Nintendo produced an eShop surprise this week with the sudden arrival of a demo for Code Name S.T.E.A.M, the next release from the strategy masters at Intelligent Systems. Revealed at E3 2014, this title arrives in North America on 13th March and Europe two months later on 15th May; as a result this free download has arrived earlier than we'd perhaps expect.
In this impressions article, then, we're going to tackle two topics - our thoughts on the game itself based on the demo's content, and then the rationale behind the demo release itself.
Kicking off with impressions of the game itself, this writer's in a mixed place at the time of writing - on the one hand the strategy-genre experience of Intelligent Systems shines through, while on the flipside we're a little unsure over whether the concept and approach is quite on the money. Working through the demo was enjoyable enough, but it didn't feel like a top-tier Nintendo release that's comfortable in its own skin.
For starters it's a pretty generous demo, with multiple stages that - when blasting through - can offer around 90 minutes of play. It's not the length that's key so much as the fact that it introduces various vital elements; we get a good taste of the setting and early storyline, while we learn about core mechanics such as upgrades through collecting medals, refilling a steam tank by accessing information screens and 'overwatch'. The latter is vital, as certain characters can counter-attack during enemy moves to disrupt their assault, yet 'only' when steam is left over. Managing steam supplies for movement and attacks is a clever idea that works well.
The big change from the standard Intelligent Systems fare, of course, is the over-the-shoulder perspective and fully 3D environments. It's an interesting approach that immediately feels a little uncomfortable, but as your team grows you can survey the map by switching characters and looking around thoroughly. While you also have a choice of weapons - there'll be three per character in the final game - the approach to attacking is rather different, as you manually aim your shots with the touch screen or - when using the New Nintendo 3DS - the C-Stick. This mechanic's given added depth courtesy of flashing weak spots on enemies that do more damage.
Conceptually it seems smart, but we're a little unsure on execution. Precision aiming can be fiddly on the C-Stick but more precise on the touch screen, so the ability to make minor adjustments is welcome, but defining a strategy feels rather hit-and-miss. An enemy's capabilities only become clear after they attack you - some are melee while others attack from range - and there seems to be little way to gauge how far an opponent can move before they're in range, for example. The pieces fall into place with more play as you identify foes and remember their capabilities, but there's still a lack of precision due to the fresh camera perspective; we're not fully convinced that the genre and approach blend seamlessly.
There's potential here, though, and as your team grows and introduced new abilities there's an increasing sense of control and logic to proceedings. The slapstick setting - a steampunk London that's actually a US city - is rather entertaining, with the various cutscenes and settings doing an entertainment job of mimicking an alternate universe of the 1920s, with the comic book influences also shining through.
Overall, this writer enjoyed playing through this demo and is still anticipating the final result, albeit with a few question marks and niggles over the blend of 3D environments and turn-based strategy.
A final note - the aliens take far too long to make their moves; it feels like a hidden loading time, but we hope it's sped up in the final product.
Nintendo's recent strategy with demos has been interesting, reflecting the common perception that free excerpts of titles don't always lead to improved sales; Nintendo's chosen games carefully. Recent examples include the Super Smash Bros. for Nintendo 3DS download, released through Club Nintendo to generate hype, while a 'Special Version' of the Pokémon Omega Ruby & Alpha Sapphire demo had similar goals, while also offering an extra treat for those that got hold of a code. The method of distribution - through limited codes before finally arriving on the 3DS eShop - was to drive anticipation; a similar idea has been followed with Monster Hunter 4 Ultimate, with codes issued to Club Nintendo members but a general eShop version promised soon. The difference with that demo is that it undoubtedly has the secondary goal of introducing Capcom's series to more players and showing them the ropes, as that's a franchise yet to truly take off in the West.
Code Name S.T.E.A.M. arrived directly on the eShop, however, and with little fanfare - this perhaps reflects the fact that it's struggled to truly capture the imagination of Nintendo's public. Certainly within the Nintendo Life demographic we've noticed that, once its E3 reveal was done-and-dusted, reaction has been rather muted. It's not a case of disliking the game, we don't feel, but that as a new IP it hasn't grabbed attention; it's also telling that when it was announced, the web was flooded with complaints of "where's Golden Sun".
Intelligent Systems has certainly earned the right to expand its horizons, especially as it has largely mastered its conventional approach - let's not forget it's faithfully turning around a new Fire Emblem, too. Yet the challenge with any new franchise is winning over those on the fence and helping it to stand out against its competition on the market; on both scores Code Name S.T.E.A.M. is up against it.
By releasing the demo this early Nintendo can capitalise on the renewed chatter around 3DS with the upcoming triple release on 13th February in the West - New Nintendo 3DS, Monster Hunter 4 Ultimate and The Legend of Zelda: Majora's Mask 3D. Though the full release is still some time away, too, it's a meaty demo for players to enjoy, while like some predecessors it allows you to carry across items and progress into the final game. There's incentive, then, to replay stages to collect all medals and master the mechanics - in doing so we can also adjust to its approach and gameplay, too.
We have no doubt that Nintendo closely follows chatter around its various upcoming games, and perhaps its data suggested a similar trend to what we've seen within the Nintendo Life community - Code Name S.T.E.A.M is yet to win the majority over. The demo helps bring some attention to the stylish attempt to shake up the strategy formula.
Have you tried the Code Name: S.T.E.A.M demo yet? Let us know what you think of it in the comments below.
Comments 106
Regardless of what people end up thinking about the game, this is the way Nintendo should do demos. No ridiculous email codes, no going into Gamestop to beg for a code... And as stated, this is a generous demo... this was the right call, even if it should be a no-brainer.
Glad I played the demo. At this point I'm on the,"I dunno..." side of things. Well made, good use of 3D and great graphics. But, something didn't resonate with me. To be honest, I can't quite place what I didn't like. Could just be, that's its not for me. Because, I really didn't find anything "wrong" with the game. I hope it does well.
I'm absolutely loving the demo so far, but christ on a monkey's bike the aliens take way too long to move.
Damn stationary overwatch aliens!
had this baby preordered a while back and after having played the demo im even more psyched to get it, hasta la vista aliens!
multiplayer will be FUN!
I wasn't sure about the game before the demo. It looked ugly and didn't seem special at all. After playing the demo, I am going to buy it for sure. It's not perfect but it is pretty fun. Good move on Nintendo's part.
My birthday is in April, so I was contemplating just waiting until then to request the game as a present. After playing the demo, though... nope, I'm getting it on release day. This game is going to be amazing. I played the heck out of the demo.
@KamenRiderClive Yeah I found it frustrating when it said the aliens are moving, but I couldn't see any indication that this was happening. It felt like the game was just making me wait for no reason.
The alien's moves do take a little too long, it would help if they just put the camera on whichever alien is moving so you can at least see what's going on. Also, these kinda games usually have a fast forward button, which would really help. I thought that the C-Stick made all the difference in a good way. Hate using the ABXY buttons for camera controls...
I'd hoped that because the game isn't out till May, they'd have a lot of time to work on it, but I think it's just being held back to fill a gap in releases. - Running the risk of us Europeans forgetting about it.
I am really hoping that they come out with a New 3DS XL Codename Steam edition. If I can't get Majora's Mask, then I might as well get Codename Steam!
I really want Advance Wars 3D
With new IP's like this, it's far too risky to just release them without a demo. In these times, games rarely stand out without drawing comparison, so a demo is the perfect tool to give an impression on what makes a new title such as this unique enough to convince people.
I was defintely impressed by the demo, and I'm really interested in getting Project S.T.E.A.M. by now, but SPLATOOOOOOOOOOOON is getting in the way!
I haven't tried the demo yet, but the graphics look muddy, the gameplay looks odd and I'm not a fan of the "steam punk" look or whatever the hell it's called.
I will try it later as I am a huge fan of Advance Wars/Fire Emblem type strategy games but my expectations are very low.
Absolutely hate those aliens at the end that just sit there in over watch, waiting for you to get in range. Jerks! Other that that, I love how it is different from FE Awakening (best 3DS game ever), and causes me to change my strategy. Preordering this now!
I'm surprised how fun the demo was, I'm now very interested in getting the game. All I need now is the Fire Emblem amiibo and a release date for the amiibo portal since it's gonna be a while before I buy a new 3DS.
I was sure about the game but after playing the demo I getting it for sure.I love strategy games and I love different takes on them.plus I really like the world and steam idea.
And its a brand new ip!
I wonder if the aliens take a longer time for the fact that they are re-evaluating your moves- I love the demo and the aliens don't take the same moves everytime on different play throughs-
Agreed, the alien waiting times take way too long.
@Moon The whole point is that if you cannot see the enemy units, you aren't going to be able to know what they are doing. It defeats the purpose of the game's design. Yeah, the turns take a little while, but hopefully that is redeemed in the final game.
Don't forget, it also has Circle Pad Pro support. Pretty sweet. When I get the New 3DS XL, I may have to grab Metal Gear Solid 3D so I can make use of the improved c-stick aiming. (The C-Stick has backward compatibility with games supporting the Circle Pad Pro.)
I'm glad this demo came out. I was previously on the fence, but this secured a sale from me. It's ridiculously fun.
I like that the demo is actually long enough to give you a good taste for the game. It is painful waiting for the aliens to move and not really seeing much of what they're doing sometimes, but it also kind of creates suspense like barely seeing the shark in Jaws.
I really liked it. It's a tactical RPG, but with a 1st/3rd person shooter perspective. In fact it's one of the first new ideas/genres in video games in some time. The limitations of the camera is what makes the challenge of the game- but likewise you can make it work in your favour by hiding around corners with extra steam on the alien's turns. Admittedly the aliens take their sweet time to move, but then they do in most tactical RPGs. I'm buying it.
As long as the aliens take a shorter time to move in the full game, then I'll be sure to enjoy it.
@PolarKoalaBear I'd recommend Resident Evil Revelations too.
Spent about 30 minutes w/ the demo, quit after meeting up w/ John Henry, and it looks interesting, but man my eyes are to old for a normal size 3DS.
What's the final multiplayer of this game supposed to look like? If this game is supposed to be all about vs or co-op mode then the demo length doens't matter, it's just practice for the real multiplayer game.
@ericwithcheese2 Agreed, but Nintendo really do need to get rid of their useless "limited use" for their demos because some usage limits are completely unfair, and it isn't right to impose such a limitation on their customers (which is one thing the email codes have over regular demos, as email ones have unlimited use).
I'm a huge strategy game fan (and FE fan) and I thought it was great. I loved how Line of sight is used. Learning how to position yourself before you end your turn so you can cover blind spots with overwatch attacks, using more mobile characters (Lion) to gain a bird's eye view of the map and see where enemies are moving etc. With perma-death not being a factor knowing your enemies movement range really isn't as important, knowing where they are is. Ambushes and spawn points are the main things that will kill you.
I was mostly worried about the gun camera controls but my worries were put to rest. The ABXY controls worked great for me and never really had a problem with accuracy (other than learning how each gun fires). I was definitely tempering my expectations with this until I could play it, and It was much much better than I expected. I definitely think this has a shot to be just as good if not better than FE: Awakening.
It's was decent, but not enough for me to bite it.
After being skeptical about strategy games since I don't play too many of them I have to say that the demo has made me become a definite buyer! I love the art style and the overall gameplay seems to be quite a lot of fun!
I was on the fence about buying this one but the demo got me and now I'm way too hyped for it.
I have read compelling statistics and articles about how demos actually decrease overall game sales. However, I think it does very much depend on the game.
I know that I would never have given Pikmin a chance except for the fact that a Pikmin 3 demo came out. Next thing I knew, I bought all 3 Pikmin games and the animated shorts. Huge fan all because of a demo.
On the other hand, the X360 demo of Retro City Rampage killed my excitement for that game. Not because it was bad by any means... it just didn't feel like something I wanted to keep playing for 10 hours.
Its like Valkyria Chronicles
I dont think i need anything else
@YoshiTails
Yeah, seriously. I think at this point Nintendo and IS have forgotten that Advance Wars and Famicom Wars was a thing. I'm still looking forward to this one though.
As usual, demo did not sell me this game.
I was sold since the E3 presentation. I am not a fan of comic book heroes or strategy but I love the approach here.
Voice acting, online, new IP... Lets see if the vocal minority stops complaining and starts buying.
To be honest, I'm not very interested in the game. The setting isn't interesting at all, and the visuals are a bit.. blurry. It just doesn't look visually appealing. The gameplay does look fun, since it looks just like Valkyria Chronicles and that game was great. I might give the demo a shot later, but I feel like it'll just make me want to play VC again.
Advaaaaance Wars, pleeeeeeeeease!
My opinion of the game before the demo was that it seemed a lot like Valkyria Chronicles, which I absolutely love.
Unfortunately after the demo I think its a whole lot like Vakyria Chronicles, just not nearly as good.
"Nintendo needs more new IP!"
[Nintendo announces new IP]
"What! Where's my favorite old IP?"
[I slap someone.]
Haven't tried demo yet but will. FE: Awakening (and Sacred Stones before it) really opened my eyes to turn-based strategy. Love the weird American history/literature mash-up story, too. Hope the hype builds and people take a chance on this.
After playing about 30 mins. Im sold. This is on my wishlist and will get it when I can.
While I feel Nintendo needs games like this and the Fire Emblem series in order for me to stop thinking of them as 'that platform game company,' the demo was definitely a mixed bag. It certainly didn't feel good at the start with Henry and John, but by the 3rd map it was a LITTLE better.
Using the 'overwatch' feature when combined with a near perfect strategy on my part, it felt like the best moments of a stealth game. Heck, I would replay maps just refine my strategy to reach a more satisfying finish.
My problems though is that it looks like it will get old after awhile. The old gaming cliche of repetitive dialog is alive and well here. The visuals, while more crisp and detailed than I once thought, has hit-and-miss art direction. It's frustrating to not know what moves the aliens are making until they actually attack you. Lastly, is it just me or does hitting the weakpoints feel like it needs to be pixel perfect?
The final paragraph nails it; it takes forever for the aliens to make their moves. I frantically press/hold every button in vain that it'll somehow speed things up.
@brandonbwii I think the weakspots had a lot of angle limits and some of the guns had lower accuracy, with the Crossbow Lion uses I hit weakpoints every time I aimed for one.
@steamtrain I agree, enemies also had the same weapon weakness as your characters (grenade users have no overwatch, Hounds with machine gun like fire have low accuracy with angled terrain and larger distances).
Enemy turn speed definitely could be better but it didn't bother me as much since the pacing is slow anyway.
I definitely agree on the loading times, it's not that big of a deal in the end, but it is certainly annoying. In terms of controls, I played with the stylus and I had basically zero problems, there were one or two instance where I was fiddeling around for a moment before taking my shoot, but overall I liked the fact that the whole "fighting" got a little more engaging.
The big issue for me was the lack of any challenge. The game is definitely more RND than previous Intelligent System games, due to the lack or limit of information on enemy capabilities and movement, but that should in principle make it harder (less information, duh), but it doesn't. Characters can take a boatload of damage, healing is easily done, some characters posse extremely powerful ranged AoE attacks ... it's just really hard to get killed.
The game is definitely more X-Com than it is Fire Emblem, that's for sure. That doesn't have to be a bad thing though, not at all. The problem is the game didn't really force to play carefully and tactical, going guns blazing works perfectly fine. That's my main issue. The closest thing I can think of in terms of similarities is Incubation made by Blue Byte back in the day, a real classic in terms of tactic games. The thing is in Incubation you were strainged for ressources all the time, and enemies were prone to just overrunning you, while your guns were overheating or you ran out of ammunition. Characters taking a beating were prone to go into panic and they could go down within one turn easily enough.
It was a very tense game, STEAM is "just" a simplified version. There is no overheating mechanic, no ammunition to worry about and no panic status (to name just a few important differences), the core mechanics are all there though. If the player is not haunted by such ressource related concerns, other factors have to come into play to create pressure. The demo was lacking those factors.
Having said that, I enjoyed playing it, just not as much as I should have. It was relaxing and fun for the most part, it was not really exciting though. I'm definitely going to get it, and I highly respect Nintendo for greenlighting this game, which is definitely in many ways "out there", and by backing it all the way by releasing a demo the way they did. It's good to see that Nintendo can still find in them to really try completely new stuff, this and Splatoon especially give me hope for a brighter future
I hope now that STEAM is basically done, and the new FE seems to be coming along nicely (2015 in Japan supposedly), IS can finally get to work on a new Advance Wars (And no, I don't care about Golden Sun, I'm not even sure why the article brought it up since it wouldn't have been an IS game anyways ...)
Intelligent Systems has yet to let me down and this demo has confirmed that they're not about to start now with STEAM.
I have no problem with a behind the shoulder viewpoint. I got used to it in Valkyria Chronicles on the ps3, an awesome game in the same vein as this one, and while it starts out simple, it can get much more complex as the game goes. If they are using Valkyria Chronicles as a template for STEAM, then they are on the right track to make something truly interesting.
@YoshiTails
Have you played the gamecube or wii games of the "wars" series? Battalion wars on gamecube and battalian wars 2 on wii. I rather enjoyed the gamecube game around 10 years ago. Not to sure how well they have survived the trial of time though.
@KamenRiderClive
I agree. Everything about the demo was great...except the boring slog waiting for aliens to move...OMG. I understand it's mimicking the enemy phase from Fire Emblem....but it really isn't working in this game.
Meh. Got bored with it after about 20 minutes.
I'm still debating between this and Fire Emblem, but Fire Emblem's cost hasn't even gone down yet! Bollocks!!
I feel like the only one that didn't like this gameplay.
The single player is for patient people, I hated waiting for the aliens to move, especially when there is loads, at least let us skip! Not happy with the gameplay but online would probably be better because I liked the strategy point of itand the weapons and no restrictions to moving since its online.
But this is a warning not to make our world run on steam
@Ralek85 to me, the loading times are a really big deal, I'm not the patient type and just wanna get into the action so it is really fustrating waiting for the aliens to find us.
I was put off when I started playing the demo but I got into it and definitely want the full game. The enemies just take too long to move
General consensus seems to be a positive reception. That's good- I'm really glad to see so many people enjoying Code Name STEAM.
Though it does seem a lot of people here haven't played strategy games before where the AI has to "think" and compute the AI response to your moves, which I'm pretty sure is what's happening here. This game takes no longer than Frozen Synapse Prime did for enemy turns, and that was on a more powerful system. I'm assuming this game is just doing a really good job of masking the calculation by allowing enemies to move at the same time.
As for the game itself, I like it. Not as much as Fire Emblem (granted, very few games do I like as much as FE), but I definitely like it. Being just a demo I imagine the game gets much harder and much more complex than this little hour of gameplay which we have now.
So what's the maximum number of times that this demo can be played? I want to try it, but I'm not comfortable with Nintendo's approach to putting a limit on eShop demos.
I just checked the demo after a friend gave it a spin, and my opinion isn't any different. The gameplay is good, as I expected, and while I understand the complains about having to wait for the opponent to move, it's necessary to wait for them, and see when it's possible, to plan ahead. It could move a little faster; but like most times, people overreact. The dialogue was a bit cheesy but easily solved with a slide of the volume switch. The visuals, however, are not very good. The environments look good enough but the character models are ugly as sin. I might pick this game up if I see it around $15-$20 in the future.
@GamerZack87 30 times, like most other demos in the eshop. I don't think I've played a demo more than 30 times in my whole life, with the exception of maybe Splinter Cell: Chaos Theory, Phantom Dust and Metal Wolf Chaos for the Xbox.
I'll have to see how this handles compared to Valkyria Chronicles 2 & 3 on the PSP... They were a lot more fast-paced and character class / team setup dependent than the action shown in Project STEAM thus far. Not to mention VC characters having an almost guaranteed death within a few seconds of staying in line of sight of the most powerful enemies... The Project STEAM characters appear to be concrete walls by comparison to the squishy VC characters.
To be honest, the lack of attention (certainly from me) IS kinda a case of disliking the game. It just doesn't work for me, based on what I'm looking at, which is important. I absolutely love the handheld Advance Wars series. Advance Wars is in fact one of my highest rated games of all time and especially in it's genre. I also think the Fire Emblem series is pretty good too. This however just doesn't appeal and it's things like the awkward over the shoulder viewpoint, which is without doubt going to make the controls and navigation a lot more clunky and fiddly than the usual Intelligent Systems affair, or the whole visual style and setting, which I just don't find appealing personally.
@Kirk The Steampunk setting has gotten a lot of attention in anime over the past decade, so I'm guessing that's where the inspiration for this one's setting comes from...
It's definitely the kind of game that handles better with twinsticks than using the d-pad or shoulder buttons to move the camera.
@CharleSketch: Hm...I suppose that is rather generous, then.
It reminds me of Valkyria Chronicles so it's a must buy for me.
Never really played this kinda game, guess ill give the demo a shot
Tried the demo. It was okay, but I think I'd rather play Shining Force.
I noticed the author of the article didn't mention the ABXY camera controls. Maybe, like me, he didn't notice them as an option at first? They really help for when you want to look around 360 and the touch screen can be good for the more precise aiming.
@Moon @Sevex Also, the camera DOES follow aliens when they are moving if they are in your line of site at all. It's a time of figuring out where they are before you move most of the time. If you are positioned badly you won't see much and just wait. It's not a "load" time, either. It's calculating moves. Not sure if it's able to be fast forwarded at all.
@Kirk If you haven't you should try playing the demo anyway. I wasn't thrilled with the theme. Thought it was original but didn't particularly like the look of it in the promo videos. I found the theme and graphics and presentation much better "in person." Was expecting to like the gameplay, but I really got into the theme, myself. It felt more cool and less silly, even though it is pretty over-the-top with the characters.
Oh, and the viewpoint isn't clunky, it's the game. It's all about getting a better vantage point and keeping tabs on the enemy from the ground. Moving around is smooth and easy, though you have to be careful thanks to the way the steam builds back up if you backtrack (without being shot at or taking action). The environments are so much more interesting than top down fair to me, personally.
Wow, this is actually great! Love the setting and environment!
@MasterBlaster As long as you'll try it later, you may have the experience I've seen repeated many times here by commenters: It looks better on the device. Furthermore, I wouldn't call it muddy. It's colorful and has comic book outlines and it's stylish. To, me everything is a little muddy on the 3DS though because the resolution is so poor, but in comparison to other 3DS games I don't find it to be smeared and gray with indistinct sections of color (which is what I take muddy to mean).
@aaronsullivan
Agreed, pleasantly surprised
This game reminds of Warhammer 40K on the DS. I liked that, and I like this aswell. On a side note, WHERE IS A NEW ADVANCE WARS GAME???
I wasn't too excited for this, but having played the demo some I will prob pick it up. Great idea to release a demo
I enjoyed the demo but not being able to forecast your enemy moves or see the whole battle field is a little frustrating especially for a SRPG, but, I guess that's what makes it different and it adds a little realism to it. Your character should only be able to see with his two eyes and the strategy would be to have your team split up to get different vantage points. I look forward to the spring.
Nintendo should've got super weird with this and added Walker, Texas Ranger as a playable character. For his overwatch, he can bust out of a crate and high kick a dude in the throat. Maybe I'm weird but all those cargo crates reminded of an episode, or many, of Walker, Texas Ranger.
@LordOfGamez I hear you and I wouldn't say I'm really the patient type either, but the pace of the game is already slow as it is and you can still look around a bit and plan your next move while the aliens are going about their business. I'd certainly prefer shorter interruptions as well, and I still hope the final version won't be as slow, but the fact is I can always just wait or do something else on the side, like watching some show
The lackluster difficulty can't be remedied on my end though, that is why is bothering me way more. Either the game is exciting and challenging or it is not ... it's just not up to me.
This is basically Valkyrie Chronicles, with a new coat of paint. I'm surprised so few have made that connection in the comments, but that is to be expected. I wouldn't have known either a couple of years ago before I picked it up myself.
In anycase, I really liked the demo, but I need more info before I can make a full decision on this. The gamestop preorder bonus with Majora's Mask pin is starting to sway me though.
This demo is too much fun I've been playing it for 2 days farming medals so far I have 25,350 medals.
@Ralek85 kinda harsh to bash the game for being too easy based only on the demo stages. We all know the challange can really grow.
I will not play this demo. I love FE and XCom thats nough for me
Awesome! I love it
Haven't played the demo yet but I'm 99% sure I'll love the game. I'm glad it's getting so much positive reception. I just find it funny that the same folks who demand new IPs like this from Nintendo all the time are so quick to shoot it down.
Whatever, I'm sure S.T.E.A.M. will be good enough to spawn a new series itself.
Is there a time when releasing a demo is actually the wrong call? I mean, unless the game is terrible and you don't want people to know. I have not played it myself but I hear everybody say it plays like Valkyria Chronicles.
Honestly the visual style is a huge turn off for me. I was excited when I heard you can get Lucina in the game but, you have to keep rescanning the Lucina Amiibo every time she dies? That's a ridiculous way to try to prevent people from sharing and selling their Amiibos, I'd rather just pay $5 for DLC so I don't have to lug figures around and keep them on hand.
I will get this first day but it does need improvement alien movement camera angle just to name a few .I would have like to have seen ADVANCE WAR instead of FIRE EMBLEM by the way just my opinion .
@DarkKirby I don't think there's permadeath in any portion of the game. Characters have to respawn at the end of each map (learnt about this the hard way.)
For myself, I've not too much interest in the game. I'm not very good at strategy games, and when it comes to Intelligence Systems, my preference is for Puzzle League and Paper Mario over Fire Emblem or Advance Wars.
That said, I do love the look of the setting, and the idea of having the majority of the cast consist of American novel protagonists is pretty unique. It's a bit odd that they then went ahead and set in London, but alas, the concept and setting are cool and so I hope this new IP does well.
It seems to have mostly been overshadowed by Splatoon, but hopefully as it now draws closer to it's release, Codename: S.T.E.A.M will start getting more attention.
I was unsure after the reveal but it was on my watch list based purely on the fact it was Intelligent Systems developing it, now after playing the demo I'm sold! It's going to be a tough sell for them though, I hope they pull it off.
The aliens do take a long time to do their move as others have said, but it can be quite tense when you hear them scuttling past or see a glimpse of them over a wall or through a bush etc. Once you get more team members it's not so bad as you can position yourself to get a good overview. I like it.
I'd be tempted to pick up a Lucina Amiibo for it too if they weren't already sold out everywhere.
Didn't really enjoy the demo. The levels were boring, the characters were annoying, and I just kept getting the crap kicked out of me. I also dislike the setting and the OTT patriotic rubbish; "The Queen needs you!". I don't care, I'd rather she died. Basically, I won't be buying this game, even with the Fire Emblem Amiibo support.
Lucina is the only reason to get this game.
TIME TO CHANGE FATE!
@vonseux Good thing I didn't bash it. I said I enjoyed it, I'm gonna get it, but the demo was to easy and I hope the challenge will pick up later on/ in the final game.
If that's bashing then fine, I'm probably only going to get around that label by stating that "eveything is awesome" ... :-/
Unfortunately I can't do that, because it would be very misleading to anyone who might not have tried the game for himself yet, just assuming it's similar to e.g. FE in terms of challenge, which it is definitely not - not as far as we can tell (you remember the first 5 stages of FE:A, right?^^).
This game is essentially a Nintendo XCOM...
I love it.
@Souldin I'd say Majora's Mask 3D is more the cause of it being overshadowed. I still remember during E3 last year when everyone was expecting Majora's Mask 3D to be the revealed game at the Roundtable only for it to be Codename STEAM and for the former game to not be revealed for another 5 months.
Honestly, I love the demo so far. Sure the aliens take a little long to move, but the combat and graphics are very very nice! Might pick this up before I have to go on my band trip in March!
Really enjoying the gameplay and graphical style. Really enjoying the strategic play from a new perspective.
Not enjoying the waiting for enemy moves. Lets hope the final game cuts down on this.
"Nintendo never releases any new IPs."
I find the above to be one of the single most annoying things on the Internet.
I'm glad they released it. Now the game is on my radar.
Just beat the demo. WAAAAAAAAY exceeded my expectations!! Very excited for this game to hit stores! Highly recommend playing the demo.
I'm not really feeling this one. Fire Emblem: Awakening is my favorite 3DS game, mind you, but something in this game just feels off. Steampunk cartoony strategy seems quite an interesting concept, but every time I've watched footage of the game in action, I've been disappointed. Let's hope it surprises me.
@Jayvir in fire emblem I would just skip the enemy turn and then scroll around to see what changed. Didn't affect much but saved a lot of time.
The presentation and gameplay they have shown sense launch has been pretty uninspiring to me and it wasn't until they showed the Fire Emblem amiibo integration that I saw anything really note worthy. My demo run is coming to a close and I'm likely leaving as it stands with a "meh". Not viewing up for enemies that are above me has gotten me ambushed once so far, but that could have been do to blending in or fresh spawn. Maybe once I finish it will seem better but as for now it doesn't really excite me. Alien movement is far too slow. Needs a speed up. Also if aliens are added to a map it can't just be longer movement or noticing movement.
End of the demo at least lets free replay of all parts. Not a bad demo, need maybe a bit more info to actally go for it.
I was gonna get the demo but sadly I got no room on my 3DS. It sounds fun.
Played the demo, and I am sad to say now I must buy it. Nintendo is making it very hard to get away from gaming, I just don't have the time for it anymore. But dang this game, at least the demo, was fun. Darn you Nintendo.
I played the demo.
a) the game is great. tactics, stealth, line of sight, precision, great fun
I know this might sound stupid, but this is what I want in a Dungeons & Dragons title. so, high praise from me!
b) style/setting: What, was the art direction done by the Penny Arcade guys? I feel like PA can't parody this game with 'their own take', because the game cribs art style in spades from them in the first place
Also, John Henry, I gotta say, does he have to scowl in his official portrait? Can we please get past Mister T/Barrett/Luke Cage when it comes to African-American representation in video games? Plus it looks like a) he's a steampunk cyborg, which is cool in one direction, and kinda not-cool in another, and b) he's voiced by Michael Dorn, who is contractually obligated not to use his angry voice ever again.
Am I overthinking that?
tl; dr: love the gameplay, not sold on the art/aesthetic
@Mikeopferman I heard there was going to be a sniper to help tke those guys out.
The Code Name S.T.E.A.M. Demo is really fun!
Loved the demo. Went from quite interested to exited about this title. I like both action games and turnbased strategy games that lets me think about a problem, this feels like a great blend of both. Love the clever gameplay of this title.
After playing the demo I wanted more! The game was so fun and creative. I went and pre-ordered the game off of gamestop right away. Now I am getting and awesome game and a majora's mask pin.
Honestly shocked by how terrible this is, given its pedigree and the fact that it is a shameless ripoff of a really great game in Valkyria Chronicles. Literally everything about Code Name Steam is worse:
-hideous graphics and an even worse aesthetic
-boring alien designs
-the maps have crap all over the place that you have to maneuver around
-you can't see any of this crap clearly because the camera is atrociously bad and implimented poorly
-defending during enemy turns requires conservation of what you need to move, so you can't make large treks during a turn unless you want to get barraged
-the alien design is so boring and terrible I cannot believe Intelligent Systems had anything to do with this
I can't say I'm disappointed because this never looked good, from the start at E3. I can say that I agree, the right call was made to demo this so Nintendo doesn't end up with thousands of furious customers, duped by a crummy game.
@Technosphile I don't mind the graphics as they're going for the comic book look I think. I too thought the aliens were not that special in design. Also, the steam powering both movement and attacks...and defense kind of limits what you can do during your turns. Most of all, I hated the camera. The only difference in opinion is that even though I was annoyed by all this stuff....I couldn't stop playing it. It kind of pulled me in and I kind of want this now. I kind of like the characters being historically based characters and the story as basic and overdone as it is, is interesting. I'm going to guess that the full game is going to be more strategic the more characters you acquire to your team.
I like all the Fire Emblems, and i'm a big, big fan of Intelligent Systems... and both X-Com Enemy Unknown and Valkyrie Chronicles are amongst my favorite last gen, in my top 5 easily...
But that demo was just awful... don't like the art style and the graphics, but i can get away with it, i guess... but the camera, the destructible obstacles, the enemy moves... i'm sorry, but this is not the standard i'm expecting from such a talented developper...
Maybe they should stick to 2D gameplay: they've mastered it in the Fire Emblems, Advance Wars and Paper Mario's, they're easily amongst the best in that department... but when it comes to 3D gameplay, X-Com and Valkyria Chronicles are sooo much better... huge disappointment, to say the least...
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