Nintendo yesterday announced it would be adding Pokémon Puzzle League to the Switch Online Expansion Pack service on 15th July. Over in Japan, however, the same service will be receiving the action role playing games Custom Robo and Custom Robo V2 developed by Noise.
These games have never been released here in the west, so they're still rather unknown to many Nintendo fans out there. Fortunately, you'll still be able to play them next week, if you really want - provided you have access to a Switch Online subscription and a Japanese Nintendo account.
Now, ahead of release, Nintendo has shared some screenshots of both of these games - showing off how they'll both look on the Switch Online service:
Custom Robo
Custom Robo V2
Are you excited about this upcoming Switch Online release? Leave a comment down below.
[source topics.nintendo.co.jp]
Comments 18
Happier with Pokémon Puzzle League honestly
Just to reiterate, if you have a Japanese NNID/user account on your Switch, you can access the Japanese eShop and download this at no extra charge, which will give you access to these Japanese exclusives.
And you can revert to your normal user profile (provided that you have a valid NSO subscription) to actually play the games.
I understand that localizing a game isn’t cheap. But for games like this that seem to have really found an audience in Japan I wish Nintendo did give a few interns the tools to localize it.
🤩CR: Arena is my second-favourite DS Game (after 'Lunar Knights').
I'll take Pokemon Puzzle League anyway. 😂 Also some in Japan might want this game likewise. 😉
Just as I was beginning to wonder if it made sense to keep the Japanese NSO app on board (unlike Famicom and Super Famicom ones, it and Japanese Mega Drive didn't really seem to have much exclusive content), looks like here's my answer.
I consider the GameCube custom robo a hidden gem. If you somehow ever come across it you should definitely pick it up.
Then again you should definitely pick up most GameCube games you manage to find.
@DavidMac it's not like localizing is done by feeding text into translating software. The game has to be altered to properly display the new text, sometimes significantly. And the translation itself relies on the skill of interpretation both from the original to new language and for regional references & expressions.
I'm not really sure why this couldn't come overseas as well, especially considering we got Panel de Pon perfectly fine. Am I missing something here? Thankfully it's still easily accessible through a Japanese account but we shouldn't have to through any steps to begin with.
I wonder how many readers will actually have already shelled out the cash to have the facility to play Japanese NSO games.
@Coalescence No doubt the process of localization is not as simple as some make it seem... But let’s not pretend fans haven’t localized loads of games themselves (no corporate backing) in the past, often with great results. It can be done and usually with limited/low resources. Nintendo just has to want it to be done and/or allow it.
… Wun can only hope.
@Fizza youre missing that these are text heavy games
@Fizza The language barrier in the second game makes it unplayable after a certain point. The first game allows you to compete in instant arena battles meaning there is no language issue. What would be the point of including games that you cannot play, or very well?
@DavidMac I believe a fan translator already provided the tools (and might've released a patch themselves).
However, Nintendo wouldn't want to risk caught using fan tools.
I myself had even made an attempt once, but quickly discovered the game protects a part of the ROM from modification (unfortunately a part that does include at least some of the menu text), crashing the game if it detects alteration.
Fortunately said fan I'm surely was knowledgeable enough to defeat that.
@BlueGBAMicro yes, I loved custom robo on the DS. I would probably get n64 Nintendo online if these two games came to it. I loved the gameplay on the DS and would love to try the N64 versions.
@ATaco why not? GTA collection was upscaled by putting everything into an AI computer. Why not put the text into an AI to translate and then pay one or two people to fix any bad translations (as the GTA devs didn't and we ended up with misspelled words and such on buildings and such). I would love to play these games.
@5th313ment I think you sent that to the wrong person.
@Moistnado You don't need a separate NSO account. No matter what region you make your NSO account in, it's good for any other region.
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