Comments 246

Re: Video: New Nintendo 3DS In-Depth Review: Episode One

genericmelancholy

The video was a bit too simple; it basically told us what we already know, rather than going in to detail on how stuff like the Super Stable 3D actually works. You also should have said about things that only people who actually have it can answer; e.g. How comfortable it is. Hope next week's video is more 'in-depth'.

Re: Video: New Nintendo 3DS In-Depth Review: Episode One

genericmelancholy

@abbyhitter I completely agree. Absolutely no idea why they moved the stylus position, having the headphone jack on the bottom means that the cord will poke into you, having the game card slot and power button on the bottom seems a bit dodgy, especially if I rest the 3DS upright on my lap and thighs. However, if Nintendo know what they are doing, I'm sure it will turn out fine.

Re: Super Smash Bros. Pro Players Tackle the Problem of Diddy Kong

genericmelancholy

Being a Diddy main myself, I think that his damage potential is amazing, but his recovery is very hard to master. He's one of the most fun characters in the game, because when you successfully pull off the D-Throw U-air U-air combo it is really satisfying. Diddy Kong is a very popular character at the moment, but is he OP? No.

Re: Feature: 12 Days of Nintendo Christmas - Day Ten

genericmelancholy

@BensonUii Yeah, it's a bit disappointing that they didn't stick to the original lyrics for this line. How can 10 Captain Falcons be punching when there is only one? If they weren't going to stick to the original lines, than they could have done lines like '8 players smashing', which was very popular for being the 8th line. Really, they could have done something a lot better than this line :/

Re: Super Smash Bros. for Nintendo 3DS Online Brawlers Reporting 136 Year Ban Glitch

genericmelancholy

@Caryslan That seems like a good idea: after all, in tournaments you can use stages like Battlefield and Yoshi's Island, so allowing more stages would balance the game. Maybe you could select which stage you want out of a limited selection, and there would be a 50-50 chance that it would select that stage for the match.

Also, why are the FD versions of stages different to the actual FD? For example, in the FD version of 3D Land, the bottom of the platform is flat, which means you can easily get caught in it when you try to recover. In the FD version of Wily's Castle, there is no space below the surface! Why can't they all just be exact clones of FD with a different background?