From Finnish indie developer Antti Vaihia, Tunnel of Doom will launch on Nintendo Switch on 23rd December, it's been announced.
The game is a top-down roguelite action title that blends tower defence strategy with hands-on combat. You'll be exploring a monster-infested mine, setting traps and building up your defences before battling the waves of creatures intent on stopping you in your tracks. Here's some PR to set the scene:
Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.
Key features:
- Set Traps: It’s you against the hordes! Boost your chances of success and survival by strategically positioning cannons and barricades before battles begin.
- Gather Resources: Smash lamps. Destroy crates. Blow up rocks. Search the mine for materials that can be used as makeshift weapons or ammunition for traps.
- Weapon Combat: If your revolver or rifle ammo is running low… improvise! Throw rocks or glass. Swing your pickaxe. Break out the TNT. Do what it takes to avoid being mobbed by the monsters!
- Find Perks: Better traps. Improved weapons. More resources. There are 50 perks to discover, each offering an array of stat boosts and gameplay tweaks.
- Randomly Generated: The layout of the mine, perks, and monster battles change with each new game, meaning every run is different!
- Dream Mode: Escape the mine to unlock this new, endless challenge.
If you're interested in picking this one up, it'll be priced at $13.99 but will launch with a 10% discount for a limited time. That 23rd December release date has us thinking that this could be a decent time to spend the holidays if you're craving something new.
What do you think? Feel free to share your thoughts with us in the usual place.
Comments 9
While I don't like doom I do like tunnels
Nice artstyel, but I hope there's a font size option
Art style is similar to Moonlighter
The artstyle reminds me of Moonlighter, and gameplay sounds fun. To the wishlist we go
Edit: got ninja'ed
Was going to say the same, this looks like it HEAVILY borrowed assets from Moonlighter.
Looks very derivative and just more of the roguelite same in an already oversaturated market. I also have no interest in playing as a red-headed woman. I won't be purchasing this as I already own Moonlighter and Undermine. Do better indie developers.
someone played a bit too much moonlighter while the game was developed
I see the aesthetic similarity to Moonlighter, as well as the procedurally generated dungeons. But this game seems has a trap-setting element that Moonlighter didn’t have IIRC. And this has no shopkeeping or town-building elements.
At first glance, it looks like the core movement and combat of Tunnel of Doom might be tighter than Moonlighter as well. Might be wishful thinking, but I can hope!
This looks really in my wheel house, I love roguelites and tower defense.
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