Comments 171

Re: Guide: Learning How to Survive the Hostile World of Minecraft

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@MitchVogel this is a strange game, and because of that, i would like to suggest that nintendo life put on the entire article a spoiler alert.

for purists that just read this article, it may be too late, but i found minecraft most enjoyable in the struggle to understand how to know it.

i feel proud that i figured out a way to navigate the underworld without turning to the community. i love that i figured out how to recognize the natural landmarks around me, and wouldn't move on to a new area without knowing how to navigate intimately. i'm somehow better off for learning all the intricacies of the game, and unlike any other game i've played, it was that struggle that impressed me to the point of enjoyment.

Re: Minecraft: Wii U Edition Will Support the Wii U Pro Controller, Voice Chat, and USB Keyboards

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for those criticizing the critics, keep in mind we've been spoiled... and appropriately so if i do say so myself.

in nintendo we have a company that cares about developing the finest product they can muster, and it's that baseline of quality which they've deliberately instilled in us.

face it... microsoft gave nintendo a courtousy port, not for esprit d'game.

and y'know what, we have a right to be proud. sue us if we prefer our games crafted, not mined. hate it and judge it sure, but at least respect that we don't take pandering lightly and we know quality and care when we see it.

Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen

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not surprising to be honest; i couldn't see mojang being allowed to make a nintendo version of a microsoft game better in some unique way.

think about it... microsoft is just not interested in creating excellent games, only games that make excellent profit. if their true interest were in being there for gamers, they would say "to hell with business savvy, let's make this game cool!"

Re: NX Won't Be The Next Version Of Wii Or Wii U, Says Nintendo President Tatsumi Kimishima

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i don't think that he's saying there will be a huge conceptual difference at all... it's quite likely that he's talking about a device that builds on the wii u but which will have a significantly different user experience (read branding, styling, and UI).

look at what nintendo's done well with the console: it's nurtured the indy developer scene and did so in a way that has created a dedicated group of developers well skilled to further evolve two screen gaming (building further on their DS innovations); it's perfected low latency input/output integration which is a huge feat considering it's HD; they've revolutionized controller design (again) by demonstrating truly effective accelerometer integration in the shooter genre (precision input has been a lifelong bane for console developers and gamers alike--i suspect S&M's next controller set will have full accelerometer support); and they've given true Nintendo experiences all along the way (my son's childhood has been much shaped by the games of the Wii U and his competitive/cooperative experiences with Dad).

But it was the branding that did it in. screw the big developers; they'll join if there's a customer base, regardless of the coding. there just wasn't much exceptional marketing.

give me more wii u, just amp it's power, redesign it's image, call it something else, and sell it better.

Re: Minecraft Wii U Edition Classification Has Been Removed By PEGI

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a great tactic to disappoint a rival company's fanbase if you ask me. if not intentional, i would expect moves like this to surface more and more.

nintendo has effectively vowed to be a market disrupter, and has proven themselves capable at doing so. business is a bloodthirsty model in the west, and established companies do not suffer market disruptions gladly.

if i was microsoft, sony, ea, ubisoft, etc, i'd be doing crap like this all the time. i'd also have decent size of stock in a rival company so i could try to make people freak out at key times by selling the right amount to make it look worse than it is, then if it didn't work, i'd buy back slowly to try again. not sure if it's illegal, but it certainly could trigger the shareholder flight response if done even half right.

what's more, we have a conspiracy theory phobic culture in the west (we like to pretend collusion doesn't happen as often as it actually does), so it's quite a doable tactic if you ask me.

plain and simple: once more the timing is far too suspicous. the cards are stacking up such that something certainly appears rotten in our gamerland of denmark.

Re: Nintendo Shares Level Out After $4 Billion Drop in Company Value

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i think some of the flat lining from the investors brief is, in addition to all the other valid points, nintendo picked arguably their least appreciated characters for the title. i for one was hoping for something a little more centered on the uncanny valley like Pikmin, but what Mii's represent are the least interesting, least lovable, least character driven IP that nintendo has recently produced. it's not a strong outing and investors know it.

the question, as always with nintendo, is whether they intentionally led with an appearance of weakness, ninja-tendo style, or not.

only time can tell

Re: Miitomo, Nintendo's First Smartphone Game, Is Delayed Until March 2016

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@Adamario thank you for this... oddly enough, i'm actally less disappointed than i was a moment ago. stability? check. mis-represented? nope. okay, a couple lessons learned and applied...

unfortunately though, i'm desperately hoping for some form of breakthrough nintendo power. something that can bring an edge to the brand during a time in western culture that depends on some level of edginess to remain socially relevant. wii had tech edge. wii u didn't have enough of it.

and i know nintendo can do it.

all we can do is wait and see... still holding onto my stock.

Re: NES Designer Explains the History of the Console's Release in North America

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@rjejr
there was an iwata asks where monolithsoft said what the X stood for in XCX. it's for a cross, as in crossing the world in anyway you choose from one place to another, and crossing paths on the multiplayer aspect. i've suspected for some time now that it had roughly the same meaning in this context, and it seems to work with the rumors.

Re: Some Western Splatoon Players Would Prefer Not To Compete With Japan

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where's the counter petition? keep it global, it's helping me reas hiragana/katakana

but yeah, the following opinion applies to a group of "western" players, i only saw them on the decepticon side of the last splatfest, but you see them occassionally (mostly in turf war) and they're obvious: they have vulgar names, do "squid humping" a lot, mostly use the aerospray rg, rack up kills more so than scores, and cannot stand to lose - so much so in fact they don't play ranked (because they can't accept having no control over other players on their team). they tend to be masogonistic and immature. they consider themselves hardcore, when in fact they're glutonous and hedonistic, having no desire to realise the finer points of mastering a style and respecting the art of the game. they also initially tended to complain alot about motion controls, and still won't step out of their comfort zone on thumbsticks. oh, and you know they often rage.

these are the guys that nintendo has avoided for so many generations of IP, save for in smash communities, and they're the price we pay to be a part of a shooter community. they here to stay, and we have to learn to suffer fools gladly, but i for sure as one won't let them get anything changed in this game.

i want that counter petition.

Re: Splatoon Version 2.1.0 Update to Fix Some Bugs, and Cut Off Some Handy Shortcuts

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hoping for the lag correction under that last bullet. still, it has been a great game.

honestly with the stage rotations... i'm happy as is. not having too much choice helps me appreciate getting morey towers (sp?). i would like to see three in the lineup, but i'm torn on this... it's more difficult to select a proper weapon that fits three stages rather than two.

Re: Video: Drench Yourself in Splatoon's New Rainmaker Mode

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tip: scout the paths to the enemy base midgame, before you go for the rainmaker.

often times, there's a clear alternate path already inked by your own color (if not, try setting it up - chances are it will stay relatively open while the opposing team is fighting/defending on the other path). then try to get it and swim back through your own ink, often towards your base, to the alternate path. don't pop up until you absolutely have to.

the other team will likely still be fighting in the last location it was at, while you're "making it rain" on the other side of the map. it's like a feint.

Re: Talking Point: Nintendo's Dismissal of Chris Prangar Highlights Issues With Company Culture

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this boils down to respect people. what he said about nintendo customers was disrepectful to nintendo customers. you can't speak for a company that prides itself on it's respect for others and treat customers as "whiney", no matter how much you may feel they are. being fired? harsh, but they trusted in him to understand and internalize a core value when representing them, and he didn't.