Comments 95

Re: The "Foam Pads" In The Zelda Joy-Con Controllers Aren't New

scannerdarkly7

@Fujimoto-San I was being sarcastic, mate Going inside controllers is a nightmare. I've fixed a PS4 R2, 8bitdo SN30+ R, 360 left stick. Honestly these days, they should just sell a torx screwdriver with your controller. Nothing more embarrassing than the wife popping in and seeing me crawling around the floor looking for a spring that's flown off! Meanwhile, we have the Tetris pros still using original NES controllers from the 80's!

Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021

scannerdarkly7

@DevinRex The good ol' days? You mean the Wii U, hence all the ports? in all seriousness, anything that even slightly rocks Nintendo's boat will no doubt see us as the consumers benefit with new releases (I.e. bespoke Switch releases, not downgraded multi-platforms, ports, Remasters). We need more competition in the market: too many corporates sitting back in their rocking chairs having money throw at their feet.

Obviously, this might have a negative tone to it. Far from it: I'm simply a fan wanting more and a some fresh options. The better this Steam Deck does, the better for us all.
£0.02

Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021

scannerdarkly7

@kalosn some good points: hybrids're common, but not as heavily marketed, I would add! I would say that innovation generates sales, and has initial market impact, but overall - has poor retention (gimmick factor).

Every generation that comes along, Nintendo have put themselves in a situation where they need to develop creative and innovative products, as opposed to Valve who have kept strong and steady for years, barely make video games, and release better products like VR, controllers, and now a handheld system, simply to keep people loyal to their ecosystem (i.e. not jump ship to EGS, GOG, etc). I see the Deck as more of a product to retain, and to keep what they already have: their userbase remaining loyal to the amount of titles in their library, now being available portable. Surely it's why EGS are taking major hits, releasing games for free, vouchers, etc, just to take numbers away from Valve.

Nintendo are playing in an altogether different field. With so many Switch units already in our hands, I feel it's also not in their interest to bring out a Switch Pro either, which would create division amongst the players and developers, nor will they view Valve as competing in their market.

They've still got a major trump card to play, and that's the amount of exclusive IPs they've got in the oven, or are holding close - ready to release. At the end of the day BotW still sells like hot cakes at £60, whilst most major releases on Steam will see sales and discounts within six months of release.

Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021

scannerdarkly7

@DevinRex whilst I agree with your out of touch sentiment, for a company so "out of touch" - they are certainly in all the profits A cherished company like Nintendo (and even Apple) - they seem to have far less necessity to listen to their userbase, and more about looking at their overall net profit, because people throw money at them anyway - despite not always giving the customer what they supposedly want.

Re: Zelda & Loftwing amiibo Impacted By "Unforeseen Shipping Delays" In The US

scannerdarkly7

So even I was fortunate enough to beat off scalpers and their bots and procure one of these Amiibos for myself, I still wouldn't get one. By the time the majority of us receive these (or have the option to actually order one, which I doubt we ever will unless for a triple figure sum on eBay) - we probably will have beaten the game without one of the major updates they've given us in this HD release.

I can only pray Nintendo'll respect their fanbase and revert locking a core gameplay feature behind an unobtainable product. Got more chance of winning the lottery haven't I?

Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021

scannerdarkly7

@Munchlax you're right. Competition brings out the best products and gives companies something to fight for. The great thing here is — so many people — myself included already have hundreds of games on Steam.

In that regards, it's actually a cheap way of acquiring a handheld system when you've more than likely got a plethora of games for the system already - not to mention the aggressive nature of Steam sales and third party Steam Keys undercutting the prices for titles on Switch by a country mile.

Re: Review: The Legend of Zelda: Skyward Sword HD - A Remaster That Truly Soars

scannerdarkly7

Even in 2011, this game was a tough sale. I had bought the WiiMote adapter specifically for it, and I was ready to go. There I was, trying to play this with motion controls, digging out a set of AA batteries, and at 480p whilst in that same year, we had stuff like Skyrim. It was severely dated at the time, and the constant nagging by Fi - I couldn't get past it.

Yet here I am 10 years later, ready to get it another go. It's not often you buy a game again you didn't like first time round!

Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High

scannerdarkly7

@WallyWest we're dissatisfied with the quality of the games' performance, and what's becoming available to us, rather than berating the hardware. Remember, we've had some truly outstanding ports like Witcher 3 that had a lot of work put into it, with appropriate downgrades, and Rise by the same company is truly impressive, yet runs at ~30FPS. We're happy. It's playable.

Simply saying that it's not exactly a nice thing to hand over a AAA price tag on a game where the cutscenes lag doesn't make one a performance snob.

Re: Nintendo Plugs Its NSO Zelda Games Ahead Of Skyward Sword HD's Release

scannerdarkly7

I'll provide some food for thought here. Whether we like it or not, Skyward is coming. It's to tie us over for BOTW2, and to keep Zelda as a franchise in the headlines. It's the latest title in the back catalogue, and the one they could improve on the most, especially with joycon motion being the ultimate update here.

If you've marketed a product (Skyward), you don't take the spotlight away from it by overextending and putting out other titles at the same time. Wind Waker and Twilight Princess are likely to be the trump cards Nintendo will hold close to them if they need even more time for BOTW2, or if interest in the Switch dwindles.

When you've such a loyal fan base and a beloved IP, you don't give the customer everything all at once. You spread out the availability, so when you do release, customers are hungrier for it.

At the end of the day the Switch is still doing marvelously, so there's no need to exert unless the need to do so arises.

Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High

scannerdarkly7

@suikoden I can understand your point. However, I think a lot of us never expected to see titles being allowed to have poor performance on the Switch and expected a roster of bespoke, tailor-made games. A comparison would be the system exclusive Castlevania games on the DS (ran really well, took advantage of the hardware) to something like Bloodstained Ritual of the Night on Switch. I feel the criticisms are and should be aimed at the games being ported to Switch, from Indies to big titles.

Complete respect to Witcher 3 and DOOM - great ports: appropriately graphically downgraded - optimised. I'm hoping moving forward we won't see publishers throwing their titles on the Switch if it's an inferior experience. If it doesn't play well, don't give it to us at all. They'd even give us DS versions of CoD back in the day, that were versions developed that respected the limits and unique attributes of the hardware.

Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High

scannerdarkly7

@IronMan30 when we say and expect developers to utilise hardware to the full, is this not something developers were more likely to do back in C and Assembly development era (PS1 and before), rather than now in high level game engines such as Unity, Unreal? Hence more multi platform games and less bespoke than ever. (General Q, not critical of your comment)

Re: There Might Be A Bloodstained: Ritual Of The Night Sequel In The Works

scannerdarkly7

I didn't play it on Switch. I'm far too sceptical of buying any multi-platform release on the Switch, and for good reason. It's at times not only an inferior version, but an unplayable one.

I thought CotM titles were great, and RotM was fantastic. Most Metroidvania games released don't even come close to effort and quality of RotM and it was a damn shame when something like Hollow Knight runs pretty well on the system. Wouldn't be surprised if we don't even see the sequel on Switch.

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