Steam and PC gaming stores have this problem too. I would imagine Nintendo has A LOT of these copycat requests in their inbox. They should have a team managing it.
@norwichred I guess you like to stay plugged into the wall. My Legion Go had better battery life than my old Steam Deck, but my Switch was still my go to device. Also, over 100-120 million active users playing and buying games can’t be wrong too. Nintendo is making lots of money of the Switch, so are the developers.
And Nintendo Life outright refuses to cover how Apple is gearing up to get into the market. Especially when they release their first M-powered Apple TV.
Apple is the only threat to Nintendo. They’d likely place their games on their App Store and Google’s Play Store. Hate to break your heart, but if Nintendo left the hardware business it would murder traditional gaming and those customers will leave for their phones.
@Bolt_Strike not really, this still behaves like a PC and isn’t going to grab the Switch or smartphone audience. The next Switch will still have way better battery life than any handheld PC using X86 based APUs.
The NASCAR license transferred to iRacing after they acquired Motorsport Games. This affects ALL versions of the games they published, so other consoles and PC versions will be taken down from sale too.
NASCAR Heat wasn’t really the best way to experience the Motorsport, especially when Sierra/Papyrus had the license for many years with EA Sports. These games were in the shadow of the great ones.
However, I played NASCAR Heat 4 on my PC, it was fun to a point. Felt very arcade-ish. Plus, it had a cool season progression feature to start off in dirt tracks, then make your way through the various cup circuits. It was interesting and fun at times, but it wasn’t nearly up to the quality the old titles had.
@mikegamer pull this crap? Nintendo published the console version of the game, but Square Enix wants it on other platforms. It has to be delisted for the change of publisher. Once the change is completed, it will return to the eShop with SE as the main publisher and Nintendo's name off of it.
The rest of the industry is down too. Console gaming has gone flat due to content not being very engaging. Nintendo has made some excellent games, but they’ve had some duds too.
PS5 did surpass the NES back in October, but it took almost four years to get there.
I think there’s serious gamer fatigue in the market. Hope GTA6 will make things interesting for PS5/XSX crowd. The Switch 2 will do well, but if the rest of the industry goes flat and it’ll have an uphill climb ahead of it. It’ll be like the NES days.
@MjJmediablogger yeah, it’s going very well for the PS5 and Series X. Even those handheld PCs are starting to see competition from those Android handsets because of better battery life.
If the next Switch keeps the same form factor, it will still sell well. Nintendo found that most consumers who play games these days seem to care about power and ingenuity. They just want engaging games to play, not interactive movies.
@N00BiSH @anti-matter they tried doing a Star Fox game away from the normal formula, it’s called Star Fox Adventures. It didn’t do very well on the GameCube.
I can’t see Nintendo using Ratchet & Clank style gameplay for Star Fox. In fact, I highly doubt Nintendo wouldn’t want to lift anything from a Sony IP either since they’re still a bit brisk toward them compared to Microsoft.
Since Nintendo now has a music streaming app, I would imagine the did the bare minimum to get it out the door. Likely, to make sure it works for the Switch Online customers first before mass deployment.
As others mentioned, it's Japanese culture, but I hope when they make changes it will include crediting some of the people who worked on it.
@fenlix good for you, but the majority of the Switch customer base doesn't care for it. They want to turn it on and play. Not play around with a handheld PC or SBC handheld and having to manage the software themselves.
Thought Nintendo acquired Ryujinx as part of the agreement (of course, it was never really explained)? I mean, anything related to the creator's portion of the software.
Pretty sure the legal ninjas will be lying in the wait.
@mariomaster96 I'm guessing Nintendo might take a different approach in getting people to buy or upgrade to the next Switch. It might be an approach that Microsoft has with Xbox Series that your games will perform and look better on the next hybrid model. There will be exclusive titles, but I don't think Xenoblade Chronicles X would've been a big mover as an exclusive.
@Serpenterror must be Dimps for full ownership of the IP. Or Sony’s publishing rights might have lapsed. The server shut down back in late 2021, so that could be when the rights to Sony might have ended?
Either way, the game is coming to Switch, PS4 and PS5 via Bandai Namco.
@Maulbert no. I’m not. It still takes work to rework these games from the ground up. I don’t know anything about programming and design, but this belief these games are remade need to be $20 is a matter of perspective. To me, $60 is a bit much for this game, but I had no hand in the complete redesign of it.
@Ruler-Of-All-Evil @Maulbert look up flyers from the 1990s and see how much video games cost then. The PlayStation brought some stability in price, but it wasn't until the PS2/GC/Xbox era that we saw a universal pricing structure. Otherwise, especially in the NES/SNES/MS/Genesis days, it was the wild west for prices. There were some N64 games that came out for $70 brand new. Wouldn't be surprised if the original DQ3 released at $50-60 or more dollars when it came out as Dragon Warrior III.
@CinnamonRobin was about to say, wonder if this was part of their QOL project they were working on. If those projects are coming to life, then I wonder how this plays with the Switch family of devices.
Outside of our bubble, I guarantee the majority of the owners of this game couldn’t care any less. They wake up their Switch from sleep, then play the game.
For me, it’s a non-issue since it isn’t killing the game. I’ve played games where I’ve had to wait for patches, Cyberpunk 2077 comes to mind on my Xbox (yes, even on my Series X).
A friend of mine got it at launch, she's not very tech savvy, she's having a blast. Doesn't seem to notice the sluggish parts.
I'm enjoying it, I do notice when it chugs a bit, but it's a top down Zelda game. I really don't need precision speed. Granted, capping it a 30 would've been fine.
@nessisonett not sure... Nintendo wouldn't go after them unless they knew they were going to win. Also, it's much quieter than how Yuzu went down. I don't blame Nintendo for going after an emulator of a product they're actively marketing and selling, but I'd like to know what got the creator of Ryujinx to decide to shut it down. Probably we'll never know.
The original comment said Nintendo sent an agreement to the creator. So, did they offer the creator of this emulator money for all the related assets? Judging from the comment, it doesn't sound like there were any threats; possibly financial motivation to abandon the project and give everything to Nintendo.
@RupeeClock certain consumers. The majority of Switch owners didn't seem to care about these issues. They had over 106 million active users last year on their platform, I'm sure the number was barely 1/64th of this total that cared about these issues (let alone the number of units sold). For example, all of my friends who own a Switch didn't care about getting better performance (or buying a complicated PC handheld) over just hoping in and playing the game.
I get it. You have a vision of how these games should perform. That's fine. However, the majority were happy playing on the Switch itself over a handheld PC. Not every gamer wants to play around and tinker with settings of a game before playing it.
@KidSparta Nintendo did play in the specs game with the N64 and GameCube. The storage mediums completely undercut those two powerful systems.
Atari caused the video game crash of the 1980s in the US. It almost made it impossible for Nintendo to come to market because of their s*** business practices (or lack-thereof). It was so bad that the NES was marketed as a toy rather than an electronic due to Atari burning retailers with their stock. The NES had no competition out in the US because it was deemed a failed market and almost seemed to be impossible. Nintendo did it. If it wasn’t for them, the industry would look very differently today (or might not exist as it does now).
As for the original Gameboy, it particularly ran unopposed until the early 1990s. It was unchallenged for about four years until the Game Gear made an attempt and failed. Nintendo knew for the handheld, it couldn’t marketed strictly to the same gamer market and had to be something more. Tetris was a purposeful choice for bundling with the system, later Brian Age and other titles for the DS would take it to the next level.
Much like Apple was to the birth of the modern personal computer, Nintendo was for the same for home video game systems. As with the Gameboy, DS, 3DS and now the Switch, Nintendo has forged its own path and found a way to thrive in the land of devices that people are willing to buy.
@Ulysses the Steam Deck isn’t competition. The PC handheld market barely is a pebble in PC gaming. Nintendo considers mobile phones more competition than Steam.
If MGSIV is part of the collection, it’s going to take time to port it over from the PS3. Even if they find the old Xbox 360 version that was never released, it still will take time.
I think Nintendo is quite aware of sticker shocking the customer. This is one thing I expect NOT to see from Nintendo is a $499 price on the evolutionary model. It’ll be between $299-399.
I’m wondering how much difference there is between the current and new one. Not all Arm-based packages can be compatible with one another, but I’m curious if there is a difference between Tegra chipsets, what changed?
Figured Nintendo would want backwards compatibility for the next Switch. This is where they can start forming the upgrade habit, this way they can create a “smartphone like” fever for the next upgrade in four years.
@JohnnyMind they wanted to get excitement out for the original Switch since Nintendo was ice cold with the Wii U. The Switch is still pretty hot in the marketplace, it’s a night and day difference between the Wii U/3DS years. If they do anything, it’ll be a teaser and no announcement of specs until after the new year.
Highly unlikely they’ll announce the next evolution of the Switch until January, then an event in lieu of Direct in February and a likely spring launch in April or May.
@Grackler never played either version. I’m sure the N64 version is the best one to the fans, but the AVGN made a whole video on much easier the PS1 version was over the N64.
Obviously both versions of the game met their demise at the end of the video… it’s the Angry Video Game Nerd after all.
@Desrever I think it’s an issue with the game. It had some recognition as an early Xbox Arcade game, but it hasn’t been able to outshine the likes of Meatboy, Shovel Knight and SteamWorld Dig. Also, there are FAR more indie titles than there were when Braid originally launched on Xbox Arcade.
From the sounds of the article, he said not porting to the consoles would’ve been a mistake. Even though the Steam SKU is leading, it’s still horrible sales for them. There’s so many choices, I don’t think Braid turns the heads it once did and doesn’t have the nostalgia factor as other contemporaries of its time.
From what I understand, studios are still making a lot of money from Switch eShop sales.
I think they might be waiting until the next Switch to repackage these games. Or… it’s not worth printing new border art around a cover, so they continue to release the original ones.
Comments 1,630
Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld
@SuntannedDuck2 PC gaming is suffering from a stale industry too. This isn’t an exclusive problem to consoles.
Re: Unpacking Dev Says Nintendo "Hasn't Responded" To Reports Of Copycat Games
Steam and PC gaming stores have this problem too. I would imagine Nintendo has A LOT of these copycat requests in their inbox. They should have a team managing it.
Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld
@norwichred I guess you like to stay plugged into the wall. My Legion Go had better battery life than my old Steam Deck, but my Switch was still my go to device. Also, over 100-120 million active users playing and buying games can’t be wrong too. Nintendo is making lots of money of the Switch, so are the developers.
Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld
@Toastmaster you’re assuming every console gamer has a Steam account. I know plenty of console gamers who don’t have one at all.
Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld
And Nintendo Life outright refuses to cover how Apple is gearing up to get into the market. Especially when they release their first M-powered Apple TV.
Apple is the only threat to Nintendo. They’d likely place their games on their App Store and Google’s Play Store. Hate to break your heart, but if Nintendo left the hardware business it would murder traditional gaming and those customers will leave for their phones.
Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld
@Bolt_Strike not really, this still behaves like a PC and isn’t going to grab the Switch or smartphone audience. The next Switch will still have way better battery life than any handheld PC using X86 based APUs.
Re: A Bunch Of Nascar Games Will Soon Be Delisted From The Switch eShop
The NASCAR license transferred to iRacing after they acquired Motorsport Games. This affects ALL versions of the games they published, so other consoles and PC versions will be taken down from sale too.
NASCAR Heat wasn’t really the best way to experience the Motorsport, especially when Sierra/Papyrus had the license for many years with EA Sports. These games were in the shadow of the great ones.
However, I played NASCAR Heat 4 on my PC, it was fun to a point. Felt very arcade-ish. Plus, it had a cool season progression feature to start off in dirt tracks, then make your way through the various cup circuits. It was interesting and fun at times, but it wasn’t nearly up to the quality the old titles had.
Re: Triangle Strategy "Temporarily Unavailable" On Switch eShop, But Have No Fear
@mikegamer pull this crap? Nintendo published the console version of the game, but Square Enix wants it on other platforms. It has to be delisted for the change of publisher. Once the change is completed, it will return to the eShop with SE as the main publisher and Nintendo's name off of it.
Re: As Switch Closes The Gap, Sony Officially Confirms PS2 Has Sold "Over" 160 Million Units
If the Switch manages to get over 160 million, then Sony will claim it is 165 million now!
Re: New Switch Emulator Devs Are Jumping Through Hoops To Avoid A Nintendo Takedown
I guess more people want to preserve Mario Odyssey… even though you can still buy a Switch
Re: Nintendo Lowers Its Hardware Forecast As Switch Sales Slow To A Crawl
The rest of the industry is down too. Console gaming has gone flat due to content not being very engaging. Nintendo has made some excellent games, but they’ve had some duds too.
PS5 did surpass the NES back in October, but it took almost four years to get there.
I think there’s serious gamer fatigue in the market. Hope GTA6 will make things interesting for PS5/XSX crowd. The Switch 2 will do well, but if the rest of the industry goes flat and it’ll have an uphill climb ahead of it. It’ll be like the NES days.
Re: The Legend Of Zelda: Echoes Of Wisdom Sales Officially Surpasses Two Million
It’s a pretty fun game. Looks great on an OLED model.
Re: Talking Point: Nintendo's Latest Financials Make One Thing Abundantly Clear
@MjJmediablogger yeah, it’s going very well for the PS5 and Series X. Even those handheld PCs are starting to see competition from those Android handsets because of better battery life.
If the next Switch keeps the same form factor, it will still sell well. Nintendo found that most consumers who play games these days seem to care about power and ingenuity. They just want engaging games to play, not interactive movies.
Re: Random: Takaya Imamura Ponders The Possibility Of Star Fox Zero On 'Switch 2'
@N00BiSH @anti-matter they tried doing a Star Fox game away from the normal formula, it’s called Star Fox Adventures. It didn’t do very well on the GameCube.
I can’t see Nintendo using Ratchet & Clank style gameplay for Star Fox. In fact, I highly doubt Nintendo wouldn’t want to lift anything from a Sony IP either since they’re still a bit brisk toward them compared to Microsoft.
Re: 'Nintendo Music' Update Adds Super Mario Bros. Wonder Songs
@solarwolf07 didn’t I just say NSO? I am wondering if they’re going to offer a subscription to those who don’t have it. I have it already chief
Re: 'Nintendo Music' Update Adds Super Mario Bros. Wonder Songs
Wow. That was quick. Wonder how often we'll see new tracks released?
I'm still wondering if they're going to offer this service as a subscription to those who don't have NSO.
Re: Come On, Where Are The Composer Credits in 'Nintendo Music'?
Since Nintendo now has a music streaming app, I would imagine the did the bare minimum to get it out the door. Likely, to make sure it works for the Switch Online customers first before mass deployment.
As others mentioned, it's Japanese culture, but I hope when they make changes it will include crediting some of the people who worked on it.
Re: Switch Emulator Ryujinx Might Not Be Dead, Despite Nintendo's Takedown
@fenlix good for you, but the majority of the Switch customer base doesn't care for it. They want to turn it on and play. Not play around with a handheld PC or SBC handheld and having to manage the software themselves.
Re: Switch Emulator Ryujinx Might Not Be Dead, Despite Nintendo's Takedown
Thought Nintendo acquired Ryujinx as part of the agreement (of course, it was never really explained)? I mean, anything related to the creator's portion of the software.
Pretty sure the legal ninjas will be lying in the wait.
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
Beyond thrilled this is coming to the Switch. It will be day one for me. Just give me the special edition.
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
@mariomaster96 I'm guessing Nintendo might take a different approach in getting people to buy or upgrade to the next Switch. It might be an approach that Microsoft has with Xbox Series that your games will perform and look better on the next hybrid model. There will be exclusive titles, but I don't think Xenoblade Chronicles X would've been a big mover as an exclusive.
Re: Round Up: The Reviews Are In For Yakuza Kiwami (Switch)
Regardless of the reviews, it will sell to any fans of the series on the Switch or reach new ones.
Re: Freedom Wars Remastered Japanese Switch Box Art Revealed, Here's A First Look
@Serpenterror must be Dimps for full ownership of the IP. Or Sony’s publishing rights might have lapsed. The server shut down back in late 2021, so that could be when the rights to Sony might have ended?
Either way, the game is coming to Switch, PS4 and PS5 via Bandai Namco.
Re: Capcom Celebrates Resident Evil With An Adorable Trailer And Heavy Discounts
Really wish they’d put out the original Resident Evil 2 and 3 titles on the Switch. I’d play the remakes, but I don’t want cloud versions.
Re: Dragon Quest HD-2D Remakes Include A "Surprise" If You Play In Chronological Order
@Maulbert no. I’m not. It still takes work to rework these games from the ground up. I don’t know anything about programming and design, but this belief these games are remade need to be $20 is a matter of perspective. To me, $60 is a bit much for this game, but I had no hand in the complete redesign of it.
Re: Dragon Quest HD-2D Remakes Include A "Surprise" If You Play In Chronological Order
@Ruler-Of-All-Evil @Maulbert look up flyers from the 1990s and see how much video games cost then. The PlayStation brought some stability in price, but it wasn't until the PS2/GC/Xbox era that we saw a universal pricing structure. Otherwise, especially in the NES/SNES/MS/Genesis days, it was the wild west for prices. There were some N64 games that came out for $70 brand new. Wouldn't be surprised if the original DQ3 released at $50-60 or more dollars when it came out as Dragon Warrior III.
Re: All 14 Games In The Upcoming 'Tetris Forever' Compilation Have Been Confirmed
@Jayenkai ask the company who is publishing why it isn’t on NSO. Nintendo has zero control over these titles.
I believe one of them is coming to NSO later this year. One of the NES titles in the collection?
Re: Forget 'Switch 2', Nintendo Has Just Revealed An Official Alarm Clock
@CinnamonRobin was about to say, wonder if this was part of their QOL project they were working on. If those projects are coming to life, then I wonder how this plays with the Switch family of devices.
Re: Poll: Are You Bothered By The Frame Rate In Zelda: Echoes Of Wisdom?
Outside of our bubble, I guarantee the majority of the owners of this game couldn’t care any less. They wake up their Switch from sleep, then play the game.
For me, it’s a non-issue since it isn’t killing the game. I’ve played games where I’ve had to wait for patches, Cyberpunk 2077 comes to mind on my Xbox (yes, even on my Series X).
Re: Zelda: Echoes Of Wisdom's Frame Rate Is "Even Worse" Than Link's Awakening
A friend of mine got it at launch, she's not very tech savvy, she's having a blast. Doesn't seem to notice the sluggish parts.
I'm enjoying it, I do notice when it chugs a bit, but it's a top down Zelda game. I really don't need precision speed. Granted, capping it a 30 would've been fine.
Re: Nintendo Slays Switch Emulator Ryujinx
@LadyCharlie that’s your choice. I’ll choose to buy a Switch 2 to support Nintendo’s workers.
Re: Nintendo Slays Switch Emulator Ryujinx
@Dr_Lugae when there’s money involved, it’s chum for the legal sharks. I agree.
Re: Nintendo Slays Switch Emulator Ryujinx
@nessisonett not sure... Nintendo wouldn't go after them unless they knew they were going to win. Also, it's much quieter than how Yuzu went down. I don't blame Nintendo for going after an emulator of a product they're actively marketing and selling, but I'd like to know what got the creator of Ryujinx to decide to shut it down. Probably we'll never know.
Re: Nintendo Slays Switch Emulator Ryujinx
@RupeeClock possibly. Not sure if they got caught with anything illegal where the agreement was they wouldn't go to trial.
Re: Nintendo Slays Switch Emulator Ryujinx
The original comment said Nintendo sent an agreement to the creator. So, did they offer the creator of this emulator money for all the related assets? Judging from the comment, it doesn't sound like there were any threats; possibly financial motivation to abandon the project and give everything to Nintendo.
Agreement and lawsuit are not the same thing.
Re: Nintendo Slays Switch Emulator Ryujinx
@RupeeClock certain consumers. The majority of Switch owners didn't seem to care about these issues. They had over 106 million active users last year on their platform, I'm sure the number was barely 1/64th of this total that cared about these issues (let alone the number of units sold). For example, all of my friends who own a Switch didn't care about getting better performance (or buying a complicated PC handheld) over just hoping in and playing the game.
I get it. You have a vision of how these games should perform. That's fine. However, the majority were happy playing on the Switch itself over a handheld PC. Not every gamer wants to play around and tinker with settings of a game before playing it.
Re: Forget The Console Wars, Miyamoto Says Nintendo Has Always Followed Its Own Path
@KidSparta Nintendo did play in the specs game with the N64 and GameCube. The storage mediums completely undercut those two powerful systems.
Atari caused the video game crash of the 1980s in the US. It almost made it impossible for Nintendo to come to market because of their s*** business practices (or lack-thereof). It was so bad that the NES was marketed as a toy rather than an electronic due to Atari burning retailers with their stock. The NES had no competition out in the US because it was deemed a failed market and almost seemed to be impossible. Nintendo did it. If it wasn’t for them, the industry would look very differently today (or might not exist as it does now).
As for the original Gameboy, it particularly ran unopposed until the early 1990s. It was unchallenged for about four years until the Game Gear made an attempt and failed. Nintendo knew for the handheld, it couldn’t marketed strictly to the same gamer market and had to be something more. Tetris was a purposeful choice for bundling with the system, later Brian Age and other titles for the DS would take it to the next level.
Re: Forget The Console Wars, Miyamoto Says Nintendo Has Always Followed Its Own Path
Much like Apple was to the birth of the modern personal computer, Nintendo was for the same for home video game systems. As with the Gameboy, DS, 3DS and now the Switch, Nintendo has forged its own path and found a way to thrive in the land of devices that people are willing to buy.
Re: Nintendo Submits "Mysterious New Wireless Device" To FCC
Nintendo Switch Shield TV device
Re: Soapbox: Sony's Insane PS5 Pro Price Highlights The Delicate Balance Nintendo Must Strike With 'Switch 2'
@Ulysses the Steam Deck isn’t competition. The PC handheld market barely is a pebble in PC gaming. Nintendo considers mobile phones more competition than Steam.
Re: Poll: Marvel vs. Capcom Fighting Collection Is Out Today, Will You Be Getting It?
Preordered it. Played X-Men Vs Street Fighter and Marvel Vs Capcom like crazy in the arcade when I was younger.
Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2
If MGSIV is part of the collection, it’s going to take time to port it over from the PS3. Even if they find the old Xbox 360 version that was never released, it still will take time.
Re: Soapbox: Sony's Insane PS5 Pro Price Highlights The Delicate Balance Nintendo Must Strike With 'Switch 2'
I think Nintendo is quite aware of sticker shocking the customer. This is one thing I expect NOT to see from Nintendo is a $499 price on the evolutionary model. It’ll be between $299-399.
Re: Rumour: Switch "Successor" Will Be Backwards Compatible, It's Claimed
I’m wondering how much difference there is between the current and new one. Not all Arm-based packages can be compatible with one another, but I’m curious if there is a difference between Tegra chipsets, what changed?
Figured Nintendo would want backwards compatibility for the next Switch. This is where they can start forming the upgrade habit, this way they can create a “smartphone like” fever for the next upgrade in four years.
Re: Random: Fans Are Begging Nintendo's Ex President To Sell His N64 Collection
Yeah, Reggie is a big Nintendo gamer, doubtful he’ll sell these items. You’d have better luck asking his children when they’re willed to them.
Re: Rumour: Nintendo To Launch A New Switch OLED Bundle With Mario Wonder
@JohnnyMind they wanted to get excitement out for the original Switch since Nintendo was ice cold with the Wii U. The Switch is still pretty hot in the marketplace, it’s a night and day difference between the Wii U/3DS years. If they do anything, it’ll be a teaser and no announcement of specs until after the new year.
Highly unlikely they’ll announce the next evolution of the Switch until January, then an event in lieu of Direct in February and a likely spring launch in April or May.
Re: N64 Platformer 'Glover' Returns As A Physical Switch Release
@Grackler never played either version. I’m sure the N64 version is the best one to the fans, but the AVGN made a whole video on much easier the PS1 version was over the N64.
Obviously both versions of the game met their demise at the end of the video… it’s the Angry Video Game Nerd after all.
Re: N64 Platformer 'Glover' Returns As A Physical Switch Release
Hopefully it’s the PlayStation version and not the N64 one. Watch Angry Video Game Nerd play both if you’ve never played it.
Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator
@Desrever I think it’s an issue with the game. It had some recognition as an early Xbox Arcade game, but it hasn’t been able to outshine the likes of Meatboy, Shovel Knight and SteamWorld Dig. Also, there are FAR more indie titles than there were when Braid originally launched on Xbox Arcade.
From the sounds of the article, he said not porting to the consoles would’ve been a mistake. Even though the Steam SKU is leading, it’s still horrible sales for them. There’s so many choices, I don’t think Braid turns the heads it once did and doesn’t have the nostalgia factor as other contemporaries of its time.
From what I understand, studios are still making a lot of money from Switch eShop sales.
Re: Talking Point: Will The Switch Ever Get A 'Nintendo Selects' Range?
I think they might be waiting until the next Switch to repackage these games. Or… it’s not worth printing new border art around a cover, so they continue to release the original ones.