With the Switch gearing up for its second holiday season on the market, the time has finally come for the hybrid machine to get its first taste of core series Pokémon action. Acting as a reimagining of Pokémon Yellow – an already enhanced version of the series’ first titles Pokémon Red and Blue – Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! have taken all of the nostalgia-filled loveliness of their origins, added a healthy sprinkling of modern flavourings and preservatives and cooked up a brand new entry full of fan service, bold changes and plenty of intrigue. So, without further ado, let’s go (ahem) and explore everything that these games have to offer.
For fans of the original titles, walking around this reimagined version of Kanto is a dream come true; seeing all the cities and characters come to life thanks to a new HD makeover and cutesy animations brings back memories of our first experiences with the franchise, fully realising the level of detail we imagined in our heads rather than the blurry pixels present on our monochrome Game Boy screens. It isn’t just the overall art style that impresses, either; little details like Pokémon posters in bedroom walls, adorable Oddish vases in living spaces and paintings lining the walls of the much more majestic S.S. Anne make the world feel more alive than ever before.
Having said that, everything has been meticulously recreated to ensure that even the most diehard fans of the originals will be pleased. The creepy man standing outside of the Celadon City Gym? He’s there. The singing Jigglypuff in the Pewter City Pokémon Center? Present and correct. As fans of the original games who know Kanto like the back of our hands, we couldn’t help but smile seeing all of these moments reintroduced, and we wish that the feature-length movie’s worth of trailers that have appeared over the last few months hadn’t spoilt quite so many of the world’s familiar scenes.
Of course, there are some very significant changes in the actual gameplay – including the way in which you now catch your Pokémon friends – and this has more of an impact than you might expect. You'll still be working your way through the Pokémon League, earning Gym badges on the road to becoming Champion, but Pokémon: Let’s Go takes heavy inspiration from the mobile sensation Pokémon GO, scrapping the usual 'battle, weaken, and capture' mechanic for a simpler 'throw-the-ball-only' catching scenario. A coloured ring appears in front of your target monster (with the colour in question letting you know how difficult the capture will be to perform) and it’s your job to simply throw a Poké Ball into it as it steadily shrinks, hoping for a successful catch. The smaller the ring is when you hurl your ball through it, the bigger the bonus will be.
If you’re playing docked, your throws are performed by swinging your Joy-Con or Poké Ball Plus controller forward, as if you really were throwing a ball. In the early stages of the game, we quite enjoyed this technique, with each successful capture feeling incredibly satisfying; as time went on, though, it became clear that the new control method brought with it several issues which slowly but surely started to frustrate. If a Pokémon jumps to the left or right of the screen, you’ll likely find yourself needing to throw the ball in that direction, but getting your controller to register a diagonal throw is easier said than done; sometimes we even found our ball flying to the side rather than straight as we had intended. On top of this, the on-screen throwing action will sometimes be slightly delayed from when you moved the controller, annoyingly ruining what could have been an ‘excellent’ throw and proving that it just can’t be as accurate as the touchscreen catching in its mobile counterpart.
This actually provides us with a nice chance to quickly explain the differences between the available controller setups. If you want to play on the TV, you can either use a single Joy-Con or the new Poké Ball Plus controller. The Poké Ball controller is fun, has a lovely, high-quality feel to it and can even be used to take your Pokémon out for a walk in the real world, but it can actually be pretty frustrating to use. The ‘A’ button (which selects options from menus) is mapped to a press of the control stick, making it all too easy to accidentally move the stick just before pressing it and select the wrong option, and navigating menus takes longer with access to just two buttons. The single Joy-Con approach is much more comfortable in many ways, with no mistakes occurring from button placement, and performing actions in the game’s menus is effortlessly quick and easy – we found ourselves favouring the Joy-Con for the most part, if we're honest.
If you sacrifice the magic of having your Pokémon on the big screen, playing in handheld mode feels much closer to games gone by and is perhaps the ideal interface. The catching mechanic is tremendously improved, too; you throw a ball with the ‘A’ button rather than swinging anything, and you can follow the Pokémon around on screen using either gyro movements or with the left stick. The gyro is always turned on, so subtle movements will make your aim wobble, but we found this so, so much easier to use when catching trickier Pokémon later in the game. There are pros and cons to each setup, and we usually found ourselves switching from single Joy-Con to handheld and back again, depending on our in-game situation.
An awful lot has been said about how the new games seem easier to beat than previous instalments in the series and this is very true, although this change in difficulty presents itself in multiple ways that are usually for the better. For example, a second player can join the game at almost any time to give newcomers a helping hand – whether by doubling up in battle or helping to catch a Pokémon – but this is completely optional and very nicely executed. The second player can effortlessly drop in or drop out with a shake of a Joy-Con, allowing a more experienced player to take control of a second Pokémon in a tricky battle if their friend (or younger family member) is struggling, but there’s never any need to do this if you’d prefer to play alone.
A lot of the ease also comes from simple refinement, which actually helps the now 20-year-old game feel less of a chore to play through. Wild Pokémon can now be seen in the overworld rather than simply existing as random encounters, meaning that you can actually travel through Rock Tunnel and Mt. Moon without triggering approximately 80 billion Zubat battles along the way. Similarly, you can now access your Pokémon storage directly from your bag and switch your party on the fly, negating the need to travel to a Pokémon Center. The changes might take a little getting used to for those who have played these games for years, but after a handful of hours you’ll wonder how on Earth you managed to live without them, and the game moves at a much quicker pace as a result.
Having said that, some of the changes do take away some of the challenge in slightly unnecessary ways. The affection stat first introduced in Pokémon X and Y appears in Kanto for the first time, with your Pokémon now sometimes able to dodge attacks, land more critical hits in battle, and even shrug off poison and paralysis effects if your bond is high enough, and key NPCs arrive to offer guidance (and even offer to take you to the next location in the story) in any parts of the game where you’d usually be left to your own devices. Essentially, for better or worse, Pokémon: Let’s Go removes all the menacing RPG elements that feel like a chore (we never had to grind for XP to take on battles, either, as opponents never caused us too much trouble until post-game), and we imagine different players will like and dislike different changes depending on their playstyle, lifestyle and experience with the franchise.
So, does this mean that the so-called ‘hardcore’ audience won’t have anything to enjoy here? Absolutely not. While we’d urge any seasoned fans of the series to think of the main story as a more chilled out version of games gone by, there are still plenty of things to get stuck into. For starters, each Pokémon still has its own, unique IVs and EVs (values which alter the potential stats of a Pokémon behind the scenes) and these can actually be worked with in much clearer ways than ever before. Catching Pokémon, or transferring them to Professor Oak, earns you Candy, and this can be used to bump up individual stats. You can even use a ‘Judge’ ability to have each of your Pokémon’s stats assessed, giving you an instant look at which Pokémon might be suitable for competitive play without getting out the calculator and graph paper and scrolling through online databases for the rest of time.
If you keep catching the same Pokémon over and over again in succession, you’ll also start to build up a catch combo. If you keep this combo up (having a Pokémon flee or accidentally walking into another Pokémon on the map will break it), you’ll notice that the Pokémon you encounter start to get much better stats – and this also increases your chances of finding a shiny Pokémon, too. You might also be interested to know that even legendary Pokémon still have their own unique stats, and soft-resetting the game before an encounter allows you to keep catching them to assess their potential.
If those last couple of paragraphs just went way over your head – don’t worry. The games cater to people of all experience levels nicely, and players can play the game at the level which they choose, ignoring aspects which don’t appeal to them. Another heavy dose of challenge that’s much easier to understand is the post-game Master Trainers – 151 different trainers who challenge you to one-on-one battles with a chosen Pokémon. Each one has a level 75 version of one Pokémon in the Pokédex, and you must face them with the same Pokémon – no items allowed. Catching all 151 Pokémon, training them all up to that high a level, and working on tactics to beat each opponent is an incredible task to work towards, and one that we envision taking hundreds of hours. If you want the challenge, it’s there for the taking.
Before we wrap things up, there are just a couple of things left to mention. Firstly, you may already be aware that Pokémon: Let’s Go can sync up with your Pokémon GO mobile account. Unfortunately, this service is yet to go live at the time of writing, but expect to be able to transfer your smartphone critters over to the main game to snag Alolan forms, version exclusives and even play around in minigames. Similarly, the main online functionality isn’t currently accessible, but players can either trade or battle (in single or double matches) with other users over the internet or local communication. To do so, players must enter the same three-character code, and a Nintendo Switch Online subscription is needed for any online play. If there are any major issues experienced with these features, we’ll be sure to update our review accordingly.
Finally, a quick note on performance. The game plays beautifully in docked mode, with a silky smooth frame rate running throughout and gorgeous settings and character models. We noticed the occasional bit of slowdown while playing in handheld mode (always in the more heavily populated areas such as Viridian Forest, where lots of Pokémon can spawn on screen at the same time) although this didn’t have any real impact on our enjoyment.
Conclusion
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are beautiful reimaginings of a video game classic, updating a 20-year-old game in ways which make it infinitely more accessible and user-friendly for a modern audience, while keeping the magic first discovered all those years ago. On the downside, the newly-introduced motion control mechanic is fun but flawed, forcing us to shift from one play style to another to get the best experience, and while efforts have been made to bring the game up to the standard of more recent entries when it comes to depth and complexity, hardcore fans may consider the whole experience too much of a cakewalk. Still, the game does a superb job of striking a balance between being an easy route of entry for newcomers to the series and offering just enough post-game challenge and competitive play elements (and nostalgia, of course) to please series veterans; as a result, these new titles really do offer something for everyone, which can't always be said of the mainline Pokémon entries. They might not be an absolute masterpiece, but we’d urge any Poké-fans out there to give these ones a go – if a Let’s Go Johto sequel is on the cards, we’ll happily be there waiting in line.
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Comments 248
No pro controller is a deal breaker for me and makes no sense when button presses are used in handheld mode anyway, I play mainly on the TV so having to have poor controls because of that is a big no no
I will just wait for a sale or I will find them second hand to have my nostalgia trip.
Glad to hear this game turned out decently! I'm personally not very interested since I've been playing games for quite some time and feel no urge for a simplified version of an already simple RPG, but I know that this game will be a great entry point for so many other gamers.
It's a nice little attempt by Nintendo to mix Pokemon Go with the legendary title that was Pokemon Yellow and that mix doesn't go well with me. The fact that it doesn't allow player battling the creature to capture them and that you are only allow to use Joycon, handheld mode, and that weird Pokeball control really doesn't interest me. I'll probably just wait for the true Pokemon main game next year instead (that is unless Nintendo is attempting to ruin that one too).
I’m sure I’ll be shockingly surprised, but the main “gripe” about the game (catching mechanic) should have had the traditional alternative of just pressing “a”. Which you can only do if you play “their version of handheld” and lay the Switch flat on a table so that motion controls don’t interfere with the aim. These annoyances will be what p!sses me off about catching Pokémon which should be the best part of the game.
No word (that I’ve heard) about PokéBank compatability either. Another $5 will have to be sacrificed just so my ‘mon can gather dust for another year in anticipation of 2019’s game. But hey, I guess it may still be a good game, even with these glaring changes, but I kinda doubt it.
How's co-op? Does the second player get to play through the game and keep all the pokemon they've caught?
Great to hear! I know this is a pretty divisive game but I'm excited for it. Will be my kid's first Pokémon games and can't wait to see how they enjoy them!!
I mostly play in handheld so the always-on-gyro is a bit concerning especially if it interferes with capturing since that seems to be a bigger emphasis in these games.
I spent the weekend with my sister. When it was my turn to look after my niece we talked and watched YouTube videos on Pokemon lets GO for 2 hrs. 😂
This one is not for me... but I know what she getting for Christmas.
''Similarly, you can now access your Pokémon storage directly from your bag and switch your party on the fly, negating the need to travel to a Pokémon Center.''
Doesn't that kinda break the game? Healing items are pretty much pointless in that case. Battle, send Pokemon to the box, retrieve, continue. It seems like there's literally no way you could ever lose, there are no stakes. I'll pass, and I hope next year's game offers a bit more of a challenge without all the hand holding.
Already preorderded. Can't wait until Friday.
@carlos82 It really is a stupid decision. Any game that can be played on the JoyCon, should be playable with the Pro Controller. It makes no sense not to support it.
Luckily for me, I primarily play handheld - but I also play on the TV with my pro controller occasionally, so it is still disappointing.
Friday cant come soon enough!
@Octane Let's be fair, usually by the time you get to tough battles in these games, you have a stash of leppa berries, full restores, etc.
Still going to pass on this game though, getting the final fantasy game instead later and saving for smash.
As predicted: it's a good game for what it sets itself up to be. But not exactly what I, the hardcore competitive player wants. I'll give it a Go with an open mind though
I like the idea of being able to change on the fly. It got a bit tedious at times in other games, though that was largely due to juggling hm slaves which doesnt appear to be an issue anymore.
Definitely looking forward to this. Just a shame about no breeding. Am wondering if pokeballs will be an issue given its encouraged to catch to level up.
Sounds like a solid review overall. I would like to know once you complete the games story can you start a new game but with every Pokémon you caught before. I like to start the game with different starters to keep it fresh and different.
It just seems... so easy and shallow. In a game series that has already been notoriously easy for the past few entries.
Pokemon on the overworld is actually an excellent change, if only they didn't butcher the combat system in the process.
@Kalmaro Yeah well, I do think that the mainline games tend to be way too easy to begin with, especially the more recent entries. I don't see why they had to make it any easier. I didn't even know that was possible
@Octane Trust me, I'm shocked too.
Still just going to borrow this one and buy the Gen 8 title next year.
Three more days!
@carlos82
I can't see why handheld option as the best option would be so problematic. If you have played all the other Pokemon games you have played them all handheld, yes?
I think it's great that the Switch is both a handheld console and a home console. And I think it must be allowed to release games that target the best option possible.
Nintendo really need this to hit big to push those hardware targets.
I think I always saw this more as the Pokemon for the kids, while I'll get the 2019 one for myself. However, this does mean I'll have to share the Switch more. Hmmm...
I purchased it for two reasons:
1- Can't wait to revisit Kanto after so many years.
2- It will be the best way to introduce to my daughter a Pokemon game (she plays the Let's Go on my phone but it's not the same).
The easy access to the game makes it a very nice purchase for people like me that has a young child.
And next year, let's hope for a better full fledged Pokemon game.
I can hold out until next year for some Pokémon. I really hope the 2019 game turns out to be more ambitious than this. If I want to revisit Kanto, I’ll download Yellow on 3DS. I could only see myself caring about this if I played Go or if I had a young kid to play with.
I’ll be enjoying Smash and Katamari this holiday instead.
This site has no shame whatsoever. Sticking in an ad as usual, trying to make commission on a sale. It's not even a great price, Base and Thegamecollection are selling both versions for £40 each, but maybe they won't pay you for any commission on a sale. So you're looking out for yourselves, rather than informing fans of the best price.
I'm also not surprised by the score. You're as good as on Nintendo's payroll nowadays.
@Skalgrim because the Switch is meant to be a home console too and clearly as in handheld mode these control options are available, why can you not play like that on the TV? It's just stupidity.
I have a young son and whenever I have free time for gaming I do so on my TV as generally that's available so why not. Outside of that I have little time to play handheld as I'm looking after or playing with him.
Even without that it makes no sense to me to not have all controllers supported, particularly when there is no reason not to
Pirates had started playing this today, it was leaked.
Looks like a Baby Pokemon game.
I really don't get Nintendo sometimes, why can this only be played with a single Joycon when docked? When playing on the TV I'd much rather have both Joycons in the Grip and use the same tilt controls that handheld mode enjoys. Why force me to play two different ways, Nintendo?
They did a similarly stupid thing with Mario Odyssey by having motion controls that can't easily be used when playing in handheld mode without shaking your expensive console around in mid-air. Surely someone at Nintendo should be telling their teams to ensure they support all ways of using the Switch, not picking their favourite and locking everyone else out.
Aside from this idiocy, I can't wait to play this, it sounds like exactly the sort of Pokemon game I've always wanted to play, I may even try and catch 'em all (although there's no way I'm doing that 151 trainer challenge thing).
Since I missed the Shiny Ponyta in Pokémon GO, I'm hoping that I'll be able to find one on Cinnabar Island in this game once I get there. I want my Hell Fire (blue flames) pony!!!
@tourjeff I'm in the same boat. This will be perfect for me and my daughter to play together. And it'll be some Pokémon to scratch that itch til next year's full fledged game
So wait the review reads like there's no random matchmaking online because you both have to enter a code?
It that's the case then they missed this up badly for me.
Easy pass for me. I can wait for gen 8 to get my Pokémon fix on Switch. In the meantime I still have plenty of Splatoon 2 and Mario Odyssey to play. Not to mention extensive backlog.
I’m getting this one for Christmas. It looks fun enough, and I’m excited to connect it with Go.
I can’t wait! Havecthe pokeball coming Friday too. Ugh hope it arrives by the afternoon
@ilikeike Yeah, I actually want it because I remember the older Mon games more fondly. I know there’s loads of newer features in modern entries, but I just feel like I can’t devote time to them.
Honestly I love the look, and if they just hadn't changed the catching mechanics to go style I would have pre-ordered this in a heartbeat, instead there's just too much here I don't like so I don't have any plans to get it, maybe on a sale. I also don't like the no pro controller option since I mostly play in docked mode as well, and I think that pokeball accessory is a rip off meant for 1 game only to played on. I just keep hoping that gen 8 returns to traditional gameplay, but keep these graphics or even slightly better graphics. I also wouldn't mind keeping things like seeing pokemon in the wild.
Pokémon has been on the decline for me. There’s no way I’d support Ultra Sun and Ultra Moon after the awful ultra beast fiasco... and now this. Gen 8 can’t come soon enough and hopefully there won’t be Ultra beasts in it otherwise I’m out again.
Pre-ordered a copy of Eevee and Pikachu for my kids. Still on the fence if I want a copy for myself. I’m really ok with 99% of the stuff this game does except the removal of fighting wild Pokémon. Don’t really care if the battles were random encounters or Pokémon appearing on the map, but the catch ‘em only mechancic, ala Pokémon Go, bums me out.
Imagine if the next Pokemon main game would have split screen! So two people could play the same game at the same time and go anywhere. (maybe 3 and 4 players too).
I know there are people who will really enjoy this game. I'm very happy for those people. As a Pokemon fan, I simply cannot bring myself to buy this came. The catching mechanic is a big turn-off for me, and they keep going to this Generation1 well over and over, and I'm sick of it.
In some facets, this game is worth the money- there are novel concepts here that would not hurt to stick around, and I hope the return of walking with Pokemon is back to stay. But other than that, I see no reason for any die-hard Pokemon fans to pick this up, certainly not at full price.
@carlos82 I'm the same I cancelled my pre order as soon as I read about the control scheme. Nonsensical. I still may play it but I'll watch some vids etc first to make my decision.
My first Pokémon game in years. looking forward to jumping back in with this game. So much hype for next years rpg too!
I’ll play this eventually, as I love Gen1. Would have been an insta buy if it at least had held items, which kills off the only viable Pikachu build (light ball).
10 years from now Pokemon games will look like this:
@Supadav03 I mean, you could get away with just playing the game on another profile.
I'd almost want to mention that you can share digital games across Switches too now, if it weren't for the game not supporting cloud saving through the Switch Online service (Gotta blame Bank for that one)
@Octane Putting Pokemon in a box does not actually heal them though. You have to either use healing items or go to an actual Pokemon Center for that.
Is it Friday yet?
What about that thing that guy is building in the middle of Vermillion City? Did they actually build that this time?
I’m kind of excited to play this; especially with my non-gamer friends that likes the series. Hope there is more to do post game then what have been announced.
This will also probably be the first game I can play with my 60 year old mom since duck hunt in the 90s. The only game I ever got her to play since is Pokemon Go, but her knowledge/interest is limited to catch, send to “candy man”, and spin the ball (Pokestops). I know she wouldn’t be into this as a traditional gamer and she wouldn’t progress to the “core” games, but at least it something.
I'll pass. When's smash?
@ultraraichu
I agree with your opinion.
I also just wanna say you have good PFP taste. I'm guessing that's a screenshot from Poképark 2: Wonders Beyond for the Wii?
I’m looking forward to playing this on and off until Smash. I’ve been playing quite heavy 100 hour RPGs for a while so it’s nice to have something simple and cute that I can enjoy in the meantime. That said, I’m glad about some of the streamlining and the little details put in for hardcore players like being able to properly check in-detail stats like IVs and EVs in game.
@Skalgrim What kind of goofy response is that? No one is complaining about the Switch's ability to be played as a handheld and as a home system both. But if the game can be played handheld, why on Earth would you not want the game playable on a pro controller, when they've got the exact same button configuration? It should be painfully obvious why some would find that disappointing - and I say that as someone that plays 90% handheld.
Great review and it seems like a well made game. I love the pro controller but I am assuming that the developers have a reason for only letting you use the joy cons. Playing Super Mario Party I can understand this choice so no complaining here. I let the whining to the average Internet whining world.
Hold on... online battles are with friends only? Is that what I'm reading here?
The streamlining of RPG aspects in an already pretty streamlined JRPG just turns me right off. As does the complete absence of difficulty, and having to catch certain types of Pokemon to even challenge a gym, and the lack of random battles.
I'm sure it's still cute, I'm sure I'll end up playing it, but it's nothing that screams "play me immediately!"
Will be getting this. Have played most of the Pokemon games but never finished one. I don't do grinding very well but this looks fun apart from the lack of battle catching but hopefully it will be one I can play with my daughter to get her in to Pokemon.
@3rdParty "Because it's Nintendo" in no way answers the question of why. That doesn't give them a free pass on any and all stupid decisions, nor does it negate the fact that this is a stupid decision... which is all I originally stated. I'm not at all "surprised". Further, the part of my post that you quoted was in direct response to another user that for some reason seemed to think it was better this way.
@MysticGengar Thanks. You are spot on with the game, stuck with it for 6 years.
POKEMON I'm feel so good. Does it Worth It so much stuff. Perhaps I really needed Pro Controller the way best.
@carlos82 I could understand this statement if it was a game which required quick reflexes etc but all you're doing is running around and tapping A to interact with stuff or making menu selections. There's nothing uncomfortable about using the joy con pad anyway in my opinion.
@ultraraichu
Yup. Replayed the first one start to finish recently. 2nd one is next! Just glad to see somebody else remembers the series.
And noooow I want a 3rd one on Switch...
@Scottwood101 Because other people prefer the Pro-Controller and find it more comfortable? Perhaps @carlos82 uses the pro controller for most of his other games, and doesn't want to bother with fishing out his joycons, detaching from the system, keeping more controllers charged, etc... I also get drastically reduced range on my JoyCon compared to the pro controller.
Seriously, I just don't get this attitude at all, and it's not just you - several people have posted saying something similar. Once again, I play 90% handheld, so I have no real issues with the JoyCon while handheld, but why would I ever choose them over a pro-controller while playing on TV? How does providing an additional option hurt anyone else?
No one has, nor can they, give a single reason for why pro controller support shouldn't be included. It has the same button configuration as the JoyCon handheld, so of course it should be supported. If it's not a big deal to you or me, that's fine - but let's not act as if the game is somehow better this way and/or that no one else should prefer to use the Pro Controller.
@Retupmocnin I hope so! And the game would let you change to pixel graphic and modern 100K graphic.
@Scottwood101 I use my pro for every game that I own and personally find the single joy con uncomfortable and I much prefer the Pro controller over the gripped joy cons too. Even with the single joy con you are forced to use the motion control throwing mechanic for no reason and I was tired of that long before the end of the Wii days
Sounds good.
Not perfect, but good enough to still be worth enjoying.
@roadrunner343 There is no justification for not including pro controller compatibility but I'm not arguing against that fact. I just find the excuse that you're going to pass up on a game because you're forced into using joy cons as control method to be farcical. If you really want to play the game then that problem ought to be easily overlooked. I couldn't care less as I have no interest in playing this entry but at least come up with a valid reason not to want to play it.
@roadrunner343 At last somebody with some sense, I never understand why people blindly defend developers and their nonsense in games. I just want to be able to use the controller I like which also happens to be an official controller for the console that I paid £60 for. If others like handheld or motion controls then good for them, I'm not asking for them to be removed.
Sounds like 60 fps docked, yay! It would be great if they could use a variable frame rate or something to always hit 60 in handheld mode, but I'm psyched for this game!
@retro_player_22 The game is not made by Nintendo.
@carlos82 Not having and maintaining many controllers is a fairly valid excuse. Call me lazy (I won't argue) but I hate removing the joycons from my system. They are permanently attached while handheld or docked. They can also be a pain to charge if you don't have the charging grip. I don't want to bother with maintaining yet another set of controllers, when I've already got a couple pro controllers sitting around specifically for TV use.
And to be clear, I am with you in that I don't think that issue alone would prevent me from buying this. As stated previously, I play primarily handheld. However, it is definitely an inconvenience, and this issue has stopped me from purchasing other games that I was more on the fence about.
I know I'm not in the target audience for this game, especially since I dislike Go, but I'll buy this day 1. I've been craving for Pokémon on my Switch, and local co-op Pokémon is a dream come true.
Not something I'm going to play, I have no interest in Pokemon Go style game play. Hopefully the proper Pokemon game is worth the wait.
I have bought this and the Pokeball Plus controller for my brothers birthday. He and his 5 year old boy will enjoy it.
@jariw Game Freak is Nintendo just like how Naughty Dog is Sony. The only time they're not is when they work on non-first party IPs.
Thanks for the great review. I really can't wait to play this and am pretty sure I'll love it!
It's gets a meh from me.
Now if only we can get better animation instead of the lazy reused ones we been getting.
Lol, can't believe this game slows down in handheld mode. It's not exactly the most taxing-looking game.
@3rdParty Which is absolutely and completely irrelevant to anything I have said throughout this thread. I'm all for weird and interesting gameplay mechanics. I'm all for JoyCon only control schemes if required. I'm all for touchscreen only control schemes if required. That's absolutely not the case here.
So again - list a single reason, even a bad one - as to why this game should not support the pro controller when it supports the exact same button configuration in handheld, and I'll concede. There's just no reason to limit player choice on this one. You mentioned they are "Clearly trying to sell to game to a mass market..." You don't accomplish that by artificially limiting the types of controllers that can be used. Once again, I'll be playing handheld, so I'm not really bothered, but that doesn't mean I think limiting choice is a good thing.
So tell me again, how is this worth $60? Pokémon’s in the big leagues now, the games should be getting more ambitious, not less. Once again this review fails to address the actual problem with the game and instead acts like this pathetic smattering of features is a big deal. Wake me up when we get a Pokémon game anywhere near the level of BotW and Odyssey, that’s the kind of Pokémon experience the Switch needs and deserves.
@Xaessya Kick Animation best POKKEN DX Tournament the way best kick animation into POKEMON Let's Go Pikachu will be fix update patch with kick animation.
@Bolt_Strike I've been racking up some gold points lately, and decided to use them here. Brought the game down to $40, which I think is a much more fair price. $60 for a very much watered down pokemon game seems... silly.
I must second the opinion that it is ridiculous you can't use a normal controller set up in docked mode. Unfortunately, as this is GameFreak we are dealing with, I highly doubt we will see ANY changes to this in the future. If all of the complaints until now didn't work, no amount of complaining afterwards can work... at least I imagine. This is why I'm not a fan of a former GameFreak employee being the new president of Nintendo...
I'll be passing on this, at least for now, based on the control issues. There's just no reason to require the usage of a single Joycon in docked mode, particularly when button-oriented functionality already exists in handheld mode. On top of that, the always-on gyro controls in handheld mode are mystifying. If Game freak wants my money, it'll need to avoid actively antagonizing me as a player.
Scores are coming in a bit higher than I expected which is good but I'm still not interested.
@BensonUii It's looking good, I was just about to post "feet up, popcorn out" when I scrolled down and saw your comment...
Meanwhile:
IGN – 8.3 / 10
GameSpot – 8 / 10 (in progress)
GamesBeat (in progress)
Nintendo Life – 8 / 10
Polygon – N/A
GameXplain – “Liked”
GamesRadar – 4.5 / 5
Destructoid – 7.5 / 10
Eurogamer – “Recommended”
Kotaku – N/A
Gamereactor – 8 / 10
Disgusting scores. They're all wrong. Even though I haven't played it.
Nice, will definitely be getting this. My very first Pokemon game was Yellow so I'll enjoy this one.
Rumour POKEMON RPG 2019 is open world next year. Meanwhile I hope is All of Fame 10 out of 10. With need Pro Controller.
Instant buy for my daughter! Feeling a little scumbagish since it will be a bday present for her but secretly I want it more than she does.
All Nintendo Life reviews of Nintendo games get at least a 9/.....oh....
I still don't understand all the moaning about this game. It looks fun. The reviewers all say it's fun. This review tells us there is a challenging post-game for core fans too. What is all the griping actually about?
@Octane 'Doesn't that kinda break the game? Healing items are pretty much pointless in that case. Battle, send Pokemon to the box, retrieve, continue."
Aren't healing items kind of a retro thing like 1-up mushrooms in most of these games though? They add unnecessary tension that takes you out of the game (See also, World of FF, Octopath Traveller.)
Xenoblade manages auto-heal between battles and remains challenging. No reason a tweak to the Pokemon formula can't do the same. What do you do in an RPG before a big battle? Slam down healing items to be at max, so you just carry a bag full of healing items and grind for money for them. I have like 90 HP items in Octopath, and just buy a dozen more any trip to town. Mostly I just cast a healing spell and then use an SP plum to top off, save, do the boss. It doesn't make it harder, it just adds kind of ridiculous micromanagement of supplies. We're used to it, and take it for granted, but when you really think about it, is there a difference between swapping characters every other battle to heal versus topping off potions every battle, then running to down, switching characters and grinding their XP the same?
What's the difference between each version?
Besides having Pikachu or Eevee, can you still catch all 151 on each game? Or do they have a special selection for each like we are used to?
@3rdParty Once again, irrelevant - you're not even attempting to address the crux of the issue. You are not being forced to learn to play a new way. You can play the exact same way, with the exact same control scheme, on the exact same button layout. You're just forced to use a specific controller. There are no JoyCon specific features required.
It's a completely different scenario to Super Mario Party, in which the JoyCon's functionality is heavily used for minigames. The touchscreen is as well for certain game modes. Not at all comparable to a game that is fully playable in handheld mode using the same button configuration as the pro controller.
EDIT: And as I said, I'm all for limiting the control schemes where needed. I have no issues with Super Mario Party. That's why I said "artificially" limiting choice. If there is a technical or gameplay requirement to limit input options, by all means, go ahead - but the fact that the game can be played handheld completely eliminates any argument against supporting a pro controller.
I still have several questions after reading the review. Is there local competitive multiplayer? Each game card has only one save file? Or every Switch user gets it's own save file?
@ryancraddock Are there any version exclusive Pokemon?
Something tells me this won't be as big of a success as they want it to be. Dont take that as it's not going to sell, rather it's just not going to sell quite as much. I am kinda discounting all of the go players who will buy a switch for this, but I'm not so sure we will get even 5 or 10 percent of them to sign on. We will see I guess.
@bakerboy0017 $40 is still too much for this scam of a game. I wouldn’t pay more than $20 for a game this shallow.
@hatch Right?! Part of my appeal to this one is revisiting the setting and story I had so much fun with during Red/Blue. And the art style just reminds me more of the original show. This is the Pokemon game that can fit my lifestyle, I feel like I can't give the newer ones the amount of attention they probably deserve. But this gives me chunks of a universe I'm happy to revisit. I took Friday off, and I'll be at the store at 10AM grabbing my copy with the Pokeball.
@3rdParty You're just conveniently ignoring half of my posts, and being stubborn for the sake of it. I never said Nintendo "Had to" make Mario Party that way. Of course it was a choice. I simply said I am perfectly fine with it when they make that choice if they believe it adds to the game in some way. For the case of Mario Party, you can make heavy use of the JoyCon and touch screen for minigames.
That is not the case for Let's Go. You do not "need" to swing the Joy-Cons for any specific gameplay mechanic, and this has been addressed multiple times in the past. You can play entirely handheld, with the controllers attached, using button presses and gyro controls, making it functionally identical to using a pro controller. If you can play it with traditional controls handheld, there's absolutely no good reason to not also support the pro-controller - which is the only point I've tried to make.
@Fight_Teza_Fight @luxoricious
There are a handful of version exclusives, yep. You can't get all 151 without either trading (just like the old days) or transferring from your Pokémon GO account.
@RodSD64 Yes, there is local multiplayer (I mentioned in the review that this features single and double battles).
And each user can have one save file each. 🙂
You only need a directional pad/analogue stick and two buttons (confirm/cancel) to play Pokémon.
If a game like BoTW or Super Mario Odyssey didn't support the Pro Controller, then the complaints would have substance...
...but it's Pokémon.
@NEStalgia Yeah, but that just means the in-game economy is broken. And trust me, a lot of games suffer from it because devs don't tend to give it any attention. But there's a way to balance it, especially if the games are difficult and they give an incentive to use the items.
@ryancraddock is online multi-player using matchmaker or something or only code based like in the review where you have to contact each other and exchange out of game?
@EasyDaRon As a photoshop professional with about 18 years in-industry experience I honestly don't see what you mean. Sure the style is simple - but it's charming and clearly a lot of intentional charm has been worked into the artwork. I'm not sure how HD Pokemon in-game graphics should look like - if not like this. I'd love you to describe the styling you'd go for or to reference examples. If this echo's mobile then it echo's well made mobile games. I've seen non-mobile origin Switch/PS4 games with shamefully worse art that this.
Photoshop is very misunderstood. There is no magic button to make art like this. It's not easy just because you have good bitmap/vector or 3D applications. It is still plain old hard work to produce digital art, and good software merely aids the process. Most of the 'auto' tools they sell in the latest versions never really work as well as advertised and there is always a lot of manual work involved.
You honestly make it sound like they just hit a button and out popped the art. And what the heck is this 'mobile' look everyone talks about anyway. I'm not a fan/future supporter of mobile due to Apple/Google deleting older games from my account. But my word I've seen some beautiful and original games on those platforms.
Now the Anime drawings I've seen in Let's Go trailers I'd agree with. Very average to poor anime - but from what I remember all Pokemon anime has looked very average, but some seem to love it.
Nice review! It sounds like Pokémon: Let's Go ended up being exactly the game that it set out to be. A nice easy going entry point into the series with lots of charm and all the important bits that make Pokémon games fun still intact. =)
@gloom there will always be Ultra Beasts. Past monsters have always been obtainable to transferable since gen 3, with generally every Pokémon obtainabake in a game at least every other gen or so (but usually in the same gen through remakes and stuff like that). Just like Mega Evolutions, Ultra Beasts are here to stay even if they lose plot relevance... you just might find them in random grass at some point.
@3rdParty I'm not trying to be argumentative here, but do you not understand what I meant when I said "artificially limited" ?
If you "need" to swing the JoyCons it, is only because Nintendo artificially limited your input options. My point was, the game is playable in it's entirety without the need to Swing a JoyCon. Handheld supports the exact same control scheme, with the same button layout, as the pro controller. So there is no feature or technology that is specific to the JoyCon that is required to complete the game. If you are going to support handheld mode with JoyCons attached, there isn't a good reason to omit pro-controller support.
@Octane Maybe. But I can't remember playing an RPG where I thought "dang I wish it made me focus on minute resource management more instead of the actual battle systems and exploration!
Ok, maybe SaGa.....
@ryancraddock
151? Mew is actually obtainable through normal means in these games?
I think the game is aim at people like me. I have never played pokemon on a console before. But like pokemon go on the phone. This game will be my first console version. Looking forward it. I am just disappointed that they have 151 pokemons that I have already see in the mobile version. Would have been much more fun if it was 151 "New" pokemons.
@3rdParty You did not simply ask a question. You started with an ad hominem attack. You then intentionally took a small snippet of one of my comments out of context. Now you attempt to twist the meaning of "need" from how it was used in the context of my original post, to suit whatever your asinine agenda is. I politely followed up elaborating on what I meant by "artificially limiting" as well as explaining how no gameplay mechanic specifically requires motion controls, and the fact that entire game is playable in handheld mode, with the exact same control scheme, and button layout, that would be available on the pro controller.
So no. You did not "just ask a question" - you're behaving like a child who refuses to engage in intelligent conversation. Obviously the pro controller doesn't work on the TV without the need for motion controls, or we wouldn't be having this conversation in the first place. To imply that the game is somehow better because it does not support a specific controller, despite supporting an identical control scheme, would have to be the height of stupidity. I'll happily play handheld, but stop pretending like the game "needed" motion controls, or that we're somehow all better off because pro controller support wasn't added.
I have but one question: can you bench your starter partner Pokemon? And do any other Pokemon travel on your person other than the starter? And crucially: can you evolve them? (unlike the Pikachu in Yellow) An Eevee you can’t evolve seems largely pointless.
My son wants the Eevee version but i can’t get on with having that adorable dog stuck to my head for the whole game.
@ryancraddock Thanks! Will wait for an updated database before deciding which version to get.
On the short list for my kids for this Christmas
Hard pass. I hated gyro controls for puzzles in BotW since it forced me to get up and flail my console around while I was playing in bed / lying on the couch, I'd hate them here too.
Looks like a cheap upressed reuse of 3ds games' assets, simplified to the point of absurdity (I mean, c'mon, the original games were for kids too, so that's not an excuse). Gonna wait for the main series title.
Plus it has that distinct mobile game feel to its looks.
Cya
Raziel-chan
Game Freak's genius programmers at work again. They reuse all of the same assets from Pokémon X and Y on the 3DS and STILL there's lag. How can any company be so completely incompetent?
The one thing that bother me to no end is the fact that there’s no pro controller support. Maybe for Japanese players the controllers are idea for gameplay but my hands aren’t tiny. I just had to buy some joycon grips to make this playable. My partner wants to play this game and I don’t really want to say no because I love Pokémon, but I am honestly not looking forward to playing this. It looks like a dumbed down version of what I used to love.
@3rdParty it's forced waggle. To seasoned video game message board dwellers it's pretty much the seventh level of hell. Kids without a care in the world (who this game is primarily aimed at) will have an absolute whale of a time though!
@Scottwood101 playing with the uncomfortable joy cons is a valid reason. It’s a terrible controller for adults. Maybe you have small hands so it’s not an issue for you- everyone else that has regular sized hands has an issue with this.
@Retupmocnin Good luck on that. Maybe the covers,lol.
@saintayu At the moment, the only option visible is for two players to enter the same three-character code at the same time - so random matches with strangers online doesn't seem possible.
Servers haven't actually gone live at present, though, so it's impossible to know if this will change in the future.
@ALazyUsername128 Oh no. Currently you can only get Mew by buying the Poké Ball Plus controller. It's possible that it'll be shared with other players via an online distribution in the future, but this hasn't been confirmed either way yet. My comment was assuming you either had the controller or had traded Mew from a friend also.
Wow. 8/10. Next year must be better, even Pokken got a better score XD
First i was like I dont want this, but after this review im tempted to get the game
@3rdParty I'm very calm. I just tire of someone who clearly doesn't want to discuss, and is intentionally twisting things, quoting out of context, and asking leading questions that have no relevance whatsoever to the discussion.
Post #105 is the text book definition of an ad hominem attack. You decide to blindly attack my understanding of the casual market rather than actually addressing comments. I chose to ignore that part of your comment until you continued to prove you had no interest in actually having an intelligent discussion.
And you conveniently choose to ignore the two posts where I have answered, and provided even more clarifying detail on exactly what I meant. Your question is stupid and irrelevant - you are essentially asking me "Can you play on the TV with a pro controller" when it's blatantly obvious that the answer is no, which is what the original complaint was in the first place.
And once again, your comparison to Mario Party is irrelevant. Of course that was a design choice, and of course that is fine when it makes sense. This is not even remotely comparable to Mario Party, which makes extensive used of the JoyCons. The sole fact that you can play through Let's Go in handheld, with the JoyCon's attached, proves that this is not a requirement for Let's Go, and it would be very simple to support Pro Controls. Of course they made a choice to not support it. And it's obvious I think it was a poor choice. What part of this are you not following? You're intentionally arguing about things that have no relevance to the initial complaint, and you've yet to provide a reason on why motion controls are NEEDED when docked, but not while handheld.
@Bolt_Strike In a lot of ways you're not WRONG, given that the mainstream games are $40, and this has significantly less content. But I am a sucker for the Kanto nostalgia: I've been wanting a 3D remake of Kanto since X and Y, so this game definitely has that going for me. I've had a strong pokemon itch lately, and I can't even begin to tell you how many times I've replayed Sun and Moon (and those games with their ridiculously long cutscenes and story beats take FOREVER to replay, ugh...).
My 20-month old son also just got into pokemon! He and I have just started watching the original pokemon anime together, and he loves it. I know getting to watch me play pokemon on the console is going to be a fun thing for him, especially if I can teach him how to do the throw mechanic!
One thing I'm still not clear on, do you not battle Pokémon in this game? From what I've read/watched it sounds like when you encounter another Pokémon you just have to throw a pokéball at it to capture it, no fighting required. Is that right? If so, it seems a bit of a missed opportunity...
@TheGhostWhoWalks So yeah, NintendoLife uses Amazon referral links to make money. This is how it can afford to operate a website and pay its people to write content for you to read free of charge. If this business model makes you so angry, you should probably never leave reddit.
@bakerboy0017 i did the same thing my copy or let's go eevee costme around that price 😅
@ryancraddock
Ah, ok. Thanks for clearing that up!
@Shinnos It's addressed in the 4th paragraph of this review...
@turntSNACO I get a feeling he's a former regular here with an alt account...
I could care less about the control scheme. Pokémon without battling isn’t Pokémon - hard PASS from me. Pokémon GO should stay as a phone game. A switch version of Pokémon should be the ultimate version of Pokémon ever made - and challenging - children are a lot smarter than some ppl think- I beat Mega Man 2 as a 8 year old kid
Pokemon Let's GO is like Diablo Immortal for me.
They took features people have been asking for forever, like Pokemon following you, and put them in a version of the game fans didn't want, with smartphone mechnaics.
Glad to see this thread has turned into trash as well. Well done everyone
Pre-ordered, and can't wait to play this with my kids in a couple of days.
Can't believe all the hate because of no Pro controller support. Sigh.
I never considered any Pokémon game to be hard. Challenging at some points maybe, going into a battle unprepared does happen from time to time, but overcoming that is just a matter of being better prepared the next time or leveling up some more. I consider all the 3DS entries cakewalks. So when you're saying this would feel like a cakewalk to hardcore fans I imagine this doesn't require any thinking at all and therefore will likely bore the heck out of me. Being challenged is a huge part of video gaming for me so this is a no for me. Shame... I'm also seeing a lot that I like.
@Cathousemaster Yeah, it got thrown into a dumpster and set on fire quick.
I'm excited, and even my senior mother is ready to give it a spin. I dunno about you, but the graphics look pretty great compared to Yellow.
I'm a little confused now about the game.
Catching Wild Pokemon does not use battling. But fighting trainers does - just like the old games.
So how do you level your party up? Does this happen automatically, with Wild Pokemon catching ... Or just with trainer battles? It must still have levels, otherwise hard trainer battles couldn't exist.
IMO, this could actually be better than the mainline series. There were too many irrelevant and boring battles. If it just stripped back to trainer battles, it will flow much better as a game.
I'll find out soon.
@3rdParty you still haven't given one good reason why the Pro controller isn't supported as that control scheme is already in the game, so yes it is artificial not to mention that the pro controller has motion controls built into it anyway.
They can still appeal to the casual market whilst offering other control schemes for those who don't like them. As it stands I will not be buying it because of this as I had enough of waggle controls in the Wii days and rarely play handheld, if it gets patched in I'll give it a go
People really seem to be forgetting that THIS IS NOT GEN 8! THIS IS NOT PERMANENT. It's meant to bring people from pokemon go who may or may not have a switch into the main series. It was never advertised as the Dark Souls of Pokemon games. If you don't want it, don't get it, but don't hate it unnecessarily. Look at it as its own game, rather than the Sonic '06 type transition for this series.
@EasyDaRon Thanks, I understand better your viewpoint now - appreciate you expanding on it. I'm personally fairly ok with the look, and do think it displays some love and attention to detail.
However I'm not denying they could have gone much further with it – and each to their own of course. It's surprising what works for us and what doesn't.
I remember a game releasing called 'I and Me' on Switch. People were really praising the art-style. I thought it was the most lazy and amateurish effort I can ever remember. I wondered if it was the dev's joke or something. The main 'characters' in particular look like they took 15 seconds in PS – and that's just a tiny exaggeration. But there we go – nowt as strange as folk
Can you link your copy of the game to someone else's Pokemon Go account? (I don't play Go, but my sister does; She doesn't have a Switch)
Also, when you send Pokemon from Go to Let's Go, do they cease to be on the Go account, or do they exist in both?
@carlos82
Why are Nintendo so intent on giving customers fewer options these days?
Have you noticed that most of the time the very first comment is usually a negative one?
@Alpha008 nope 😉
I guess I'll just get my joy con grip out then cause I am not playing with one joy con lol.
@Cathousemaster as I understand, you get exp from catching pokemon and you can send "spare" or "unwanted" pokemon like on (pokemon go) to the profesor for exp too.
Don't quote me on that though.
@TheGhostWhoWalks Errr, of course they try to make money, and good luck to them. Why the heck shouldn't they? This is a well made website, promoting a particular area of interest – that's generally how websites work and it's perfect normal and sensible for them to promote related ADs of their features. This is, afterall, the big new Nintendo game, this is a website called NintendoLife, and they have scored the game right in the middle of all the reviews out there. So what's the problem?
Honestly - do you expect them to give it a crap score just in case someone theorises a bias. Are they bias? Of course they flipping are. But you've chosen to bring out your earth-shattering viewpoint on a review were they have clearly not up-d the score.
Do I think NL is perfect? No, of course not, but shameless? C'mon.
Do I think their reviews are a bit unbalanced sometimes? Sure. All review sites suffer from that.
Do I think NL are in Nintendo's pocket? Have you noticed perchance how much this site reports on the emulation scene? Does that answer your question for you? Also you can google your own best price, NL has no obligation not to make money, or to save you any.
Sorry to be so blunt but I don't get why people take issue with these things. It's the way business generally works and I hardly think NL are particularly bad in their approach - in fact I've been enjoying their site for many years now and find them to be generally improving.
Maybe I'm on their payroll Ahhhh
@turntSNACO
0dd, NintendoLife seemed to manage functioning as a website before this trend, and in its past iterations.
It ONLY has the original 151!? I'm fine with the focus being on them, but they really should have included the pre-evolved and evolved forms as well. For example, in locations you would have found Pikachu in red or blue, you should have a 50-65% chance of encountering a Pichu instead...
I have the Pikachu version preordered. Should be a lot of fun to play it with the kids.
I don't know anyone playing Pokemon Go that would buy a Switch for this, and it seems to have turned off a lot of fans of the main game.
What you've got here is a classic disastrous compromise.
If Nintendolife, a Nintendo-oriented website, gives Let's Go, which is one of the biggest Switch releases this year, a "measly" 8/10, when even Ultra Sun and Ultra Moon with their "ultra changes" (which were not "ultra" at all), received a 10/10 a year ago from the same reviewer, then you know that Gamefreak's newest game must be not as hot, as some had hoped.
@Preposterous Alternatively, one might argue that @ryancraddock thought that this was a "great" game, but it wasn't quite as "outstanding" as Ultra Sun/Ultra Moon...
Additionally, Sun & Moon were originally rated 10/10. They added more content in Ultra. Personally, I didn't think it was enough to warrant buying the game again, so I skipped - but what would you have a reviewer do? Would you really want the objectively better, more feature complete game to be reviewed lower than the original? Certainly, the additional content did not make the games worse...
@roadrunner343 Considering that the amount of the new content wasn't enough to make many people (including you and me) buy essentially the same game again for the same price (instead of, let's say, a DLC), I'd say not giving it a perfect 10/10 would make sense. Alternatively, score of the originals could have been lowered after USM, or even better: games with a lot of room for improvement shouldn't be given perfect scores to begin with.
But we're going off topic here; I hope Gamefreak (and Nintendo by extension) will receive a lot of flak for Let's Go, once the masses get their hands on it and realize what a shallow experience it turned out to be.
@EasyDaRon
Really? I think the artstyle is brilliant! It's simple, vibrant and really feels like a successor to the 3ds games!
Not day 1, but I will get it before this year ends. Wasn’t sold on this at first but kinda warmed up to it. It will keep me busy until a main Pokémon game hits.
@Preposterous
Wow man, what a giant amount of anger you have!
You approach this in the wrong way. What kind of experience would the general consumer have with this: a great game, but a but easy and the controls could be a bit more optimised. Sounds like a nice 8 to me. (Straight 8 students finish cum laude in my country btw. So an 8 is nothing to sneeze at!)
And the 10 for ultra m+s. Again: they clearly state that, if you've not yet owned that generation , it's the best pokemon yet! And it has a lot of nice extras!
There's a reason this site doesn't put it's grace at the top of the review: you have to consider context with each game. Audience, price, gameplay, value vs genre, etc. You can't just ignore all that and taste willy nilly. You expect something different from the new mario or Zelda, than from gunman Clive (brilliant €2,- eshop game.)
But that doesn't mean both can't get a solid 9!
@garfreek Please don't project your emotions and/or insecurities on me. Anger is hardly what I feel right now, since I have already drifted away from the franchise, it's more of a distaste with what game developers are allowed to get away with nowadays.
However, you do seem awfully defensive under that thick coat of truisms, perhaps you should avoid comment sections if you're afraid criticism may dampen your enjoyment of the game.
So can I 100% play and enjoy this without EVER touching Pokemon Go?
I do not play Pokemon Go because I simply have no time whatsoever for that, and I don't plan to, but I am interested in this for the same reason (seems like an easy, enjoyable portable adventure I can go through in my little spare time on trains etc).
@HobbitGamYeah, I read that part, but then later it mentions the post-game: "151 different trainers who challenge you to one-on-one battles with a chosen Pokémon." So are these actual battles like in previous Pokémon games or do you just Capture these too?
I can see why they'd make the main controls one joycon only, and no pro controller (as that may 'feel' weird per motion control catching). Though, a slight bump / motion upward could work. It's not very pokeball-throwy, but it'd be nice to have the option just to change up the repetition that will occur from catching pokemon all the time (though I personally think it'll still be way better than random battling all the time as is the norm).
On further review, though, I do think it's odd/dumb that they don't have the option to use two joycon as a control scheme. Not making it required, but to have the option. Gamers are used to moving the character with the left hand, so it seems weird not to be able to use two joycon for that, it'd help reduce stress from only using one hand. Or is it that you walk around with the single joycon in horizontal mode? Even then I'd say you lose the flexibility/ ease of being able to keep your hands relaxed/separate (per use of 2 joycon instead of one).
It's dumb that that isn't a potential option, fingers crossed it gets patched in, it'd make the game better...though I doubt it would happen.
@GameKill yeah, it isn't required to play Pokemon Go to enjoy the game. If you do have Pokemon Go, I believe it just means you can transfer some pokemon back and forth.
The Kirbys epic yarn of pokemon. Super creative, lots of personality, but WAY too easy
I'm looking forward to it. Have it pre-downloaded.
They seem like decent games for what they set out to do. I'll end up playing one of these... eventually. I'm intrigued, but I still need to play my copy of Ultra Sun and still don't have a Switch yet. Even when I do get one, other masterpieces like SMO and BotW will definitely be taking precedence.
I'm still confused as to what this game actually is. When I encounter a wild Pokemon, do I battle it for Exp or do I just throw a ball at it every single time in exchange for candy or whatever? If this game is a marathon of capturing every single Pokemon, that's a big 'no' from me. But I haven't read anything to the contrary.
Yeah, definitely not getting this spin off at retail price, I'll either get it used or possibly not even get it at all. The only thing that makes me even remotely want it is getting meltan and melmetal for my living dex.
I'm still getting the 2019 game,
though I fear game freak might go pulling the same stunt they did with the 3ed gen games and prevent transpher of pokemon from previous gens
@carlos82 exactly what i have been saying this whole damn time theres no reason for no pro controller support, if they support button presses in handheld then they should give that option in docked, the pro controler does have gyros!!! so no reason.
@3rdParty I accept that fact and I'm more than happy for them to appeal to wider audiences and actively encourage them to do so. However restricting control methods that are already in the game and the use of official controllers which have the exact same functionality is utter nonsense and indefensible. Me using my preferred controller and pressing buttons doesn't stop anyone else from waggling their joy cons in front of a TV and enjoying themselves.
We obviously don't agree on this point so I hope you enjoy the game if you get it and I'll put my money towards something else
Another game to make me regret buying a pro controller before another set of joycon. No worries, I'll be picking my copy up at midnight upon release.
@Shadowmoon522 Game Freak will have a fight on their hands if they try to restrict transferring over Pokemon since Pokemon Bank exists.
@Preposterous
It's actually not the criticism of the game that got me to write. But what you said about nintendo life being bad reviewers.
I love the way they review. And I'd hate for them to stop doing it that way, change it. Just because all they ever saw in the comments were sourpusses like you!
So cheer up! And stop writing like a final fantasy protagonist on disc 1. It will be alright! And if not, we had a good run: bring in the nintendo/PlayStation hybrid console!
Are TMs reusable? Big deal for me as really speeds the game up.
Lack of pro controller support is a baffling inconvenience.
@TheGhostWhoWalks
“This site has no shame whatsoever. Sticking in an ad as usual, trying to make commission on a sale.”
I know, it’s outrageous isn’t it? A website run by real people needing money? You pay your subscription fees don’t you? To keep it as free yeah?
@Franklin
They had ads on this site back when it was the Virtual Console archive. Unless you want to pay, there will be ads.
@3rdParty
Forcing people to use a particular type of motion controls for marketing purposes is a terrible idea. Doesn’t bother me personally but if this can be played with a Pro Controller (that Nintendo happily take money for) they should allow the option. Options are always good. Anything else is nonsensical.
This review of the first few hours of the game is grrrrrraaaaaat.
I find it hilarious that IGN gave THIS a higher rating than OmegaRuby "7.8 too much water" AlphaSapphire.
@3rdParty not providing pro controller due to avoid damaging the marketing is beyond idiot.
Thanks god they did not do the same thing with arms a game that in almost unplayable with separate joy cons and that plays extremely well with normal controls scheme. By adding that option they won a costumer in me do that was a clever decision.
Limiting your options just gets you to loose selling never they other way around
@Tendogamerxxx does not one use the joy con grip? Nothing small about that?
@ryancraddock do you play with one joy con only in vertical position even outside catching Pokémon or can you use a grip?
@Octorok385 Wild Pokemon are capture events only. But all trainer battles, are full battles, with full stats and moves - just like normal Pokemon.
If this unlocks on the 15th, only a few hours before I can try this out...
I have been on and off about buying this. I like a lot of things in the games (that you see the Pokemons on the wild is my favourite) however I would like things done different (I would prefer that you did no gain exp from wild Pokémon and instead allow you to battle trainers more than once and obviously I would like to play in my TV lying in the couch which will be impossible when you have to sit straight in front of the TV to throw the joy con at it with precision...) But the reason I most likely will end buying is due to nostalgia (yellow was my first and still my favourite, the second generation is great but I don't like the day/night thingy and the single game that open my mind to emulation and made me a Nintendo fan as prior was a member o sonic club!)
@Balta666 One Joy-Con vertically at all times. Just like Super Mario Party or (almost) Super Mario Odyssey's style.
@roadrunner343 @Preposterous
Exactly - Sun and Moon already had a 10/10, and the Ultra games were essentially the same thing with more content. Giving anything less than a 10 couldn't make sense at the time.
This gives us a chance to start fresh, and I can't stress enough how scores really aren't everything. This and the Ultra games are completely different experiences; whacking a number on them can't ever really compare them - it's the content of the review that shows their differences.
@garfreek I actually like reviews on Nintendolife, I wouldn't bother with them if I found them to be bad. Sure, with some series one has to substract a point or two from the final score to get the idea how the game really turned out to be, but that's par of the course with all websites focused on a certain company, whether it's Nintendo, Sony or whatever.
@ryancraddock There's this school of thought, but with this logic, a game could be rerelased every year with minor improvements and additional content, while asking the full price every time and "deserve" a score at least as high as the original entry. If Gamefreak were to make Hyper Sun & Moon based on the same game, but with 2-3 hours of extra content, would it be yet another 10/10? There's a point when even good things can get stale.
But I do agree that people tend to get too hung up about numerical scores.
@Preposterous Yeah, it's a really tough one to decide. As a game, and as a standalone product, those games would be fantastic - they're only stale to those who have played previous games before.
Obviously our reviews reach all kinds of people - some have played every Pokémon game in existence, some are playing it for the first time, so to newcomers those arguments would be completely invalid. It's impossible to win really
It's a hard pass from me. Seems far too mainstream and I really didn't enjoy Pokemon Go (beyond the novelty factor which quickly wore off). The game's marketing campaign has done nothing to convince me the game is remotely aimed at a seasoned gamer. I'm happy to wait for a mainline entry, whether that's next year, or delayed into 2020.
@Preposterous “There's this school of thought, but with this logic, a game could be rerelased every year with minor improvements and additional content, while asking the full price every time and "deserve" a score at least as high as the original entry.”
You’ve distilled EA’s and Activision’s ultimate goal down to a paragraph.
First off is there a way to leave a comment on Nintendo Life without scrolling down the entire list? Genuine Question there.
Second, I think I already know the answer to this but I'm really hoping the cartridges are brown and yellow - they will miss a real nostalgia trip if not, genuinely would dig that.
Lastly I absolutely adore my Switch, haven't enjoyed and invested in a console this much since the SNES or 64. However, I'm still not quite convinced about Let's Go, a few things hold me back - not really a fan of catching the same pokemon 80 times. I know we're talking about animated polygons here but I feel it devalues the pokemon; I'm a bit sentimental that way. And having a box full of hundreds and hundreds is not the way I play but seems it needs to be the case to level pokemon up as of course you don't battle wild pokemon. So I'm hoping there's an easy way to organise and release a bunch and so on.
I'm sure it's enjoyable though and will do great.
I know one thing from the original games that won't be here: Space Shuttle Columbia in the Pewter Museum. They removed it from FireRed/LeafGreen, and they certainly won't bring it back now.
By the way, don't forget that we finally received confirmation after 20 years that the Team Rocket chick's name is spelled "Jessie." Take that, all those fools who spelled it without the "i."
@eaglebob345 true, though not like the fan base has that much power given that 1 we don't tend to go swarming the nearest game freak or Nintendo head quarters every Time they do something we don't like and 2 game freak keeps making things easier the more people cry out that it's too easy
@Kid_Sickarus Well, why not? Sure, it's a scummy business practice, but it still shouldn't affect the individual review scores. Just comment in the review itself about what they're doing to properly inform the customer base, although in some cases cough Street Fighter cough the customer base isn't put off all that much by the practice, anyway.
Of course, once a new system comes out, then the reviews for the newest entries need to be adjusted for the capabilities of that new system, but individual games on the same system need to be judged on their own merits.
@CaptChaos I agree that it's not a good idea to encourage us to catch so many of the same Pokémon just to get better IVs, so I'm just not going to bother with it just like how I ignore both IVs and EVs in the other games. You can still level them up the real way through trainer and gym battles, which will make them strong enough as far as I'm concerned.
I'm also not going to bother with the Master Trainers for anything aside from final evolutions and single stage critters (as of the first generation). For example, who the heck wants to spend time training a Magikarp to at least L70 just for a single challenge?!
By the way, could someone explain just how that Ditto Master Trainer Challenge is supposed to work?
@Silly_G Why not? As much as IGN gets flak for that "too much water" thing, it's still a completely legitimate complaint about the third generation games.
For anyone interested Amazon appear to have just dropped the pokeball plus edition of Let's Go Pikachu by £10 to £74.99. Personally tempted as I think my kids would love the catch mechanic with the pokeball and as much as I've written off Let's Go as just not for me, having not played a Pokemon game since Diamond I do fancy jumping back in as I absolutely loved Red back when it came out.
@RehctahTteragram What do you mean? I literally discuss the available post-game content in the review?
Only 8/10 for a (coff coff) main series Pokémon game on the Switch?!! Has Pokémon really gone that far downhill?
I’m actually happy to see that the game is doing well with reviewers. I’ve been really hyped for it and would’ve been majorly bummed if it turned out to be the disappointment a part of me expected.
Can’t wait to play on Friday!
Could anyone Tell me how Multiplayer is working? You can only battle via friend Codes? Or Are you able to battle online random People as easy as in other editions?
@BulbasaurusRex you make fair points. I just think the combination of incremental updates (branded as new games) together with an an unhealthy obsession with the meta rating is a bad path for gaming overall.
That said the indie scene seems healthier now than it ever did during the times that AAAs seemed to be more willing to innovate so maybe I’m being unfair.
@3rdParty
I’m hugely disappointed in the way Sony ditched the Vita. However that’s not the same as leaving control options out of a game for no other reason than marketing (especially when the control scheme they feel the need to market is still an option and can still be used in the marketing). That’s a bad reason to do anything. As I say, doesn’t affect me personally but it’s one of those quirky and utterly unjustifiable things Nintendo do sometimes.
Nice review and nice score! I am not a huge Pokemon fan, but this game does look sweet. I might get it, looks like a nice relaxing adventure.
Great review but it still reads like a skip for me. Once again, they seem to be more obsessed with forcing players to use a specific controller set-up instead of letting us play how we want.
Skyward Sword, Star Fox Zero, Super Mario Party, and now Pokemon Let's Go.
What next, can SSBU only be played with a Gamestop exclusive Mario glove?
@electrolite77
Not with the same frequency or obtrusiveness.
Nor were there shopping channel articles.
This sounds like the perfect game for beginners and even more experienced players who love pokemon. It is not like pokemon are hard games anyway. It is a wonderful experience more than some sort of dark souls outing and this sounds like it fits that mode perfectly. So many features. You can play it with 5 year olds and 80 year olds. I love pokemon so much I am going to get the switch bundle with this game.
@3rdParty
I know what the reasoning is. I just think it’s terrible reasoning 😉
@Franklin
I have to admit I can’t remember exactly, not enough to do a confident comparison. However it’s a commercial website, it doesn’t run for free, unless everyone wants to pay a subscription there are going to be ads.
@electrolite77 I think that's what has gone over @3rdParty's head for much of our back and forth - and is why I ultimately bowed out until now. No one was trying to argue over what Nintendo's reasoning was - We can all speculate, but only they truly know the reasons. I'm simply arguing that it's terrible reasoning and a stupid choice. Look back to some of the most popular Wii and Wii U games that heavily featured motion controls, but also supported standard controls - games like Mario Kart Wii. You don't need to completely ditch standard controls scheme just because your marketing focuses on another.
Really excited for this and I have my preorder in for pickup Friday with the Pokeball Plus. Mostly interested in the Plus for Pokemon Go, but in the bundle the price isn't bad.
Ordered Let's go Pikachu (and the Xenoblade Torna expansion, wich I didn't have so far) this morning at the cheapest shops (with a coupon that I had). Hmm, if I waited till Black friday it may have been even cheaper (maybe). But I didn't want to wait.
@3rdParty You wonder why I said it seems you have no interest in discussing and are simply behaving like a child, picking and choosing what you want to read, and making up things to argue over? The first thing you choose to attack is literally addressed in the first sentence I wrote.
"..why I ultimately bowed out until now..."
Reading comprehension is key. As for the "reason" you gave, it's not a reason at all. It's clear from the beginning that those of us discussing were referring to game play, design, or technical reasons. Of course Nintendo has their own internal reasoning (Which, stop pretending you fully understand) and they're ultimately going to do whatever they want. That is the source of the complaint after all, so I'm not sure why you feel the need to repeatedly point out that it will release without Pro Controller support as if that's some sort of new revelation. That's what we've been talking about from the beginning.
As for the "stupid choice" being sheer joy for countless numbers of people, I can promise you - absolutely no one gets "sheer joy" from Pro Controller support being removed. Don't be ridiculous. The game is not somehow more fun now that the option to use the pro controller on TV is gone. That's not a "reality" I need to live with. As I've also said multiple times, I will also most likely be enjoying the game, albeit in handheld mode. 90% of your post has absolutely no relevance to myself or the original complaint. But please go on, continue to pick and choose what you read and respond to.
I personally have no idea why the addition of an alternate control scheme would stop any of the more casual gamers from buying the game. The intended control scheme is still there and still heavily featured in the marketing, so why in the world would an additional option turn anyone away from the game? The only thing it could do is expand the game's audience.
Now some Wii games rightly excluded additional control options due to the game being impossible to fully play with traditional controls. So I was thinking that it was excluded due to needing the motion controls for the game's capture mechanic, but then I realized: The Pro Controller has motion controls, too! There's nothing in the game that the Pro Controller can't be used to do, so that's not an excuse, either.
Does anyone know if the game lets you keep the pokemon you've caught as a second player through co-op? So let's say I'm the second player, catch a bunch of pokemon and quit the game. Then I join back in at some later point, will the pokemon still be there?
@3rdParty Once again, fully ignoring what I've actually said and going off on irrelevant tangents. Saying something is a stupid decision, does not mean "OMG THE SERIES IS OVER!!!11!!" The only significant issue I do have is your repeated attempts to attack anyone who disagrees with you and your willingness to twist words, take out of context, and blatantly lie to make your "point" which doesn't even have any relevance to the original comment in the first place.
I've repeatedly said, from my very first post in #13, this is not a huge deal to me. I play 90% handheld. That doesn't make the choice any more or less stupid. Or are we only allowed to critique things that result in us boycotting the game? Enough with the hyperbole, ad hominem, and straw man arguments. If you actually want to have an intelligent conversation where we discuss something, let me know.
@3rdParty "Whatever you say..." I like how you still ignore it and refuse to discuss. I've never made any claims to how this would or would not impact Nintendo's bottom line. However, making a statement such as "taking away an option that won't be missed" when there's clearly plenty of people that will miss it, and the very first post in this thread is the highest liked post, is the height of ignorance. Perhaps try thinking for yourself just the tiniest amount, and consider other people's play styles and preferences.
ps. I thoroughly enjoy that you like your own posts immediately after posting them. Keep up the good work.
@3rdParty You're right, I'm sure millions of people read this article, had an account setup, and consiously chose not to like the comment. At least try to make a good argument.
Even using your same, flawed logic, because that post has ten times more likes than any of your own, I suppose 90+ percent of the customer base clearly agrees with Carlos and disagrres with your view. Because that's how statistics work now, apparently.
Actually playing the game now. Playing on handheld mode. Biggest impressions so far:
1/ game is very much streamlined. You are on your way in route 1 very quickly
2/ looks great
3/ it literally only uses 2 buttons and the control sick. Even the + / - buttons do nothing
4/ being able to see Wild Pokemon is great, and it completely changes the game - because there are no more random grinding encounters
5/ so far, I'm only catching Pokemon with 1 in 3 throws.
6/ experience is granted by catching. This also links leveling to the number of Pokeballs you have... Which are limited. Assuming you can buy more, it's now linked to money and skill... Not time grinding.
So far I'm enjoying this much more than Ultra Moon, which was a huge yawn for me (that was my first mainline game for a few years).
Too early for a score - but make no mistake, this is a full Pokemon RPG experience, in 3d, on a console. It's just less grinding.
Main negative for me, is it does feel like I've played this before... Because it's a remake of red/yellow/blue .. so I know what's coming. But given that even Ultra Moon was making me yawn...
Re: Pro controller... Nintendo could patch this - but only if the Pro controller has the tilt sensors, as they are still used in handheld mode.
But given it uses 2 buttons and 1 stick, it's not going to add much. It might be more comfortable to play, that's all.
As a series vet, based on your review, I'm not touching this with a 39 and a half foot pole.
Wow this is disturbing. I hated Pokémon Sun/Moon/Ultra because they dumbed down the game and stripped away many things I've loved about the Pokémon series, and I tried Pokémon Go back in 2016 and thought it was an abomination to the Pokémon games, it was basically like a neverending demo. Now this game comes out and it's just a little more deep than Pokémon Go, and I'm sorry but this should have just been called Pokémon GONE. What happened to the Pokémon series that longtime gamers have loved for so long? I respect that they want to cater to little kids who don't know how to play a Pokémon game (although kids in the 90s played the most level grinding ones of all and LOVED it), but evidently kids today don't have the same level of skill as the kids who grew up with this series. Worse yet, these new games should only be spinoffs but sadly they are not. The last good Pokémon game was the remakes of sapphire and ruby. I guess it's time I just give up on the Pokémon series. Sigh.
@EasyDaRon Don't be so petty. The art style is very nice. Certainly isn't "photoshop quality".
@Kiyata You won't be missed.
@Octane You think having to go back to the Pokémon Center is good design? We have no need for artificial difficulty in games.
@TheGhostWhoWalks A bit salty you are aren't you? Get over yourself.
@Dog Games are completely built around artificial difficulty. Might as well implement an auto-complete button that finishes the game for you while you watch. Is it good design? I don't know. But I know that I don't like it. Having to run back to the Pokemon Centre isn't always fun, but it means people are more likely going to prepare themselves for the journey, it's like a game over screen. Punishment is a harsh word, but you definitely want to avoid it. So I don't think it's bad game design by default. If there are no stakes, there's no sense of challenge.
@Dog neither will you, old dog.
Ahh! This game is choppy! I'm so disappointed that it runs at 30 fps or below! So frustrating! Why didn't they put their best programmers on this title?! Mario Odyssey is running at 60 fps and is way more complex! Jeez Nintendo, please fix the graphics in Pokemon let's go! At least give us a performance mode where we can lower the resolution and or polygonal detail to get up to 60 fps. So bummed about this...
As a long time Pokemon player since Red/ Blue, I wasn't sure how to feel about this game, but the fact that this looks like a great way to introduce my 5-year-old son to the Pokemon games makes me want to get it as a game we can enjoy together.
Come on...it's Pokémon Yellow on my TV!!! Nuff said. (Gah, hurts saying that now.)
Got through the first couple towns and I gotta say this game surprised me. It’s a complete joy wandering around the region, because everything just feels so alive with Pokémon. For starters, the things I like:
Pokémon are always accessible with no need to run to a poke center when you need to swap your team (Finally!). Second, I like just being able to engadge or avoid Pokémon in the grass or caves. If you don’t want to bother, they can be easily avoided most of the time. And finally, having Pokémon follow you, or ride them is something we’ve been begging for since after Heart Gold and Soul Silver. It’s so adorable it hurts.
As for things I don’t like, the first big one is no leveling up by random Pokémon encounters. All my Exp has been coming in via, catching Pokémon or battling with trainer. If I want to level grind later, I’m not sure how well that’s gonna work. Second, tv mode is trash. As cool as it is seeing a Pokémon game on my big tv, the throwing mechanic is straight up terrible. I feel kinda bad for those who bought that pokeball, cause about half my throws went completely sideways. Forget it, I’m sticking with handheld mode for this one.
All in all, the game is a surprise, and for a spin-off, I think I’m really gonna enjoy it for what it is.
Don't give us these excuses to justify a game from Nintendo and game freak just to grab easy money. Pokémon is Pokémon and these games are not Pokémon.
The lack of traditional battles and controls kills automaticaly any chance of buying for me. Everyone knows that these games could have both modes for the casuais and the FANS so why?
Please change that 8 to a 7. As you said they are not masterpieces and that fake nostalgia factor do not justify a score só high, at least that is my opinion.
@ryancraddock
Thank you for the reply sir!
It's a good Pokemon game. It could have been a great Pokemon game. I am still disappointed it has no voice over.
Great review, I think you hit the nail on the head! I have to say I am pleasantly surprised with how great this game is, the catching controls can be awkward, but I feel the rest of the game more than makes up for this. I cannot wait for the next entry in a franchise that I had started to lose some interest in!
I’m loving this! Missed out in 1998 but remember the craze... defo easier to use/catch in handheld mode which is a shame, this is a beautiful looking game and some of the music (mid game) is amazing too!
I received a copy of Pikachu today for Christmas. Pretty neat so far; definitely feels like an upgraded Yellow Version. Cute visuals, pleasant music and fun gameplay. I’m quite impressed with it, I must say.
@Octane Quick Question... if you are not into pokemon like this.. why are you reading everyone's review?
@Red1997 I'm a moderator on this site, as a result I read more than I would otherwise I guess. And don't get me wrong, I used to love the games, I'm still hoping this year's entry will be something special..!
@Octane oh ok, because I thought you were going against someone’s opinion about the game but nvm.
@Red1997 Nah, I'm just old and grumpy
@Octane i guess... sorry about that
Lets go is my favorite game! cute pokemon and overall a nice game to play
I have the lets go eevee and and ball, is it worth buying lets go pikachi game, or is the game identical to eevee.
Absolutely loving this game. Are all pokemon games this much fun? I'll want to complete the pokedex first before I move on to another game though.
PS: I have the eevee version.
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