Comments 171

Re: Splatoon Global Testfire Demo Confirmed For This Weekend

day

I'm guessing one reason for the limited time windows is to get a projection for regional levels of interest... I for one would love to see the data of which regions attend at which times. I'm thinking Saturday morning's for Japan, though there will be at least one Alaska ping in the mix.

Yup, it looks like I will be up at 3am Saturday morning getting my bleary-eyed fix. Ugh, and yet... But still: woot lol

Re: A Splash of New Details Emerge on Splatoon's Development and Inspiration

day

Amano-san's belief that a mute button won't work is not exactly "flawed". I would even posit that it's actually highly perceptive observation of human behavior.

Psychology and neuro-science now show us that people will subject themselves to repeated harm for even the slightest possibility of reward. It's likely that all of us do this in one form or another--it is a human trait--but it's children that are the most susceptible to this effect.

Isn't it true that too many of us grow up doing things bad for us just because there's that remote possibility of something good happening? Isn't it also true that the end result of these endeavors typically has a much higher possibility of being harm incurred rather than good rewarded?

Look, I'm honestly not sure where I stand on this voice chat issue, but clearly Amano-san's belief actually has a very solid foundation in scientific fact, even if it is based solely on his intuition.

Re: Digital Foundry Puts Splatoon's 60fps Promise to the Test

day

To all those interested in why Nintendo chose to go with the lower resolution (rather than make sacrifices elsewhere in the game), please don't forget: Nintendo trusts their user base to care about more than just simply graphics.

Excellent players are still excellent at low resolutions, but frame rate can really determine a game.

Re: Will Nintendo Make Another Virtual Reality Device? | Ask Alex #15

day

Based on your assumptions, I agree with your points regarding VR (even counting for the fact that Zelda has been almost entirely solo for decades) but I do take exception with the foundation of your argument...

Bear with me: Nintendo's Wii U is all of the required hardware for VR without the actual headset right? And were you to ask any gamer out there, 95% or more would say the screen needs to be strapped to your head to really be VR, right?

Okay, so this is a very big problem with VR (you're absolutely right): by putting a headset on, you might as well be stepping into another room to play. At that point, you've basically removed nearly every social aspect to the Nintendo game experience.

Okay, so point one: it's easy to immerse yourself in a world without a headset. In fact, we do it all the time when we sit down to a game and basically leave the world of couches and controllers for a time. It doesn't take a strap; it takes integration and innovation (for which The Big N has already developed the tech and nurtured the indie developers). And imagine the gamepad with the logistically viable advanced face tracking 3D, an open space, and a game of Starfox... That would be seriously close to the "strap on" effect after only a few minutes... And without the tripping hazards I might add... Am I right?

But i digress, this is about traditional "VR" right...

Point two: it's not even really a risky venture at this point, if you really spend some time with the following thought: all Nintendo has to do is make a cradle as an accessory (look at the other stuff they've done) to a slimmer more elegant gamepad for NX and BAM! VR for some games, off screen play for others, games that have you flying around the room with view window at arms length, and dual screen gaming for all those legacy 3DS games on the eShop to boot (okay so that last bit may be a little far fetched but y'know what I mean). Seriously, no tech experimentation or innovation is needed at this point because the system is already in the market (low latency HD streaming as a standard?)... Imagine: render games side by side, stream to the gamepad and the thing in your home at this moment is complete VR package minus two little glass lenses and some plastic. And what's more if I may indulge a bit, an established user base already has a hover board input device just begging for true hardcore use....

And look, point three: eNA is into VR and mobile, and they've pitched a passionate and likely lucrative plan to Nintendo to get their buy in. Couple that with みやもとさん's already passionate fixation on body moving integrative experiences (and what must have been truly a letdown for him in the Virtual Boy and Power Glove), and you'd be crazy not to imagine he'd push いわたさん hard to add a capstone achievement to his life's work. Maybe it's an aside, but I honestly feel he's more than just a "business gamer"; he's a gamesmith of the highest caliber. This is about lifetime achievements for him, a man who contrary to his image is still very much rooted in traditional Japanese values.

And Virtual Reality to the masses is more than just another achievement...

Anyway, アレクスさん, you're right about this if we're just talking about traditional VR and the risky commitment precedent has shown it's taken... But perhaps from my argument you can see these are no longer simply those clichéd traditional times. Let us all know if your opinion's worth a rethink!

Thanks for your time!!!

Re: Interview: Nintendo and Nd Cube on Bowser, amiibo and the Pure Luck of the Dice in Mario Party 10

day

@Shirma_Akayaku I think you make a good point, and it makes me wonder if the level of complexity that many people want contradicts what ND is actually trying to achieve here. The MP8 and earlier crowd (so far 7 has been my most enjoyable experience) also really seemed to thrive from the independence and the distinct adventure experience each path on the same board provided, and I can't help but think that it's this mechanic that binds those same people to the enjoyment of a slightly more complex game. Basically, those that enjoy the independence are also the same folks that enjoy the complexity.

But... The direction this most recent installment has taken the game has clearly shown that they're not actually trying to make this much of a omni-generational series (I mean that in the purest sense of the "word")... It's really more bi-generational then anything, and I believe it achieves that aim spectacularly: grandparents and their grandchildren will truly delight in this playful wandering.

Re: Iwata: Nintendo NX Will Surprise People And Change Their Video Gaming Lives

day

Wow, what a fire storm.

You know, most folks may not realize this, but Nintendo is the one company with all of the necessary hardware for a well thought out integrated VR console being tested publicly in the market place, and they've done so a full generation ahead of the rest.

Seriously. Low latency HD streaming video? Check. Integrated tactile and gyroscopic controls? Check. An active indie community fostered to develop multi-screen, multi-dimensional, and asynchronous type gaming? Check. A series of past upsets that indicate a public game of feints and jabs on a globally industrial stage? Check. Personality? Check. Peripherals in more homes world wide than any other integrated media system? Check. A known user base for a center of gravity peripheral? Check. A desire to provide more for the experience of game culture than caution might suggest? Check. みやもとさん? Check.

Face it. Their poised for a slam dunk the likes fans may have only had in their dreams, and Nintendo's made enough mistakes recently that it's absolutely ludicrous to believe the're nuts and haven't thought very carefully about their most recent (and grandiose imo) statements. You have to see that the fact is this: it's not beyond them to make mistakes on purpose for feint (really? No gyroscopically controlled FPS on the gamepad? REALLY?), and what's more: they can absolutely afford to!

Look, my final point is this: Nintendo has a history of building dreams out of their "mistakes". And yes, a tall order it may be, but just look around the world to see what they've already managed to have gleaned.

Re: Reggie Fils-Aime Confirms Playable Cranky Kong and Release Date for Donkey Kong Country: Tropical Freeze

day

There's something that a lot of people here haven't realized: Nintendo just shrugged VGx, and I don't put it past them to have done it on purpose.

Look, Nintendo is a moral company; one that operates on a very clear set of values. The indulgent attitudes of this award show go completely contrary to everything they stand for. Think about it: would Nintendo court a crowd who's primary addictions involve more blood, higher-res guts, sex, and a mindless empty aherence to the filth that draws so many generations astray? I'd say not.

Nintendo will survive and they'll do it with clean hands and a pure ethic. Simply put, Nintendo's Good and that's what scares those desperately seeking to justify their own Bad.