Comments 1,285

Re: Video: Digital Foundry Explores the Potential for GameCube and Wii Emulation on Nintendo NX

TrueWiiMaster

I'd love to see Gamecube games come to the VC. The Gamecube was the first system I owned myself, and its library includes many of my favorite games. It would be great to replay games like Sunshine, Luigi's Mansion, Chibi-Robo, and Paper Mario TTYD (and, as a stretch, the original Animal Crossing) without hooking up my Gamecube. If the NX is portable, that would be even better.

I don't really expect Wii compatibility, though. (Most) Wii games require the Wii remote, which requires the sensor bar. In other words, unlike every platform pre-Wii, Wii compatibility requires more than just an emulator. It would require specific hardware. The Wii's motion controls would also make most of its library a poor fit for a handheld.

Re: Retro-Bit's Next System Aims To Challenge The NES Classic Edition Mini Console

TrueWiiMaster

The biggest problem with this system is that it will never have Nintendo's games. There were a lot of great 3rd party games on the NES and SNES, of course, but is any NES/SNES collection really complete without Super Mario Bros?

I'd also wonder about the controller. I've never gotten a clone system before, but I've looked into quite a few, and a very common complaint is that the controllers are awful. That's one thing I'm interested in about the NES Classic. Since Nintendo's making the controllers, I expect them to be of excellent quality.

Re: Multiple Sources Outline a Portable NX With Detachable Controllers, Including a 'Base Station' for TV

TrueWiiMaster

So basically, it would be a suped up Vita (very suped up if it approaches PS4 power) that can connect to and play on the TV. Not really a new home console, but playable as a home console. Based on past Nintendo patents, it could also feature a power booster for home use (remember that patent for attachable processing boosters?). If done well, this could offer an amazing experience. You could be playing a game on the portable, go to the main TV, push a button, and seamlessly be on the big screen. This could also extend to apps like Netflix, or a music app. Regardless, this would mean Breath of the Wild on the road.

Re: Nintendo Download: 14th July (North America)

TrueWiiMaster

The Curve Digital sale is up, and there are more games than listed here. It's the same as the European sale, minus Ultratron and Stealth Inc 2, so it includes:
The Swapper
Thomas Was Alone
Lone Survivor: Director's Cut
OlliOlli
Pumped BMX+
Nova-111
Titan Attacks

All for a buck each. I'm not super interested in all of these, but I'll be getting all of the ones I don't have to support the developer/publisher (Curve's been great for Nintendo fans), get some Gold coins on MyNintendo (you get coins for the regular price despite the sale), and, of course, get a bunch of games!

Re: Tokyo Mirage Sessions #FE Co-Director Was Initially "Disappointed" With Western Localisation

TrueWiiMaster

@Peace-Boy
Actually, this game is based on Japanese idol culture, of which gravure modelling is a subset. Also, to suggest that not including gravure modelling somehow misrepresents Japan is just completely wrong. Japan has regular modelling too, so it works perfectly as a representation of Japanese modelling. Yes, that specific chapter was about gravure modelling, but it makes very little difference if it's changed to regular modelling. It pretty much means, as I said, changing a bikini to shorts.

"At 5:42 in the video, "Overseas, she overcomes the fear of simply regular modelling", this makes NO sense in the slightest, why on Earth would anyone be scared of regular modelling?"
Actually, I think most people would have a problem with modelling, just as they have a problem with public speaking. It's completely natural for someone to overcome that. It doesn't have to be a fear of gravure modelling to work, and it still amounts to the same character development (overcoming a fear).

"Then there's the fact that she's meant to spin to strip her clothes off, not somehow magically put more fancy clothes on, where does she even get those extra clothes from??"
Really? In a game that's about Japanese idols fighting monsters alongside other-dimensional beings, you're upset that she spun around and her clothes changed? This is really a non-issue.

You're right about the DLC, but since that's not part of the main game anyway, it's kind of a separate issue. They're just not releasing something extra that released in Japan.

Re: Tokyo Mirage Sessions #FE Co-Director Was Initially "Disappointed" With Western Localisation

TrueWiiMaster

@Peace-Boy
I said most of the changes made are very minor, not all. I don't consider changing an entire class in Bravely Second minor, for example. That said, I watched the video you posted , and the changes made to the dialogue were very insignificant. Basically, Nintendo made a lot of skimpy outfits less skimpy, and raised a bunch of ages a little, and the dialogue had to be redone to reflect those minor changes. In other words, it was the vocal equivalent to changing a bikini into shorts, which I consider a very minor change. The "whole chapter" that Nintendo changed was changing gravure modelling to just regular modelling, another small change which has almost no effect on the game other than making outfits less revealing.

Re: Tokyo Mirage Sessions #FE Co-Director Was Initially "Disappointed" With Western Localisation

TrueWiiMaster

This is basically what I say when I see people calling for boycotts over localization. We're lucky to be getting these niche games at all, and if you want to keep getting them, support them, even if they have minor changes (and yes, most of the changes are very minor). Boycotting a game because a bikini became shorts only sends the message that niche games don't sell, not that you don't like the localization.

Re: My Nintendo Really Wants You To Use Miitomo, But Only Offers 2 Points in New Daily 'Mission'

TrueWiiMaster

I still have Miitomo on my phone (I have some extra space, so why not?), and I start it up every once in a while for the 10 Platinum coins. Getting 2 extra coins won't make me start it up more often. Besides, I already have both of the 1000 coin games, and I'm almost at another 1000 coins for whatever replaces WarioWare in August. While I still think it's awkward to complain about My Nintendo Platinum rewards (they're 100% free, people; Club Nintendo didn't have anything like that), I do wish there was more to My Nintendo, and I hope it expands and improves quickly. It will be interesting to see how it connects with Nintendo's upcoming app games, too.

Re: Nintendo Share Price Falls to Lowest Point in Over a Year as Global Markets React to 'Brexit'

TrueWiiMaster

I hope the UK recovers from this initial backlash, and takes the reigns of its own nation.

@MJInnocent
Is it just me, or is the premise of your complaint that older people shouldn't get to vote, since they won't be part of the future that vote creates (or at least, not for as long)?

@Grumblevolcano
I'm not a Trump person, but I'd prefer him by far to Hillary. Everything she says is either a lie, or terrifying (though, in fairness, her supporters say the same about Trump).

Re: Nintendo Download: 23rd June (North America)

TrueWiiMaster

I have Unholy Heights on PC (I think it was in a Humble Bundle; btw, this week the bundles are a Sonic 25th anniversary bundle and a Neo Geo bundle). It's good, but it didn't keep my attention on PC. Unless there are problems with the port, I'll probably get it on the 3DS at some point. I think I would enjoy it more on a handheld.

Re: Editorial: Mighty No. 9 and High Profile Disappointments Don't Invalidate Crowdfunding

TrueWiiMaster

I don't think they invalidate crowdfunding so much as they act as a reminder that crowdfunding is very risky. Not only is there a chance that a Kickstarted game never actually gets made, there's also a chance that it simply isn't good. It's not that different from pre-ordering a game without knowing if it will be good or bad, perhaps for a pre-order bonus, but with the added risk of possible cancellation without a refund.

I think it's also worth mentioning Project Cars here. Many Nintendo fans, myself included, may be a bit sore over the game not coming to the Wii U, but the way the game was crowdfunded should be applauded, in that the people who funded it (as I understand) actually got money back based on the game's success, in addition to getting the game. This style of crowdfunding is more like investing than pre-ordering, and therefore makes the risks involved more palatable. You're risking your money both for a game you want and for a return on that money.

Re: Nintendo Outlines Key Goals to Ensure NX Success

TrueWiiMaster

Two things popped out to me here. First, it sounds like Ubisoft has more in development for the NX than Just Dance, and second, somewhat worryingly, that the NX might not be backwards compatible with the Wii U (if it was, why would he tell people to buy one now rather than saying they can catch up on the NX?). I've heard people say that, in order to make their console easier to develop for/port to for 3rd parties, Nintendo would need to drop the architecture they used for the Gamecube, Wii, and Wii U, and therefore drop backwards compatibility (aside from emulation, like the Virtual Console uses). If that's true, and considering this guy specifically mentioned making the system easy for 3rd parties to develop for, there may be a good chance it won't play Wii U games (or Wii games). That would also make sense with the rumor that the NX won't have a disk drive, opting instead for cartridges. With no disc slot, backwards compatibility becomes a physical impossibility, unless you bought your games on the eshop, and I'm pretty sure most Wii U owners did not (I know I didn't; the only digital retail games I have are the ones I got for free). Regardless, a lack of backwards compatibility just means my Wii U will remain plugged in next to my NX. It's annoying, but certainly bearable.

One other thing popped out to me, too, and that's the possibility for another batch of Nintendo Selects. I hope that happens soon. There are a handful of 1st party Wii U (and 3DS) games I wanted, but never got around to getting, and a 50-66% price cut would be great, especially with an extra 20% off from Amazon and Best Buy.

Re: Editorial: Nintendo Did A Solid Job at E3 2016, But That Didn't Ease Long-Term Concerns

TrueWiiMaster

I, rather optimistically, think that Nintendo is just keeping everything under wraps, and didn't care about Just Dance enough to tell Ubisoft to stay quiet (Ubisoft basically said "It's coming to everything it could possibly come to!" anyway). Until they show the launch line-up without it, I'll remain cautiously optimistic about 3rd party support (though, truth be told, the vast majority of games I buy are from Nintendo and indies).

I'm not really worried about the power of the NX. It's pretty much guaranteed that it won't be as strong as the Scorpio, but it really doesn't need to be. The Scorpio will be an expensive system (some suggest more than $600) for playing Xbox One games at higher settings. Microsoft themselves said that games will still be playable on the original Xbox One, which means they should have no problem running on the NX. As long as the NX hits 1080p (4K is extremely overrated anyway), I'll be happy.

Re: Poll: What Did You Think of Nintendo's E3 2016?

TrueWiiMaster

The games they showed were few, but awesome. I'm really looking forward to a lot of the games coming in the next 6 months, and Zelda has me more excited than before about the NX. Considering that almost everything Nintendo showed was an exclusive coming this year, as opposed to the distant and/or multiplat games games shown by Sony and Microsoft, I'd say they stack up pretty well against the competition, despite their sparse announcements.

That said, I was disappointed that "Nindies at Home" didn't make a comeback, or get expanded to Nintendo's own games. I also found the Treehouse to be more boring than the last two years, but I don't know why, and was disappointed by NoA giving its fans the worst "massive sale" of the three major regions, even if I did get some great games from it.

For now, I'd say it was a good E3 for Nintendo (impressive, all things considered), but I'm more eager than ever to see the inevitable Nintendo Direct with the NX reveal and launch line-up.

Re: E3 2016: Reggie Says VR "Needs to be Mainstream" For Nintendo To Get Involved

TrueWiiMaster

I personally have little interest in VR, but on top of that, I doubt its potential for becoming mainstream at all. Right now, it's restrictively expensive (especially on PC's), has no game that shouts "this is why we wanted VR!", and is just plain inconvenient. Those first two problems may change with time, if VR manages to catch on, but the last problem will remain. Putting casual use, like with Samsung's Gear VR, aside, how many people will want to strap themselves in to play a major game for hours on end? For some of the VR sets, you almost need to dedicate a room to the device to use it fully, too. I definitely think there's a market for VR, but I don't think it's a mainstream market. I do think, however, that it could become widely used in professional training and education in the future.

Re: E3 2016: Check Out the Paper Mario: Color Splash E3 Trailer

TrueWiiMaster

I know I'm in the minority, but I really enjoyed Sticker Star. I think I even 100%'ed it (aside from the in-game achievement things). It was no Thousand Year Door, but it was one of my favorite 3DS games, and I liked it a lot more than the Wii Paper Mario. That being the case, I'm looking forward to this game quite a bit.

Re: Eiji Aonuma Rules Out The Option to Play as a Female Link in The Legend of Zelda: Breath of the Wild

TrueWiiMaster

I'm happy with both that decision and that response. Link is male. If there was going to be a playable female character, it would sooner be a female character (Zelda) than a gender-swapped Link. In other words, male characters stay male and female characters stay female. That really shouldn't be an interesting, let alone controversial, position. Personally, I would still love to see a game in which you play as Zelda, though, but I'd prefer that to be it's own game, not an option in a traditional Zelda game.

@CharlieSmile
"The lack of gender representation is enough to reduce my interest."
Does that mean you have reduced interest in every game that doesn't allow you to choose the main character's gender?

Re: 60 Platinum Points Up For Grabs in Legend of Zelda My Nintendo Missions

TrueWiiMaster

I don't know why so many people seem to hate Platinum coins so much. They're completely free, and, while there aren't a ton of great rewards, there are still 2 games (both of which are exclusive, kinda) and 4 3DS themes (1 of which is exclusive). Nintendo is literally giving games and themes away for free, no purchase necessary, and people are complaining about having a limited selection of free items to choose from...

Re: Crash Bandicoot Will Be Playable in the Wii U Port of Skylanders Imaginators

TrueWiiMaster

Something seems a little off (more off than usual) about the Skylanders Crash...

I'm a big fan of the PS1 Crash games, but this is not the way I wanted Crash to make a comeback. I'm glad that his figure isn't locked to the PS4, though, so I can use it on the Wii U if I ever get this game (maybe someday). The remakes are better, but I'm still skeptical/worried about them. I mean, try imagining PapuPapu or Tiny Tiger as modern, HD PS4 characters. I think I'll stick with my PS1 classics.

Re: Fans Petition Nintendo To Name Zelda NPC After Deceased Singer Christina Grimmie

TrueWiiMaster

That's pretty random... As sad as it is, thousands of people are killed around the world everyday. Zelda, and Nintendo, fans are bound to be among them. Since Nintendo can't name NPC's after all of them, they should name them after none of them. Besides, if they were going to put someone in the game, it would make more sense for it to be Robin Williams, who actually had ties to Nintendo and Zelda (advertising), or even Iwata.

Re: Reminder: Catch the Sony E3 2016 Press Conference With Push Square

TrueWiiMaster

I thought it was a pretty good conference. Horizon still looks cool, and Detroit looks interesting. Kojima was a surprise, but his trailer didn't really show much (and did it ever say if it was PS4 exclusive?). I'm a big Crash Bandicoot fan, but I'm very skeptical about the announced remakes. I can't help but feel that remaking (as opposed to remastering) games from that gen won't be good. Maybe it's the nostalgia talking, but I just can't imagine the PS1 games looking good as modern HD games. I simply cannot envision PapuPapu or Tiny the Tiger remade in 1080p...

Overall, Sony caught my interest, but not enough to make me want to buy a PS4. For now I'll stick with my PS3 and Wii U, and wait for the NX.

Re: Stardew Valley is Digging Its Way to Wii U

TrueWiiMaster

I've been hoping this game would come to consoles (Wii U, specifically) ever since I saw it for PC on Giant Bomb. When it showed up in Microsoft's conference, I was worried it would be Xbox exclusive, so I'm glad they came out and said it was coming to the Wii U too.

Re: E3 2016: Nintendo E3 Zelda Badge Appears to Suggest Male and Female Link

TrueWiiMaster

It just looks like Link from different perspectives to me. In the trailer they showed in 2014, Link was wearing that hood, and then he pulled it off and took the pose shown on the other side as he shot an arrow. As I recall (and this is where I might be mistaken), when asked, Aonuma said that the Link in the trailer was male.

While I'd prefer a male Link, because Link has always been male, being able to choose Link's gender won't make me less interested in getting the game.

Re: Talking Point: Five Years of eShop Progress Doesn't Mask Nintendo's Next-Gen Challenge

TrueWiiMaster

The two things I want most from Nintendo for the eshop are cross-buy (especially for the VC), and an expanded Virtual Console. Considering the number of platforms, and games, the Wii VC supported, the Wii U's VC is pathetic. The NX VC should bring back 3rd party platforms, add the Gamecube, and crank out multiple games a week (and have some VC sales). Aside from that, I would like an account system, and while I like the eshop quite a bit, faster is obviously better.

Re: Playtonic Handling Wii U Version of Yooka-Laylee, Team17 Porting To PS4 And Xbox One

TrueWiiMaster

I'm very glad to hear this is still coming to the Wii U, but I hope they decide to also release it on the NX, which is where I'd probably buy it given the choice (I'll still get it on Wii U if there isn't an NX version). If Nintendo's smart, they've already contacted Playtonic about such a port, and maybe even given them a dev kit. Yooka-Laylee would be an excellent game to have in a reel of NX launch titles.

Re: Random: Store Shelves Appear To Be Filling With Pre-Owned Copies Of Star Fox Zero

TrueWiiMaster

@VanillaLake
It's not a matter of what fits my opinion. It's a matter of your examples not working for your argument. Street Fighter V has very few non-DLC characters to start with (what was it? 17?). Without that free DLC (and quite a bit more in the future), the game would be very lacking. It's kind of like what Nintendo did with Splatoon. It was light on content on release, with plans for free content going forward. If Nintendo had made that content paid DLC, Splatoon would have been vastly overpriced for just the initial game. As it is, SFV is nowhere near retail value, especially compared to SSB. Maybe if it hits 30+ characters, that will change.

"About the fighting games, not really, Supreme Edition includes EVERYTHING for €60, all characters, all costumes, two bonus games, EVERYTHING."
That's what I said, except I said it in dollars. To get the complete Killer Instinct game, you need to pay $60, the same retail price as SSB (though as a digital-only game, Killer Instinct is also less prone to discounts or sales; I could get SSB for $48 at Best Buy, for example). Even with the complete version of Killer Instinct, SSB still has quite a few more characters, though (even discounting the "clone" characters and DLC). You do get those two classics, though. That's a nice bonus.

Re: Random: Store Shelves Appear To Be Filling With Pre-Owned Copies Of Star Fox Zero

TrueWiiMaster

@VanillaLake
I did read it. I just didn't think it was much of a point. In SFV's case, the total roster, including every DLC character, is half the initial roster of SSB. SFV's DLC is making up for a severely lacking roster, whereas SSB had an extensive roster to begin with. It's also worth mentioning that SSB has almost triple the number of stages as SFV, not counting SSB's DLC stages. Killer Instinct is basically a free-to-start game, but if you want the full game (which is what you need to talk about if you're comparing it to SSB, which is a full game) you'll need to spend at least $60, and even then you'll only have a roster just over half the size of SSB's (without DLC).

Re: Random: Store Shelves Appear To Be Filling With Pre-Owned Copies Of Star Fox Zero

TrueWiiMaster

@Yorumi
I wanted to get that at launch, but it was sold out in nearby stores, so I never did. I played the demo, though, and thought it was okay (not as good as MK8). And for the record, because I think you think this is just my bias talking, my previous favorite kart racer was a tie between Double Dash and Crash Team Racing on the PS1. I was never a purely Nintendo gamer until this gen.

Blinding myself with games that I love? I understand that the Wii U's library isn't large (my Wii U collection is dwarfed by my Gamecube and Wii collections, and at least matched by my PS1, PS2, and PS3 collections), but the list of games I enjoyed as much as Tropical Freeze, MK8, or Pikmin 3 is very short. In the end, it comes down to quantity vs quality, and I've found various games on the Wii U to be of higher quality than most from the past couple generations. That's not me tricking myself or spinning words, but my actual experience.

@VanillaLake
I find the DLC of SSB a bit pricey (which is why I haven't bought any), but it doesn't fall into any of the aforementioned ridiculed categories. I do agree that the DLC should be cross-buy, though. As far as I know, Hyrule Warriors, like SSB, had the DLC mostly produced after the initial launch, and doesn't fit into any of those categories either. The other two games are free-to-play (Pokemon Shuffle's even on mobile), which I would think separates them from games that you buy. You can't really complain about the option to buy something in a game you got for free (unless it's a competitive game, and gives someone an advantage, which neither of these do). In general, Nintendo doesn't use on-disc/withheld DLC, pay-to-win DLC, or day 1 DLC, which are usually considered the most egregious by gamers in general, not just Nintendo fans.

"you didn't hear tons of Nintendo fans complaining about Nintendo back then like you do now..."
That's probably because the internet wasn't as big back then, so there was nowhere to complain. In reality, many fans were mad about Wind Waker's style. At launch, fans were mad about the launch games (no Mario, no Zelda). A lot of people didn't like Sunshine and complained about that too. I'm pretty sure there's even a group of Metroid fans mad about Metroid Prime because they're hardcore 2D Metroid fans. Fans were also mad about Twilight Princess. Point is, fans being mad at Nintendo is nothing new. Because of Nintendo's legacy, and the extensive history (and library) of their IP's, they probably have a harder time pleasing fans than any other developer.

Re: Two 'Extended' E3 Demos Expected for The Legend of Zelda on Wii U

TrueWiiMaster

"On the flipside the dream for many will be that Nintendo defies convention and releases a demo to the eShop during E3 - we had Nindies@Home in 2015, and crazier things have happened."
That's what I'm hoping for. For years I've wondered why, with the presence of digital stores and downloadable demos, companies haven't brought E3 to the living rooms of the masses. Nintendo's "Nindies at Home" last year was a big step in the right direction, and I hope this year Nintendo takes the leap and releases E3 demos for their own game(s). Also, "Nindies at Home part 2".

Re: Random: Store Shelves Appear To Be Filling With Pre-Owned Copies Of Star Fox Zero

TrueWiiMaster

@Yorumi
I said probably. I don't particularly want to look up and average every Nintendo score from the Wii, Gamecube, and Wii U generations to compare them. Even if aggregate critic scores are down, and I don't think it would be by as much as you think, I can hold up various Wii U games that I think are among Nintendo's best ever, among those legendary games you mentioned. I honestly think MK8 is the best kart racer ever produced, for example. Tropical Freeze might have done the impossible, and displaced the original DKC as my favorite DK game. The same goes for Pikmin, SSB, 3D World, and, shockingly, NSMBU. To me, the quality of games on the Wii U has been staggering (not to say there haven't been some average games). Seeing the discrepancy between my opinion and those of critics, especially when half of their complaints seem to be "Mario is still Mario" and the like, is one reason I've come to use their opinions less.

@VanillaLake
"But hey, those are the people that mocked PS and Xbox because of paid DLC and now that Nintendo is doing it is fine and justified."
The paid DLC many Nintendo fans, myself included, mocked, and still mock, were pay-to-win, day 1, and/or withheld content. Most of Nintendo's DLC falls into none of those categories. MK8's DLC, for example, offered excellent quality and value that was produced months after the game's release.