Comments 285

Re: Nintendo Download: 15th August (North America)

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@OorWullie X-Multiply is developed by IREM, and feels somewhat similar to the first two R-Type games. But Instead of a detachable pod, your main upgrade is a pair of tentacles, which shoot from their tips. Aesthetically, it feels like Salamander, with its biological theme.

Not my favorite IREM title, but I am still hoping that in The Hunt reaches the Switch at some point!

Re: Feature: Best Nintendo Switch Shmups

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@EmirParkreiner thanks for mentioning those lesser-discussed titles. I’m curious about Sisters Royale, given how little coverage it has received.

By the way, a few weeks ago I read that Radirgy Swag is getting a Western release — IIRC, later this year.

Re: Review: Raiden V: Director's Cut - Bullet Hell On A Budget Both Veterans And Noobs Can Appreciate

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@ryobi85 IMO, horizontal and vertical shooters can be difficult to compare, as they often feel different in terms of reaction time, bullet patterns, even aesthetics.

With that said, I’m partial to the Thunderforce series, particularly 3 and 5. The one currently on Switch is TF4 - many players’ favorite of the series. I like it, but I’m not so much a fan of the vertically scrolling play field. Generally I prefer to see the entire field at once. Still a very good game. Quite challenging though; really requires fast reflexes

Re: Konami's Castlevania, Contra And Arcade Collections Now Include Japanese Game Versions

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@gimmi_c I also just confirmed that the displays of Contra (Arcade) and Super Contra (Arcade) can be rotated while docked. At least the English versions; I did not check the Japanese versions

On the Castlevania collection, so far I have not found find any titles that support TATE mode - understandable I suppose, as I don’t think there are any arcade titles there, unless I’ve overlooked something

Re: Video: Digital Foundry Ponders A Witcher 3 Switch Port

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@sword_9mm

My understanding is that Nvidia has had a successor chip available for some time now, and actually is fabricating the current Switch chip (Tegra 1?) only for Nintendo, as it is based on tech that has been superseded.

From N’s perspective, I think they (as usual) need to balance the desire to maintain current market momentum vs. additional titles/capabilities that upgraded tech would bring. IOW, i think it is a (tricky) question of when and how they migrate to the next chip.

Re: Don’t Expect A Skies Of Arcadia Port Or Sequel Anytime Soon

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@Gerald I can’t claim to have special insight into the Sega Ages game selection process. But it seems that, given M2’s painstakingly thorough approach, progress is never going to be brisk. Obviously they have mostly focused on Sega’s older titles so far; progress might be even slower when they (hopefully) tackle later eras.

With that said, it sounds like M2’s version of Virtua Racing is (typically) excellent. Looking forward to the western release. I enjoyed that game during its initial arcade run, and on Genesis and Saturn as well.

What a great legacy in gaming that Sega has. So it’s natural that many of us want it to remain alive and accessible.

Re: Don’t Expect A Skies Of Arcadia Port Or Sequel Anytime Soon

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@Gerald Actually, Reiko Kodama also happens to be the lead producer of the Sega Ages series. This article doesn’t mention it, but I recognize her name, and checked several outside sources to confirm. She is also known as “Phoenix Rie” form the time when Sega did not allow staff to include their real names in game credits. Some of her early work was as an artist on Phantasy Star and some of the early Sonic games.

With that said, I skimmed a couple of recent interviews she’s done. She does not directly state that a Sega Ages port of Skies will not happen. But the overall tone of her commentary she might be inclined to leave the game in the past. She does say that the game was complex to develop, given its two combat systems. At the same time, she acknowledges that there is fan interest in doing something else with the IP.

Re: "Intense" Side-Scrolling Shoot 'Em Up Black Paradox Fires Onto Switch In May

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Played this a tiny bit, earlier in its Early Access period, have held off since.

When I played Black Paradox, it was (understandably) a bit light on content, but I could see the potential. Somewhat like Steredenn, but a markedly different feel. Will be interested to try the final product. Did not realize it would coming to the Switch so quickly!

Re: Nintendo Download: 11th April (North America)

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@RetroOutcast

I played Bot Vice on Steam & loved it. Solid arcade action & controls with a retro visuals. Nice music and audio too. For me, the Switch version is a day-one purchase.

You might want to look at the Steam reviews for other data points. As of this writing, the positive ratio is 95% of 837 reviews — quite high, even for Steam. But I’d suggest skimming the write-ups as well.

The developer (DYA) has a few other games also on Switch, including Super Star Path (also launching today), Strikey Sisters, and Viviette. Played the first two of these, both of which have similar aesthetics to Bot Vice and are fun experiences. But Bot Vice is easily my favorite from this developer.

Re: Review: Mechstermination Force - A Small But Perfectly Formed Boss-Battler

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@Haywired Fair enough, I respect empirical data — but I also think it’s fair to consider how the data was captured, and whether we can be confident that it is truly representative of a larger population.

This wouldn’t be a practical approach — but in theory, i think a more neutral data capture method would be to have a 3rd party compose a representative, randomly selected sample of players, have them play the game, and record and compile the results. Again, not realistic, unless someone commissions an academic study. In the absence of that, it’s difficult to say whether the data on that site is skewed towards more dedicated players. I suspect it might be, but I can’t prove it.

In fairness, I probably should admit my own bias. I tend to play through games very slowly. I’m not a completionist per se, but I tend to take lot of side quests and optional routes, go back soon after level completion to search for a few more collectibles, etc. And I often don’t even finish the main story. So my own (admittedly skewed) perception of game length is probably much longer than average. Plus, I nearly always game alone, so I don’t have the experiences of others to consider. So, I can’t claim to have any real authority on the topic of game completion length!

tl;dr - although I have some doubts about that particular dataset, it has some value & is more grounded than anything I have to offer - so I concede you have the better argument here.

Re: Tabletop Strategy RPG For The King Is Getting A Signature Edition Switch Release

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@Adam Good questions. I don’t know the answers, not having tried the game - just reflecting what some of the Steam reviewers said. I didn’t dig too deeply in the reviews, but it’s possible someone addressed this - or might be discussed on the Steam discussion board for the game.

Generally speaking, I get the vibe that some board-type games are regarded as inherently more fun for multiplayer because of the interpersonal dynamics, joint or adversarial tactics, etc. - not necessarily easier to complete. I might be way off base, though.

Re: Review: Mechstermination Force - A Small But Perfectly Formed Boss-Battler

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@sketchturner Great point. As you might know, this is also known as selection bias, or self-selection bias in this case.

@RetroOutcast Dynamite Headdy is certainly unique and memorable. Did you play the (more difficult) Western version or the Japanese original? I can hardly get anywhere on the US version these days.

Also, I like your comment about offering grades vs. going for extreme difficulty. While I don’t mind high difficulty (to a point) in Rogue-lites, extreme difficulty in games with pre-defined levels can be discouraging to those of us who are... shall we say... “differently skilled.” Gating off content, and all that. With that said, I think I understand what the designers of Cuphead are going for. I never made much progress on the PC version, but will give it another try on Switch.

Re: Tabletop Strategy RPG For The King Is Getting A Signature Edition Switch Release

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FWIW, For the King is 83% positive on Steam, with a large number of reviews (4,365). Skimming those reviews, sounds like a good game for co-op, possible for solo players, provided one has a substantial tolerance for RNG and enduring defeat.

Might be my type of game. Might be more easily sold if I had friends for multiplayer, which I don’t. Still might check it out.

Re: SlabWell Is A Brand New Puzzler Coming Exclusively To Switch

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Initially it reminded me of Q*Bert, of all things, with the main character apparently trying to change all the tiles to the same color. But the later scenes suggest some other mechanics at play here. And I like the aesthetics, for what it’s worth.

I’m not usually drawn to puzzle games these days, but this seems moderately appealing to me.

Re: Talking Point: What Are You Playing This Weekend? (March 30th)

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@Tyranexx Wrist pain is a formidable adversary indeed.

About three months ago, my primary care professional suggested I take turmeric and glucosamine daily, to ease inflammation related to things like wrist/ankle/knee pain. I followed his suggestion, and it seems to be working pretty well for me. If you have chronic issues in this area, you might consider the same.

Re: Talking Point: What Are You Playing This Weekend? (March 30th)

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@JoeDiddley seeing as you like SMT and the 3DS — if you haven’t tried it already, you might also like Soul Hackers. It is an SMT offshoot that originally appeared on the Sega Saturn, and was ported to the 3DS many years later. Structurally, it is a dungeon-crawler at heart, laced with lots of SMT mechanics and lore. Another one with strong story elements. Not an SRPG at all, but you might enjoy it for other reasons — it holds up quite well for its age.

Re: Talking Point: What Are You Playing This Weekend? (March 30th)

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@JoeDiddley In terms of SRPGs, I think you’ll really enjoy Devil Survivor. I played the original version; haven’t yet tried the Overclocked release or the sequel.

Very engrossing. The basic mechanics are a mesh of traditional RPG battles and SRPG grid-style positioning. The elements come together nicely. And as someone who is typically indifferent to the narrative elements of games, I quite enjoyed the story, including the branching choices and outcomes.

I believe the Overclocked version includes the “7th day” coda to the story, plus some other tweaks. I’ll have to go back to it sometime.

Re: Talking Point: What Are You Playing This Weekend? (March 30th)

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@JoeDiddley Those are some truly great 3DS picks.

I also had a brief trip recently & opted to bring my 3DS instead of the Switch. Didn’t play it too much, mostly on the plane, fiddling with a few eShop downloads I had overlooked such as Picdun 2. Not a bad game for its budget price, actually. It’s no Etrian Odyssey, but it’s more clever than I expected.

So many games to play on the Switch as well. I find myself repeatedly drawn back to various rogue-lites. Have been playing Nuclear Throne heavily since its shadow-drop last week. And it always easy and fun to pick up and play Downwell.