You might have played Tetris 99 on the Nintendo Switch, but have you tried out Tetris Effect: Connected yet? We went as far as saying it might just be the best ever iteration of the classic puzzle game, and to add this - the experience is even better if you're playing on a shiny new Switch OLED model.

If you have already got your hands on it, you'll be pleased to know the latest patch (and first major one for the Switch since the game's arrival on the system) is now available. Version 1.2.5 fixes a number of issues specific to the Switch release.

The official support page also shares some other "known in-game issues" and advises players not to fast forward the Nintendo Switch game clock and then post high scores:

Tetris Effect: Connected - Version 1.2.5 (20th October 2021)

Patch notes V1.2.5:

[SWITCH] Fixed a crash that could sometimes occur when transitioning to the match after both players hit Ready in Ranked Match.

[SWITCH] Fixed an issue where OK (A) or Back (B) became unresponsive on the RANKED MATCH / FRIEND MATCH selection screen when Airplane Mode was enabled.

[SWITCH] Fixed a Rankings issue where MASTER (LINES) rankings were not registering/updating records higher than 200 LINES correctly. To fix this we’ve had to reset the MASTER (LINES) rankings with this patch — we deeply apologize to any affected players.

[SWITCH] Fixed an issue where controllers other than Player 1’s controller did not rumble in a LOCAL MATCH. (We are still currently investigating rumble-related issues in CONNECTED and CONNECTED VS modes.)

[SWITCH] Improved cracked sound/slower music playback issues in the Journey Mode stage Starfall. (This may still happen when playing extremely quickly. We are continuing to work on improving this.)

[SWITCH] Fixed an issue in CONNECTED and CONNECTED VS modes, where TRIMINOs could be placed in the air in certain cases.

[SWITCH] Fixed an issue where the game de-synched if opening a system menu during an online multiplayer match.

[SWITCH] Fixed issues related to a certain secret level unlock code…

[SWITCH] Fixed an issue in single player rankings where some players were mis-ranked or did not display in the rankings when there was another player with the same name.

[SWITCH] Fixed an issue where PINs of some locations were misplaced on the Earth in the EFFECT MODES lobby.

[ALL] Fixed an issue where the game softlocked when pressing OK with an incomplete ROOM ID.

[ALL] Fixed an issue where HOLD constantly activates when INITIAL ROTATION / HOLD was set to TYPE B, INITIAL ROTATION set to OFF and INITIAL HOLD set to ON.

[ALL] Other minor adjustments and bug fixes.

Known in-game issues:

[SWITCH] Online matchmaking may fail when resuming from sleep/rest mode. If you encounter this, please reboot the app.

[SWITCH] When putting Nintendo Switch into sleep mode while playing JOURNEY MODE and EFFECT MODES and resuming from sleep, in certain cases your scores will not be registered to the rankings. Although partially improved in this patch, you may still encounter sleep-related issues. We continue to work on further improvements as a high priority.

[PS4/PS5, XB1/XSX] Leaving the game in the multiplayer menu when suspending/putting your system into sleep/rest mode can (if or when your network connection is interrupted at any point) return a network error when trying to access Rankings or matchmaking in Ranked Matches. Please restart the game to fix this.

[SWITCH] In JOURNEY MODE, framerate can drop severely in certain stages (e.g. YIN & YANG) at the very start of the stage. (This will be fixed in the next patch.)

Other:

[SWITCH] Changing Nintendo Switch system clock to a future time and posting scores in online multiplayer and then resetting it back could prevent you from updating the scores in online multiplayer. Please do not change the system clock when playing online multiplayer.


Have you downloaded the latest update for Tetris Effect: Connected on Switch yet? Notice anything else? Comment below.

[source tetriseffect.game]