YANDMAN

YANDMAN

They aint dead until you kill em.

Comments 4,210

Re: Random: Get A Glimpse At The Glory Days With This Retro SNES Video

YANDMAN

Who can remember just how purely magical it was t o have SF2 on your home console? I will never forget the day I went to my friend Adam's house, walked up the stairs towards his room and could hear the title music coming from within his room. His cousin had imported a NA copy as it wasn't out in the U.K for another couple of months. When I left that room I begged borrowed and possibly stole to get my own copy and one of those big import cart pass through devices to allow me to play it. Me and my friends spent an entire summer just playing SF2. Now when Turbo came out, that was an entirely new level of amazement. Fantastic, golden memories.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Tom-Massey The glaring issue as far as A.I is that you can be punched out of the air when performing a flying kick, it defeats the point of being able to perform a flying kick. Also, the game often completely overcrowds you and puts you in a situation your character cannot move fast enough to deal with, resulting in you aimlessly losing precious life. To me it just feels like they took it out the oven a little too early.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Tom-Massey The game is what it is. I love beat-em-ups, I've enjoyed it, but not as much as I would of liked to, or could of with just a couple of extra continues. The A.I needs rebalancing across several characters, but if that were perfect you could argue that the one credit was a valid option, but it isn't. I don't think the game is short, I think it runs at a near perfect length, I'm of the opinion that most beat-em-ups far outstay their welcome for the most part, the TMNT is a prime example. It's undoubtedly fun, but those final levels begin to drag.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Benny504 I think people are generally really busy these days and sadly just don't have the time to dedicate to learning games. People just want to turn a game on, jump in and have fun. Not adding that as an option from the get go is an oversight and one that lots of people clearly felt the same about. The facts are that if they had chosen to use the one credit as a tool to market and sell the game, which would be completely valid as it's the one thing that the entire game centres around, very few people would of bothered pre-ordering it. I respect a designers vision, but now they are simply adding what should of been from the start and they're received obviously unwanted backlash that has hampered the launch of their new game. That's just poor judgement.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Tom-Massey I think giving your customers the lack of choice is a huge oversight. The same thing was carried out with Battleaxe and the same remarks were made about that. I played the game with a couple of friends who aren't dedicated gamers and who don't own it or have the time to learn it. We just wanted to jump in and have some fun, just like you can with every other beat-em-up. It doesn't harm a designers game plan to allow players to choose how they wish to play it, it only servers to alienate. And from the massive backlash and the fact that they are now implementing a credit option, this was nothing more than a poor decision.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

I hate to say it but I've never been so underwhelmed by a game I had anticipated so much. It feels completely unfinished. I'm a big fan of both developers, but this just isn't it. Allowing one credit without any option to alter that is frankly ridiculous, and insulting. The A.I is completely unbalanced and cheap, even on easy. The wrestler character may as well not exist, he's too slow, not powerful enough, has terrible attack animations and gets completely overwhelmed instantly. There isn't enough enemy variety, in the lift section of level three you are surrounded by six of the same character only with colour swaps. Setting it within London is a great idea, only you have no idea that's where it's meant to be. The levels don't even have names or area titles. A huge disappointment all-round and though it pains me to say it, i wouldn't waste your money on it at this point. They took this out the over way too early.