My first Fire Emblem and SRPG/tactics game. Was unsure of the Persona-y stuff, but ended up loving the game and craving more. Can only pray for a follow up.
@Fujimoto-San I was being sarcastic, mate Going inside controllers is a nightmare. I've fixed a PS4 R2, 8bitdo SN30+ R, 360 left stick. Honestly these days, they should just sell a torx screwdriver with your controller. Nothing more embarrassing than the wife popping in and seeing me crawling around the floor looking for a spring that's flown off! Meanwhile, we have the Tetris pros still using original NES controllers from the 80's!
I finished Skyward Sword really fast — a few days ago. Wishing I had Wind Waker or Twilight Princess to try next. I'll probably jump back on MoHun Rise now
@DevinRex The good ol' days? You mean the Wii U, hence all the ports? in all seriousness, anything that even slightly rocks Nintendo's boat will no doubt see us as the consumers benefit with new releases (I.e. bespoke Switch releases, not downgraded multi-platforms, ports, Remasters). We need more competition in the market: too many corporates sitting back in their rocking chairs having money throw at their feet.
Obviously, this might have a negative tone to it. Far from it: I'm simply a fan wanting more and a some fresh options. The better this Steam Deck does, the better for us all. £0.02
@kalosn some good points: hybrids're common, but not as heavily marketed, I would add! I would say that innovation generates sales, and has initial market impact, but overall - has poor retention (gimmick factor).
Every generation that comes along, Nintendo have put themselves in a situation where they need to develop creative and innovative products, as opposed to Valve who have kept strong and steady for years, barely make video games, and release better products like VR, controllers, and now a handheld system, simply to keep people loyal to their ecosystem (i.e. not jump ship to EGS, GOG, etc). I see the Deck as more of a product to retain, and to keep what they already have: their userbase remaining loyal to the amount of titles in their library, now being available portable. Surely it's why EGS are taking major hits, releasing games for free, vouchers, etc, just to take numbers away from Valve.
Nintendo are playing in an altogether different field. With so many Switch units already in our hands, I feel it's also not in their interest to bring out a Switch Pro either, which would create division amongst the players and developers, nor will they view Valve as competing in their market.
They've still got a major trump card to play, and that's the amount of exclusive IPs they've got in the oven, or are holding close - ready to release. At the end of the day BotW still sells like hot cakes at £60, whilst most major releases on Steam will see sales and discounts within six months of release.
@DevinRex whilst I agree with your out of touch sentiment, for a company so "out of touch" - they are certainly in all the profits A cherished company like Nintendo (and even Apple) - they seem to have far less necessity to listen to their userbase, and more about looking at their overall net profit, because people throw money at them anyway - despite not always giving the customer what they supposedly want.
So even I was fortunate enough to beat off scalpers and their bots and procure one of these Amiibos for myself, I still wouldn't get one. By the time the majority of us receive these (or have the option to actually order one, which I doubt we ever will unless for a triple figure sum on eBay) - we probably will have beaten the game without one of the major updates they've given us in this HD release.
I can only pray Nintendo'll respect their fanbase and revert locking a core gameplay feature behind an unobtainable product. Got more chance of winning the lottery haven't I?
@kalosn hardware innovation hardly matters when the large bulk of the Switch's library is third party that doesn't utilise it, unlike bespoke titles that took advantage of the Wii's motion controls.
@kalosn The unique selling point (despite being a hybrid handheld, that can run a desktop OS) is that potential users more than likely have so many games they already own in the Steam platform.
@Munchlax you're right. Competition brings out the best products and gives companies something to fight for. The great thing here is — so many people — myself included already have hundreds of games on Steam.
In that regards, it's actually a cheap way of acquiring a handheld system when you've more than likely got a plethora of games for the system already - not to mention the aggressive nature of Steam sales and third party Steam Keys undercutting the prices for titles on Switch by a country mile.
@shani this is exactly what I was thinking, as I was searching for handheld comfort and ergonomic suggestions... seems general advice just doesn't apply to handhelds!
Even in 2011, this game was a tough sale. I had bought the WiiMote adapter specifically for it, and I was ready to go. There I was, trying to play this with motion controls, digging out a set of AA batteries, and at 480p whilst in that same year, we had stuff like Skyrim. It was severely dated at the time, and the constant nagging by Fi - I couldn't get past it.
Yet here I am 10 years later, ready to get it another go. It's not often you buy a game again you didn't like first time round!
I'm hoping they improve the sequel. I.e. a story that comes together. Nothing worse than investing so many hours into a JRPG that uses so many random encounter battles and then having the story be a let down.
@WallyWest we're dissatisfied with the quality of the games' performance, and what's becoming available to us, rather than berating the hardware. Remember, we've had some truly outstanding ports like Witcher 3 that had a lot of work put into it, with appropriate downgrades, and Rise by the same company is truly impressive, yet runs at ~30FPS. We're happy. It's playable.
Simply saying that it's not exactly a nice thing to hand over a AAA price tag on a game where the cutscenes lag doesn't make one a performance snob.
I'll provide some food for thought here. Whether we like it or not, Skyward is coming. It's to tie us over for BOTW2, and to keep Zelda as a franchise in the headlines. It's the latest title in the back catalogue, and the one they could improve on the most, especially with joycon motion being the ultimate update here.
If you've marketed a product (Skyward), you don't take the spotlight away from it by overextending and putting out other titles at the same time. Wind Waker and Twilight Princess are likely to be the trump cards Nintendo will hold close to them if they need even more time for BOTW2, or if interest in the Switch dwindles.
When you've such a loyal fan base and a beloved IP, you don't give the customer everything all at once. You spread out the availability, so when you do release, customers are hungrier for it.
At the end of the day the Switch is still doing marvelously, so there's no need to exert unless the need to do so arises.
Constantly using the shoulder buttons on Samus Returns 3DS to aim and fire missiles destroys my hands, but it's a fantastic game. Hard to vote objectively when I have ergonomic issues with handhelds.
Maybe I'm getting old. Any time I've tried to use my Switch in handheld I end up injuring my back, my neck, and can no longer feel my hands. They keep making those damn fonts smaller as well.
@suikoden I can understand your point. However, I think a lot of us never expected to see titles being allowed to have poor performance on the Switch and expected a roster of bespoke, tailor-made games. A comparison would be the system exclusive Castlevania games on the DS (ran really well, took advantage of the hardware) to something like Bloodstained Ritual of the Night on Switch. I feel the criticisms are and should be aimed at the games being ported to Switch, from Indies to big titles.
Complete respect to Witcher 3 and DOOM - great ports: appropriately graphically downgraded - optimised. I'm hoping moving forward we won't see publishers throwing their titles on the Switch if it's an inferior experience. If it doesn't play well, don't give it to us at all. They'd even give us DS versions of CoD back in the day, that were versions developed that respected the limits and unique attributes of the hardware.
@IronMan30 when we say and expect developers to utilise hardware to the full, is this not something developers were more likely to do back in C and Assembly development era (PS1 and before), rather than now in high level game engines such as Unity, Unreal? Hence more multi platform games and less bespoke than ever. (General Q, not critical of your comment)
The main issue with Rise is how poor the WiFi signal on Switch is. Not sure how Rise and the RE engine got the most out of the Switch - a fairly solid - at least playable 30fps - yet in MHS2 it can't even render the cutscenes at a decent framerate.
Remasters, Wii U ports, and poor optimisation issues from anything else.
Time for Nintendo to up the ante and start developing games; I don't think cloud gaming works for the majority on a technical or ethical ground. Metroid Dread can't come sooner.
Holding off on Skyward, perhaps forever. Couldn't stand the nagging tutorial on the original release - and the fast travel behind an amiibo - that's been scalped now - it doesn't exactly improve this one for me.
I didn't play it on Switch. I'm far too sceptical of buying any multi-platform release on the Switch, and for good reason. It's at times not only an inferior version, but an unplayable one.
I thought CotM titles were great, and RotM was fantastic. Most Metroidvania games released don't even come close to effort and quality of RotM and it was a damn shame when something like Hollow Knight runs pretty well on the system. Wouldn't be surprised if we don't even see the sequel on Switch.
720p, docked? 1080p's still fine for now, but so many of us are on 4K TVs now - not really acceptable to port Wii U titles with such little work put in. I'd rather have new games, bespoke for the system. Sadly even some indie titles keeping the Switch viable have had performance nightmares. I'll pass.
I quite like the art used for the game, and in the game itself, the backgrounds and environments are pleasant. However, the low res pixel character models are what's keeping my wallet far away from this title.
I've enjoyed it a lot, so far. However, I really want to see some performance work. The framerate and resolution is giving me motion sickness. 30FPS might be the target here, but with constant DRS that goes crazy during multiplayer, the chaos of battle is with overall performance rather than gameplay.
Really enjoyed Octopath Traveler. I tried the demo of this, but I can't help but feel it looks more of a 3DS title pushed onto the Switch. I'll be waiting for reviews here before moving further on it.
One of the saddest issues with all of the GBA games is how bad the audio quality is. I'd like to see that addressed if we were to ever see a released on the Switch.
Comments 95
Re: Feature: Zooming Through Sonic Colors: Ultimate And Getting The Switch Lowdown
30FPS for a game this old, that ran on the Wii?
Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On
My first Fire Emblem and SRPG/tactics game. Was unsure of the Persona-y stuff, but ended up loving the game and craving more. Can only pray for a follow up.
Re: The "Foam Pads" In The Zelda Joy-Con Controllers Aren't New
@Fujimoto-San I was being sarcastic, mate Going inside controllers is a nightmare. I've fixed a PS4 R2, 8bitdo SN30+ R, 360 left stick. Honestly these days, they should just sell a torx screwdriver with your controller. Nothing more embarrassing than the wife popping in and seeing me crawling around the floor looking for a spring that's flown off! Meanwhile, we have the Tetris pros still using original NES controllers from the 80's!
Re: Talking Point: What Are You Playing This Weekend? (July 24th)
I finished Skyward Sword really fast — a few days ago. Wishing I had Wind Waker or Twilight Princess to try next. I'll probably jump back on MoHun Rise now
Re: The "Foam Pads" In The Zelda Joy-Con Controllers Aren't New
@Fujimoto-San no different to opening a fridge.
Re: Mini Review: The Procession To Calvary - An Absurdist Point-And-Click Quest That Will Split Your Sides
The real joke is that when people say "I'm offended" the rest of us are supposed to care.
Re: Talking Point: Every Pre-BOTW 3D Zelda Now Has A Remake, But Which Is Best?
Where is Link's Awakening?
Re: Nintendo Expands Its Switch Online SNES Service With Three More Titles
Never heard of them.
Re: Random: A UK Company Is Inviting Customers To Smash Up Old Games Consoles
Beyond stupid. They don't make those products anymore. There are a lot of parts in even broken old electronics.
Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021
@DevinRex The good ol' days? You mean the Wii U, hence all the ports? in all seriousness, anything that even slightly rocks Nintendo's boat will no doubt see us as the consumers benefit with new releases (I.e. bespoke Switch releases, not downgraded multi-platforms, ports, Remasters). We need more competition in the market: too many corporates sitting back in their rocking chairs having money throw at their feet.
Obviously, this might have a negative tone to it. Far from it: I'm simply a fan wanting more and a some fresh options. The better this Steam Deck does, the better for us all.
£0.02
Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021
@kalosn some good points: hybrids're common, but not as heavily marketed, I would add! I would say that innovation generates sales, and has initial market impact, but overall - has poor retention (gimmick factor).
Every generation that comes along, Nintendo have put themselves in a situation where they need to develop creative and innovative products, as opposed to Valve who have kept strong and steady for years, barely make video games, and release better products like VR, controllers, and now a handheld system, simply to keep people loyal to their ecosystem (i.e. not jump ship to EGS, GOG, etc). I see the Deck as more of a product to retain, and to keep what they already have: their userbase remaining loyal to the amount of titles in their library, now being available portable. Surely it's why EGS are taking major hits, releasing games for free, vouchers, etc, just to take numbers away from Valve.
Nintendo are playing in an altogether different field. With so many Switch units already in our hands, I feel it's also not in their interest to bring out a Switch Pro either, which would create division amongst the players and developers, nor will they view Valve as competing in their market.
They've still got a major trump card to play, and that's the amount of exclusive IPs they've got in the oven, or are holding close - ready to release. At the end of the day BotW still sells like hot cakes at £60, whilst most major releases on Steam will see sales and discounts within six months of release.
Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021
@DevinRex whilst I agree with your out of touch sentiment, for a company so "out of touch" - they are certainly in all the profits A cherished company like Nintendo (and even Apple) - they seem to have far less necessity to listen to their userbase, and more about looking at their overall net profit, because people throw money at them anyway - despite not always giving the customer what they supposedly want.
Re: Zelda & Loftwing amiibo Impacted By "Unforeseen Shipping Delays" In The US
So even I was fortunate enough to beat off scalpers and their bots and procure one of these Amiibos for myself, I still wouldn't get one. By the time the majority of us receive these (or have the option to actually order one, which I doubt we ever will unless for a triple figure sum on eBay) - we probably will have beaten the game without one of the major updates they've given us in this HD release.
I can only pray Nintendo'll respect their fanbase and revert locking a core gameplay feature behind an unobtainable product. Got more chance of winning the lottery haven't I?
Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021
@kalosn hardware innovation hardly matters when the large bulk of the Switch's library is third party that doesn't utilise it, unlike bespoke titles that took advantage of the Wii's motion controls.
Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021
@kalosn The unique selling point (despite being a hybrid handheld, that can run a desktop OS) is that potential users more than likely have so many games they already own in the Steam platform.
Re: Valve's Steam Deck Might Be The Closest We'll Get To A Switch Pro In 2021
@Munchlax you're right. Competition brings out the best products and gives companies something to fight for. The great thing here is — so many people — myself included already have hundreds of games on Steam.
In that regards, it's actually a cheap way of acquiring a handheld system when you've more than likely got a plethora of games for the system already - not to mention the aggressive nature of Steam sales and third party Steam Keys undercutting the prices for titles on Switch by a country mile.
Re: Feature: No Pain, Just Game - Healthy Gaming Tips To Help Avoid Common Issues
@shani this is exactly what I was thinking, as I was searching for handheld comfort and ergonomic suggestions... seems general advice just doesn't apply to handhelds!
Re: Review: The Legend of Zelda: Skyward Sword HD - A Remaster That Truly Soars
Even in 2011, this game was a tough sale. I had bought the WiiMote adapter specifically for it, and I was ready to go. There I was, trying to play this with motion controls, digging out a set of AA batteries, and at 480p whilst in that same year, we had stuff like Skyrim. It was severely dated at the time, and the constant nagging by Fi - I couldn't get past it.
Yet here I am 10 years later, ready to get it another go. It's not often you buy a game again you didn't like first time round!
Re: Octopath Traveler Teases Sequel On Its Third Anniversary
I'm hoping they improve the sequel. I.e. a story that comes together. Nothing worse than investing so many hours into a JRPG that uses so many random encounter battles and then having the story be a let down.
Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High
@WallyWest we're dissatisfied with the quality of the games' performance, and what's becoming available to us, rather than berating the hardware. Remember, we've had some truly outstanding ports like Witcher 3 that had a lot of work put into it, with appropriate downgrades, and Rise by the same company is truly impressive, yet runs at ~30FPS. We're happy. It's playable.
Simply saying that it's not exactly a nice thing to hand over a AAA price tag on a game where the cutscenes lag doesn't make one a performance snob.
Re: Nintendo Plugs Its NSO Zelda Games Ahead Of Skyward Sword HD's Release
I'll provide some food for thought here. Whether we like it or not, Skyward is coming. It's to tie us over for BOTW2, and to keep Zelda as a franchise in the headlines. It's the latest title in the back catalogue, and the one they could improve on the most, especially with joycon motion being the ultimate update here.
If you've marketed a product (Skyward), you don't take the spotlight away from it by overextending and putting out other titles at the same time. Wind Waker and Twilight Princess are likely to be the trump cards Nintendo will hold close to them if they need even more time for BOTW2, or if interest in the Switch dwindles.
When you've such a loyal fan base and a beloved IP, you don't give the customer everything all at once. You spread out the availability, so when you do release, customers are hungrier for it.
At the end of the day the Switch is still doing marvelously, so there's no need to exert unless the need to do so arises.
Re: Poll: What's The Best Metroid Game?
Constantly using the shoulder buttons on Samus Returns 3DS to aim and fire missiles destroys my hands, but it's a fantastic game. Hard to vote objectively when I have ergonomic issues with handhelds.
Re: Random: That Guy Playing The Switch OLED In His Hallway Is Driving Social Media Bonkers
Maybe I'm getting old. Any time I've tried to use my Switch in handheld I end up injuring my back, my neck, and can no longer feel my hands. They keep making those damn fonts smaller as well.
Re: This Guide To Japanese RPGs Is Amazing, And Also Out Of Stock
They're scalping books now are they?
Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High
@BTB20 indeed. This is what I was trying to convey to the other guy, who thought this was an exclusive (?).
Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High
@suikoden I can understand your point. However, I think a lot of us never expected to see titles being allowed to have poor performance on the Switch and expected a roster of bespoke, tailor-made games. A comparison would be the system exclusive Castlevania games on the DS (ran really well, took advantage of the hardware) to something like Bloodstained Ritual of the Night on Switch. I feel the criticisms are and should be aimed at the games being ported to Switch, from Indies to big titles.
Complete respect to Witcher 3 and DOOM - great ports: appropriately graphically downgraded - optimised. I'm hoping moving forward we won't see publishers throwing their titles on the Switch if it's an inferior experience. If it doesn't play well, don't give it to us at all. They'd even give us DS versions of CoD back in the day, that were versions developed that respected the limits and unique attributes of the hardware.
Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High
@Mando44646 it's on Pc/Steam mate
Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High
@IronMan30 when we say and expect developers to utilise hardware to the full, is this not something developers were more likely to do back in C and Assembly development era (PS1 and before), rather than now in high level game engines such as Unity, Unreal? Hence more multi platform games and less bespoke than ever. (General Q, not critical of your comment)
Re: Review: Monster Hunter Stories 2: Wings of Ruin - A Franchise Riding High
The main issue with Rise is how poor the WiFi signal on Switch is. Not sure how Rise and the RE engine got the most out of the Switch - a fairly solid - at least playable 30fps - yet in MHS2 it can't even render the cutscenes at a decent framerate.
Let's be thankful this title is turn based.
Re: Reminder: A Plague Tale: Innocence - Cloud Version Is Out Now On Switch
Remasters, Wii U ports, and poor optimisation issues from anything else.
Time for Nintendo to up the ante and start developing games; I don't think cloud gaming works for the majority on a technical or ethical ground. Metroid Dread can't come sooner.
Re: Nintendo FAQ Confirms That Switch OLED Joy-Cons Are The Same As Existing Controllers
Now we can drift in style
Re: Nintendo Employee Tells Fans To Stick With The Current Switch, If They're Not "Digging" The OLED Screen
Nope. Not what it's for.
Re: Video: 13 Exciting New Games Coming to Nintendo Switch In July
Holding off on Skyward, perhaps forever. Couldn't stand the nagging tutorial on the original release - and the fast travel behind an amiibo - that's been scalped now - it doesn't exactly improve this one for me.
Re: New Animated Series Of Castlevania Confirmed For Netflix
No Warren Ellis...
Re: Random: Nintendo Of America's President Doug Bowser Is An Extreme Dude
Took his switch with him? Don't think he even pLays games...
Re: Golf With Your Friends
Great title. Highly recommended.
Re: There Might Be A Bloodstained: Ritual Of The Night Sequel In The Works
I didn't play it on Switch. I'm far too sceptical of buying any multi-platform release on the Switch, and for good reason. It's at times not only an inferior version, but an unplayable one.
I thought CotM titles were great, and RotM was fantastic. Most Metroidvania games released don't even come close to effort and quality of RotM and it was a damn shame when something like Hollow Knight runs pretty well on the system. Wouldn't be surprised if we don't even see the sequel on Switch.
Re: Star Wars: Republic Commando Is Landing On Switch This April
@Mr-Fuggles777 unless we got cloud versions of those games, there's no chance they'd run on a Switch.
Re: Super Mario 3D World + Bowser's Fury Frame Rate And Resolution Detailed
720p, docked? 1080p's still fine for now, but so many of us are on 4K TVs now - not really acceptable to port Wii U titles with such little work put in. I'd rather have new games, bespoke for the system. Sadly even some indie titles keeping the Switch viable have had performance nightmares. I'll pass.
Re: Review: Olija - A Cinematic Adventure Packed With Atmosphere
I quite like the art used for the game, and in the game itself, the backgrounds and environments are pleasant. However, the low res pixel character models are what's keeping my wallet far away from this title.
Re: Reminder: Enjoy Capcom's "Limited Time" Monster Hunter Rise Demo While You Still Can
I've enjoyed it a lot, so far. However, I really want to see some performance work. The framerate and resolution is giving me motion sickness. 30FPS might be the target here, but with constant DRS that goes crazy during multiplayer, the chaos of battle is with overall performance rather than gameplay.
This game seems like a pitch for a Switch Pro.
Re: Random: Someone Made A Manual For Super Mario 3D All-Stars To "Complete The Physical Set"
I didn't realise there were so many Nintendo IP lawyers browsing NL...
Re: Square Enix Will Share More Information About Bravely Default II Soon
Really enjoyed Octopath Traveler. I tried the demo of this, but I can't help but feel it looks more of a 3DS title pushed onto the Switch. I'll be waiting for reviews here before moving further on it.
Re: Castlevania: Aria of Sorrow
Wonderful game. Arguably better than SotN.
Re: Feature: Best Castlevania Games On Nintendo Consoles
One of the saddest issues with all of the GBA games is how bad the audio quality is. I'd like to see that addressed if we were to ever see a released on the Switch.