Comments 1,382

Re: Nintendo Reminds Us Of Switch's Upcoming Releases, And 2022's Looking Pretty Mighty

Zyph

@MegaVel91 The game just showed up early in the mail the other day Lucky me~~

@SpiritGun7
Story and character interaction are loads better IMO compared to IV. It's still SMT through and through but you'll kinda see some elements that made Persona so good that made it into this.

Voice acting here is great as well. Personally I thought the acting in IV was a bit passive and emotionless but I would have preferred using JP voice acting but there's no option despite people saying it had dual audio. Searching around I believe it's an eShop download but it's still not available since the game is not yet officially released.

Re: Level-5's Mech RPG Megaton Musashi Is Getting A Free DLC Update This December

Zyph

The mech genre is pretty niche in the West compared to Japan so I wouldn't be surprised if this never comes out in English. I hope I'm wrong though as I personally enjoy these types of games. I even imported a lot of mech-style games from Japan especially in the PS2/3 era. Good thing the Super Robot series is available in English in the SE Asian market so I import those as well.

Re: Looks Like Pokémon Brilliant Diamond And Shining Pearl Are Unity Engine Games

Zyph

@HenHiro lol I specifically said middleware, if you're familiar with it. Game Engines are middleware tools though career-wise I have not utilized them. But to answer your question, I have about 10 years of C++ middleware development ranging from corporate embedded systems to consumer electronics utilizing also graphics APIs. You can maybe see the connection there. With enough coding experience you can easily draw basic polygons using existing libraries. You can already start developing an "engine" from there if you want. Just for curiosity's sake I tried UE3 a few years back since UE uses C++ as well. I have also used Unity back in college by helping out a friend.
All that said, my words against yours so make of that what you will. I normally don't state my background to support an argument since doing so just makes you look silly. But since you explicitly asked then there you go. Silly me.

Re: Looks Like Pokémon Brilliant Diamond And Shining Pearl Are Unity Engine Games

Zyph

@HenHiro No I don't. I keep an open mind about things like this. And It's not that their engine is terrible, It's down to their design choices and style. If they wanted to they could have spent the time to polish animations and stuff in SwSh. In the end they chose not to. Let us remember that Pokemon is an All Ages franchise. They opt to design games as simple as possible for little kids to understand and doing complex graphic work isn't really a priority for them. Personally, I still didn't care since I still enjoyed the games. To each their own. Would I preferred more realistic motions and animations? Definitely but still keeping an open mind about circumstances.

FWIW, ILCA is a fairly young studio. Even if they had the cash pool of Game Freak or TPC, it boils down to their technical experiences and tools used in their previous work. The mostly do porting work and mobile games so they're experienced in Unity. That's fair. Does it get the job done? Sure. Does ILCA have the capability to understand spec sheets from Game Freak even when using 3rd party engines? Sure. As a result they chose Unity for Pokemon. I don't see anything remotely wrong with that other than the usual optimization problems associated with the engine we see with other devs ang games. As I said if they prioritize that I don't have a problem with it. Could they have done it more "properly" if they just made their own proprietary engine? I doubt it since middleware development is very costly (based on experience) as much as game development itself. They wouldn't have the time as well for something so gigantic a task just for a remake.

This applies to Game Freak with Arceus as well. Does the studio have experience in very complex graphics-intensive games in the past? Obviously no. Did that show in SwSh? Sure. Does Arceus look rough? Sure. Do I still like the style? Yeah, sure why not. Should I expect them to up their game in the graphics department for their next title? Absolutely.

Re: Feature: Nintendo Life eShop Selects - October 2021

Zyph

From this list specifically, I would say Tetris Effect is my top pick for last month. But I still really enjoyed my time with Crysis 2/3 which is pretty impressive performance-wise on Switch. I'm guessing my 3rd would be Fatal Frame and Dusk at 4th considering my little play time with those games. I'll be trying out Greylancer and maybe Voice of Cards at some point.

Re: Nintendo Shuts Down Offices In California And Toronto

Zyph

Not really news per se (at least from a typical consumer perspective). This kind restructuring when top execs leave is pretty common even with small companies. Thankfully they're a big enough company to still take care of their employees.

But I'm guessing that SVP prefers KFC's gaming efforts than of Nintendo's. lol

Re: Review: Fatal Frame: Maiden Of Black Water - A Ghostly Wii U Treat Resurfaces On Switch

Zyph

@JustMonika Yeah, not sure why the pretty long wait. I'm guessing it's just low priority for them since it's essentially an Asian/JP release. Or they're just forcing us to buy digitally instead.
I'll still try to play it though once it arrives since it's Halloween and all or I'll just boot up my Wii U copy while waiting for it to arrive.

I'd say at least give us a port of Silent Hill 3. Easily the most scary out of all the games in the series for me. Though I'd be also down for 2.

Re: Review: Fatal Frame: Maiden Of Black Water - A Ghostly Wii U Treat Resurfaces On Switch

Zyph

@Specter_of-the_OLED I think we need to at least applaud Nintendo for agreeing to have the game released on other platforms as they essentially co-own the series, making it available to more people. As the series producer already stated that new entries/remasters/remakes of the games need Nintendo's go signal; games post-Fatal Frame 3. I think these is one of those few franchises that would've been in limbo without someone stepping in.

A little bit unfair for that "Nintendon't". I believe Koei Tecmo themselves are handling publishing for this game (came with the agreement to release muliplat, I guess) which in turn handles digital and physical releases. It's already a common practice for them especially in the Asian market. I don't think the Big N has a hand on this aside from maybe some logistics.

Re: Random: Sakurai Shows Off Printed And Framed Version Of The Super Smash Bros. Ultimate Mural

Zyph

@VIIIAxel I'm not a copyright/trademark lawyer but I'm fairly certain you can't just copyright something as ambiguous as that keychain's shape. The Keyblade however is a different story and the character himself though I'm not too sure if they can just use Sora for anything else other than just the game.

It's not just an issue with Disney though. Nintendo would have to ask permission from every 3rd party publisher who owns a character in that mural assuming they do need permission to provide/sell that image/poster via their official channels.

Re: Shin Megami Tensei V Gets Day One Paid DLC And Digital Deluxe Edition

Zyph

I generally don't like day 1 DLC. But if I know that the game is already packed with content to begin with, feature complete (like let's say BotW or SSBU), and those additional stuff isn't integral then it's fine with me. Hopefully it's the case with this game.

And looking at the pricing I guess it's not so bad. Usually day 1 DLC I see everywhere else is $10 a piece minimum. Though I won't be touching those Mitama content. Still sucks this isn't part of the base game already so if they're gonna do this they better give us something juicy down the road.