RedDeer.Games has announced its upcoming retro effort, Swords & Bones, will make its way onto Nintendo Switch - although no firm release date has been set as of yet.
The game, which is very obviously inspired by '80s and '90s classics such as Ghosts 'n Goblins, sees you battle demon hordes across some quite lovely looking old-school environments in what the dev describes as an "epic adventure".
You can check out the announcement trailer for the game above, and here's a little more info and a selection of screenshots from the publisher's official site;
Fight through scenarios filled to the brim with monsters, skeletons, and traps.
Earn coins to buy power-ups, and collect every Heroes’ Trophy to obtain an extra challenge.
Face a compelling adventure in a dark-tinted fantasy setting, inspired by timeless classics as Ghosts 'n Goblins and Castlevania!Features:
– Over 50 action-packed levels!
– 6 fearsome bosses ready to fight!
– Two endings to discover!
– Power up your hero collecting coins!
– 5 devastating spells to master!
– Pixel-art graphics in 16-bit style!
– An epic and dark chiptune soundtrack!
Will you be jumping into Swords & Bones when it lands on Switch? Let us know in comments.
Comments 26
If that playing in the trailer is reminiscent of how the soundtrack for the game is going to be, then sign me up! That sounds great. Love me an old school side-scrolling action game, too. This looks like something for me to keep my eye on for sure.
Give me a physical and I am in
Even though there are already more than a few games on switch that look just like this, it looks quite fun. I'm glad it's a linear action game and not yet another metroidvania.
The spirit of 16 bit adventures has already been resurrected, many, many, many times by the indie scene.
I need this game
Hmm, I'm not entirely convinced. Mainly because of the sudden change from 16-bit to smooth graphics in the shop (and perhaps other parts of the game). It also looks a bit generic
This looks like one of those 2D platformers from the iPhone. I think the dev was called Chucklefish or something? Looks painfully generic, drab and uninspired.
Reminds me of Shovel Knight and that is not a bad thing.
What an odd choice to go with smaller sprites. In some of the scenes it looks a little like the movement controls might be a bit floaty. I dig the music though.
Shredder's obtained madalorian armor!
Reminds me of Tiny Barbarian, they just had to make them swordsman so tiny here.
Looks like Shovel Knight.
@PokemonDMG I swear I was thinking the same thing LOL
Game made with art assets. Then there's how wildly different the shop looks to the game.
Games like these need killer soundtracks. It's what makes a great Castlevania for example.
@BloodNinja hopefully you are confused with another studio? Chucklefish is a legendary publisher that brought us WarGroove, Starbound, Risk of Rain, Stardew Valley, Eastward, etc
@Pillowpants I'm with you there. Just looks a little bad.
@Tim_Vreeland Chucklefish is also the shady developer that brought us the scam that was Starbound.
@Tim_Vreeland I honestly think I am confusing the dev name. I’m trying to remember the dev that did stuff like Goblin Sword or other similar devs that made crappy 2D platformers on iOS. For some reason Chuckle Fish stood out to me but clearly I’m mixing it up.
Looks really bland, 'in spirit' is about right.
@Lyricana YOU’RE a scam!
Seriously though, StarBound is an amazing game with a ton of content and really fun gameplay. If you haven’t played it yet (or if it was years and years ago) then you definitely should, especially with that strange opinion of yours!
@ConraDargo I have played it. And it was a massive disappointment. As a game that was supposed to be a successor to Terraria, it failed on almost every level. It also lied in its funding campaign, made tons of promises and guarantees that were mostly unfulfilled. So many of the features, like the starbases with the growing populations, the seamless spaceflight and combat, planetside landing, deep storylines and complex riddles, etc were all just canned and the money kept. It also released about 6 years after they originally said it would.
Objectively speaking, it's not an awful game. It's okay. It's clunky and way worse than Terraria and the planets are mostly dull and have little to do underground, but it was still fun to mess around in for 20 hours. But it wasn't the sweeping epic it promised to be. If you didn't follow development from announcement to initial release, I'm sure it just seemed like a fun game to play. But it certainly was a wildly mismanaged project that's tantamount to scamming because they didn't give virtually anything they promised. So.. for me, it definitely tarnished their name some.
@Lyricana Game development is a rough and long road (often way longer than expected) with a ton of hurdles, and sometimes a team’s vision of what the end product will be simply doesn’t completely hold up.
I’ve had fun playing SB since the very first early release and I still enjoy diving into that vast universe every now and then <3
Truly a shame you cannot feel the same and that it all had such a huge impact on your feels and trust for the devs. In my eyes they’ve been just as passionate and redeeming as the (amazing!) ppl behind No Man’s Sky
@ConraDargo The big difference between Starbound and No Man's Sky is that No Man's Sky eventually met and then far exceeded the original vision. Starbound never even came close to achieving the original vision and the developers didn't even try to get there. They just moved on. Also, Starbound is just an okay game, while No Man's Sky is pretty good.
@Lyricana Again, it truly is a shame you feel that way! But that’s just life and I’m glad I feel different that you in this matter ^^
Regardless it’s not a scam in any way, just your hard feels
That soundtrack vibe is very reminiscent of that of SNES Shadowrun.
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