Comments 170

Re: Opinion: It's Time To Get Rid Of Fall Damage

riki_sidekicks

The purpose of fall damage is to limit player movement. Xenoblades 1-3 have fall damage because each is a fundamentally linear game where you need to progress through the environment in a specified order at least one time. Each of them has areas where the player needs to find a path down and allowing the player to just jump down would be a major skip.

Or consider From Software’s mazes: those are often about finding a way down and removing fall damage would trivialize them.

Xenoblade X is different. It’s an open world designed for maximum traversal freedom, where literally everything you can see is accessible. Traversal challenges are mostly about starting at the bottom and finding a way up: the environments are just not designed for going down to be challenging. Instead, the ability to fall is kind of a payoff, climbing to the top of a high mountain and then free-falling all the way to the ground. WHEEEEEE!

I’m not sure about BOTW/TOTK, where fall damage exists but can always be reset to zero by pulling out the paraglider. I don’t think it would change that much if Link always pulled out his glider at the last minute.

Re: Feature: 13 Studios That Should Take A Nintendo Series For A Genre Spin

riki_sidekicks

Big fat no to putting the Zelda IP on Dark Souls. There are so many Soulslikes and Zelda is the lone holdout.

Honestly I would rather see Elden Ring by Nintendo. You have all those crazy labyrinths but instead of impossible combat challenges they contain easy monsters and imaginative puzzles that support a wide variety of solutions.

Also known as “Tears of the Kingdom if it had real dungeons.”

Re: Ubisoft Has Reportedly Cancelled Plans For An Immortals: Fenyx Rising Sequel

riki_sidekicks

This is too bad.

After March 2017, I was so excited for all the impending Breath of the Wild knockoffs, and the industry just didn’t deliver at all. Only two games provided anything remotely approaching the Breath of the Wild exploration-based experience: Fenyx and Elden Ring. And since I don’t like Soulslikes, that makes Fenyx the only one (except TOTK of course).

It definitely wasn’t as good as BOTW but “it’s not as good as one of the greatest video games ever made” isn’t much of a criticism.

Re: Post-Apocalyptic RPG Biomutant Is Officially Coming To Switch

riki_sidekicks

@Jprhino84 I’m talking about how review outlets and user reviews actually assign scores, not how they should. They way it works in practice, 10 = great, 9 = very good, 8= pretty good, 7 = mediocre, 6 = bad, and 1-5 are practically unused. To go into that range a game has to be not merely bad but also unplayably buggy. (Or the review author hates the game due to some political objection.)

You are raising a legitimate complaint that scores should be assigned differently, but that doesn’t change the fact that as scores work in practice, 66/100 is a pretty bad rating.

Re: Video: We Put Persona 5 Royal On Switch Through Its Paces

riki_sidekicks

I still can’t get over the thing where Joker can volunteer to be sexually abused by multiple adult women, including his teacher and his doctor.

I loved every other part of the game but the portrayal of statutory rape leaves a really bad taste in my mouth. If Joker was a girl and the the adult “love interests” were men we would never accept this.

(And to preempt the poorly-informed pedant who I know is going to “correct” me about the age of consent in Japan, Tokyo has a higher age of consent than the national one.)

Re: Xenoblade Chronicles 3 Makes A Solid Debut In The UK Monthly Charts For July

riki_sidekicks

@Magician I didn’t! I gave up in frustration because it was too hard. I had reached the point where I was spending more time on the game’s incredibly slow loading screens than playing the game. I have better things to do with my life.

I’ll accept “not every game has to be accessible to everyone; if you think it’s too hard don’t play it” as a legitimate argument, but I don’t see how that design philosophy can be seriously considered the pinnacle of game design.

Re: Rumour: Immortals Fenyx Rising Spin-Off Will Be "Less Of A Copy Of Breath Of The Wild"

riki_sidekicks

@dojmin I love Breath of the Wild and I want as many knockoffs and copycats as possible. That's how game genres develop!

I've been really disappointed by how few BOTW knockoffs there have been. Apparently "create a world that is interesting and readable enough that you don't need map markers" is so hard that developers don't even try. Fenyx is definitely the standout.

(I think Fenyx would have gotten better reception if they had been bold enough to follow BOTW and gotten rid of the map icons entirely, rather than just making them optional. Turning them off completely reshapes the gameplay loop into something much better, but a lot of players don't know to do that and for them it's just yet another map icon game.)

Re: Feature: 5 Accessibility Features That Every Game Should Have

riki_sidekicks

Difficulty is totally an accessibility thing. When difficulty comes in the form of physical skill, there are some people who are just physically incapable of doing it no matter how hard they try, and will still find the game challenging even on an easier setting.

Celeste did this perfectly: the easy mode settings are behind an “accessibility” menu and when you go there it says “Celeste is intended to be difficult.”

Nobody is going to be confused and think those settings are the intended way for an abled player to play.

From can do this too.

Re: Review: Blaster Master Zero 3 - A Masterful Conclusion To The Trilogy

riki_sidekicks

Have they made the respawns any faster? One thing I hated about BMZ2 was that the boss fights were very difficult, but the respawns were very slow, especially because you had to keep watching the same cutscene over and over.

The instant respawns of modern platformers like Celeste and Ori have really spoiled me, and frequent but very slow respawns now seem intolerable.

Re: Gabe Newell: Pricing Valve's Switch-Like Steam Deck Was "Painful"

riki_sidekicks

Logically, to put a gaming PC in a smaller form factor without overheating and with decent battery life, it needs to be more expensive than a regular gaming PC, not less. So something is being sacrificed.

Nintendo did it by cutting back on processing power, which is why a lot of new AAA games don’t get Switch ports.

What is the catch with Valve’s version?