
So, you've had Pokémon Omega Ruby and Alpha Sapphire for a few days now and the time has come to get past the story and into the competitive area once more.
These games have not had much change in terms of the Effort Values over the previous offering — Pokémon X & Y — which came out last year, but there are a few things that have been tweaked. As such, we're updating our previous guide to reflect this. First, we're going to do a run-down of Effort Values for those of you not familiar with the term.
Effort Values

Effort Values, known in game as "base stats", are essentially training. As with most RPG games, you have the ability to manipulate the stats in order to make the characters even stronger than ever before, and Pokémon is no different.
Since the original Ruby & Sapphire, each Pokémon has the ability of having a total of 510 Effort Points with, as of X & Y, a maximum of 252 in each stat. These are all gained through various means which we shall get to.
The difference between Effort Points and Individual Values other than training is that it's a combination. For every 4 Effort Points a Pokémon has, it is equal to 1 stat point at Level 100. Due to this, it can be very beneficial as it means that, if you max a stat, it can add a massive 63 points to the final stat total. This can change the tide of battle with your Pokémon considerably, but you have to think about the best places to use it. While you could spread it across all six stats, with 85 in each stat meaning a 21 point boost, this is not the best course of action. Instead, you'll want to monopolise on your Pokémon's stats. If it's fast and hits hard, you'll want to boost Attack and Speed. If you're using a Pokémon as a tank, you'll want to boost defences, but we'll come to this in depth later. Using a Level 100 Sceptile with max Individual Values, and a neutral nature the stat changes are as follows:

So, how do you get these Effort Points on your Pokémon? Simply put, you battle Pokémon. In the main game, when you face up against wild Pokémon or trainer-owned Pokémon, you will gain Effort Points when you defeat them. All Pokémon used in the battle against the Pokémon will get the Effort Points, and they will also be given through EXP. Share.
Each Pokémon species will give between 1 and 3 Effort Points, sometimes in one stat, other times across up to three. This means if you're training your Pokémon for competitive battle, you'll want to be very careful with what you face. The stats are recalculated with the Effort Points after each battle. You can find lists of what Pokémon gives what Effort Point online such as on Serebii.net.
Now, this seems pretty grindy, but there are ways to increase it. First, there is the rare PokéRus virus. This virus has the effect of doubling every Effort Point the Pokémon obtains in battle, so if the opponent gives 2, it will instead get 4. PokéRus is obtained randomly, and you'll get notified of it when you heal your Pokémon. At this point, PokéRus can spread to other Pokémon in your party. There are multiple strains of PokéRus which last for one day, two days, three days or four days, meaning the Pokémon is no longer contagious once it hits midnight, but you can prolong this by placing the Pokémon in the box. After the Pokémon has recovered from PokéRus, it will get a small face icon in its summary screen, but it will still receive double Effort Points.
There are various items that give boosts as well. The Macho Brace, for example, will double all Effort Points gained and the Power items will always add 4 Points of the specific stat.
- Power Weight: Hit Points
- Power Bracer: Attack
- Power Belt: Defense
- Power Lens: Special Attack
- Power Band: Special Defense
- Power Anklet: Speed
Each of these item's effect is stackable with PokéRus, so if you were facing a Pokémon which gives 1 Effort Point in the stat you're training as standard, you'd get 4 with the Macho Brace and a massive 10 with the Power items.

Super Training makes a return when you receive the PlayNav from Wally in Petalburg City. This feature allows for you to not only track your Pokémon's Effort Value progress, but to augment it yourself through various mini-games.
- Level 1 training gives you boosts of +4
- Level 2 training gives you boosts of +8
- Level 3 training gives you boosts of +12
In addition to that increase, you will be given various punching bags, with different bags for each stat. When you equip these bags, you can tap them on the touch screen at any time to make your Pokémon gain even more Effort Points. Each of the bags is categorised into:
- Small, Medium and Large.
- Small bags give you +1
- Medium bags give you +4
- Large bags give you +12
Now, here's where the change has come in with Omega Ruby & Alpha Sapphire. Like Pokémon X & Y, you have the ability to encounter hordes in the game. Hordes are where you face up against 5 Pokémon at once, and thus get a massive boost for the stat, especially if teamed with PokéRus and a Macho Brace or Power item. These can be activated randomly, or buy using the move Sweet Scent or the item Honey, which can be obtained daily in Fallarbor Town.
In X & Y, there was often the fear of accidentally taking down the wrong horde in the area or, and worse, there being a shiny in the wrong horde while you're training. Pokémon Omega Ruby & Alpha Sapphire have remedied that slightly in that they have provided several areas where the hordes are just one Pokémon 100% of the time, making them very useful. This means you'll never have to worry about those things again and you'll clear EV training in plenty of time.
- Hit Points: Rusturf Tunnel - Whismur Horde
- Attack: Mt. Pyre - Shuppet Horde
- Defense: Route 111 Desert - Sandshrew Horde
- Special Attack: Route 119 - Oddish Horde
- Special Defense: Route 115 - Swablu Horde
- Speed: Cave of Origin - Zubat Horde
Each of these hordes will give you 5 EVs per horde normally, 10 with PokéRus, 20 with PokéRus and Macho Brace attached to the Pokémon in training and 50 with PokéRus and a Power Item attached to the Pokémon while training. It's super fast to do now, and even quicker if you lead with a Pokémon with say, Surf, to take out all the opponents in one hit.
Finally, there is also a way to remove unwanted training from a Pokémon, if you did the wrong thing or forgot to turn EXP Share off while you had it in your party. If you give the Pokémon the berry, then the specific stat will be reduced by 10. You can do this until it's at 0, so be sure to grow as many of these berries as possible:

In addition to that, you can randomly find a Reset Bag in Super Training. These bags are quite rare, but they will completely remove all Effort Points on your Pokémon.
That's pretty much all there is to know about Effort Values, and the slight changes brought by Pokémon Omega Ruby & Alpha Sapphire. IVs and Natures remain unchanged, as does breeding. Good luck training!
Comments 31
Gotta lurve hoard EV training! Who needs Super Training anymore. lol
It's a good idea with the horde but I think super training is a lot better especially when you get certain punching bags to double.your stats in the next training.
I remember when I had an advantage back in the day when this wasn't common knowledge :/ lol In all seriousness I'm glad more fans know about them, and that it's much more user friendly and no longer requires complex algorithms like it did in the past.
I'm glad hoard EV training is still in the game, it makes EV training less of a chore. If only Game Freak can make a feature where you can change your Pokemon's IVs.
For now I only started the story, so it's early for think about EV.
I actually tried to use the Super training and filled the EVs of one of my pkmn, but it's boring and almost a torture to spend all that time in a minigame while a whole region awaits you XD
I will slowly collect reset bags and berry for clean my team post-game, enjoy the story is definitely my priority now
For battling and initiating the Hordes I recommend a Tropius as it can learn Fly, Sweet Scent, Razor Leaf and Earthquake. The last two will hit all targets and it is the only Pokemon that learns both of the first two moves (not counting Smeargle).
Shame that doesn't help you get to the Cave of Origin (Pokemon Center is on the wrong side of the city so you need surf).
@AlphaAlex I train each Pokemon differently so I don't want the same EV stats on them but it would make sense this way if I was training pokemon similarly.
EV's. Discovering them is pretty much what killed the games for me. Sure, they've made them easier to do over the years, but the fact that I can't just pick up a Pokemon and have fun training it traditionally without being a total scrub that has no chance in fighting another person ever defeats the lighthearted nature of Pokemon for me. Now it's a chore. I'm glad most other people seem to be fine with it though.
@tsukipon Horde training is a million times better
Horde training can get you done in a stat in 6 battles which, with animations off, can take all of 2 minutes.
A single Super Training session lasts that.
I'm surprised no one has mentioned the EASIEST method of adding EVs: Vitamins!
I don't know how accessible they are in ORAS, but in X/Y, you can get them from the Battle Maison and some Pokemarts easily. Each one adds 10 EVs to a stat, no work involved. The only caveat is that they can only be used to get a Pokemon's stat up to 100; after that, they can't be used.
So when I want to EV train a mon, I go buy a bunch of Vitamins in the stats I want it in, and give it 10 to get it to 100 EVs in that stat in less than a minute. With that headstart, EV training is ridiculously fast.
I don't really care for EVs if I'm honest, I just pick up Pokemon and have fun raising them, regardless of their statistics/nature/etc.. surely that's what these games are all about fundamentally?
@burninmylight I should have known better as I always use vitamins when EV training. Many people argue money puts them off vitamins but when you have several million money isn't an issue. Also a salesperson in ORAS has the half price every Monday (it doesn't stack with the bargain O-power and the discount is the same as that).
Personally since 252 is the normal goal going beyond 60 using them doesn't make sense (60+4 hordes=260=252, 100+4 hordes=300=252, one of these is 4 vitamins cheaper).
The vitamins also work great for allocating that last stat point in a 252/252/6 allocation.
Bookmarks page for the hoard battle locations and berries
This s a great guide, will be bookmarking for horde locations, also. I used to dread a shiney turning up in the wrong horde in X&Y.
Reset bags can only be found by a Pokemon already maxed out. A good time to do the punch bag thing is while hatching a set of eggs, it passes the time.
A good combo of pokemon to take on hordes is Gourgeist w/ Razor Leaf and Rock Slide in the lead and Teddiursa w/ Sweet Scent and Yawn. If both have ability Pickup you can farm items, just don't let Teddiursa evolve or it loses Pickup.
Complex stuff...
@Iggly they've been streamlining IV grinding ever since daimond/pearl. If they were to make it so that you can change the iv's, then that will make breeding/grinding in the wild almost pointless.
@chucknormis Breeding still has its uses as it's also used for Egg Moves and Hidden abilities. Though I'd at least want to have a method where you can at least have better chances of getting higher Individual Values since you can't lie that it's very tedious at the moment.
I've never bothered with EV training outside of using the vitamins and wings I pick up on appropriate Pokémon. It's just too much work in what is meant to be a game.
Besides, natures are just as important (if not more) as EV training in developing Pokémon to their full potential, and it's definitely too much of a hassle trying to catch or breed Pokémon of the right nature in addition to getting them with their best abilities.
It would be cool with a "Shiny The Firefly" review soon.
Its said to work best on touch devices, but have control issues on PC with mouse.
Since Wii U version is "Touch" it should be good.
@seb5049 that's just your opinion
@WolfyWardark The purpose is to play the way you want. Let's say, after the main story one can just shiny hunt, compete, trade to have a specific event mon, breed, etc....
So a lot of things can be done and if we think Pokemon have a lot of games inside one.
@tsukipon Well, it's backed up by numbers. You can only get a maximum of 24 EVs from 1 ST regimen (with double-up bag), but you can get up to 50 EVs in horde training. However, to do horde training effectively you need special items and Pokerus, so if that's why you prefer ST, I can get it.
@seb5049 it doesn't matter what the numbers say when it comes to my preference and opinion. I personally like the ST regimens because it isn't about how much EVs I get because I personally think it's really fun shooting targets and whatnot versus constant battling so that's why I prefer it. I don't play a certain way because it is the most effective or the "best way". I play to have fun and ST regimens are fun for me.
@WolfyWardark I totally agree. Like I do EV training to do online competitions but it's not really my style to focus on IVs and EVs like I do my best but I know there are people who breathe this stuff. Personally, I don't care about natures just having fun with my team in the regular story.
Couldn't they just do away with Natures/IV/EV? I mean geez, what a headache. I'd play Pokemon once again if they just did that.
Who is it at Nintendo that has this hard-on for stats, anyway? It's ruined Mario Kart, and now Smash 4...
Why would you want to erase an EV? Wouldn't all of them be welcome?
@WolfyWardark EV training is bragging rights. Because which sounds cooler, "I have a lv. 100 Porygon-Z," or, "I have a lv. 100 Porygon-Z with maximum EVs in Special Attack and Speed." The latter sounds way cooler. Which is exactly why I have a lv. 100 Porygon-Z EV trained in Special Attack and Speed
@ollietaro There's a max limit of 510. If you give it the wrong ones, you'll want to remove some
I accidentally maxed out my Ralts' defense in Super Training and it's attack stat isn't that great. Good thing there's hoards now.
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