@Fizza The language barrier in the second game makes it unplayable after a certain point. The first game allows you to compete in instant arena battles meaning there is no language issue. What would be the point of including games that you cannot play, or very well?
This game is awesome and I managed to play it for a bit before getting stuck. It is a criminal offence against Westerners that this isn't in westerners language.
This reminds me, there was a game announced probably a year or so ago whereby the levels drew themselves as you played, or something similar. It looked really interesting, but to my knowledge has never released.
Who can remember just how purely magical it was t o have SF2 on your home console? I will never forget the day I went to my friend Adam's house, walked up the stairs towards his room and could hear the title music coming from within his room. His cousin had imported a NA copy as it wasn't out in the U.K for another couple of months. When I left that room I begged borrowed and possibly stole to get my own copy and one of those big import cart pass through devices to allow me to play it. Me and my friends spent an entire summer just playing SF2. Now when Turbo came out, that was an entirely new level of amazement. Fantastic, golden memories.
Add more power. Job done. That's all that is required to make a new system and subsequent ones for the next twenty years. They're never going to go back to a two system set-up, hybrid will stay, it's quite simple really.
@Tom-Massey The glaring issue as far as A.I is that you can be punched out of the air when performing a flying kick, it defeats the point of being able to perform a flying kick. Also, the game often completely overcrowds you and puts you in a situation your character cannot move fast enough to deal with, resulting in you aimlessly losing precious life. To me it just feels like they took it out the oven a little too early.
Treasure don't exist anymore do they? It's literally more of a licensing company. All of the programmers that created the classics are nothing to do with it anymore. Just give us a RSG switch port physical.
@Tom-Massey The game is what it is. I love beat-em-ups, I've enjoyed it, but not as much as I would of liked to, or could of with just a couple of extra continues. The A.I needs rebalancing across several characters, but if that were perfect you could argue that the one credit was a valid option, but it isn't. I don't think the game is short, I think it runs at a near perfect length, I'm of the opinion that most beat-em-ups far outstay their welcome for the most part, the TMNT is a prime example. It's undoubtedly fun, but those final levels begin to drag.
@Benny504 I think people are generally really busy these days and sadly just don't have the time to dedicate to learning games. People just want to turn a game on, jump in and have fun. Not adding that as an option from the get go is an oversight and one that lots of people clearly felt the same about. The facts are that if they had chosen to use the one credit as a tool to market and sell the game, which would be completely valid as it's the one thing that the entire game centres around, very few people would of bothered pre-ordering it. I respect a designers vision, but now they are simply adding what should of been from the start and they're received obviously unwanted backlash that has hampered the launch of their new game. That's just poor judgement.
@Tom-Massey I think giving your customers the lack of choice is a huge oversight. The same thing was carried out with Battleaxe and the same remarks were made about that. I played the game with a couple of friends who aren't dedicated gamers and who don't own it or have the time to learn it. We just wanted to jump in and have some fun, just like you can with every other beat-em-up. It doesn't harm a designers game plan to allow players to choose how they wish to play it, it only servers to alienate. And from the massive backlash and the fact that they are now implementing a credit option, this was nothing more than a poor decision.
@OldManHermit It feels like they sent the wrong rom to the printing house. It could be brilliant with some adjustment, and I hope they take the criticism onboard and do just that.
@OldManHermit It doesn't really play that well though. Te wrestler may as well not exist, he is utterly pointless. You can carry out a flying kick and just get punched out the air? what's the point then. The one credit is the absolute nail in the coffin. A massive disappointment.
@sdelfin 100000000000% agree. it's stupid and entirely ignorant for a developer to force a one credit mode upon you. make it selectable, sure. The most hilarious thing is that if you beat the arcade mode, which you likely wont, you then unlock a 'challenge' mode ha haaaaaaaaaaaaaaa
I hate to say it but I've never been so underwhelmed by a game I had anticipated so much. It feels completely unfinished. I'm a big fan of both developers, but this just isn't it. Allowing one credit without any option to alter that is frankly ridiculous, and insulting. The A.I is completely unbalanced and cheap, even on easy. The wrestler character may as well not exist, he's too slow, not powerful enough, has terrible attack animations and gets completely overwhelmed instantly. There isn't enough enemy variety, in the lift section of level three you are surrounded by six of the same character only with colour swaps. Setting it within London is a great idea, only you have no idea that's where it's meant to be. The levels don't even have names or area titles. A huge disappointment all-round and though it pains me to say it, i wouldn't waste your money on it at this point. They took this out the over way too early.
I really like the premise, but it looks bad. It's neither Atari styled pixels, or just good pixel art. Overall it looks cheap and like nobody cared about making it.
@Serpenterror I'm not sure about lazy seeing as they spent a further two years working on it than all the other ports. To me that just says it couldn't be done.
This cannot be surprising to anyone. I honestly don't know how it will run on the switch, the first one barely did, and it looked nowhere near as good as this one.
What they should release is a create your own arcade from all namco titles, similar to the one on 360 years ago. Purchase packs and stroll around your own virtual space.
@jrt87 I think you're wrong. It probably doesn't have a place in this game, but other online games that allow you to make money will continue to become huge, for that very reason. It's an extension of esports, but only one that is accessible to anyone with the talent.
Comments 4,210
Re: Gallery: Here's A Look At Custom Robo 1 & 2 For The Switch Online Expansion Pack
@Fizza The language barrier in the second game makes it unplayable after a certain point. The first game allows you to compete in instant arena battles meaning there is no language issue. What would be the point of including games that you cannot play, or very well?
Re: Gallery: First 4 Figures' 'Life Size' Samus Helmet - The Ultimate Metroid Collectable?
I was about to say I've never purchased any collectible helmet, that will remain true. I love this, but that price is #ridic
Re: Level-5's Mech RPG Megaton Musashi Is Going Free-To-Play On Switch This Fall
This game is awesome and I managed to play it for a bit before getting stuck. It is a criminal offence against Westerners that this isn't in westerners language.
Re: Review: Cuphead - The Delicious Last Course - Short, Sweet, And Utterly Essential
I couldn't finish the first one, loved it, but it was too tough for me.
Re: Atari 50: The Anniversary Celebration Features Over 90 Titles, Including Jaguar And Lynx Games
This actually looks really good. Hyped to play some of these re-iterations of classics.
Re: Mega Drive Mini 2 Games List - Every Genesis And Mega CD Game Announced
@Morph You mean a CD add-on for the Mk1 mini? If so it already exists.
Re: Here's A First Look At The NieR: Automata Physical Switch Release, Pre-Order Now
@mereel It's fantastic, how it will run on the switch though is another thing.
Re: Get Nostalgic With 'RPG Time: The Legend Of Wright', Out This August
This reminds me, there was a game announced probably a year or so ago whereby the levels drew themselves as you played, or something similar. It looked really interesting, but to my knowledge has never released.
Re: NieR: Automata Confirmed For Switch, Coming This October
If this actually runs well, it will be an instant purchase. The sole reason i bought a PS4.
Re: Taito & M2 Bringing Shmup Collection 'Ray’z Arcade Chronology' To Switch
Fantastic to see Raystom HD finally get re released. I still play it on my 360.
Re: Review: Roller Champions - Passable F2P Action, But Barebones And Sorely Lacking On Switch
I like the idea and the overall aesthetic, but i just couldn't really manage to do much and nor could anyone else i was playing with.
Re: Random: John Cena Apparently Asked For A New 2D Metroid In 2017
Why didn't he ask for one in 2010 then?
Re: SEGA Announces The Mega Drive Mini 2, Boasting 50 Genesis And Mega CD Games
O.k, is nobody going to talk or mention the flight yoke controller they show????
Re: Klonoa Phantasy Reverie Series Demo Is Now Available In Japan
"We can dream" ? Who doesn't have a Japanese account? Or one for every region for that matter.
Re: Random: Get A Glimpse At The Glory Days With This Retro SNES Video
@Serpenterror The original world warrior was also a console bundle.
Re: Random: Get A Glimpse At The Glory Days With This Retro SNES Video
Who can remember just how purely magical it was t o have SF2 on your home console? I will never forget the day I went to my friend Adam's house, walked up the stairs towards his room and could hear the title music coming from within his room. His cousin had imported a NA copy as it wasn't out in the U.K for another couple of months. When I left that room I begged borrowed and possibly stole to get my own copy and one of those big import cart pass through devices to allow me to play it. Me and my friends spent an entire summer just playing SF2. Now when Turbo came out, that was an entirely new level of amazement. Fantastic, golden memories.
Re: Random: Get A Glimpse At The Glory Days With This Retro SNES Video
and yet when you opened them they looked like so much care had been taken with the packaging.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Quick_Man I feel like his inclusion is totally pointless.
Re: Reggie: Nintendo's Transition From Switch Will Be A "Significant Challenge"
Add more power. Job done. That's all that is required to make a new system and subsequent ones for the next twenty years. They're never going to go back to a two system set-up, hybrid will stay, it's quite simple really.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Tom-Massey The glaring issue as far as A.I is that you can be punched out of the air when performing a flying kick, it defeats the point of being able to perform a flying kick. Also, the game often completely overcrowds you and puts you in a situation your character cannot move fast enough to deal with, resulting in you aimlessly losing precious life. To me it just feels like they took it out the oven a little too early.
Re: Treasure Is Apparently Working On A "Highly Requested" Title
@JasmineDragon It factually isn't the same team, they disbanded long ago. This will be the re-re-release of Radiant Silvergun, which I'm happy about.
Re: Treasure Is Apparently Working On A "Highly Requested" Title
Treasure don't exist anymore do they? It's literally more of a licensing company. All of the programmers that created the classics are nothing to do with it anymore. Just give us a RSG switch port physical.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Tom-Massey The game is what it is. I love beat-em-ups, I've enjoyed it, but not as much as I would of liked to, or could of with just a couple of extra continues. The A.I needs rebalancing across several characters, but if that were perfect you could argue that the one credit was a valid option, but it isn't. I don't think the game is short, I think it runs at a near perfect length, I'm of the opinion that most beat-em-ups far outstay their welcome for the most part, the TMNT is a prime example. It's undoubtedly fun, but those final levels begin to drag.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Benny504 I think people are generally really busy these days and sadly just don't have the time to dedicate to learning games. People just want to turn a game on, jump in and have fun. Not adding that as an option from the get go is an oversight and one that lots of people clearly felt the same about. The facts are that if they had chosen to use the one credit as a tool to market and sell the game, which would be completely valid as it's the one thing that the entire game centres around, very few people would of bothered pre-ordering it. I respect a designers vision, but now they are simply adding what should of been from the start and they're received obviously unwanted backlash that has hampered the launch of their new game. That's just poor judgement.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@sdelfin Due to the backlash they are now implementing a credit system. This should of ben there from release and was a silly choice.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Tom-Massey I think giving your customers the lack of choice is a huge oversight. The same thing was carried out with Battleaxe and the same remarks were made about that. I played the game with a couple of friends who aren't dedicated gamers and who don't own it or have the time to learn it. We just wanted to jump in and have some fun, just like you can with every other beat-em-up. It doesn't harm a designers game plan to allow players to choose how they wish to play it, it only servers to alienate. And from the massive backlash and the fact that they are now implementing a credit option, this was nothing more than a poor decision.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@OldManHermit It feels like they sent the wrong rom to the printing house. It could be brilliant with some adjustment, and I hope they take the criticism onboard and do just that.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Savino Which in itself is a ridiculous way in which to release a game you would assume they hope to have mass appeal.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@OldManHermit It doesn't really play that well though. Te wrestler may as well not exist, he is utterly pointless. You can carry out a flying kick and just get punched out the air? what's the point then. The one credit is the absolute nail in the coffin. A massive disappointment.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@sdelfin 100000000000% agree. it's stupid and entirely ignorant for a developer to force a one credit mode upon you. make it selectable, sure. The most hilarious thing is that if you beat the arcade mode, which you likely wont, you then unlock a 'challenge' mode ha haaaaaaaaaaaaaaa
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@BlueGBAMicro it's hugely disappointing all round. I wish i hadn't bought it in the state it's currently in.
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
I hate to say it but I've never been so underwhelmed by a game I had anticipated so much. It feels completely unfinished. I'm a big fan of both developers, but this just isn't it. Allowing one credit without any option to alter that is frankly ridiculous, and insulting. The A.I is completely unbalanced and cheap, even on easy. The wrestler character may as well not exist, he's too slow, not powerful enough, has terrible attack animations and gets completely overwhelmed instantly. There isn't enough enemy variety, in the lift section of level three you are surrounded by six of the same character only with colour swaps. Setting it within London is a great idea, only you have no idea that's where it's meant to be. The levels don't even have names or area titles. A huge disappointment all-round and though it pains me to say it, i wouldn't waste your money on it at this point. They took this out the over way too early.
Re: Review: Neon White - A Thrilling, Hilarious Genre Hybrid That You Simply Must Check Out
I'm so happy this turned out to be good, it looked really interesting from the first trailer. Reminds me of Suda51.
Re: YouTuber Ends Metroid Prime Music Covers After Nintendo's Lawyers Call
This is the epitome of stupidity. Games I understand, music, no that is beyond silly.
Re: Atari Goes WarioWare In Microgame Collection 'Atari Mania' Out This Summer
@Bret Ha Haaaaaaaaaaaaaaaaaa, so true!
Re: Atari Goes WarioWare In Microgame Collection 'Atari Mania' Out This Summer
I really like the premise, but it looks bad. It's neither Atari styled pixels, or just good pixel art. Overall it looks cheap and like nobody cared about making it.
Re: "Next-Gen" Anti-Grav Racer Redout 2 Delayed For Nintendo Switch (Again)
@Serpenterror I'm not sure about lazy seeing as they spent a further two years working on it than all the other ports. To me that just says it couldn't be done.
Re: "Next-Gen" Anti-Grav Racer Redout 2 Delayed For Nintendo Switch (Again)
This cannot be surprising to anyone. I honestly don't know how it will run on the switch, the first one barely did, and it looked nowhere near as good as this one.
Re: Capcom Arcade 2nd Stadium Brings 32 Classics To Nintendo Switch This July, Here's Your First Look
@ReaperMelia It's based on the assumption that you're not going to buy them all. I agree there are definitely better choices that could be made here.
Re: Rendering Ranger: R2 Is Officially Making Its Way To Switch And SNES
@Zenszulu So why not include a SFC version, seeing as it's prohibitively expensive?
Re: Capcom Announces A New Digital Showcase, Streaming Live June 13th
I hope they say " and capcom stadium 2 is available right now"
Re: Rendering Ranger: R2 Is Officially Making Its Way To Switch And SNES
This is great news, but why the awful N/A carts only?
Re: Rendering Ranger: R2 Is Officially Making Its Way To Switch And SNES
@The_BAAD_Man It's coming to switch, so yeh.
Re: Review: PAC-MAN MUSEUM+ - A Gaming Legend's Best Collection Yet
What they should release is a create your own arcade from all namco titles, similar to the one on 360 years ago. Purchase packs and stroll around your own virtual space.
Re: Level-5 Launches New Ni no Kuni Game In The West - Features Crypto And Blockchain, Will Add NFTs
@jrt87 I think you're wrong. It probably doesn't have a place in this game, but other online games that allow you to make money will continue to become huge, for that very reason. It's an extension of esports, but only one that is accessible to anyone with the talent.
Re: Check Out The New Official Pac-Man Theme Song
official themes song of what?
Re: Street Fighter Vs. TMNT Action Figure Sets Launching Later This Year
These look like somebody created them from other figures. God awful looking.
Re: The Final Fight Vibes Are Out In Full In 'Final Vendetta' Gameplay Preview
@NintendoJunkie Nah, but it will be incredible I guarantee.
Re: Puzzle Game 'Plotting' Joins The Arcade Archives Line-Up
@BanjoPickles I'd just like to see some good games from the '80s and '90s, instead of the cheapest licenses to obtain.
Re: Puzzle Game 'Plotting' Joins The Arcade Archives Line-Up
WHY WHY WHY WHY.............UTTER WASTE OF A RELEASE