YANDMAN

YANDMAN

They aint dead until you kill em.

Comments 4,189

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Tom-Massey The game is what it is. I love beat-em-ups, I've enjoyed it, but not as much as I would of liked to, or could of with just a couple of extra continues. The A.I needs rebalancing across several characters, but if that were perfect you could argue that the one credit was a valid option, but it isn't. I don't think the game is short, I think it runs at a near perfect length, I'm of the opinion that most beat-em-ups far outstay their welcome for the most part, the TMNT is a prime example. It's undoubtedly fun, but those final levels begin to drag.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Benny504 I think people are generally really busy these days and sadly just don't have the time to dedicate to learning games. People just want to turn a game on, jump in and have fun. Not adding that as an option from the get go is an oversight and one that lots of people clearly felt the same about. The facts are that if they had chosen to use the one credit as a tool to market and sell the game, which would be completely valid as it's the one thing that the entire game centres around, very few people would of bothered pre-ordering it. I respect a designers vision, but now they are simply adding what should of been from the start and they're received obviously unwanted backlash that has hampered the launch of their new game. That's just poor judgement.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

@Tom-Massey I think giving your customers the lack of choice is a huge oversight. The same thing was carried out with Battleaxe and the same remarks were made about that. I played the game with a couple of friends who aren't dedicated gamers and who don't own it or have the time to learn it. We just wanted to jump in and have some fun, just like you can with every other beat-em-up. It doesn't harm a designers game plan to allow players to choose how they wish to play it, it only servers to alienate. And from the massive backlash and the fact that they are now implementing a credit option, this was nothing more than a poor decision.

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

YANDMAN

I hate to say it but I've never been so underwhelmed by a game I had anticipated so much. It feels completely unfinished. I'm a big fan of both developers, but this just isn't it. Allowing one credit without any option to alter that is frankly ridiculous, and insulting. The A.I is completely unbalanced and cheap, even on easy. The wrestler character may as well not exist, he's too slow, not powerful enough, has terrible attack animations and gets completely overwhelmed instantly. There isn't enough enemy variety, in the lift section of level three you are surrounded by six of the same character only with colour swaps. Setting it within London is a great idea, only you have no idea that's where it's meant to be. The levels don't even have names or area titles. A huge disappointment all-round and though it pains me to say it, i wouldn't waste your money on it at this point. They took this out the over way too early.

Re: Reggie Doesn't Seem To Think Nintendo Has "Abandoned" F-Zero, Says There's Still Hope

YANDMAN

@NinChocolate I wholeheartedly agree with everything you say. I think the problem is, and as silly as it it is, is that companies like Nintendo feel they have to continually innovate, as to not appear as though they are being lazy. F-Zero is a racing game, that's all it needs to be. It's when they 'Innovate' like they have done with Starfox in the past that it all goes wrong. it doesn't need fixing.

Re: Konami Just Recorded Its Most Profitable Year Ever

YANDMAN

@daveMcFlave Yep, me too. I have heard absolutely zero on anything new happening though since they opened the floodgates, which is now at least six months ago. Although aren't they now supposedly making a new Castlevania? from the success of all the indie inspired games you'd think that they'd of jumped on this long ago. Like most big developers of the era, they are sat on a goldmine of incredible stuff, and we mere mortals are stood at the gates waving our cash to no avail. The cowabunga colelction is going to print money and hopefully begins a new line of collections, an arcade one would be amazing, but featuring their really good games that have never released before.