Comments 775

Re: Nintendo Download: 3rd December (North America)

grumblebuzzz

Not an RPG fan so not interested in any of this. Nintendo of America's mistreatment of virtual console and the eshop in general is so frustrating at this point that I can't even articulate how it makes me feel. Such stupidity at the helm of this region. I wish the new president would just swoop in, fire the entirety of the staff there, and start over.

Re: Nintendo Download: 17th September (North America)

grumblebuzzz

@MoonKnight7 The problem with indie games on Wii U is that they're usually just ports of mobile and PC games that are way overpriced. Year Walk is 7 bucks on Wii U, but 4 on iOS. Why spend three more dollars for a game that I have to be tethered to a couch to play when I can have it on my phone for three dollars cheaper and play it anywhere? The game isn't really any longer on Wii U or with much more content.

Re: Nintendo Download: 17th September (North America)

grumblebuzzz

I mean I'll probably download the Shovel Knight DLC, but it's a good thing I'm totally occupied by Mario Maker. I'm so hoping that these new, sweeping changes within Nintendo HQ signal changes in NoA as well. So tired of checking this site out every Thursday for nothing.

Re: Mario History: Super Mario 3D Land - 2011

grumblebuzzz

I'm one of the few people that likes this game better than 3D World. It just seems more polished and thought-out to me and this particular style seems more suited to a portable system with stereoscopic 3D. I can't tell you how many times I've died in dumb ways like jumping off the world or missing an enemy's head in 3D World because the stereoscopic 3D isn't there.

Re: Review: Super Mario Maker (Wii U)

grumblebuzzz

Lots of negativity in the comments section. This is what Mario fans who grew up on these 2D games have been waiting decades for. I guess if your first game was Mario Sunshine it could seem pretty "meh", but don't poo poo something that a lot of other people REALLY want just because it isn't to your taste.

Re: Mario Memories: Conquering the First Level in Super Mario Bros.

grumblebuzzz

I remember playing SMB when it was the big, hot thing at the moment (*cough, sputter "Back in my day..."). I was like 7-8 years old and saw it for the first time at a friend's house and was like "WOAH! Let me try!" I remember making it to 1-4, Game Over'ing and thinking that I had made it almost to the end of the game. It was only when I got a Nintendo with SMB (and Duck Hunt) for Christmas the same year that I learned right away that our princess is usually in another castle (and that Nintendo games were much longer and more complex than Atari games).

Re: Nintendo: Wii U GamePad Is The Only Real Innovation This Console Cycle, But We Didn't Showcase It Well Enough 

grumblebuzzz

@OorWullie I think with Splatoon it would be fine to have the map able to be toggled on and off the TV screen with a button. The whole "it wouldn't work without the gamepad" argument doesn't make sense to me. The parts when you have to look away from the TV to touch the gamepad screen (super jumping and ink striking) have always felt clunky to me anyway because that leaves the player defenseless while they look away; not something you really want to happen in a shooter.