Comments 597

Re: Pokémon: Let's Go Pikachu And Eevee Won't Include Pro Controller Support

abes3

@Almighty-Koz see I don't mind motion controls. It's one of the handful of things that seperate Nintendo from my PS4/Xbox. I think it's why I love Nintendo, they're always different and offer different expirences. If I wanted to play a standard shump, I'd pick up my PS4. Nintendo make and publish 'Nintendo' games, I guess if you don't like what they do and how they do it then simply, don't buy into Nintendo.

Re: Pokémon: Let's Go Pikachu And Eevee Won't Include Pro Controller Support

abes3

@Almighty-Koz my reasoning is that after actually playing the game in japan, the single joycon feels natural to the way you catch it. And after playing it, it would be very odd to do the same motions with a full pro controller. If the developer made it to suit the joycon, and it works well, and fits the game, why would they then go above to figure out how to it with the pro? It's time and resources not required. Additionally as a pick-up-and-go game it's also not required. It's a hybrid console. Lastly, this is not a main series game, it's a refresher for new players to join, go players to start to learn main game and a spin off for hardcore players in one. They're are plenty of articles and interviews from the developers. Have a look.

Re: Pokémon: Let's Go Pikachu And Eevee Won't Include Pro Controller Support

abes3

So I've had a chance to play it.

A single Joycon is what you play with (hence the simple design/limited control and buttons of the pokeball controller), your second joycon is for your friend. Both have seperate motion controls for catching.

A pro controller (basically 2 Joycons combined) can't work with this configuration along with the way you catch with motion controls, I can't see how that would work or detect correctly with a pro controller.

It simply wasn't made for that in mind. It was made with the ethos is 2 players from day one, and every switch has 2 Joycons.

The fact people are surprised about this I feel like aren't aware of how the game works.

Secondly, so much feedback about how the game has changed. You'd be unhappy either way: if it were the same the complaint would be it's just the same thing bla bla bla, if it changes the complaining is it should be the same bla bla bla ....

I'll await the firing squad for the people who are triggered...

Re: Talking Point: Do We Still Need Review Scores?

abes3

I'd say "no" we don't if we had more demos. Which I know is a pain in the ass for developers but if I'm on the fence about a game, I'll check the score and if it's 6 or lower I won't invest. If I had a demo it might turn out to be my kinda game and I may personally enjoy it and then I would buy it.