Comments 1,402

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@MisterDevil You're blatantly lying and fear mongering. You're stating your conjecture as if it is fact. Stating it doesn't compare to netflix/spotify because there you get access to the full library, but here you have to pay full price per game. That's intentionally misleading and dishonest at best. It doesn't matter how greedy anyone is - all of these companies are in it for profits. You don't make money by delivering a product that nobody wants. Considering there are already other options available, there is absolutely no change, no is there any evidence to support the idea, that Google's streaming service would require full price purchase of each game individually.

As for how you can make revenue from streaming, just look at music and video streaming services. How on earth could they be profitable when I can stream a movie for pennies rather than paying $20-$30 to own it physically? Or how about Google, Microsoft, & Amazon's cloud platforms? Do you have to purchase your server infrastructure up front at full price? That's simply not how subscription or cloud models work. Your argument is nonsensical and has no basis in reality. Again, Google will not be entering this market uncontested - other services will keep Google in check. Even if there were no other competitors in the streaming market, there's just absolutely no chance Google would have any hope for success if they made you purchase full priced games for streaming only.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@MisterDevil You just completely made that up with absolutely no backing evidence whatsoever. There's been absolutely nothing stated on price or subscription model. If you truly did have to pay full price, per game (Never going to happen, by the way) then of course this would and should fail. There's not a chance that even Google could get away with such a stupid plan - especially not in the face of other subscription based services like PSNow and Game Pass. By all accounts, Microsoft is going to push streaming even more next gen, so it's not like Google's service will be going uncontested.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@Heavyarms55 Google is hugely influential, sure - but they certainly do not have the power to single handedly shape the industry if a project is successful. Again, I'm with you - I don't want a streaming only future - but the only way that ever happens is if consumers want it. Even with music and video, where streaming is far more prevalent, it's still not hard to get physical media if you want it. Even vinyl is making a comeback. Having the technology available for some scenarios (Traveling, hotels, casual gamers, low powered devices, etc...) won't destroy what we've already got.

There's also been a number of successful Google projects that haven't overtaken their respective industries. Google Fi hasn't killed traditional wireless carriers, nor did the Pixel/Chromebook lines take over cell phone/laptop sales, nor did Google music kill off streaming music, just to name a few. Again, consumers will need to demand it for Stadia to actually kill off traditional gaming. I do see demand for this type of service growing, and I think we'll see Microsoft and Sony both pushing streaming services more in the near future (Particularly Microsoft) but they will live alongside traditional services for the foreseeable future.

EDIT: And as Nintendo fans, we have nothing to worry about =) Nintendo loves their hardware to complement the software experience far too much to drop that anytime to soon. Especially on the portable front.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@sanderev I actually agree that it's quite unlikely to happen, but there are currently streaming services available on Switch that apparently work pretty well. I've never used them, but with as well as project stream worked, I wouldn't be surprised if it was entirely possible. Future revisions of Switch may not have such crappy WiFi either. Also, while I think the Switch's wifi is abysmally slow, I haven't really had too many issues regarding latency. Even as slow as the Switch wireless is, it would be plenty for streaming, as long as you have relatively low latency connection to Google's servers. With 7500+ endpoints, it sounds like they're ensuring that happens. I live in the middle of nowhere rural Pennsylvania, and I didn't have any major issues.

@Heavyarms55 Hoping it fails because you don't like it would just be silly. Like you, this likely isn't for me - at least not for a couple years if/when the library/price/service improves to a point to make me jump on board - but that doesn't mean this succeeding will end video games. There will be tons of people that still want physical devices and games. As long as there is a market for it, some one will fill the demand.

@Agramonte GDC is a developer conference, not a consumer conference. ACO was the game that they used for the public test and proof of concept. It's also one of the largest and most demanding games available, so it makes perfect sense to showcase Stadia. Even if you hate the game and streaming in general, it's nothing short of remarkable it worked as well as it did. So it shouldn't come as a surprise that they keep showing ACO in their promotion materials.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@MisterDevil is Netflix or Spotify bad for consumers? The only way this harms consumers is if you buy something you don't want. Not every product is for every consumer. I play on PC and go physical only for Switch whenever possible, but I can certainly see this service complimenting those sometime in the future. More options are always good for consumers.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@PixelTavern Considering the hardware is purpose built for Stadia, it doesn't really matter how big their existing cloud infrastructure is - they'll be expanding their data centers to support this. Amazon having a larger cloud presence doesn't really matter here, as it's a completely separate business that would require new hardware anyway. Regardless, Amazon, Microsoft, Google, etc... all have massive cloud/data center infrastructure and are very familiar with operating at a huge scale..

However, the network infrastructure to the end user is going to be the critical factor. I don't know how far Google ran with it, but things like Google Fiber have certainly helped Google learn quite a bit. Again, I was very impressed with the Project Stream test, and the service is only going to get better with time. I wouldn't be surprised at all if this is finally the streaming service to stick around with a sizable audience, simply due to the accessibility of being able to play in anything with the Chrome browser, given it is priced & supported correctly.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

@ALinkttPresent Yes? Despite fully expecting to hate it - again, I'm a PC guy, so there's nothing replacing that anytime in the near future for me - I can recognize that there are plenty of other people that do not having high end PCs. Or even a game console for that matter. Event before testing, I could see this being a good option for casuals. After testing, I admit, I was far more impressed than I thought it would be, and I'd be will to subscribe if the price & game library are right.

Re: Google Reveals Stadia, Its Vision Of A Cloud Gaming Future

roadrunner343

It's odd to me that this has received so much flack. It seems everyone is jumping straight to this being a replacement for traditional games, rather than complimenting them. I was in the project stream test, and it worked great. It was extremely impressive - and I went in fully expecting to hate it, just to get my free copy of ACO.

I'm not even really the target demographic for this. I have always built and will continue to build my own gaming PCs for the foreseeable future, but having the ability to play these games on crappy hardware while traveling, or certain games from my phone, could be appealing. I'm most interested in the pricing and structure of the service, and could see myself subscribing some day for the right price/library of games.

Obviously, there are pitfalls to always online content - but most people don't cry about not being able to stream Netflix or Spotify when the Internet craps out. There are enough other types of content that can be consumed while offline (<3 you Switch) that I can deal with the occasional Internet outage.

Re: Hands On: Getting Our Hands Dirty With My Time At Portia On Switch

roadrunner343

@Bermanator Just to provide an opposing view for those on the fence with this game - the game ran great on my laptop (Medium setting, I think?) which also has a GTX 1050. I was running at 1080p.

That said, I'm not really a big fan of the game. Something didn't click for me. As someone that absolutely loves Harvest Moon/Story of Seasons/Stardew Valley, I thought this would be right up my alley, and I really like it graphically. Unfortunately, the gameplay just never really clicked for me, so I quit after about 10 hours or so.

EDIT: I have a Dell XPS 15 9570. The GPU is a GTX 1050ti, not the standard 1050.

Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual

roadrunner343

Simply out of curiosity, what country is that? I'm not an expert on the matter, I can simply reference other material that is out there: https://en.wikipedia.org/wiki/Millennials

Everywhere I've ever seen starts the generation in the early to mid 80's. A quick google (And glance at the wiki) shows that there are countless researchers/institutions that use those rough dates, not just the US. So saying that the US definition "Is totally wrong" without offering any sort of counter argument/source is not overly beneficial.

Re: Random: PlatinumGames' Hideki Kamiya Can't Stop Tweeting About Tetris 99

roadrunner343

@Folkloner Yup, I don't play the game much at all (I prefer 1v1), but there's definitely something missing from my late game strategy. It also doesn't help that you're matched with 98 other players. Even if you are a pretty good player (I think I was 25th in my region on Puyo Puyo Tetris) you get matched up with people of equal skill level. With 98 other players, there's almost certainly bound to be someone who can smash you. You also get those unlucky rounds where it seems everyone just targets you from the beginning and you place in ~50th XD

Re: Fortnite Players On Switch Will No Longer Be Matched With Xbox One And PS4 Cross-Play Parties

roadrunner343

@Sabroni I know you're being snarky, but it's not so much the netcode that is the problem here, but the actual game engine performance itself.
EDIT: And I only point that out because the netcode itself should actually be easier to get consistent across platforms. But with the huge performance discrepancies across all platforms Fortnite runs on, it's no wonder there are differences in how the engine behaves.

Re: Review: Devil Engine - A Brutal Yet Rewarding Tribute To The Likes Of Thunder Force And R-Type

roadrunner343

You say a lot of words, yet still refuse to address even a single point in my post. You capitalize marketing as if that somehow changes the meaning of the term. I provided multiple examples - both my own personal examples, and common practice within the video games industry - of how marketing is still incredibly important, even if you have a marketing budget of $0. And let's be clear - even the smallest teams have some sort of marketing budget. So yes, marketing is absolutely still vital to small teams.

Dozens of indies launch every day. You do not buy all of them. You don't even buy all of the ones in genres you are interested in. Heck, you don't even buy all of the ones that are generally positively reviewed. Stop pretending as if you do. There's a reason devs run sales in the first place - and that is to reach different demographics, which can lead to future sales. This isn't exactly complex business theory we're talking abut here. But apparently, simply not buying a game at all is somehow better for the dev team than purchasing it on sale, according to your logic.

Regarding your "intelligence" - I never mentioned it until you brought it up. You have continued to throw insults and attacks, not me. In post #21, I simply said I would make my point "stupidly, painfully obvious" so you couldn't twist my words. I guess I failed there.

Re: Review: Devil Engine - A Brutal Yet Rewarding Tribute To The Likes Of Thunder Force And R-Type

roadrunner343

@Herman187 I'm not insulting your intelligence, you are doing a great job of that on your own. Not only do you refuse to engage in any meaningful discussion, your responses have been entirely irrelevant and do not even attempt to address any of the points I made. Instead, you go on completely unintelligible rants that have nothing to do with the topic at hand.

And if you can't acknowledge that marketing is hugely important - even for low/no budget projects - you've got some pretty major issues. As someone that has ran multiple small business of my own, and currently work for a fortune 500 company, I assure you - marketing plays a huge role for any type of company or any size. Marketing does not always mean huge online advertisement campaigns or Super Bowl commercials. Word of mouth, trade shows, conferences, online ads, sending games out for review, etc... are all part of marketing.

On a side note, I received one of my favorite games in recent memory, Hollow Knight, for pennies in a humble bundle. Did I do the developer irreparable harm? Absolutely not. That would be completely disregarding the fact that I went on to purchase the game again on Switch, because I loved it so much, and I just put in my physical pre-order with Fangamer yesterday. I'll also be purchasing Silksong at release. That's how the market works. Sometimes people buy at full price, sometimes they don't - but if you make a good product, you will create new fans who will become repeat customers in the future, be it double dipping on the same game, buying DLC for the game, or simply purchasing future releases.

Re: Talking Point: Could Nintendo Ditch Physical Media With A 'Switch Lite?'

roadrunner343

@Medic_alert Physical media sales are certainly not a "desperately small minority" of game sales. Digital sales continue to grow, but physical sales are by no means a small enough market to completely ignore. Especially for Nintendo.

Personally, I don't think digital only makes sense in the middle of a generation, as many people already have substantial physical collection. I will likely buy whatever the next revision of the switch is, given it has a cartridge slot. At the start of a new generation, I think it would be less disruptive to introduce a digital only system. I would also grumble about it being digital only, but I certainly wouldn't give up Nintendo games altogether because of it.

Re: Soapbox: It's Time To Admit That F-Zero X Is The Best F-Zero

roadrunner343

@antdickens Not sure if that was sarcasm, but I actually did read it =) I just happened to be online right as you posted it, apparently. To be fair, I have a really hard time picking between X and GX. I think it just comes down to timing, and GX has stuck with me a bit more than X for whatever reason. At least X is getting some love now!

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

roadrunner343

@MarkieMAN64 I don't believe I criticized anyone's opinion. What I am criticizing is blatantly false accusation and ignoring half of the story. Again, that's the part I said is up for debate - if you personally feel Activision is greedy, I have no issues with that. They've certainly done some shady things in the past. The problem is several unsubstantiated claims were made with no sort of evidence or reasoning to back them up. He also made false claims about stock price that are easily disproved and strongly contradicted himself by saying this move was all about short term profits, when Activision is paying out $150m in severance, stock is down compared to this time last month, and they are warning investors there may be more negative impact. That's the exact opposite of a short-term cash grab.

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

roadrunner343

@MarkieMAN64 You completely ignored the majority of the post. The point was, we don't yet know the business impact of the decision. That's the part up for debate, and only time will tell the full impact, be it positive or negative. It's odd that you mention this story is all to do with context, but then choose to take a small snippet of my post out of context.

As I said previously, I'm all for debating and discussing any topic. I specifically said I was not defending or criticizing Blizzard's actions. I don't know enough about their business to say one way or the other. I simply don't see anything that indicates mass corruption or wrongdoing here.

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

roadrunner343

@Yogsoggoth You make a good point. After careful consideration of all of the facts you have laid out, I now cede that you are actually are correct. Thank you for your thoughtful discussion and truly excellent counterpoints you have made.

Seriously... are you not capable of addressing a single aspect that you disagree with and actually explaining why, rather than throwing nonsense attacks about? Never mind the stock price "facts" that you throw around that are blatantly false, if you bother to actually go look at the stock price history. Though, I guess it is much easier to claim other people have no business experience when you refuse to engage or discuss the topic. So far, your position essentially boils down to all rich people (And organizations, apparently) are evil and layoffs make you feel bad. Having empathy for those that lost their jobs is great. Assuming every layoff is due to evil, corporate greed and part of a mass corruption scheme is not.

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

roadrunner343

@Yogsoggoth If you truly have an issue with an "Apologist" on this very board, call them out by name, rather than cowardly attacking an anonymous figure that may or may not exist. I can only imagine you were addressing me, despite the fact that reading my posts should very clearly indicate that I am no corporate apologist. If you want to attempt to have an actual discussion on the topic, lets go - if you prefer to continue throwing unsubstantiated attacks at an anonymous figure, feel free to disregard the rest of this post and continue doing so.

As for business acumen, sure - I'm not the cream of the crop. I've got about 5 years of mid-level management from many years ago before deciding I wanted to remain in a technical role. I completed my MBA from PSU in December 2016, so I'm not too far removed from that. I make no claims of being a business mastermind. I do however know enough to have an intelligent conversation with folks on the topic without making up utter nonsense as you appear to do in your second paragraph.

Modern day capitalism is certainly not "all about short term profits" and never has been. That certainly plays a factor in business decisions, but is rarely the leading factor when making business decisions. Of course it happens, and of course there are corrupt executives. The nature of the media is that you hear every time there is a corrupt executive or business decision - you don't hear about the millions of sound business decisions made on a daily basis. This should again be common sense.

The fact that executives are explicitly warning investors that this may have an immediate, negative impact on the business, completely negates any argument you've tried to make in favor of short term gains. Further, you quote their stock price - which was already in the process of recovering before the announcement was made, and has since dipped back down to pre-announcement levels and is down compared to the same time last month. More irrelevant still - you try to claim that this shows corporate greed - which is completely nuts. It's a publicly traded company. If anything, this shows that the general public investors initially felt the layoff will have a net benefit. And that's completely disregarding the fact that such small changes over the course of a few days is pretty much irrelevant in the grand scheme of things.

Again, if you want to criticize Activision Blizzard for the layoffs, feel free. I've admitted there's some pretty good arguments for it. You're just choosing to make terrible ones. Toys R' Us is probably a better example of negligence, but that doesn't have any bearing on what is currently occurring at Activision Blizzard. There's been nothing out of the ordinary with this restructuring so far. It sucks many people lost their jobs, but there's absolutely nothing that has been revealed yet that indicates any sort of mass corruption.

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

roadrunner343

@Lnsx They are paying out to those 800 employees. Assuming the figure of $150m is accurate, that comes out to about $187k per employee separated. I'll gladly walk away from my position if offered that.

Regarding your last point, if this was not for long-term profit & growth, then what was it for? Surely no executive wants to take the fall for spending $150m in severance, negatively impacting the business short-term, and negatively impacting company morale. I assure you, if you are in any position of management/leadership in a publicly owned company, those are not the ways you go about getting yourself a nice bonus. The only motivation for this type of restructure - and publicly disclosing the potential drawbacks - is if you think there will be a net benefit when all is said and done.

Now, did Blizzard make the right decision? I don't know. That's up for debate, but I'm sure we'll be able to tell from their annual reports in a couple years.

EDIT: And to be clear, I don't care if people criticize Blizzard for this. There's some fair arguments to be made. Unfortunately, most of the arguments I see people perpetuating are terrible, which I why I felt the need to write my first post. People act as if "The Man" at the top makes all the decisions, and we need to hate him for personally firing 800 people to stuff his own wallet, when the reality is the executives answer to a board of directors and their investors. Corruption exists, certainly, but there's no reason to believe this was a corrupt business decision, at least not with the information we currently have.

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

roadrunner343

I'll apologize in advance if this comes off rude, because I rarely (if ever) negatively criticize authors publicly, but this is absolute nonsense. And I don't place the majority of the blame on @Damo, but the original report.

First, this line can be applied to any business decision. There are many unknowns. There are pros and cons to every business decision. Yes, there were will be some negative repercussions to laying off 800 people. However, the company clearly believes that there will be a net benefit to doing so. This statement is simply laying out the fact that there will be some negative impacts as well, and the future isn't certain - which may change the timeline of their plan or require additional structure changes. None of this should be surprising.

I'm not defending Blizzard's actions (Or criticizing them, for that matter) but if we're going to take a statement like that and boil it down to a single line, that single line needs to accurately depict the situation. Blizzard clearly states they believe this is the best thing for the business long-term, despite short term repercussions. Dishing out an average of $187,000 per employee terminated will obviously negatively impact your short-term bottom line.

Re: Hardware Review: 8BitDo M30 - The Best Retro Controller On Switch

roadrunner343

@Sinton @Damo I take it back, I'm actually cancelling my order of the 2.4g and ordering only the Bluetooth. I just realized the 2.4g has a USB Micro port rather than a USB C port. What kind of nonsense is that =P No reason for device side connectors to not be USB C anymore.

I'll protest with my wallet! ...You know, by purchasing the more expensive USB C + retro receiver version. That'll show 8bitdo.

Re: Hardware Review: 8BitDo M30 - The Best Retro Controller On Switch

roadrunner343

@Damo I love my bluetooth models as well (NES/SNES) - but when my wife and I are playing multiplayer, I get just enough hiccups to be annoying. My NT Mini used to sit behind a glass cabinet door, so that was probably part of the issue. Still, none of my other consoles suffered from the same issue. My Super NT sits on top of the cabinet now and I have no issues.

Also, I know I'm a bit of a niche market, but I'm really looking forward to ripping a couple of these apart for some custom arcade stick builds. I've previously used the NES30 Pro, but it looks like this will be much better suited - no separate analogue stick board to mess with, USB C, more buttons for menus, and even the 6 face buttons lend themselves better to fight stick layouts.

Re: Hardware Review: 8BitDo M30 - The Best Retro Controller On Switch

roadrunner343

@Sinton The Bluetooth version should work just fine on the Mega SG, you would just also need to buy the Retro Receiver. I've not received them yet, but I did order two of the 2.4ghz version for my Mega SG. They are cheaper, came with the adapter, and I've had some latency/missed input issues when using multiple 8bitdo bluetooth controllers simultaneously on my NT/Super NT, so I'm hoping the 2.4's don't have that problem. Still, either one should work with the Mega SG assuming you have the adapter.

Re: Review: Devil Engine - A Brutal Yet Rewarding Tribute To The Likes Of Thunder Force And R-Type

roadrunner343

That's a very silly response. Of course people of various interest levels read reviews - especially when people are on the fence about a game. Or - now this is going to sound crazy, but hear me out - when the review appears on the front page a a website you frequent. Say, like Nintendolife, perhaps.

You also quote "Marketing" as if I made some sort of statement regarding it, which I never did. You tell me to compare "Apples to apples" because a $60 and $20 game are not comparable, which again, I never made any statement regarding price. But hey, since you brought up marketing, you're also 100% wrong there - of course marketing still plays an important role, regardless of the size of the product or industry for that matter.

To make it stupidly painfully obvious for you, since you appear to be looking for any reason to twist my statements: I have purchased large AAA games on sale. I have purchased tiny indies on sale for less than $5. I've also purchased plenty of both types of games at full price. Nobody has the time or money to buy every game at full price, and acting as if someone purchasing a game on sale is somehow harming the industry is utter nonsense. I'm fairly positive you do not buy every single game you are remotely interested in for $20.

Your last two paragraphs are complete garbage and entirely irrelevant. Are you so incapable of having a rational conversation that you have to go on a meaningless rant about phallic imagery that has absolutely nothing to do with the topic being discussed?

Re: Review: Devil Engine - A Brutal Yet Rewarding Tribute To The Likes Of Thunder Force And R-Type

roadrunner343

@Herman187 There's nothing sad about it. Not everyone is the biggest fan of every genre, nor does everyone have time or money to buy every game at full price. It's simple economics, and the reason devs & publishers run sales in the first place is because they reach a different demographic that likely would never buy the game otherwise. If everyone waited until it went on sale, then sure, that would be damaging to the dev - but that also means they didn't do their job well enough to convince enough people to purchase the game at full price. I've purchased my fair share of games on Steam or Humble at bargain prices - games that I would have never tried otherwise - and I've since become a repeat customer for many of those series. It's not as if purchasing things on sale is somehow destroying the community or market for these games.

Re: Rumour: PlatinumGames' Scalebound Is Being Revived As a Nintendo Switch Exclusive

roadrunner343

@ncb1397 Which would certainly help with porting it over, but that's just a small piece of all of the other tools/assets used in development. Additionally, simply running in an engine that can target the Switch platform does not mean that Scalebound did not rely on features exclusive to other platforms. I'm not saying it's impossible - just unlikely, in my opinion. The project was also likely cancelled for a good reason - and I doubt it was because development was going so well =)

Re: Rumour: PlatinumGames' Scalebound Is Being Revived As a Nintendo Switch Exclusive

roadrunner343

I don't believe the rumor, but even if it is true, there's almost no chance that whatever Switch game they release has anything in common with the original apart from name and/or theme. They had no intentions of bringing the game to a Nintendo system originally, so almost all of their tools, engine, assets, etc... would require major overhauls. And that's even completely ignoring the fact that it was plagued by a troublesome development cycle that ultimately led to the game being scrapped, so they'd have that mess to deal with.

Re: Indie Hit Q.U.B.E. 2 Is Heading To Switch This Month With An Exclusive Physical Release

roadrunner343

@GauBan @aznable @jockmahon This is an outrage. If anything, it should be a "Poor person's Portal" - but now you're just being insensitive to the poor. Please allow me to be offended on their behalf.

EDIT: But seriously, on topic, @CurryPowderKeg79 I've never had an issue with ordering any of their games. As long as you check within a couple days of launch, you should be fine.

Re: Nintendo Is Not Considering A Switch Successor Or Price Cut At This Time, Says President

roadrunner343

@electrolite77 That would be my bet as well. I'm also hoping for it. I think it would be a great move by Nintendo. Personally, I never remove my joycon (Even when docked) and while I would get use out of a second Switch, my wife and I get by just fine with sharing. A cheaper version without the excess stuff I don't need anyway may convince me to buy a second soon rather than later.

@SwitchForce Unless you genuinely do not realize you misquoted @electrolite77, you absolutely completely changed the meaning of the post you "quoted".