Comments 95

Re: Review: Tales of Symphonia Remastered - A GameCube Classic That Shows Its Age On Switch

scannerdarkly7

Played it back on the 'cube. Got stuck on a dungeon. Revisted a year or 2 ago on PC. This review pretty much sums out how I felt about it. Now I'm older, the dialogue was a slog, and I've seen far better battle systems that just make this one feel that I had no real control over my main char let alone 'party'.

Good review. Certainly made me feel better that the game never clicked a 2nd time! At least I have Arise...

Re: Video: New Switch Hardware Won't Stop Bad Ports

scannerdarkly7

Commenters! (Not video):-
Please stop talking about it when you don't understand, and saying "optimisation" like you work on this as an expert. Such engines that most of us utilise in the industry: UE4, Unity, GM, etc. We do not (usually can't) optimise them. This is not the point of them. They are not open, they're locked down tool sets. Sometimes one learns the engine and it gets you the jobs. We make the game — not making equivalent to Havok Physics (even BotW uses this) or writing shader compilation, rendering techniques, shadow volumes/mapping etc. THis is how most games developer are. Not C/C++ experts like previous eras where these legends now make the engines.

Witcher 3 is REDengine. P5R uses in-house engine. No Man's Sky has so much on a technical level that I do not have the effort to say. Doom is using id Tech. Resi and Monster Hunter are own engine. It is no surprise to you, big talented houses with own engines prosper here? Of Course Ark is using UE4

I would prefer less hardware-driven demands and more software. It is something missing. Remember there was bespoke versions of Dead Space, CoD on Wii and DS platforms. Did not fight to get the multi-plat version downgraded, it was a bespoke build. Many good games made just for these platforms.

Switch does not quite have the punch to run first party well for current standards. BotW is very lag game, and drops to mid 20fps many times. However, since 17 you can use this portably with a few hours battery. Trade off is always there. You can play open world action game on Steam Deck 60fps for how long...?

When I was studying, I thought we all wanted powerful consoles, realistic graphics, VR; and to play this on huge TVs systems and sat in home cinemas w/ surround sound. I got that totally wrong. I thought mobile games would dominate and kill off handhelds - also, wrong. Obviously (!), we want small portable screen core video games on low powered hardware.... but still expect latest 3D graphical tech to run!!!

Please hold your punches, some of us have to do this work to pay the mortgage and family. You don't argue with your doctor or mechanic and pretend to be expert. Only with us you do it.

Re: Random: Elden Ring And Mario Odyssey Jostle For No. 1 On OpenCritic's 'Best Game' List

scannerdarkly7

It's a fantastic game. I think 97 is too low. Once they improve performance, I reckon it will be higher based on my personal opinious thus far. I've been completely blown away and wish you all could experience the same enjoyment I am.

I hope all of you can appreciate that a terrific achievement has been made by FROM, for us as gamers, and pray that Elden one day comes to a Nintendo platform.

  • Page :
  • 1