Steel Diver Sub Wars 4. 0

Following the release of version 4.0 earlier this month, Nintendo has updated its unconventional but addictive multiplayer shooter, Steel Diver: Sub Wars, to version 4.1.

The latest update reverts changes made to submarine diving and surfacing angles to an earlier state, after feedback from the community’s player base.

The changes in version 4.1 have been explained on Miiverse by the 3DS eShop title's director, Takaya Imamura:

Today, we are releasing Version 4.1.

In this update, after receiving feedback from many players, we've changed the submarine's diving and surfacing angles back to how they were in Version 3.0.

We had originally adjusted the submarine's diving and surfacing angles in order to avoid the problem that even when you surfaced to evade a torpedo coming from the front, it would still hit the back of the submarine as it came up. However, we got a lot of comments from players saying that as a result of this adjustment they can no longer evade attacks as before, or that the evasion techniques they have perfected are now useless.

Based on this feedback, and after carefully discussing the issue and doing some more play-testing, we decided to revert the change. We thought this would be the best solution for the majority of players, and allow them to make use of their evasion techniques and tricks.
We apologise for making frequent changes to the gameplay, but we hope you'll be happy to hear about this one!

Please continue to enjoy Steel Diver: Sub Wars!

Let us know in the comments what you think about the changes in version 4.1 of Steel Diver: Sub Wars if you have had the chance to test it out.

Thanks to Ryan Millar for the tip.

[source miiverse.nintendo.net]