Comments 1,402

Re: Intense Shmup-Platformer Velocity 2X Is Getting A Limited Physical Release On Switch

roadrunner343

@nate83km I too think the SRG club is astonishingly stupid - but it doesn't appear to impact standard pre-orders in anyway, so I don't really think it's a major issue.

I've also not had any issues with LRG. Granted, I never buy the special editions, just standard pre-orders, so I haven't really had to deal with the instantaneous stock depletion some complain about.

At the end of the day, all of these limited releases are done by extremely small companies. It's no wonder it's a bit expensive. They are trying to make a profit after all - and there's plenty of people willing to pay a bit extra for some of their favorite indie games. I don't think that makes it a "Cash grab" any more than any other for profit company. Apart from the SRG Club, which as I've mentioned, I think is incredibly stupid, but it least it doesn't impact standard pre-orders.

Re: Nintendo Is Not Considering A Switch Successor Or Price Cut At This Time, Says President

roadrunner343

@Painkiller_Mike Personally, I don't think they will sell a handheld only version, ever. I wouldn't mind being proven wrong, but to me, it just doesn't make sense. It doesn't cost anything for them to include the ability to dock - since whatever handheld only system they put out would still have the USB-C port for charging.

I could see them selling a system with non-detachable joycon and with no dock included, but I would hope it's still compatible with the dock add-on purchase.

Re: Nintendo Is Not Considering A Switch Successor Or Price Cut At This Time, Says President

roadrunner343

@janpampoen You know having a hardware revision released doesn't eliminate your ability to enjoy what you already own, right?

@PipeGuy64Bit As others has mentioned, this refers to successors, not minor hardware revisions as Nintendo has been known to do. Additionally, this is absolutely what they have to say until they are ready to announce something. Announcing something new is coming, or a price cut is coming, too far in advance would see short term sales drop off a cliff.

Re: Nintendo's Bold Switch Sales Target Could Be Achievable After All

roadrunner343

@JaxonH Honestly, stock prices should fall a bit when missing targets by 2 million sales, although I agree with everything you've said. Nintendo had an astounding year either way, and prices do jump unrealistically. Likewise, people will overreact and stock will drop too far before stabilizing. But a modest drop after missing out on ~$600 million in revenue should be expected.

Re: Talking Point: What Does The Bungie Divorce From Activision Blizzard Mean For Nintendo?

roadrunner343

Yeah, absolutely nothing. From the Blizzard side, they've already shown they don't have problems support the Switch - but of course, the game has to be able to run on the hardware in the first place.

From the Bungie side, I'm even more certain this means absolutely nothing. If Bungie didn't support the Switch before, it's not going to get any easier without the resources of a big publisher. Splitting from Activision Blizzard does not somehow enhance the portability of Bungie's existing portfolio, so I wouldn't expect Destiny for Switch any time soon.

Re: God Of War's Art Director Has Been Drawing Up Realistic Smash Bros. Ultimate Characters

roadrunner343

@Heavyarms55 I think it's pretty clear when people (like @clvr) label someone as an "artist" they are typically referring to the profession. At the very least, they are referring to a dedicated hobbyist/enthusiast with a certain degree of skill - admittedly, there is grey area there.

I'm a software developer - as in, that is my day job. I can draw, but I'm not an artist. I played the piano, but I'm not a musician. I used Photoshop as part of my photography business, but I'm not a graphic designer. I love electronics and do a fair amount of DIY projects, but I would never tell someone I'm an electrical engineer. The list goes on.

Ultimately, I don't really disagree with your points overall - I would also agree that this counts as fan art. It just seems to me that you and others in this thread are arguing about two completely different topics, despite using the same word "artist" to describe what you are discussing.

Re: Get A Surprise Switch Game In The Latest Limited Run Promotion

roadrunner343

@TheDanslator @Stocksy I'll be honest, I hate this idea and won't buy it, but they explain how they minimize the chance of duplicates on their website.

Each blind box has 12 games in it, with no repeats. If you order multiple items in the same order, they will pull the games from the same box, meaning no repeats. If you place multiple separate orders, you increase the chances of getting a duplicate, as they would not be pulled from the same box.

Re: Feature: Creating The Ultimate Game Boy

roadrunner343

@Trajan Did you mean the AGS 001? The 101 is plenty bright, even by today's standard, on the brighter of the two settings. I have both an AGS-101 & an AGS-001, and I've also modded a GBC and GBA with an AGS-101 screen. They definitely don't lack for brightness. The 001 on the other hand, is a different matter altogether, with it being frontlit.

Personally, I find this product very interesting and awesome as a fellow DIYer, but also a bit pointless from a consumer perspective. I modded my own DMG to be backlit, which if you're only interested in GB games, will have great image quality and by much, much cheaper - even if you were to purchase pre-modded.

When it comes to GBC/GBA games, I'd rather play them on my GBC or GBA (Aforementioned modded systems). The original GBA especially is more comfortable for me to hold, especially if you plan on playing GBA games that use the shoulder buttons.

Re: Guide: Every Nintendo Console Ranked From Worst To Best

roadrunner343

@HawkeyeWii I don't have any issues with that approach, and these rankings are just for fun anyway, but I do think that's what leads to most of the fanboy flame wars in the comments. People mean different things when they say the best. It's why on the list I personally created (Based on what I most enjoy play today) NES was quite low. But if we're talking about my favorites, NES is easily top 5. Probably top 3. So there's a pretty huge discrepancy there, but I don't think it's absolutely egregious to rank the NES fairly low, depending on the criteria. Which is why I take issue with the approach of "Everyone vote, we'll mash it together into an article" because the staffers also all likely had their own, differing criteria for ranking them as well.

Re: Guide: Every Nintendo Console Ranked From Worst To Best

roadrunner343

@HawkeyeWii It depends entirely on what you mean by better. Do you mean more fun to play today? More impactful for it's time? Or just your personal favorite? I'd say I favor the NES over most of those systems, but if I could just have one to play today, I'd be picking the GCN or DS over the NES any day.

Re: Guide: Every Nintendo Console Ranked From Worst To Best

roadrunner343

Such a weird article. It is posed as a ranking of the systems themselves, not the catalog of games available for it. I think this can be seen in Switch being ranked #1 and Wii U being so high on the list. I actually agree with the Switch being #1, and it has an absolutely amazing library for a system less than 2 years old, but if we're comparing the entire library, it can't hold a candle to the SNES library (yet).

Where the article gets a bit contradictory to me is that the GBC is ranked lower than the GB, when it is a vastly superior device in every way. Unless of course, you are talking only about original titles.

Either way, I'd say this article needs some clarification and a bit of direction. What do we mean when we say "best" ? The most commercially successful? The most impactful system for it's time? The system with the best library of games? The system with the games that are still the most fun to play today? I understand each staff member voted, but I would assume each individual had their own criteria on how they determined which system was "best", which resulted in what I would considered a disjointed and somewhat nonsensical list.

Re: An "Epic" No More Heroes 3 Could Be On The Cards If Travis Strikes Again Sells Well, Says Suda51

roadrunner343

@ShadJV Came here to write pretty much what you just said. Every dev pretty much works this way - the difference is, he just openly stated it. Most complaining about his comment would have been perfectly fine with him saying "If there is demand for it, we will make NMH3" or something similar. Different language, but same end result. It's a given that your target audience should actually want to buy your games, before making said game.

Re: Export Your Smash Bros. Ultimate Replays Quickly, They're Getting Wiped Next Week

roadrunner343

@rjejr Not really sure what this has to do with being playable off the cart - but yes, I am fairly certain the game will continue to work just fine on an unpatched system.

Another thing to note, it's extremely common for replays to become unplayable after game updates, since they rely on the game engine to be rendered. It's not a Smash exclusive problem.

That said, no, I don't think they should get a free pass. The timing is certainly poor, especially after the day 1 patch. That, combined with my online experience thus far, and just a so-so adventure mode (My opinion, don't hate me) and there's still a lot of room for improvement. The problem is... Smash is still just so darn fun in local multiplayer that it's hard for me to care THAT much. Relatively minor gripes aside, it's the must fun I've had in gaming this year, so that has to count for something.

Re: Locked Character Roster In Smash Bros. Ultimate Raises Concerns About Tournament Play

roadrunner343

What I don't get, is why not just add cheats? Don't get me wrong, I am really enjoying unlocking things. I'm about 20 hours in, and I think I still have 20 hours to go. We still had a blast on launch night, but it is still a bit of a pain to have a party but not have everyone's favorite characters available.

For me, it would be awesome if Single Player remained as is, and there was an option/cheat to simply unlock the characters for multiplayer. I certainly understand the frustration for tournament organizers, especially with so many characters to unlock.

Re: Talking Point: What Are You Playing This Weekend? (December 8th)

roadrunner343

What did I play this past weekend? Well, SSBU stats shows my total playtime at 22 hours so far. Total power on count is 1. So... I literally have not turned off smash since I got it

@Nintendo_Thumb @NIN10DOXD Despite absolutely adoring the game, and it will most definitely be my GOTY, It absolutely blows my mind that there is no competitive/For Glory mode like there was on Wii U. Further, the match "preferences" seem to rarely be taken into account for me, meaning that even when I pick 1v1, I most likely still get dropped into a free for all. Very frustrating and a huge step backwards in my opinion. For me, the local multiplayer more than makes up for my disappointment with online, but they had better fix online matchmaking/add competitive options.

Re: The New BittBoy Can Play NES, Game Boy And Game Boy Color (Ahem) Games

roadrunner343

@mikegamer Which doesn't pertain to my post. I was simply saying that the original post you responded to was clearly sarcastic.

@mike_intv Fair enough, that makes more sense. I'll agree that devices like this aren't much different from flash carts. Legally though, Nintendo doesn't really have any course of action to shut down emulation, as that's been tried and ruled legal multiple times. Then of course you have China's total disregard for intellectual property rights, which makes it near impossible for any sort of action against intellectual property infringement, even when it is blatantly illegal.

Re: The New BittBoy Can Play NES, Game Boy And Game Boy Color (Ahem) Games

roadrunner343

@mike_intv That's not correct. It's pretty much the opposite of what you said. If it did not come with any games pre-loaded, it's not legally grey whatsoever - it's perfectly legal. If it does come with games pre-loaded, it's nothing like licensed retro consoles - it's unlicensed, and a blatantly illegal use of other's IP.

That said, the original came with many games pre-loaded, so it's clear they're not concerned with infringing on Nintendo's IP rights.

Re: Here Are The Game Awards 2018 Winners For Nintendo Switch

roadrunner343

@Hrimfaksi It does look strange, but I think it's absolutely deserved. For me, it's not even a competition - Celeste is the best platformer on the Switch, hands down. I know they're not the same type of platformer, but I would choose Celeste over Super Mario Odyssey.

@SmaggTheSmug I've not played it, but by all accounts, No Man's Sky Next has really turned the game around. I typically only hear good things about it now. Not necessarily great, but not the same level of outrage that was at launch, either.

@waluigifan1 It's hard for me to imagine a better game for local couch co-op than Overcooked 1/2, so even if there were stronger competition, I think Overcooked 2 would likely be near the top either way. Outstanding game if you have friends or family to play locally with. Wasn't a fan solo, though my wife enjoys playing it solo.

Re: Deals: There's Really Never Been A Better Time To Buy Starlink On Switch

roadrunner343

@rjejr I won't disagree - if SSBU required a 4GB day 1 patch to play single player, I don't think it would negatively impact sales too much. Honestly, I hope people would still make a big deal about it - because like you, I've hated that practice from the beginning and have passed up on games I would have otherwise purchased, like the Mega Man Legacy Collections - Ultimately, I would still buy SSBU, just digitally.

I also do think there is a bit of a double standard, but somewhat rightfully so. SSBU would get a pass because it is SSB, but that's because it's a known commodity. Amiibo don't really add to much to the game, but many people (Myself included) don't mind picking up a couple amiibo because they are of characters they love. I have no attachment to, nor a desire to purchase, any of the Starlink figures. I don't think the mandatory download should be the death knell of a game, but for me personally, it does eliminate any desire to own the physical cart, so I would likely pick it up digital in a sale, if ever. There's just too many other good retail options out there for me.

At the end of the day, it seems like we are mostly in agreement. Required patches suck, but it's not the end of the world. And as you said... SSBU will be here tomorrow, so all is right with the world

Re: Deals: There's Really Never Been A Better Time To Buy Starlink On Switch

roadrunner343

@rjejr Yeah, the difference is as @gcunit mentions - SSBU will almost definitely play without the patch. So years from now, when the servers are long gone, you should be able to drop in the cart and play SSBU with no issues. The same cannot be said for Starlink if you haven't already downloaded the patch.

Don't get me wrong, I'm not saying that's why I didn't buy the game. It does sour my opinion of the physical realease, however. As someone that buys physical wherever possible, releases that have part of the game on cart and part of the game digitally are the worst of both worlds. I'd just rather buy digital at that point.

Re: Hardware Review: 8BitDo GBros. Adapter - Use Your GameCube Pad Wirelessly With Smash Bros. Ultimate

roadrunner343

@Bunkerneath Why not just use the official GameCube adapter at that point, then? No need to introduce yet another wireless device in the middle.

@Yosher @Sinton Yup, I'm in the same boat. I was a hardcore GCN controller used for Smash since Melee, but I love the Switch Pro controller so much, I have to give it a shot. Plus, the convenience of not having yet another set of controllers laying around is nice. I also tend to play portable a lot, so I need to get used to the layout anyway.

Re: These Stylish Leather Switch Game Wallets Could Make Perfect Stocking Fillers This Christmas

roadrunner343

@Deadstanley I have two of the 10 card design (Purchased before the 20 card existed). While I certainly don't need 20 games, especially when traveling, I like having them available when at home. I don't have space for all of my game cases in my entertainment center, so I put the cases in storage, and the games in one of these. Especially handy for multiplayer games that I pull out at random times. Otherwise, I'm with you - for traveling, the 5 games that fit in my travel case work for me just fine.

Re: Video: Using The Xbox Adaptive Controller With Nintendo Switch

roadrunner343

"this setup isn't officially supported and would discount any warranty"

Surely that can't be right, is it? Admittedly, I didn't watch the video, but it looks like it's just an adapter/cable to the adaptive controller. If that does somehow void a warranty, I would be highly disappointed in Nintendo. I would also doubt they have anyway to prove that you used the adaptive controllers should something go wrong, either.

Re: Review: Nidhogg 2 - Crazy Couch-Play Combat Slightly Sullied By Poor Solo And Online Features

roadrunner343

@SmaggTheSmug I really love both games, but I actually think the first is slightly better. The simplicity of the first actually made it more enjoyable for me and my friends/family. Also, as you said, I think the second is horrible looking.

I wouldn't play either game solo, but if you have people to play with, I highly recommend it as a party game. Despite being 1v1, I've never seen a group of non-gamers get so into a video game. I had a large July 4th party a few years backs, and there were a bunch of people standing around and shouting as other people played. It was a ton of fun, even just watching.

Re: Switch Online Is Going To Be The Place To Play Classic Nintendo Content, According To Reggie

roadrunner343

@3rdParty Sorry if I wasn't clear - I agree with you, both the original VC, and now NSO and PS+, are priced to maximize overall profits. What I was referring to though with the VC specifically, is that in all likelihood, the VC was priced to maximize direct profits. I.E., that was the product they were offering directly to their consumers, and they priced it accordingly to min/max sales & profits.

With PS+ and now NSO, without knowing the exact details of how those departments function, I would say that they are almost definitely not profit centers. Those departments do not post profits directly from sale of goods. That is not to discount the impact they have on the overall ecosystem - both Nintendo & Sony are now banking on their subscription services & free games to entice players into paying monthly fees and purchasing more software. So these services most likely have a net positive effect on the company's bottom line, but it is a very different business model of selling goods directly for profit.

They only thing we seem to disagree on is what a fair market value is for NES games. For me, I think previous pricing and the previous business model of VC indicates $5 is a fair price. I think you also have to look at the quality of many of the indie titles you can pick up for $5 or the other bundles like the Mega Man Legacy, Street Fighter, SNK, etc... collections. I could be wrong, but I think if Nintendo tried to sell NES titles at too much more than $5, they would see a pretty drastic drop off in sales. The same could be said of the $7-9 SNES VC prices. I know if they increased too much more, I certainly wouldn't have purchased A Link to the Past, Earthbound, SMB3, SMW, and Super Metroid 5 times each. As you said, YMMV.

Re: Switch Online Is Going To Be The Place To Play Classic Nintendo Content, According To Reggie

roadrunner343

@3rdParty I understand your point, but I do still disagree to an extent. It sounds like we agree on the price point being chosen to maximize profits. I also agree with you nostalgia is extremely strong. I pirchased many NES titles on the VC, spending far more on the VC than I will for NSO anytime soon. To me, that wasn't a discount and it wasn't really a way to woo me in (though, that is certainly a secondary benefit) - it was a profit center itself.

For me, that's the biggest difference of VC and PS+. I believe the VC was a profit center itself, and was priced in the way they thought would maximize profits, which is why I said that is the market price. Now, with NSO, I do strongly agree that their approach is to entice people into the ecosystem. Personally, I do think they need to expand their retro offerings to accomplish that long term. Like I said, I love the NES and it's a great start, but I don't think the games have aged as well and they simply aren't as fun many SNES games, and I think that limits the appeal a bit.

Re: Switch Online Is Going To Be The Place To Play Classic Nintendo Content, According To Reggie

roadrunner343

@3rdParty I'm a huge fan or the NES library, as it was my first game system, but saying a single NES game is worth more than $5 is unfounded. If it's worth more than that to you, that's fine, but that doesn't change the market value. Nintendo did not sell the VC NES titles at $5 out of the goodness of their hearts - that price point was undoubtedly chosen to maximize profits. You can't call that a discount.

Personally, I will agree with you the NSO is a decent deal. I don't think the service is great, and it could definitely be better, but for the price it is hard to complain. I do hope they add SNES titles soon though, as I don't think the NES library has aged particularly well, but this is a good start.

Re: Switch Online Is Going To Be The Place To Play Classic Nintendo Content, According To Reggie

roadrunner343

People just need to be patient. Thy're giving us 3 games each month for "free" and there were only 714 NES games, so we'll start seeing SNES games in no time - around 20 years. This works perfectly for me, because I'll be nearing retirement at that point, and the SNES library is my favorite of all time - so I'll be able to fully dedicate myself to the SNES titles once they hit Nintendo's online service.

Now, I feel for the people waiting for N64. You guys have a bit longer to wait. With 1757 titles on SNES, we're looking at another 49 years. Unfortunately, I will not be alive to enjoy the N64 catalog, but I can rest easy with the SNES library available, at least.

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@3rdParty You're right, I'm sure millions of people read this article, had an account setup, and consiously chose not to like the comment. At least try to make a good argument.

Even using your same, flawed logic, because that post has ten times more likes than any of your own, I suppose 90+ percent of the customer base clearly agrees with Carlos and disagrres with your view. Because that's how statistics work now, apparently.

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@3rdParty "Whatever you say..." I like how you still ignore it and refuse to discuss. I've never made any claims to how this would or would not impact Nintendo's bottom line. However, making a statement such as "taking away an option that won't be missed" when there's clearly plenty of people that will miss it, and the very first post in this thread is the highest liked post, is the height of ignorance. Perhaps try thinking for yourself just the tiniest amount, and consider other people's play styles and preferences.

ps. I thoroughly enjoy that you like your own posts immediately after posting them. Keep up the good work.

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@3rdParty Once again, fully ignoring what I've actually said and going off on irrelevant tangents. Saying something is a stupid decision, does not mean "OMG THE SERIES IS OVER!!!11!!" The only significant issue I do have is your repeated attempts to attack anyone who disagrees with you and your willingness to twist words, take out of context, and blatantly lie to make your "point" which doesn't even have any relevance to the original comment in the first place.

I've repeatedly said, from my very first post in #13, this is not a huge deal to me. I play 90% handheld. That doesn't make the choice any more or less stupid. Or are we only allowed to critique things that result in us boycotting the game? Enough with the hyperbole, ad hominem, and straw man arguments. If you actually want to have an intelligent conversation where we discuss something, let me know.

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@3rdParty You wonder why I said it seems you have no interest in discussing and are simply behaving like a child, picking and choosing what you want to read, and making up things to argue over? The first thing you choose to attack is literally addressed in the first sentence I wrote.

"..why I ultimately bowed out until now..."

Reading comprehension is key. As for the "reason" you gave, it's not a reason at all. It's clear from the beginning that those of us discussing were referring to game play, design, or technical reasons. Of course Nintendo has their own internal reasoning (Which, stop pretending you fully understand) and they're ultimately going to do whatever they want. That is the source of the complaint after all, so I'm not sure why you feel the need to repeatedly point out that it will release without Pro Controller support as if that's some sort of new revelation. That's what we've been talking about from the beginning.

As for the "stupid choice" being sheer joy for countless numbers of people, I can promise you - absolutely no one gets "sheer joy" from Pro Controller support being removed. Don't be ridiculous. The game is not somehow more fun now that the option to use the pro controller on TV is gone. That's not a "reality" I need to live with. As I've also said multiple times, I will also most likely be enjoying the game, albeit in handheld mode. 90% of your post has absolutely no relevance to myself or the original complaint. But please go on, continue to pick and choose what you read and respond to.

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@electrolite77 I think that's what has gone over @3rdParty's head for much of our back and forth - and is why I ultimately bowed out until now. No one was trying to argue over what Nintendo's reasoning was - We can all speculate, but only they truly know the reasons. I'm simply arguing that it's terrible reasoning and a stupid choice. Look back to some of the most popular Wii and Wii U games that heavily featured motion controls, but also supported standard controls - games like Mario Kart Wii. You don't need to completely ditch standard controls scheme just because your marketing focuses on another.

Re: The Diablo III HOME Menu Icon On Nintendo Switch Has Finally Been Updated

roadrunner343

@SmaMan Kind of what I was thinking XD It seems like every other week. To be fair, it's not just this website. Just crazy that so many Switch owners really care about an icon to that extent.

I didn't really mind the original icon. I thought it was odd to be teal vs. red/orange, but otherwise, I didn't really care. I spent a grand total of 1.4 seconds looking at it before I started actually playing the game

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@Preposterous Alternatively, one might argue that @ryancraddock thought that this was a "great" game, but it wasn't quite as "outstanding" as Ultra Sun/Ultra Moon...

Additionally, Sun & Moon were originally rated 10/10. They added more content in Ultra. Personally, I didn't think it was enough to warrant buying the game again, so I skipped - but what would you have a reviewer do? Would you really want the objectively better, more feature complete game to be reviewed lower than the original? Certainly, the additional content did not make the games worse...

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@3rdParty I'm very calm. I just tire of someone who clearly doesn't want to discuss, and is intentionally twisting things, quoting out of context, and asking leading questions that have no relevance whatsoever to the discussion.

Post #105 is the text book definition of an ad hominem attack. You decide to blindly attack my understanding of the casual market rather than actually addressing comments. I chose to ignore that part of your comment until you continued to prove you had no interest in actually having an intelligent discussion.

And you conveniently choose to ignore the two posts where I have answered, and provided even more clarifying detail on exactly what I meant. Your question is stupid and irrelevant - you are essentially asking me "Can you play on the TV with a pro controller" when it's blatantly obvious that the answer is no, which is what the original complaint was in the first place.

And once again, your comparison to Mario Party is irrelevant. Of course that was a design choice, and of course that is fine when it makes sense. This is not even remotely comparable to Mario Party, which makes extensive used of the JoyCons. The sole fact that you can play through Let's Go in handheld, with the JoyCon's attached, proves that this is not a requirement for Let's Go, and it would be very simple to support Pro Controls. Of course they made a choice to not support it. And it's obvious I think it was a poor choice. What part of this are you not following? You're intentionally arguing about things that have no relevance to the initial complaint, and you've yet to provide a reason on why motion controls are NEEDED when docked, but not while handheld.

Re: Review: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! - The Perfect Entry Point For Newcomers, A Nostalgia Trip For Veterans

roadrunner343

@3rdParty You did not simply ask a question. You started with an ad hominem attack. You then intentionally took a small snippet of one of my comments out of context. Now you attempt to twist the meaning of "need" from how it was used in the context of my original post, to suit whatever your asinine agenda is. I politely followed up elaborating on what I meant by "artificially limiting" as well as explaining how no gameplay mechanic specifically requires motion controls, and the fact that entire game is playable in handheld mode, with the exact same control scheme, and button layout, that would be available on the pro controller.

So no. You did not "just ask a question" - you're behaving like a child who refuses to engage in intelligent conversation. Obviously the pro controller doesn't work on the TV without the need for motion controls, or we wouldn't be having this conversation in the first place. To imply that the game is somehow better because it does not support a specific controller, despite supporting an identical control scheme, would have to be the height of stupidity. I'll happily play handheld, but stop pretending like the game "needed" motion controls, or that we're somehow all better off because pro controller support wasn't added.