Comments 170

Re: Feature: Game Of The Decade Staff Picks - Xenoblade Chronicles

riki_sidekicks

I agree with everything you said here but how did you not mention the phenomenal soundtrack? The soundtrack is a masterpiece in itself and is one of the key things that pushes Xenoblade Chronicles from merely excellent into the realm of timeless masterpiece.

If I count correctly, there are 22 different area themes (not counting day/night variations and the different variations on Colony 6), a dozen or so different battle themes, and a bunch of other songs that play during cutscenes. Out of this huge volume of music, there are many brilliant tracks, some others that are merely good, and no duds.

Re: Review: Dragon Quest - A Classic JRPG Marred By Odd Choices And Technical Issues

riki_sidekicks

I played this back in the ‘80’s and there is no way it deserves a rating as high as 6/10. The old Dragon Quest games have not aged well and the first has aged worst. At least 90% of the game consists of wandering around in circles fighting the same three or four random encounters over and over until you have enough gold and levels that you can survive walking to the next town and walking around in circles near that town. There is no way this “classic” has stood the test of time.

Re: Review: Dragon Quest III: The Seeds Of Salvation - Third Time's A Charm

riki_sidekicks

As someone who played all four Dragon Quest NES games back in the ‘80’s and ‘90’s, I don’t see how any of them can justify ratings as high as you’re giving them. They consisted almost entirely of tedious grinding which we all endured because we didn’t know better and all the other RPG’s in the market, of which there were few, were the same way. I couldn’t in good conscience recommend any of them to someone today, even a friend my age who was considering playing for nostalgia value.

Re: Zelda: Breath Of The Wild Mod Adds Skyward Sword's Earth Temple Dungeon

riki_sidekicks

I’m not sure the “traditional” OOT-style dungeon based around a key item and a gimmicky puzzle boss will work in the new formula.

What I think would be better is to have more large shrines like they had in the DLC. There were a lot of shrines that had a single short puzzle with a mechanic that was never developed on, either in that shrine or elsewhere.

Re: Review: Mega Man Legacy Collection (Switch eShop)

riki_sidekicks

I guess the review just can't mention the fact that these games were actually really bad. They suffer from a serious case of Nintendo Hard, made 10x longer by adding an unreasonable number of instant death spikes, nearly pixel-perfect jumps, and tedious grinding.

Yes, tedious grinding, because of terrible design choices like "you cannot finish this level without a full meter of X and the only way to refill it is by repetitively killing the same enemies over and over and over and over and over". The most egregious cases are MM2's Wily 4 boss and the flying section of MM3's Gemini Man Revisited, which render the games effectively unfinishable if you make any mistake the first time you try. Or spend twenty minutes repetitively grinding out random drops.

I think it says a lot that they had to massively dial down the (pointless) difficulty with a rewind feature. Maybe that makes the games playable.

Re: Video: Digital Foundry Gives Its Tech Analysis for Xenoblade Chronicles 2

riki_sidekicks

The underlying problem is that Nintendo decided this is a "niche" title and gave Monolithsoft a much smaller budget than for Nintendo's other franchises. If Nintendo decided they were going to make a serious push to compete with Final Fantasy and gave Monolithsoft the sort of money Square Enix wasted on Final Fantasy XV they would have been able to put a lot more engineering talent on hardware optimization.

Re: Xenoblade Chronicles 2 Makes Top 20 Debut in the UK Charts

riki_sidekicks

@JaxonH I'm pretty sure no video game main plot will ever impress me. I like having a decent story (Nintendo is pretty egregious here since Zelda and Mario are still recycling "rescue the princess") but novels and movies are just fundamentally better-suited to telling a narrative.

Video games can tell other kinds of stories better than novels and movies though. I think the real heart of all three Xenoblade games is the parallel second story of the world and the relationships of the people in it. A movie can't capture that in the same way and it's hard for a novel to do it too. (This is why I'm disappointed that they got rid of the NPC affinity chart.)

Re: Xenoblade Chronicles 2 Makes Top 20 Debut in the UK Charts

riki_sidekicks

@Agramonte the story isn't terribly original so far but video game stories almost never are. There seems to be an enormous double standard for JRPG stories. I have never seen an English-language reviewer who complained that an American AAA developer has produced yet another game about space marines blowing up ugly aliens or yet another D&D/Tolkien ripoff, but almost every English-language JRPG review complains about the use of JRPG tropes.

Re: Xenoblade Chronicles 2 Makes Top 20 Debut in the UK Charts

riki_sidekicks

XC2 is fantastic so far. Easily deserves GOTY. There are some annoyances--bad map UI, human enemies repeat their two lines WAY too frequently, too many shops (couldn't they have had a third as many shops with three times as many items each?)--but these are really minor in the scheme of things.

Probably not as good as XC1 but IMO XC1 is the best video game ever made for any platform, so it's asking a lot to top that.

If only this had the production budget Squeenix blew on FFXV ...

Re: Review: Xenoblade Chronicles 2 (Switch)

riki_sidekicks

@Switch_will_fail yeah, I'm pretty sure if you didn't like the first game you won't like this one either. This is not like Breath of the Wild where they're making a dramatic turn to throw every convention they've been following for the last 20 years. It's more like Super Mario Odyssey, where people who didn't like any of the previous 3D Mario games probably won't like this one either.

Re: Review: Xenoblade Chronicles 2 (Switch)

riki_sidekicks

And just to keep going with the FFXV rant, yes, it's cool that they can render shadows based on the branch pattern of every individual tree, but how much is that really adding to the game? What about the views from those impossible arches? You know what I mean: the ones you can't go to because there's an invisible wall in the way, even when you get the flying car. And there are invisible walls everywhere in this "open world".

If they had spent less money on shadows and redirected the budget to tearing down invisible walls the game would have been a lot better.

Re: Review: Xenoblade Chronicles 2 (Switch)

riki_sidekicks

@dimi This will blow the pants off FFXV in virtually every respect--plot, art design, world, characters, exploration, combat. Except loading screens and driving around in a convertible while nothing happens, where FFXV is way, way ahead.

The one big area where FFXV has the advantage is "graphics"--there's no getting around the fact that PS4 can render more polygons than Switch, and Square Enix had the budget to do things like motion capture actors while Monolithsoft (sadly) didn't. But the superior art design and world are going to more than make up for it.

Re: Preview: Returning to a Strange Universe in Xenoblade Chronicles 2

riki_sidekicks

@NEStalgia I don't agree about variation in XCX--one of my big complaints about the game was that the continents were very different from each other but there wasn't much variation within each continent. There are some areas that are conspicuously different from the rest of the continent they're in, like the Delusian Mountains and the White Phosphor Lake, but they're pretty small and there aren't many of them.

Compare XC, which was divided into had a much larger number of smaller areas, no two alike.

Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game

riki_sidekicks

You can't make a judgment like this a week after release. Few people have had a chance to play the game for more than a few hours, if at all. That's not enough time for people to decide if the game becomes tedious or repetitive.

Remember that Skyward Sword was released to universal critical acclaim and it took months for the backlash to develop. I think Skyward Sword is phenomenal, but a lot of people disagree with me.