Whatever Masahiro Sakurai and his team do, they will never please all Super Smash Bros. fans, and that hasn't changed with the Wii U or Nintendo 3DS entries. That's to be expected in a fighting series with complex mechanics and an ever-growing cast and feature-set.
Each title brings accusations of balancing problems, of course, which Nintendo has been able to tackle in the latest entries through software updates. It's very much up to the discretion and judgement of Sakurai-san, of course, and he's previously taken the opportunity to puncture popular misconceptions with behind-the-scenes data; one example was highlighting that rather than newcomer Little Mac being overpowered, poor implementation from many players made him the least successful character in the 3DS entry.
As mentioned above, though, not everyone will always be happy. A common target for criticism from particularly serious players in the current entry is Diddy Kong, with some arguing that the cheeky little ape is the biggest problem in the latest games. It's his aerial combo attacks that are the biggest offender, it seems, which are problematic not due to their existence but the level of damage they cause.
Kotaku has spoken to a number of competitive players to get their perspective on the character. The 'down-throw up-air combo' is deadly as it "works on everyone, can combo almost at any percent, and can even KO your opponent around 100+%", in the words of pro player Rich King ("Keitaro").
Max Ketchum ("Doom") provided plenty of detail, while maintaining that a slight adjustment to damage levels would suffice to ease player's suffering against those utilising Diddy.
Let me preface this by saying that, in my opinion, IF DIDDY KONG'S UP AIR (up + A in the air) HAD ABOUT 25% LESS KO POWER, NOTHING ABOUT HIM WOULD BE UNBALANCED. He would still be a very powerful character, but powerful characters are hype and great to watch/play—overpowered ones quickly grow tiresome and become degenerative to the game's competitive value.
Since a few weeks into Smash 3DS's release, people started noticing Diddy was a very powerful character. [Players like] Leffen (Sweden), Jtails (New York), Edge (Japan), Cyve (Germany), and Zinoto (Michigan) [played as Diddy Kong and] were emerging with impressive tournament finishes and gaining recognition from people who had played with them online. By the time the Wii U version was released, many pro players attending a launch invitational tournament hosted by Sky Williams in Southern California decided Diddy Kong was the ticket to victory because of his low learning curve and devastating potential.
In the competitive scene debate can be heated over whether the character should be excluded, while there are weaknesses - if you counter successfully to deprive Diddy of his jet-pack - to get on top; these countering tactics aren't easy, of course, otherwise this wouldn't be an issue.
Do you feel Diddy Kong is over-powered - OP - in the latest Smash Bros. entries, or fine as he is? Is there another character - or characters - that are bigger problems? Is this all over-the-top and not worth debating? Let us know what you think in the comments.
[source kotaku.com]
Comments 98
What's funny was that I thought the nerf to the nanner game(pretty much the core of his gameplay in Brawl) would have caused to to fall like Olimar and Meta Knight did who also got nerfs or things removed that they had in Brawl.
Boy was I wrong. Looks like he got another trick to replaced the nerfed Bananas.....
I will say, if it becomes clear that Diddy is too overpowered, and no way to counter him appears, then maybe a ban should be considered early on.
Alot of the reason why the Meta Knight ban did not work in Brawl was because it came too late. By the time the ban was finally enacted, the metagame was over four years old, and many of your top players were unwilling to lose their meal ticket to a ban. So as a result, many people refused to honour it, and many major tournaments did not bother since the top players played Meta Knight, and they might lose those players.
Plus, Meta Knight had been allowed to run wild for so long, many players simply walked away from Brawl, focused their energy on finding the magic Meta Knight counter, or took up Meta Knight themselves. The inablility to deal with Meta Knight, and the broken nature of his gameplay pretty much killed Brawl's metagame and turned into Meta Knight dittos land.
With this game, I feel that steps need to be taken early and Diddy needs to be banned if he starts winning an insane number of tournaments with no clear counter ever appearing. Obviously, some data will be requried, but it was clear in Brawl that Meta Knight was overpowered and virtually unstoppable pretty early on. If Diddy does not get banned early, we might see a repeat of what killed Brawl's metagame, which might shut down the metagame of Smash 4.
I hope Diddy either gets patched or a counter is found against him. The last thing Smash 4 needs is another Meta Knight.
Diddy is good but this OP rant was only caused by a stupid joke post a pro player made in passing, and everybody else started freaking out. There's really no issue to be honest- combos are still being found and this is just gameplay, imo. I view Diddy as the best, yes, but nobody is very far below.
Eh, I haven't had any trouble with Diddy; he's great but not really OP. Even if he got a nerf, players would then probably just find another character to call "over-powered".
Also; that 'down-throw up-air combo' works/KOs with other characters too.
DIddy is just much easier to play from a technical aspect then say Sheik so the amount of tech skill required is less to achieve the same results, give it time and players will get around it with practice.
I haven't had a problem with any Diddy Kong I have fought. I play as Yoshi
I don't believe he's OP in the same way I don't believe a very good Little Mac isn't OP.
I've played some incredibly good Diddy's and done just fine with ZSS. I even find it relatively easy to air dodge the up-air after being down-thrown with help from good DI, but my basic rule of thumb is always: Don't let that Chimp grab you.
"Whatever Masahiro Sakurai and his team do, they will never please all Super Smash Bros. fans."So true but seriously he's not OP, he's great but not OP,but i will admit his range is godlike.Sad i don't use him.
IMO Diddy is not "broken". Sheik & Rosalina are in the same tier as him on my tier list. Though these 3 characters are in no particular order
sakurai said he would fix "glaring issues", and then mentioned "Diddy and Yoshi in particular."
This may mean Shiek and Rosalina will be top tier even If another patch were to come, because they would be untouched.
This seems whiny.
I play as Diddy a bunch, he's my #2. I win a lot and I get whipped a lot.
@Caryslan Diddy is nothing like Brawl Meta Knight.
So what I still don't get.
Pikachu dominates 64 scene, everyone complains he's broken (and still do).
Meta Knight dominates Brawl scene, everyone complains everyone complains he's broken.
Diddy Kong dominates Wii U/3DS scene, everyone complains he's broken.
Fox dominates Melee scene, everyone's somehow fine with that.
I disagree that Diddy Kong is overpowered to the point of needing a ban. He doesn't have nearly as many good options as Meta Knight did in Brawl, or Fox had in Melee. To me, he feels very much like Melee Sheik- a character with a low learning curve and very good options overall, but nothing that's unbeatable.
Honestly speaking, coming from PM where Diddy Kong used to be even more of a problem I'm not really seeing the issue with this Diddy, at least not ones that I didn't already have with the character. I don't think there's any denying that he's one of, if not the most powerful character at this moment in time...but the players really need to learn the game and get better.
In any case, I think it's way too early to be considering a ban. We had a character that was similarly powerful in Brawl (Snake) who dropped over time just because the meta game developed. I think, given time, players will learn to adapt and new counters or other, potentially more powerful characters will show up. Personally, I think Rosalina is overall the better character but it's not quite as apparent because she has a somewhat larger learning curve.
Hmmm... I don't remember having problems while facing Diddy Kong. I use Kirby, BTW.
@BLPs That's an opinion?It sounds like you're angry cause really did you just say this?"breaks all your bones, causes internal bleeding and cuts your phone line to stop you calling for help."What the hell's wrong with you?
Diddy ain't the only. Which makes it quite even. I've beat players that use Diddy on 3DS.
Pro or not , just play the game and enjoy. The only OP is Little Mac, and who cares?? Any good player will be up for a challenge.
@Tsurii897 Where did they make up anything?
@BLPs That's a metaphor?Damn friendo when you came up with that?Now back to you @Tsurii897 Okay the reason i replied to his comment was because the last sentence he made that's it.
@BLPs Oh shots fired!Oh damn it hurts,but at least my jimmies aren't rustled.
I used him a lot in the 3ds version and he can get a combo getting but there really is no problem with him.
@BLPs They are cool to look at and discuss but those discussions can take a turn for the worst.
@BLPs "I still think that the idea of a tier list is absurd, as you should just use whoever you like and let skill decide." I like how you think friendo.
I can't even touch on the subject, as I've yet to get online with the bloody game... I'm trying to up my ZSS game so I don't go in there and get my arse handed to me. For some reason, I play at a pretty decent, competitive level at say, Street Fighter, but Smash, I struggle at a little more. I'm not terrible or a noob or anything like that, but my skills some what lack in comparison. Le sigh!
Where's a good place to go for some intermediate skill builders or some proficient training? Lol
@BLPs Don't worry i'm not being sarcastic friendo.
Hes OP. he has won ALL the tournaments that have taken here where I live.
:/
Hope the meta evolves to counter him. I dont want another meta knight scenario.
I agree with Max.
It's an interesting point raised by ASonic3582... I guess Melee is that magical game that everyone is apparently fine with (or is scared to say anything against for fear of backlash), despite the fact it's riddled with exploits, glitches, etc..
Then again, Melee (or Smash Bros in general) is odd in the sense it's one of those games where it's apparently fine and often encouraged to use a physics exploit in matches.
I'm sure I'll get flamed by Melee Pro's, but I don't care cause onions are actually quite delicious when grilled to perfection anyway.
Diddy is definitely overpowered. No way he should hit harder than Donkey Kong. And I think the once mighty Samus might have been nerfed in a recent update.
I haven't encountered many Diddy players online, ones I have encountered have been good, but not unstoppable. By far the biggest problem character for me is Shulk, but no one else complains about him, so I figure it's just me. I think it's a combination of 1) his range, and 2) the fact that players who like him are those who know who he is, which tends to be people who spend more time and effort gaming than most. Thus, Shulk players tend to be better players in general.
I have run into a lot of very good Rosalina, Greninja, Link, and Palutena players, about 50-50 on Little Mac (usually either really good or really bad). I also generally am bad at fighting characters with one of those (usually down-b) counter moves (which, of course, includes my nemesis, Shulk).
And yet nobody talks about hitting a fighter with both parts of Zelda's up special can KO Dedede around 60%. Just goes to show you popular characters are always the center of criticism.
I don't think Diddy is as powerful as people say. I'm probably one of the few (if not the only one) who thinks that Bowser Jr. is pretty powerful.
The character that I have problems facing online is Villager. The tree, the way he grabs absolutely anything, and the tactics people use with his catapult and Gyroids.... not that he's impossible, though.
@Pikpikp Only if you hit him with it, if you miss you'll be punished greatly.And it only works if you know how to do it right.
Man, (Insert character) is so hard to beat, it must be nerfed!!!
@BLPs What's wrong with having a list of how characters perform in tournaments?
@Peetatheartist Little Mac isn't OP.
Diddy Kong is definitely not over powered.
@BLPs I really never heard someone saying it doesn't count because someone with low tier pokes won against OU teams
To balance him, don't need his attack, but maybe give him a weak point like little Mac.
And here I thought Link was op, though I love using him! Surprised to see people complaining about Diddy Kong though I guess these types of things are inevitable in a competitive game like this.
@BLPs Oh well, that might be.
But dunno, they seem they are salty after losing, so i guess its a win/win :3
@BLPs Oh, sad to hear that
But im sure not everywhere is like that.
I usually try to find forums (like here) to play with.
I main charizard and I haven't had any problems with him.
I main Diddy Kong, and honestly, I kind of want him nerfed just so people will stop giving me flack for maining him and using him to decent potential
No, really..... I've gotten some (indirect) flack from it, such as people getting really ragey at Diddy mains and insulting them as cheap and what not, and I'm probably one of the few that just main him out of love for the character (he's always been my favorite Nintendo character alongside Kirby. ) "No fun allowed" as people would say.
I use the down throw to aerial attack combo pretty often (been using it less into Uair among friends because of how cheap it feels, though...), and while I do think up air especially deserves a SERIOUS nerf (it's hit boxes make it very easy to hit, and even compared to other killing aerials I use on my other mains it kills much earlier) it doesn't make Diddy exactly ban worthy I wouldn't say...? And lots of characters have down-throw combos. But Diddy has a LOT of options- Bananas to trip your opponents up, very good tilt attacks, fsmash kills easy... I would love if he got nerfed in a few areas and he'd still be fine, and DEFINITELY wish people would stop holding him so high on a pedestal and rely on him so much (seriously, been watching competitive matches, and EVERYONE has a pocket Diddy) and I'm sure people are learning to counter him. Just want to be able to main without feeling shame for it... I got Greninja, Ness, Jiggles, and Kirby either way I guess.
I don't really know much about Diddy, seeing as I'm unable to play online because of my absolutely terrible connection. However, I've been able to usually beat him in singleplayer using Shulk. None of my friends ever use Diddy, so I've never really faced another actual human being using him, which limits my ability to pass judgement.
I'm gonna have to agree with the experts on this one. One attack not have both that level of reliability and all-purposeness. It's too safe to use, to the point where people can get away with using it as a crutch.
Oh come people. Sakurai already said that he purposefully makes the characters unbalanced. If all the characters were balanced it would be boring and there would be no reason to select one character over another other than that you might like that character better.
If people with a greater grasp of the game than myself say his aerial combos are overpowered I'm more than inclined to believe it. Saying it's all whining or over-the-top would be ignorant of me because as of now I can't draw out that killing potential myself (not a Diddy player to begin with), nor could all the Diddy players I've wrecked so far.
I don't have any strong reference on my end to suggest the opposite so giving it the benefit of doubt seems only fair. I also know some of the 'big names' mentioned by the guy, so it sounds solid.
"Diddy is definitely overpowered. No way he should hit harder than Donkey Kong."
Well, when you put it like that, hard to disagree. Rarely face Diddy Kong online though.
I use Lucario, King Dedede, Pikachu, Ganondorf, Shiek, and Duck Hunt Duo online.
With Lucario, it surprising how few people online know how good his Up B move is. Quickly press a side direction after tapping up, and it's a great way to KO that people often don't seem to suspect.
As or Dedede, I think I usually win with him because my opponents are not expecting to face that character after fighting Lucario. However, it is surprising how effective his up B and Down B moves can be, considering that they should be easy to avoid. The Dedede Jump seems especially unexpected.
Pikachu is just good. Though his running A attack often seems to catch people unawares.
I'm surprised Ganondorf is so low on the current tier list, as I face a good many skilled Japanese players using him online. So improved is he from Brawl, it's like a new character for me. His Down Smash is great.
I'm not very good with Shiek, but I love using her, as you can do all sorts of acrobatics. Getting a KO with Down B is very satisfying.
Duck Hunt Duo is very easy to counter (take the game to him, attack directly) and I've been thrashed a few times, but I feel a pro player might be able to do more with him. His smash attacks are great, and his exploding can (or whatever it is) can dominate a match if you set the scene early. You can even throw a can, go to the other side of the stage and then direct it so it attacks your opponent from behind. I think there has to be Meta potential there.
Never played in a tournament, but online 3DS I generally win (I suspect that Wii U For Glory opponents might be tougher).
The methods of Down Throw Up A combos and Meteor KOs seem to be very popular online, however I eschew these methods (partly because I don't like it, mostly because I'm not good at it) and tend to kill by 'a thousand cuts' and get the final KO with a regular Smash.
The player I most struggle facing is... Ness. A really skilled player with Ness gives me all sorts of problems.
I know most people on this site are not that serious or have never played someone that is. (No offense. I am no pro either, and I have never seen a pro online.) However, this means that most people here will not understand if Diddy is OP or not and/or how tier lists work. That said, Diddy probably needs a little nerf, whether to knockback or damage.
Yet, what is more frustrating, similar to what Mew2King said, is how casuals and competitives alike are so whiny nowadays that they beg for nerfs before they try to "git gud" and find ways to beat "so-and-so."
And for the record, to me it seems like Sonic is a bad match up for Diddy...
https://www.youtube.com/watch?v=eIKXXg3_ELs
I scanned as quickly in comments as I could, no probelm with Diddy, but I have had issues in for Glory mode against Charizard...specifically two on two....and both opposing players use him on the flat smaller surface....really have not had issues with him on normal stages with items...anyone notice a probelm with his side special? I know it causes him damage and that's the trade but when your dead it does not matter
I just hope that Sakurai increases his down throw distance a little bit so that his up air stops working when at 80%, like it happens with most characters, such as Mario, ZSS, Sheik, etc.
@dabaumer
Use shield. No damage to you, and lots of damage to them.
@ChuJelly You got good taste.
I don't usually have that many problems with Diddy Kong. The character I have trouble with is Ike. A decent Ike gives me quite a bit of trouble for some reason.
@ChuJelly Definitely, I mained Diddy Kong right around when the 3DS version came out. I went with Pac-Man, then Robin, until I thought "I love Rareware, Diddy seems like a good character, why the hell not?" I used him and my friends don't shame me for using him, they know how long I've been playing him. Still, I agree. I want him to be nerfed simply because the flack that we get.
For all those that say "how is this news?"
1. All newspapers have things called "comic strips" which isn't news. Yet nobody complains so don't start complaining right now.
2. If you don't like it, don't click on the article.
Now, on to the article
You need to play around the OP ness of characters. You probably didn't even notice this Diddy stuff until this "pro" mentioned it.
Besides it was reported by Kotaku. Not a good site.
You know I have to say, these "pro MLGamers" have quite a lot of weight in their opinion. Now I'm not saying they are, but they could easily say "Mario's fireball is too OP BECAUSE OF THE RANGE AND LOW LEARNING CURVE" and many people would agree. I'm just saying that I think we hold their opinions a little too highly. It's a bit concerning.
Whatever. Diddy's up air move has never been a threat to me. He's light enough to get revengesmashed offstage anytime.
You sure aren't overreacting? Need to test this myself!
@Turnip-Forest - What's one fire ball to a massive moveset that can combo?
This is Pokemon all over again. People get pissed about others using overpowered pokemon like legends, and obvious choice powerful pokemon like Aegislash and Talonflame. Then people reply with "Use your favorites!"
Shouldn't that apply here. Why don't we have pro's using Rob, or Pikachu, or even Samus. It's like people aren't trying hard enough.
@Turnip-Forest
I was just making an example in that people seem to hang on the words of the "pros" a bit too much
And yet nobody is talking about how OP ZSS is?? I mean, super fast AND super strong? With attacks that stun? AND an attack that works like a pitfall, and at the same time can change jump direction on a dime?
@TeeJay - Beat a couple online using Olimar. I got Down Special meteor smashed and Olimar still recovered from the bottom of the screen with his Up-B. ZSS is not as good as people think. Dodge the stun and then she's wide open. Dodge a grab and she's wide open. Block the Down Special and then short hop and attack. She's good, but not that hard.
Imagine playing an army of level 50 Diddy Kong Amiibos!
The little monkey that could. In all seriousness, if balance is an issue, Nintendo could always tweak the stats with an incremental update...
I've been playing Diddy since the first day of brawl, and he's not op. He's counterable, he's light, and far from unbeatable. Even though his move set isn't hard to grasp, I've seen many people suck at Diddy. It's not like anybody can just pick him up and start owning. I'm getting sick of people being so quick to label characters op just because people get good with them. 1st Little Mac, then Rosalina, ZSS, Yoshi, Captain Falcon, Villager and now Diddy? Give me a break stop whining and get better! lol hit me up of u wanna play.
Being a Diddy main myself, I think that his damage potential is amazing, but his recovery is very hard to master. He's one of the most fun characters in the game, because when you successfully pull off the D-Throw U-air U-air combo it is really satisfying. Diddy Kong is a very popular character at the moment, but is he OP? No.
Don´t get this, Diddy is great but his strengths are just that - he´s got weaknesses as well. As does all characters.
@Turnip-Forest
I second that. I play ZSS myself and sometimes I find very difficult to get that killing move in.
@Pikpikp Well, since all her aerials require precise aim to be worth a damn + her run speed is slow + her recovery out of her teleport is slow + her projectile isn't the best...just keep adding up the reasons why a KO teleport combo that can still miss and leave her wide open isn't that bad in the long run.
If you really wanna talk, you kind of gotta be in that environment these guys come from. I have been. 131 man tournament. Diddy is FREAKING NUTS. Like...peanuts...>_>
@midnafanboy It's actually quite easy. There's a pretty large hitbox, and hitting them on the disappear has enough launch to basically save you from being punished.
In the hands of an experienced Smash player Diddy really is an absolute challenge. I should know I had a match against Ken's Diddy and it was an absolute pain. Not many characters in Smash Wii U can run as dominating of a game as Diddy. This is however generally a problem for competitive play, for the general scrub and For Glory kid it's usually not a big deal as most people here have said.
Fact is the game needs balancing and once more Diddys copy the high level Diddys like ADHD, Zinoto, etc I'm sure the problem will slowly become as apparent as Meta Knight in Brawl. This won't be obvious to most people for some time yet but I have no doubt that without balancing the problem will become absolutely clear in the nearby future.
Max Ketchum, huh? I don't supposed he mained Pokémon Trainer in Brawl or perhaps Pikachu?
Sometimes I think games are thought about too much.
At SAX (or maybe it was KTAR cant remember) both the finalists (M2K and jtails) were playing diddy and it was basically a downthrow Uair fest. Diddy's nanner game was nerfed, but this one combo makes him a beast, also the fact that airdodging has become fairly crappy this game has made the combo more viable.
I personally have never had trouble with Diddy Kong. I always spank anyone I play online with him, but I haven't played him since the patch came out, so it could be a result of that. I main Mega Man, Mr. Game and Watch, and Sheik.
@MasterGraveheart Now that you mention it, it does seem Samus got a wet towel thrown over her head...
@BLPs The problem is fully in the competitive scene. For the average scrub smasher and For Glory noob the issue would not be obvious. I mean even if the character is OP if the player isn't good enough with the character you'd hardly notice the problems at hand.
I know perfectly well how obvious it is having played a pro smasher's Diddy. Liquid Ken was hardly trying and I'm hardly a bad Smasher having played all the games for over a decade but even then I struggled like never before. Diddy's long list of advantages makes him a true force to play against.
The aspect of easy aerial chains, grab combos, command grab, good recovery, low lag, fast movement, and the banana makes Diddy a good cut above the rest of the cast.
He's a really good character and ranks number 1 on many tier lists. What really separates him is that he's easy to play. With Shiek and Rosalina you have a pretty high learning curve, with Diddy? Not nearly as high.
@koelboel Watch some high level competitive matches that involve Diddy. The problem is mostly in the competitive scene where skilled players who really know what they're doing use Diddy and dominate. The average For Glory nub isn't going to make you cringe.
@BLPs I'm not singling anyone out and am saying the truth. The average player on For Glory is simply no good. Instead I only mention them because most players including the Diddy players online are not good enough to show you how overpowered Diddy is as a character. This would lead many to a false conclusion if they base it on the Diddy players they've faced.
To sum it up, no it's not meant to be mean or actually mean to say what I said.
As for the last bit the Smashboards is open and happy to help. It's not hard to learn if you seek the help. Please don't imply such a poor conclusion on us if you've never approached the Smash community.
@Nimious No offense taken, I am one of the average nubs, heavily For Fun, and don´t have any high ambitions in going pro. Diddy are among the ones I use the most and as long as no big changes are made I´ll keep at it.
@potatomage7 Buy a Lan Adapter they are 13$ on Amazon.
Speaking as a low profile pro, I have had no problems with Diddy other than the players skill using him. I can usually air dodge after the down throw before their up air attack. Nerf the damage output by a few if they want. I don't mind either way.
Every character in their own way is OP, but also have their weaknesses. I use Bowser sometimes and I can usually launch people off the screen at only 60% damage, but then he is also pretty slow so he has his weakness. They all do. Personally, I'm terrible with Diddy and barely play with him as such.
This is really a case of new metagame. Everyone finds a an "OP" fighter and before people find effective counters to it, everyone scrambles to call for a nerf. This is just like every moba or other games. There's always going to be powerful characters that seem like they have no weakness when in reality it just hasn't been found yet
I still disagree that Diddy is as OP as Meta Knight was in Brawl. He has some strong options and has a low learning curve, but I don't think he's so much of a problem to be deserving of a ban. I think I made the comparison with Melee Sheik earlier- easy to pick up, powerful at high levels, but not to the point where the character is unbeatable.
I definitely agree Diddy is among the best characters in the game, but I think too many people are quick to call for a ban. Previously, people learned to counter characters and push the meta game in different ways- what makes Diddy so special? Even Meta Knight wasn't permabanned from competition, and I'd argue he was way more unhealthy for the meta game than Diddy Kong is.
I look at it similar to how LOL looks at balancing:
1. Does a character have clear counter play?
2. Does a character have clear strengths and weaknesses?
And he just doesn't seem like you can say yes to either of those. Except for maybe the rocket pack
Diddy is barely a character anyone is putting when I play online. And when I do fight them and they try aerial stuff I air dodge and counter them right back. In my hundreds of battles online I have pretty much got most of the tricks and things people use. So I hope no more changes happen outside of making custom characters.
People need to stop complaining about the characters, there's nothing wrong with any of them, i really enjoy playing super smash bros for the wii u and it's very fun.
I don't know, but I do know that Little Mac is wayy too overpowered. That special...
Folks need to stop bringing up online play as if it has any relevance here. This is a tourney issues involving players far better than 99% of the users on this site. I do think the metagame needs a bit more time to develop, though. If no (or too few) counters are found in the near future, then Diddy shluld be nerfed.
Its just that one combo
Diddy Kong is great(love the range) ,but OP is a matter of the person, not the game. Just take patience to learn how to dodge it, but instead all it is that OP complaint. We all have that one thing, but we got to suck it up and deal with it. Such as Yoshi's down A, I just need to work on techniques to counter it instead of crying he's OP.
The sad thing though is that these are so said, Top players complaining. If you really are Top in competitive, then prove it by facing your weaknesses. Sorry for any offense, just sharing opinions.
Final thought, people need to stick with their mains instead of going to the so said, strongest character, this Smash has great balance and a amazing roster, stick with your main people don't fall for the so said, strongest.
The character I HATE fighting in 1v1 is Sonic.His thing where he spin dashes into you and arials you into the air sucks. Luckily I can still beat them with my trusty ZSS stun-down throw-side arial combo.
@Peetatheartist yes! he is how i train with Link
It's so intriguing when I read the pro's explaining the inner concepts of Smash Bros down to the exact timing of button presses and advanced difficult combo techniques when all I ever really do is rush in, hit 'A' mostly, sometimes with a smash attack, occasionally grab or use a 'B' move, retreat and stay in the air.
My buddy was explaining to me the other day the way he trained with his Link amiibo was:
1-10 let it fight lvl9 Link CPU
10-20 fight it myself without holding back with my best strategies
20-30 have Link fight a close quarters fighter like lvl9 Little Mac
30-40 Have him fight a fast, ranged fighter like lvl9 Zero Suit Samus
40-50 Fight the amiibo again myself with Link to seal the deal, then put it in 2v1's against zero suit samus and little mac until it can win.
I mention I have a Fox amiibo that fights like a Muk on a broken pokemon green cart, and he tells me I should instead train with Capt. Falcon, Rosalina or Samus instead of Zero Suit Samus.
Over my head how he figures this stuff out.
I'm a more casual player, so I'm kinda indifferent. But it would make sense to tweak him a little, if he's the reason people are winning.
The smash community is a joke and here is why:
"Pro" Players call other people who play the game with friends or online "scrubs" or "casuals" and put them down in a derogatory manner.
"Causal" players (anybody who plays but not in tournaments- my loose definition) call pro players "whiney" and ask "who cares" to small balance issues that only affect competitive play.
Why can't we all respect each other and bond over our love for this game, REGARDLESS of each person's skill level?
@luckybreak
Amen to that. Nice that you mentioned the other side of the coin, not just accusing the pro players.
On the matter of Diddy Kong... He's very easy to use but since I'm not a SSB4 master, I get losses with him online too. I think Brawl's Meta Knight was a bigger problem.
Diddy Kong isn't exactly overpowered. Sure, the learning curve is super low, but characters like Mr. Game and Watch are low tier only because of their curves (and trust me, MGW's potential is equal to if not exceeding Diddy Kong's). Tier is also based on tournament placement of characters. Jtails, one poster mentioned in this article, is a really good player, and didn't win just because of his character. Sure, little DKJ has DThrow+UAir, but what about Jigglypuff's UTilt+DSpec? Or Marth's DThrow+BAir+FAir+FAir+FSmash? Rosalina has infinite Standard-A. Link and Toon Link have the godliest projectile game. Sure, you might say you could counter those characters, and you can't counter Diddy. Well, Sheik has less counters than Diddy, and no one's complaining about her, are they?
@Zelkardaim
HAH! Cranky told them!
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