Comments 775

Re: Review: New Super Mario Bros. 2 (3DS)

grumblebuzzz

@Stargazer Exactly. I hear so many complaints from people that 3D Land was sooo short and easy and then you ask, "Did you get all the star coins and complete the special worlds?" "Oh no, I can't be bothered with all that." "Then you didn't complete the game!" And they missed all the challenge and secrets the game had to offer by not doing so. For instance, do those people know that you can get a P Wing without dying from the Mystery Boxes? It's super rare, but it's there if you play it enough to see it. Also, I've actually heard people say that the game would be much more fun if you could play as Luigi too. (facepalm) Don't judge a game on its content if you don't even bother to explore it past the first half.

Re: Review: New Super Mario Bros. 2 (3DS)

grumblebuzzz

I'm going to wait for the reviews to accumulate on Metacritic before I decide to buy or not. Everything I've seen on the game (which is a lot since there are currently walkthroughs of the Japanese version on YouTube) seems underwhelming. I'm especially disappointed that at least 90% of the soundtrack is recycled. Not remixed or re-imagined, but straight up the exact same music. That's just laziness.

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

Given that Nintendo seems to be on a HUGE SMB3 nostalgia kick lately, it would have been nice if the final fight with Bowser had echoed that game with Bowser trying to stomp you and eventually crashing through the floor. And what about that Koopa Clown Car his band of brats have been riding around in lately? How come dad always lets the kids take his ride out for a spin but he himself never drives it anymore?

Spoilers:

The ONLY thing I did like about the Bowser battle in NSMB2 was when he starts tossing those huge hammers during the first phase. That made me grin a little bit since Bowser hasn't wielded a hammer since the original game so that was a nice throwback. Still yet, the battle itself is very ho-hum and has been done to death at this point. People can say what they want to about 3D Land, but that final boss battle was EPIC and AWESOME, even if it was another instant deathswitch kill. Getting to that switch was just nerve-shattering.

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

@Nanoline I agree that the final boss is very, very lackluster in this one. Honestly, if I weren't such a huge Mario fan, after seeing extensive video of the game in action, I'd probably skip it. It just seems so half-hearted and rushed.

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

@sinalefa I agree with every single thing you said in your post. All of it. In 15 years, the 20-something-year olds will be saying, "Give me Mario 3D Land! That game was HARD, not like this new Super Mario Blackhole Supernova stuff! They've made Mario WAYYYY too easy."

As far as the Renzors returning, is it just me or does that seem super tacked on? The reason they were in SMW to begin with was because the game had a dinosaur theme to it and this one doesn't. They're just randomly there, like the developers said, "Hmmm, well, we've brought back the Koopalings and Boom Boom. Who's left?" And honestly, they were always kind of lame to begin with, being just generic triceratops enemies with no special design to them whatsoever. I'm all for nostalgia — I freaked out when I saw the Koopalings return in NSMBW — but only if it makes sense and only for stuff that I don't have to be like, "Oh, yeah, I remember those guys... I think."

Re: Toki Tori Hatches on European eShop Next Week

grumblebuzzz

Never played the original, but the WiiWare version was a game that got all this glowing praise from the critics and fans of Nintendolife, so I bought it, played it for like maybe a day and then never returned to it. Unless the original is different somehow, I'll pass.

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

@GuardianKing I definitely can see that. In most of the videos I've seen there's like a billion enemies on the screen at once in almost every single frame. Top that with all the coins scattered about and the abundance of switches, rings, blocks and power ups and this game can definitely be described as "chaotic".

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

@Miroku (shrug) Well, if you feel that way. Me personally, I've been playing Mario games since the NES era and I like 3D Land a lot. I also like to complete my Mario games 100% because to me, having played every single game in the series and beaten every single one to that degree, that's part of the fun for me.

Re: Review: Mole Mania (3DS eShop / Game Boy)

grumblebuzzz

I know that Miyamoto oversaw this game and that a lot of fans are waxing poetic about it, but I watched videos and it just seemed like a standard puzzle game to me. Maybe I just don't care for the genre that much or whatever, but I didn't see anything outstanding about it to make me all "INSTANT DOWNLOAD!!!!" like I've seen from a lot of folks on here and elsewhere.

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

@LordOtakWiiU Yeah, I mean it is kinda good in a way. Since the stages look tough, that will keep the people who are always crying that Mario games are too easy happy (only probably not really because those people are NEVER satisfied). Extra challenge is always nice. I just wish they'd have switched some stuff up about it besides throwing the coins in there. A new soundtrack (or even a more thoroughly remixed one) wouldn't have taken much effort.

Re: First Impressions: New Super Mario Bros. 2

grumblebuzzz

There are gameplay videos up from Japan now on YouTube. It seems fun and all, of course, but yeah, nothing really all that "new" here to warrant that title anymore. The stages are also very weirdly designed to me, giving them a "New Super Mario Bros Wii Remixed" feel to them. They look pretty hard too honestly. Given this and the fact the music is almost exactly identical to NSMBW, this feels like SMB: The Lost Levels modern day counterpart. Nothing really wrong with that, but nothing really outstanding about it either. I'll buy it and probably play the hell out of it, but I'm not counting down the days till I hold it my hands or anything.

Re: Bing Gordon: Nintendo's 'On Track' to Primarily Focus on Software

grumblebuzzz

I don't necessarily feel like Nintendo will ever get out of the handheld race. The 3DS might not have been a major success right out of the gate for a number of reasons, but it's rebounded into a profitable system despite the fact that handheld gaming for most people in 2012 involves a phone or tablet. I do sort of feel like the Wii U will be a good indicator as to whether or not Nintendo will be producing home consoles in 10 years. There's a lot riding on this system.

Re: Grab Your Kirby 20th Anniversary Puzzle Swap Piece Now

grumblebuzzz

@Onett It was actually pretty cool back before they instituted the pink pieces thing because you could complete puzzles on just a few streetpasses and a ton of play coins. As it stands now, many of the puzzles I have are totally complete aside from the pink ones and they're probably destined to stay that way unless I end up traveling to a convention or something, which probably won't happen.

Re: Grab Your Kirby 20th Anniversary Puzzle Swap Piece Now

grumblebuzzz

@Onett Not everyone lives in LA, NYC, Chicago or wherever. We do have events where I'm from, but they are not comic conventions and video game conferences because those only seem to come to cities like I mentioned above. I went to the biggest summer festival in my city (over 4,000 people there) and got all of one Streetpass from someone who had Plaza turned off no less.

Re: 8-Bit Summer Brings Myths and Monsters

grumblebuzzz

After just now watching a long play video of Of Myths and Monsters on Youtube, my disappointment in Uprising and hating the insane difficulty of the original, I think I've discovered that I just don't really like the Kid Icarus franchise. I can't say I didn't try though. C'mon next week and Wario Land!

Re: Gold Boo and More in New Super Mario Bros. 2 Trailer

grumblebuzzz

It doesn't really matter if you have infinite lives or one life, you still have to get past all the enemies and traps and survive long enough to get to the flagpole. I think that's something a lot of the naysayers who are shouting "TOO EASY! TOO MANY COINS! TOO MANY 1UPS!" are failing to look at. I've used the comparison before and I'll do it again: think about Rayman Origins. Not a single 1up in sight, infinite lives, and hard as hell toward the end.

Re: Nintendo 3DS Sales Pass 5 Million in U.S.

grumblebuzzz

@Rococoman I think we will find that as they continue to rehash 2D Mario over and over in the same art style and with less and less "new" features, the 3D series will eventually outsell or at least come to par with it. NSMB2 probably has had the least positive reaction from fans of any Mario game ever. I mean, sure, it'll be fun and we'll enjoy it, but they can only make us play the same game again for so long before we look for newer, more exciting experiences.

Re: Nintendo 3DS Sales Pass 5 Million in U.S.

grumblebuzzz

@mamp Majora's Mask is a game that is only popular with hardcore fans, while Ocarina of Time is considered one of the best games of all time by a much larger audience. The whole "Make Majora's Mask 3D!!!" rant that's going around on the internet is basically the same thing that the Xenoblade thing was last year — a smaller (yet very vocal) group that wants a game that only caters to a certain audience released. Majora's Mask 3D wouldn't be a system-seller for Nintendo.

Re: New Super Mario Bros. 2 Trailer is Informative

grumblebuzzz

@Savino Oh, I'm old school too, believe me, but I never found any of the original Marios to be that hard either (aside from Lost Levels, which is just AWFUL). I mean, yeah, I never got 99 lives in Marios 1, 2, 3, or World, but I beat them all pretty easily. I think some people just have this nostalgic view of the older Mario games being tough as nails when really, they weren't. The original SMB was, and remains, the toughest of the 2D Mario games, if only because 1ups were so scarce in it.

Re: New Super Mario Bros. 2 Trailer is Informative

grumblebuzzz

Also, I saw someone up there say they hoped the game was "Lost Levels Hard". I don't. AT ALL. That game is unplayable except to the most die-hard, over-practiced fan and it would be really dumb of Nintendo to release a game like that now. There's a reason why Lost Levels didn't leave Japan as Super Mario Bros 2.