If you like tactical battles and/or deck building, you might enjoy this.
If you’re familiar with Faeria, there are some broad similarities in the play mechanics. Though Dungeon Top does not require an online connection, and its battles use a rectangular rather than hexagonal playfield.
Re: Grindstone's New 'Carnival Of Creeps' Update Adds 15 Levels, And A Big Tent
Wow, the game already had so much content, now even more.
I run hot-and-cold on puzzle games but have really enjoyed this one, for dozens of hours. As others have said in this thread, there’s a nice amount of variety across the levels
The developer, Capy, has made some other excellent games over the years. Super Time Force Ultra was a favorite of mine. Another great one was Might & Magic Clash of Heroes on the DS.
Re: Mini Review: Raging Blasters - Another Fantastic Shmup We'd Love To See In The West
@ChromaticDracula IIRC, the pilot faces in Project Starship X do change as they take damage.
Not to be confused with Project Starship. The sequel is the one with the X in the name. First game is OK but the sequel is regarded as vastly better.
Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch Later This Year
Nice game, and I love the name of its lesser-known sequel:
“Snow Bros. 2: With New Elves”
Re: Review: Infernax - A Great, Gory Throwback That's More Ninja Gaiden Than Castlevania
This dev did such a phenomenal job with their previous game (Just Shapes & Beats) that I’m inclined to get this on that basis alone. Even though the genres are different, they seem it have a very firm grasp of game design.
Re: The Classic Indiana Jones: The Pinball Adventure Is Heading To Pinball FX3 On Switch
Very cool.
Reluctant to be “that guy” but I still hold a small sliver of hope that Zen’s excellent Marvel tabes might eventually come over the Switch, in some form or another.
To be fair, still lots of tables on Zen’s Pinball FX3 and Star Wars Pinball on Switch. Not to mention Zaccaria Pinball, which is also lots of fun.
Re: Dungeon Munchies Has You Cook Enemies For Weapons, And Is Out Today
97% positive on Steam; n=3,256. Not bad
Re: Review: Ruined King: A League of Legends Story - A Brilliant Experience Beyond Its Franchise
The combat in Ruined King sounds a little like Star Renegades, with the timeline aspect — but I see there are many other wrinkles, including the Lane system, zones within the timelines, etc. And this game is not a rogue-lite in its larger structure, unlike Star Renegades.
Sounds very appealing to me, based on the combat and game mechanics. Thanks for the detailed review.
Re: Top-Down Roguelite 'Tunnel Of Doom' Digs Its Way To Switch Next Month
I see the aesthetic similarity to Moonlighter, as well as the procedurally generated dungeons. But this game seems has a trap-setting element that Moonlighter didn’t have IIRC. And this has no shopkeeping or town-building elements.
At first glance, it looks like the core movement and combat of Tunnel of Doom might be tighter than Moonlighter as well. Might be wishful thinking, but I can hope!
Re: Infernax Looks Like A Tasty And Expanded Take On The 8-Bit Castlevania Formula
Great dev, JS&B is excellent, top to bottom. Intrigued about this upcoming title from them.
Re: Award-Winning Dark Comedy 'Stilstand' Opens Up On Switch In November
I’m still standing, better than I ever did
The art style and tone of Stilstand reminds me of Lynda Barry’s comic strip featuring the character Marlys. It was called Ernie Pook’s Comeek
Re: Review: Residual - A Deep, Vibrant 2D Survival Platformer With Just A Couple Of Issues
@Orangepascal Just a quick hello, wanted to chime in that I’ve enjoyed a number of your games over the years. Mostly on 3DS and iOS, I think.
Congratulations on the release of Residual. Just peeked at your iOS page. I didn’t realize you released a second Space Grunts game, this time with card mechanics. Might have to check that out!
Re: Feature: "Metal Comes From Hell, Everyone Knows This" - Darren Korb Talks Loki, Lavtas, And Led Zeppelin
Excellent interview. Reading about Darren’s background helps a me understand how he was able to accomplish everything he’s done at SuperGiant. Extremely thoughtful in his processes as well.
Haven’t played Hades yet, but the Transistor OST is outstanding.
Re: Now Suezo From Monster Rancher Is Confirmed For Super Monkey Ball Banana Mania
Tecmo represent! Maybe some additional publicity for the Monster Rancher remasters coming in a few months
Re: Wah! A Free Demo For WarioWare: Get It Together Is Now Available On Switch
@60frames-please Great call-out. I loved playing Pyoro in “Bird & Beans” on the DS and 3DS. Fully satisfied my 45-degree shooting needs. I forgot that Pyoro is in the WarioWare games also
Re: Dead Cells' 'What's The Damage?' Update Is Now Live On Switch And Other Consoles
@Everett_psycho that is great tip regarding the custom game mode, thanks for that. And thanks for the heads up about the training room coming later.
I plowed tons of time into Dead Cells, really enjoyed it, but hit a hard ceiling at 2BC. I could handle the mobs, and won a decent percentage against the bosses, but kept getting totally wiped by the end boss. Put it aside long ago, but somewhat intent to try again sometime, net of all these many updates. Though I sense that 2BC and up are still very challenging.
As much as I truly enjoyed Dead Cells, it makes me wonder whether it might be time for game designers to move beyond the conventional trope of:
mobs > boss > mobs > boss > mobs > OMFG END BOSS !!!!!1!1!!
I totally get it, I’ve been gaming since c.1979, arcades for life, etc. But as an older person, and/or a person unable or disinclined to attempt something >27 times(for recreational purposes!), I wonder if there might be different ways to scale difficulty, challenge the player, give variety to the experience, etc.
Re: Nintendo Indie World Infographic Shows Off 19 Games From Around The World
Interesting, no representatives from South America this time. Some good developers down there though, including Aquiris in Brazil (Horizon Chase Turbo) and Ace Team in Chile (Rock of Ages series, among others).
Re: Nintendo Download: 29th July (North America)
@DrDaisy SNES Drunk has a video on YouTube about Metamorphic Force. I’m generally not drawn toward beat-em-ups, but this one looks hilarious. And that color scheme!
There’s a part around 1:53 when a boss character stands in a giant circle and says “I won’t let anyone step into THIS AREA!” Then the player proceeds to walk right in. Great stuff.
Re: Days After Launch, Mushihimesama Has Been "Temporarily Suspended" From Sale On Switch (Europe)
@C0NNERS
Great recommendations. Bullet Heaven is another excellent channel covering shmups:
https://youtube.com/c/StudioMudprints
Re: Flowstone Saga Is A JRPG With Tetris-Style Combat, And It's Coming To Switch
I fell down the rabbit hole with Tangledeep, big time. Although this game is substantially different, I like this developer & am looking forward to this game as well.
FYI, the main developer also is a musician under the banner “zircon” — his music has been in various other games,