Comments 285

Re: Feature: Intriguing Switch eShop Games That Caught Our Eye - 31st March

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@getyourak I agree. I’ve enjoyed the small bit of Barrage Fantasia I’ve played so far.

Shout out to another game from the same publisher: Dezatopia. Really good one, this time a horizontal scroller. Feels like a lost Sega Saturn title, in the best possible way. Very unusual mechanics and systems, but it all fits together somehow.

Re: Nintendo Download: 8th October (North America)

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Some intriguing puzzlers this week:

Flipon appears to be a riff on Panel de Pon, aka Pokémon Puzzle League - might be good

Infection is a re-skin of a little-known arcade title called Ataxx, pretty fun board game

Petal Crash, don’t quite follow what’s going on in the trailer, but looks potentially worthwhile

Re: OrangePixel To Launch 'A Dozen' Games On Switch, Starting With Meganoid

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I’ve played some of Orangepixel’s games on other platforms, and generally like them. Their two Gunslugs games are on 3DS.

Meganoid looks like a lot of fun. I’ll most likely get it. However, note that Spelunky 2 is coming soon (at least to PS4 and Steam.... hopefully to Switch at some reasonable date afterwards).

Re: Review: Faeria - A Superb Mix Of Board Game And Card-Battling Action

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@Gamehendge I was wondering about single-player support too — so I looked at some Steam reviews for Faeria and found this:

“Another thing I really like about this game is the offline support it has. This game has really good bot support and full on campaigns that can be played completely solo. I think it would be nice if you could maybe tune the bots difficulty a bit, but for someone like me this is heaven.”

Re: Nintendo Download: 28th May (North America)

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@Blooper987 Congrats on getting JS&B. That game is fun, challenging, and inventive. So much variety in the bullet patterns. I didn’t know they were adding even more songs; I thought the Shovel Knight update might have been the final one.

Re: Review: Gunbrick: Reloaded - A Painfully Tedious Puzzler Which Isn't Worth The Effort

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Haven’t tried this game, but I think the comments here demonstrate two points:

1. Each person’s experience of a given game (or film, book, etc.) is highly subjective. People might react very differently to the same thing, for any number of reasons.

2. With great love and respect to dearest Alex — given the above, the idea that numerical scores grant reviews some measure of objectivity is pretty silly. A measurement of 4 meters is objective; we can agree on the criteria. A score of 4/10 for a game is anything but. Ultimately it’s a gut call — which is totally OK, so long as we recognize it as such.

Re: Mini Review: Cat Girl Without Salad: Amuse-Bouche - A Surprisingly Fun Shooter

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Haven’t tried Cat Girl yet — but for those seeking a new horizontal shooter with several inventive gameplay elements, and a more durable challenge, check out Dezatopia. Just started playing it yesterday. Very tightly designed for what it is.

Strangely, Dezatopia reminds me of some of the old Saturn-era shooters, maybe because of the transparency effects. But it plays uniquely, with different weapons mounted on the forward, upper, lower, and rear portions of your ship. So far, a healthy number of levels, paths, bosses, scoring elements, etc.

Re: A New SteamWorld Game Is Now In Development From Image & Form

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@Ogbert @BenAV Heist is my favorite SW game as well — but knowing I&G’s penchant for switching genres, I half-expect something like SteamWorld Basketball or SteamWorld: Modern Warfare.

Kidding aside — no surprise that they’re working on a new game. If not a Heist sequel, I’d guess something in the 2D realm, extending the lore yet again — but who knows with these guys.

Re: Review: Demon's Tilt - A Worthy Successor To Devil's Crush

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I’m enjoying the Steam version. Looking forward to the Switch version next week. Feels like a nice evolution of Devil’s Crush. I agree that the rule set is slightly inscrutable, but that generally doesn’t bother me. I’ll probably figure most of it out eventually.

Pinball FX3 is also great, but quite a different set of experiences. I can’t dispute that Pinball FX3 and especially the Star Wars Pinball package on Switch represent better values. But for me, the experiences are so different that it makes sense to have all of these.

Demon’s Tilt really does reproduce the 16-bit pacing and action in a sense that Zen Studio’s titles don’t, excellent as they are in many other respects.

Re: Review: Xeno Crisis - An Old-School Twin-Stick Shooter Which Supplies A Stern Test

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Started playing this yesterday. Very impressed how it retains the feel of games like Smash TV despite having larger spites, lower resolution, and different mechanics (fewer enemies, more hits needed to take down an enemy, upgradable ability, the dodge roll, limited ammo).

I’d go as far to say the pacing and challenge of Xeno Crisis is more reminiscent of the feel of early twin-stick than is Galaxy Champions TV, which superficially bears a much closer resemblance to Smash TV. Both are challenging games, but Xeno Crisis seem to have more urgent pacing from the jump, moment-to-moment.

Re: Shinobi Expected To Be The Next Sega Ages Game Released In Japan

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Not throwing any shade on Shinobi, or any other Sega Ages releases to date (or announced). That said, I have to agree with others who would love to (also!) see other, newer segments of Sega’s library released for current systems such as the Switch. So much good stuff there, much of which was never released outside the arcade, or not released outside of Japan, or unseen for many years.

Again, much respect for the earlier Sega titles, but many of us also would love to revisit other areas of Sega’s legacy as well.

I can only conclude that there is a fundamental disconnect between the Sega fan base (particularly in the West) and the decision-making at Sega and/or M2. Or they’re just determined to work on what they prefer, regardless of consumer interest.

Re: Broken Roads Is A Narrative-Driven RPG That’ll Test Your Morals, And It’s Coming To Switch

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Interesting moral compass. From the examples provided, I’m inferring that the X-axis represents practicality, with Utilitarianism/Machiavellian choices being more so, and Existentialist/Nihilist being less.

As to the Y-axis, I’m guessing it indicates the extent to which one’s actions are coherent with a conventional moral code — with U/E being more so, and M/N quite clearly less so.

Not sure I agree with using the term Existentialist in this context. Maybe materialist? In fairness, it has been a few decades since my philosophy degree, so I might not be most informed resource on this topic.

Re: Action RPG Yaga Will Bring Twisted Slavic Folk Tales To Switch This November

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@ThanosReXXX Agree that a touch of humility would be a better look. That said, it can be surprisingly tricky to write decent ad copy — and I’m guessing the core development staff either isn’t close to the publicity, and/or PR isn’t one of their main skill sets.

Just my opinion. In any case, the game looks intriguing. From a macro perspective, it strikes me as odd that this genre has come to be known as “action RPG” — considering what role-playing originally meant, back in the days of tabletop D&D. Ah well, it’s just a label after all.

Re: Review: Overland - A Survival Roguelike That's Often Too Frustrating For Its Own Good

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@PhilKenSebben @N64-ROX Thank you both for your comments. Recently I have been binging Into The Breach, and I am stunned at how well-considered all of the elements are — especially the challenge/solvability of each level.

Overland does seem intriguing, but I am very wary it could come close to ITB in terms of overall game balance. As one of you said, there’s practically always some way, however unorthodox, to get through the level. Absolutely critical for a rogue-lite/like, and maybe one of the toughest things for a game to get right — or even come close.

Re: 2D Arcade Brawler Fight'N Rage Will Beat Up Your Switch Next Week

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@brandonbwii Totally fair comment — but, FWIW, I totally enjoyed this game as a single-player experience/challenge on Steam. I might even re-buy this for the Switch — and I’m not even a fan of this genre.

Fight N Rage does a lot of little things right, from the visuals to the movesets/controls to the unlockables, branching paths, etc.

Again, totally fair if you decide to pass — if multiplayer is central to your enjoyment, I suspect this will have very few online participants at any given time, given its relative lack of marketing.

Re: Review: Risk of Rain 2 - Rough 'Early Access' Edges Can't Spoil This Rewarding Roguelike

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Risk of Rain, Risk of Rain....
I only wanted to see you laughing in the Risk of Rain

Loved the first game, haven’t played the sequel yet. Slightly concerned when @Leostacks said “I get blind sided by enemies I couldn't have possibly seen coming” — sounds like me attempting to play almost any game in a 3-dimensional space. Not my strongest suit! But I will give this a try, given its pedigree.

Re: Review: A Duel Hand Disaster: Trackher - A Uniquely Taxing Twin-Stick Shooter

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I picked this up when it was shadow-dropped in the Switch some months ago, I believe around the start of E3.

The text of the review accurately captures the difficulty and (initial) inscrutability of the game. Took me a good while to wrap my head around the mechanics. Eventually I was visibly improving, and even put some scores on the first page of the leaderboards (top 6 for each difficulty level, or “Tear”).

Also, as you can see, Jaycee (the developer) is super friendly, and has a welcoming Discord channel. Nice little community there. Some occasional tournaments, though I haven’t participated in those.