@PharoneTheGnome It doesn't matter. If you're against $80 games on one system, you should be against it on all of them. It's called having consistent principles.
@8thDoctor it's more a response to the broader argument he was making that Nintendo games aren't worth their prices because they don't have as high budgets, which is an idiotic argument. Development budget does not equal price per value.
@PharoneTheGnome Gamers: "Mario Kart for $80!!? Greedy Nintendo! DROP THE PRICE!
Also gamers: "GTA for $80-90!!? Sold! Take my money Rockstar!"
People upset about Nintendo charging $80, yet defend Rockstar for for potentially charging $90 for GTA have no right to complain about the former in that case.
@Poco_Lypso Whatever "big scary precedent" people say this is going to set, was going to be set by somebody. People have been talking game prices going up since before the Switch 2 was revealed. If not Nintendo, somebody was going to bite the bullet first this year. The only shocking part was that Nintendo was the first to do it.
Whether GTA has a higher price or not isn't the point. If you complain about Mario Kart being $80, then you should be calling out GTA for the same thing if it's price is revealed to be as high/higher.
Major publishers charge full price for mediocre games all the time, Nintendo is not the only one.
Look I'm not defending Nintendo's handling of the pricing situation, I'm just stating the basic fact that a lot of gamers lack consistency in their arguments. Like I said, many of the same people who chant "drop the price" at Nintendo, will willingly bend over if Rockstar does the same with GTA.
As critical as I am about Nintendo's handling of the pricing details for Switch 2 and its games. Let's be honest. Many of the people bitching about $80 for Mario Kart are the same people who will gladly play up the rumored $90 for Gran Theft Auto VI. And will try and damage control saying "It's a bigger game so it must be worth it!" I guarantee you that will happen.
The way Nintendo rolled out Switch 2's pricing info was horrible, and they deserve the backlash they're getting because of it.
But people saying either greed or "orange man bad" are the sole reasons are wrong as well. We know Switch/2 game cards cost more the higher the capacity (likely why TotK costs $70, as it came on a 32GB card), and Switch 2 cards use a different read process which is likely more expensive. Hence, $80 Mario Kart.
Point is, If Nintendo was more upfront about their pricing following the direct and explain why they decided these, yeah people will grumble, but they could at least see where they're coming from. But by waiting for fans to find out on their own, they created a huge PR disaster that they now have to try and clean up. Whether they can or not in time for launch, we'll see.
I feel people are reading too deep into this. Of course the Switch 2 will have third party games at launch. What this rumor is referring to is that the core focus of the launch window will be Nintendo's own games. The dev kit thing is more than likely referring to indie devs, as mostly major publishers and a few handpicked indies are the only ones with Switch 2 dev kits at the moment.
In other words, this mirrors the exact strategy used for the original Switch's launch window. The launch was headlined by Nintendo first party, then later in the year focused on third party releases.
The fact that there's a built in mic on the Switch 2 console itself is already a huge upgrade. The app implementation isn't bad, but it being the only actual way to do voice chat on Switch 1 feels like a very misguided decision.
@Bolt_Strike Devs also tend to save stuff for Nintendo Directs as well. Plus, Nintendo itself isn't at Gamescom this year. A Direct in September will probably give us a good idea of exactly how much Switch support will still be there going into Switch 2.
Last Direct showed that the Switch is still getting a fair amount of third party support even this late into its life, so it's likely that there will be a lot of cross-gen stuff with Switch 2.
I think they have a nice set up with the Switch. You have big titles like Tears of the Kingdom and Mario Wonder, and in between are smaller scale releases and remasters to tide people over. Even with the lengthy wait for TotK and Prime 4, Nintendo still publishes more games per year than SIE and Microsoft combined.
Not surprising. This was a hard lesson that Nintendo had to learn after the Wii U, which was built around a gimmick first, then thrown to the developers to see if they could find a good use for it. But the Switch has far less intrusive and better utilized gimmicks because the game teams decided on it's features from very early in development.
It's more than likely going to be a GBA/3DS/GCN/SNES/Wii U scenario. A direct sequel that improves upon the original system, but adds some new innovations and gimmicks to distinguish it. With the Switch being such a runaway success, they'd be stupid not to follow up on its concepts.
Just fix the glaring hardware flaws and oversights (Drift), Give the online some actual features for once, and add some new tech that could benefit game development and the user experience (DLSS, 4K, SSD, etc.). If they can do that, plus whatever fancy new gimmick they come up with, and clear straight-forward marketing, then the Switch's successor would be a surefire hit.
@inenai I actually thought Shadow was actually in-character for once. He was trying to reason with Sonic (whom he had every right to be angry with) about that incident.
Not a surprise. EVO and the FGC in general practically destroyed themselves with 2020's disaster, which forced Sony to come in and clean up the mess. Nintendo probably felt it was better off distancing itself from an event that has become a shell of its former self.
@CharlieGirl Why should you care what some random actor's political opinions are? God forbid there's somebody who doesn't buy into the woke BS in Hollywood.
I think comments like these, show that Miyamoto isn't as out of touch as some people paint him as. Sure, he can be very set in his ways on how he views games. But he's not the old fart with too much power the media likes to paint him as.
The issue of Payout is a tricky one. While I do think Nintendo could contribute something to the pool, I honestly prefer the hands-off "community-driven" approach they've taken for their competitive games. Far too often, you see companies propping up mediocre games with flashy prize pools to keep players on the stick a little longer (Street Fighter V). Nintendo's letting the game and its players speak for themselves, and that's probably the safest approach to take.
@Doktor-Mandrake "Also microsoft actually fixed the issue, eventually.. its only 1st gen xbox 360s that have that problem
Where as Nintendo arent doing new revision on joycons and just ignoring the problem instead of fixing it"
And look how long it took Microsoft to permanently fix the issue. You can't just cobble together a permanent fix for a widespread issue like this from absolutely nothing, in a span of a few months. It requires a lot of R&D to come up with a new design, and that can take a good year at least.
And It's not like Nintendo is ignoring the problem either, the free repairs their doing in America are a sign they know this is an issue. But it's about the only thing they can do at the moment until there's a permanent solution.
@Ralizah Super Mario Odyssey was designed entirely around the split Joy-Con set up. It's what the game recommends you play with. It's not forced if its designed around that control scheme. Forced is when the functionality is shoehorned into a game that wasn't made with that input in mind. Besides, you don't even have to use motion controls in Odyssey of you don't want to.
ARMS is the same deal. While you can enjoy it with regular controls, the game was designed entirely around the use of the Joy-Con. This is what I'm talking about. Nintendo will continue to develop games that are made with the Joy-Con in mind, while also making games made with the Lite in mind. It's a way to develop for two systems, while not actually programing for separate platforms like they used to.
@Ralizah It won't. Nintendo will still make games designed around the Joy-Con that don't support handheld mode. Hell, they just released on a few weeks ago.
@Nego Nintendo always mandated 3D to be optional for the 3DS due to health concerns. And the ditching of 3D late in the systems life was due to a lack of demand for the feature, not because of the 2DS.
With the Switch, Nintendo allows develppers to ditch support for certain modes if they want. Hell, even after the Switch Lite, Nintendo released Ring Fit Adventure, a game that can't be played in handheld mode. So the features of the flagship Switch aren't going anywhere.
@KingBowser86 One of the only issues I had with Iwata however though, was sometimes he sided with the development leaders and creators too much, including people like Shigeru Miyamoto. That's understandable given his background, but when it comes to business, you need to put your foot down sometimes to ensure profits are being made.
So this leaded to things like Yoshio Sakamoto given total free reign on Metroid: Other M because he really wanted to make what he though was the real vision for Metroid, and not what actually made a good Metorid game. Or Shigeru Miyamoto coming in and making ridiculous suggestions like only sticking to Core Super Mario Characters for Mario RPGs.
Furukawa is a guy that comes off as a genuine gamer and one that respects the developers. But is willing to put that aside to ensure better quality and profits if things get out of hand. In an entertainment buisness, you need a balance of Bean counting and creativity, and you need executives who can detach themselves from their creative biases for 2 minnutes to actually evaluate what will make a good product.
Take Shinya Takahashi for example, he'll let developers make the games they want, but he'll also make sure that these games are the best they can be for consumers. The results show in quality and variety of Nintendo's recent output. Miyamoto is talented, but he can be notoriously entrenched in his own creative biases and at times, this can make Nintendo's output fairly homogeneous. I mean, he's the guy who thinks there should be a "Nintendo" genre after all.
@SmaMan Furukawa is mostly a hands-off individual, leaving most of the decision making for things like software development up to others in such positions. He'll give pointers on what they should focus on, and will check in to make sure they're making Nintendo money, but otherwise, they're on their own.
Iwata, being a developer at his core, always liked getting his hands dirty. He ran SPD for most of the Wii and DS era, Signing off on all of Nintendo's non-EAD related productions. He approached talented developers like Massahiro Sakurai to get games people want on their systems, and he often would dig in and fix games if they're behind schedule, such as with Melee.
@NEStalgia He said from the very beginning he wants Nintendo to keep doing what its' always done. Nothing's changed in terms of what his goals for Nintendo are. He did talk about wanting to improve their performance in the mobile market though, so I think that may have gotten you worried.
@ItsOKToBeOK Did you already forget that Nintendo just launched a Fitness RPG controlled entirely by a Pilates Ring last week? Or a dual character Action game from Platinum less than 2 months ago?
Game Development is a lengthy process, so obviously not everything will come to fruition right away.
@N64-ROX Nintendo does actually have crunch moments every now an again, such as with Super Metroid and a few Mario games here and there. The difference is that Nintendo actively discourages crunch whenever it isn't needed. In most cases, they're often willing to delay games for years just to ensure that the employees aren't being worked to death.
Regarding Monetization. Nintendo has tried playing it safe with Microtransactions before and it didn't produce the results they wanted. Their most profitable mobile game so far, is built entirely around a gatcha mechanic to get fan-favorite characters.
With Tour, you get the impression that Nintendo just said "screw it" and doubled down on gatcha. They stressed about not over monotizing their games, but with most of their other titles having middling performance, due to the difficulties of profiting from the mobile market, and the powers that be of the shareholders wanting improvement, Mario Kart Tour needed to deliver real results, so its easy to argue Nintendo's hands were simply forced by market conditions.
At the very least, I hope Nintendo doesn't start doing this to all their mobile games. But their mobile ventures need to be sufficiently profitable on their own, so something has to give sometimes.
@JDORS
Thing is you can't always make the next big thing. That's very hard, if not almost impossible to do a lot of the time because consumers are fickle. Nintendo rarely goes into games like this expecting them to be instant mega-hits. Even Splatoon, the most successful original IP they put out this decade, was never expected to take off as quickly as it did. Nintendo's goal is simply to offer new types of games and new ways to play. If it becomes a phenomenon, great, but a lot of the time, their estimates for these types of experiments are kept conservative.
ARMS for example, only sold about 2 million copies, but Nintendo still considers it a success.
@NEStalgia "The device looks like it has potential to be used for interesting controls, but based only on the trailer (which is all we have for now) it seems like Nintendo is doing their annual attempt to resurrect the very defunct Wii fad market."
Or maybe Nintendo's developers like making stuff like this, even if it seemingly makes no sense. In this case, you should be glad Nintendo's teams have the creative freedom to do something like this.
@LUIGITORNADO The Switch doesn't have the casual stigma that the Wii has. It's a more versatile system. You see Nintendo releasing stuff like Astral Chain, an all-out, hardcore action game, alongside stuff like Labo.
I think Nintendo intends to make it's mobile money from the just the amount of games that gross, rather than hedging its bets on just one title to be the breadwinner. Smart strategy IMO. Better to have just a couple fairly strong titles to rake in the dough as opposed to trying to make one single ultimate money maker.
I'm interested to see where Nintendo takes Labo next. I would like to see a "Series 2" of sorts in the future that expands on the original kits, but also has new ideas as well.
We're definately getting somewhere. Tetris 99, Game Vouchers, NES Controllers, and now Free Trials. It's growing, and that's good. We still need more robust features regarding communication. Specifically Voice Chat, keep the app if you want but don't make our phone the only option. How about a standard headset that works in conjunction with the app? That way, people who want the game and chat audio can get that without a Spagetti monster of wires that Hori adapter is.
So we're getting somewhere, even if it is just a typical corporate response, at least they acknowledge this is an issue now. Seriously, it's been almost a year since this issue was discovered, and several months since it became widespread. And they've been radio silent on it. It feels out-of-character because Nintendo normally doesn't let a hardware issue persist for this long.
It's obvious that the Switch was never designed to be anybody's primary choices for all the latest AAA games. That said, it won't be lacking in third party support necessarily either. With AAA games being even more expensive to develop next gen, and cross-gen games still being the norm for at least another few years, the Switch will have a lot to profit from regarding games. And that's not even getting into indie titles.
So what Furukawa is saying is true. So long as the Switch is easy to develop for, and has a healthy userbase, publishers will bring games to it. It may not be all the high-end AAA titles, but we should get some good stuff.
@MisterWhen Thing is, Motion controls can do things that buttons can't. So if you're designing a game around a motion control mechanic, then you might as well mandate that use instead of wasting time on a demographic that likely isn't going to be playing your game anyway.
Nothing against gamers with disabilities, but you don't have to be everything to everyone all the time.
You think people care? Nintendo has the right to not approve of a game for whatever reason for release on the Switch. It's their console, and considering how many indies have sung nothing but praise for Nintendo's support, one game out of hundreds being shot down really doesn't say much.
Comments 192
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@PharoneTheGnome It doesn't matter. If you're against $80 games on one system, you should be against it on all of them. It's called having consistent principles.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@8thDoctor it's more a response to the broader argument he was making that Nintendo games aren't worth their prices because they don't have as high budgets, which is an idiotic argument. Development budget does not equal price per value.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@PharoneTheGnome Gamers: "Mario Kart for $80!!? Greedy Nintendo! DROP THE PRICE!
Also gamers: "GTA for $80-90!!? Sold! Take my money Rockstar!"
People upset about Nintendo charging $80, yet defend Rockstar for for potentially charging $90 for GTA have no right to complain about the former in that case.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
Removed
Re: Nintendo Comments On Mario Kart World's Controversial Price
@Poco_Lypso Whatever "big scary precedent" people say this is going to set, was going to be set by somebody. People have been talking game prices going up since before the Switch 2 was revealed. If not Nintendo, somebody was going to bite the bullet first this year. The only shocking part was that Nintendo was the first to do it.
Whether GTA has a higher price or not isn't the point. If you complain about Mario Kart being $80, then you should be calling out GTA for the same thing if it's price is revealed to be as high/higher.
Major publishers charge full price for mediocre games all the time, Nintendo is not the only one.
Look I'm not defending Nintendo's handling of the pricing situation, I'm just stating the basic fact that a lot of gamers lack consistency in their arguments. Like I said, many of the same people who chant "drop the price" at Nintendo, will willingly bend over if Rockstar does the same with GTA.
Re: Nintendo Comments On Mario Kart World's Controversial Price
As critical as I am about Nintendo's handling of the pricing details for Switch 2 and its games. Let's be honest. Many of the people bitching about $80 for Mario Kart are the same people who will gladly play up the rumored $90 for Gran Theft Auto VI. And will try and damage control saying "It's a bigger game so it must be worth it!" I guarantee you that will happen.
Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal
The way Nintendo rolled out Switch 2's pricing info was horrible, and they deserve the backlash they're getting because of it.
But people saying either greed or "orange man bad" are the sole reasons are wrong as well. We know Switch/2 game cards cost more the higher the capacity (likely why TotK costs $70, as it came on a 32GB card), and Switch 2 cards use a different read process which is likely more expensive. Hence, $80 Mario Kart.
Point is, If Nintendo was more upfront about their pricing following the direct and explain why they decided these, yeah people will grumble, but they could at least see where they're coming from. But by waiting for fans to find out on their own, they created a huge PR disaster that they now have to try and clean up. Whether they can or not in time for launch, we'll see.
Re: Rumour: Nintendo Switch 2 To Launch In June With 3-Phase Software Plan
I feel people are reading too deep into this. Of course the Switch 2 will have third party games at launch. What this rumor is referring to is that the core focus of the launch window will be Nintendo's own games. The dev kit thing is more than likely referring to indie devs, as mostly major publishers and a few handpicked indies are the only ones with Switch 2 dev kits at the moment.
In other words, this mirrors the exact strategy used for the original Switch's launch window. The launch was headlined by Nintendo first party, then later in the year focused on third party releases.
Re: New Nintendo Patent Hints At Improved Voice Chat On Switch 2
The fact that there's a built in mic on the Switch 2 console itself is already a huge upgrade. The app implementation isn't bad, but it being the only actual way to do voice chat on Switch 1 feels like a very misguided decision.
Re: Round Up: Gamescom Opening Night Live 2024 - Every Nintendo Switch Game Reveal & Trailer
@Bolt_Strike Devs also tend to save stuff for Nintendo Directs as well. Plus, Nintendo itself isn't at Gamescom this year. A Direct in September will probably give us a good idea of exactly how much Switch support will still be there going into Switch 2.
Last Direct showed that the Switch is still getting a fair amount of third party support even this late into its life, so it's likely that there will be a lot of cross-gen stuff with Switch 2.
Re: Nintendo President Says Longer Game Development Cycles Are "Unavoidable"
I think they have a nice set up with the Switch. You have big titles like Tears of the Kingdom and Mario Wonder, and in between are smaller scale releases and remasters to tide people over. Even with the lengthy wait for TotK and Prime 4, Nintendo still publishes more games per year than SIE and Microsoft combined.
Re: Nintendo Hardware And Software Teams Have Been Working "As One" Recently, Says Shinya Takahashi
Not surprising. This was a hard lesson that Nintendo had to learn after the Wii U, which was built around a gimmick first, then thrown to the developers to see if they could find a good use for it. But the Switch has far less intrusive and better utilized gimmicks because the game teams decided on it's features from very early in development.
Re: Talking Point: Does Nintendo's Next Console Have To Be 'Another' Switch?
It's more than likely going to be a GBA/3DS/GCN/SNES/Wii U scenario. A direct sequel that improves upon the original system, but adds some new innovations and gimmicks to distinguish it. With the Switch being such a runaway success, they'd be stupid not to follow up on its concepts.
Just fix the glaring hardware flaws and oversights (Drift), Give the online some actual features for once, and add some new tech that could benefit game development and the user experience (DLSS, 4K, SSD, etc.). If they can do that, plus whatever fancy new gimmick they come up with, and clear straight-forward marketing, then the Switch's successor would be a surefire hit.
Re: Round Up: The Reviews Are In For Sonic Prime
@inenai I actually thought Shadow was actually in-character for once. He was trying to reason with Sonic (whom he had every right to be angry with) about that incident.
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
Not a surprise. EVO and the FGC in general practically destroyed themselves with 2020's disaster, which forced Sony to come in and clean up the mess. Nintendo probably felt it was better off distancing itself from an event that has become a shell of its former self.
Re: Pre-Orders For Nintendo Switch Sports Go Live, Physical Copies Include Leg Strap Accessory
@Darkstorm556 I think it's the exact same one that comes with Ring-Fit Adventure.
Re: The Super Mario Movie's Release Date And Cast Are Revealed
@CharlieGirl Why should you care what some random actor's political opinions are? God forbid there's somebody who doesn't buy into the woke BS in Hollywood.
Re: Shigeru Miyamoto Approves Of People Uploading Gameplay Videos
I think comments like these, show that Miyamoto isn't as out of touch as some people paint him as. Sure, he can be very set in his ways on how he views games. But he's not the old fart with too much power the media likes to paint him as.
Re: Best Of 2019: 30 Weird And Wonderful Peripherals From Nintendo's History
No Ring-Con/Leg Strap?
Re: Feature: One Year In, What do the Pros Think of Super Smash Bros. Ultimate?
The issue of Payout is a tricky one. While I do think Nintendo could contribute something to the pool, I honestly prefer the hands-off "community-driven" approach they've taken for their competitive games. Far too often, you see companies propping up mediocre games with flashy prize pools to keep players on the stick a little longer (Street Fighter V). Nintendo's letting the game and its players speak for themselves, and that's probably the safest approach to take.
Re: Video: No More Heroes 3 Gets An Extended Cut Trailer
Suda you troll.
Re: Nintendo Comments On How It's Handling Joy-Con Drift
@Doktor-Mandrake "Also microsoft actually fixed the issue, eventually.. its only 1st gen xbox 360s that have that problem
Where as Nintendo arent doing new revision on joycons and just ignoring the problem instead of fixing it"
And look how long it took Microsoft to permanently fix the issue. You can't just cobble together a permanent fix for a widespread issue like this from absolutely nothing, in a span of a few months. It requires a lot of R&D to come up with a new design, and that can take a good year at least.
And It's not like Nintendo is ignoring the problem either, the free repairs their doing in America are a sign they know this is an issue. But it's about the only thing they can do at the moment until there's a permanent solution.
Re: Switch Lite Is "Generating Its Own Demand, Without Negatively Impacting" The Original System
@Ralizah Super Mario Odyssey was designed entirely around the split Joy-Con set up. It's what the game recommends you play with. It's not forced if its designed around that control scheme. Forced is when the functionality is shoehorned into a game that wasn't made with that input in mind. Besides, you don't even have to use motion controls in Odyssey of you don't want to.
ARMS is the same deal. While you can enjoy it with regular controls, the game was designed entirely around the use of the Joy-Con. This is what I'm talking about. Nintendo will continue to develop games that are made with the Joy-Con in mind, while also making games made with the Lite in mind. It's a way to develop for two systems, while not actually programing for separate platforms like they used to.
Re: Switch Lite Is "Generating Its Own Demand, Without Negatively Impacting" The Original System
@Ralizah It won't. Nintendo will still make games designed around the Joy-Con that don't support handheld mode. Hell, they just released on a few weeks ago.
Re: Switch Lite Is "Generating Its Own Demand, Without Negatively Impacting" The Original System
@Nego Nintendo always mandated 3D to be optional for the 3DS due to health concerns. And the ditching of 3D late in the systems life was due to a lack of demand for the feature, not because of the 2DS.
With the Switch, Nintendo allows develppers to ditch support for certain modes if they want. Hell, even after the Switch Lite, Nintendo released Ring Fit Adventure, a game that can't be played in handheld mode. So the features of the flagship Switch aren't going anywhere.
Re: Talking Point: Shuntaro Furukawa Understands, As Iwata Did, The Value Of Experimentation To Nintendo
@Franklin Like what?
Re: Talking Point: Shuntaro Furukawa Understands, As Iwata Did, The Value Of Experimentation To Nintendo
@KingBowser86 One of the only issues I had with Iwata however though, was sometimes he sided with the development leaders and creators too much, including people like Shigeru Miyamoto. That's understandable given his background, but when it comes to business, you need to put your foot down sometimes to ensure profits are being made.
So this leaded to things like Yoshio Sakamoto given total free reign on Metroid: Other M because he really wanted to make what he though was the real vision for Metroid, and not what actually made a good Metorid game. Or Shigeru Miyamoto coming in and making ridiculous suggestions like only sticking to Core Super Mario Characters for Mario RPGs.
Furukawa is a guy that comes off as a genuine gamer and one that respects the developers. But is willing to put that aside to ensure better quality and profits if things get out of hand. In an entertainment buisness, you need a balance of Bean counting and creativity, and you need executives who can detach themselves from their creative biases for 2 minnutes to actually evaluate what will make a good product.
Take Shinya Takahashi for example, he'll let developers make the games they want, but he'll also make sure that these games are the best they can be for consumers. The results show in quality and variety of Nintendo's recent output. Miyamoto is talented, but he can be notoriously entrenched in his own creative biases and at times, this can make Nintendo's output fairly homogeneous. I mean, he's the guy who thinks there should be a "Nintendo" genre after all.
Re: Talking Point: Shuntaro Furukawa Understands, As Iwata Did, The Value Of Experimentation To Nintendo
@SmaMan Furukawa is mostly a hands-off individual, leaving most of the decision making for things like software development up to others in such positions. He'll give pointers on what they should focus on, and will check in to make sure they're making Nintendo money, but otherwise, they're on their own.
Iwata, being a developer at his core, always liked getting his hands dirty. He ran SPD for most of the Wii and DS era, Signing off on all of Nintendo's non-EAD related productions. He approached talented developers like Massahiro Sakurai to get games people want on their systems, and he often would dig in and fix games if they're behind schedule, such as with Melee.
Re: Nintendo's Dev Teams Need Freedom To Experiment, According To President Shuntaro Furukawa
@NEStalgia He said from the very beginning he wants Nintendo to keep doing what its' always done. Nothing's changed in terms of what his goals for Nintendo are. He did talk about wanting to improve their performance in the mobile market though, so I think that may have gotten you worried.
Re: Nintendo's Dev Teams Need Freedom To Experiment, According To President Shuntaro Furukawa
@ItsOKToBeOK Did you already forget that Nintendo just launched a Fitness RPG controlled entirely by a Pilates Ring last week? Or a dual character Action game from Platinum less than 2 months ago?
Game Development is a lengthy process, so obviously not everything will come to fruition right away.
Re: Mario & Luigi RPG Dev AlphaDream Files For Bankruptcy
@victordamazio That comes with its own risks, and it doesn necessarily save a studio from shut down. See, every studio that EA has shut down.
Re: Nintendo Offering One-Day Game Development Internships In Japan
@N64-ROX Nintendo does actually have crunch moments every now an again, such as with Super Metroid and a few Mario games here and there. The difference is that Nintendo actively discourages crunch whenever it isn't needed. In most cases, they're often willing to delay games for years just to ensure that the employees aren't being worked to death.
Re: Talking Point: Mario Kart Tour Is Certainly Dividing Opinion, But Why?
Regarding Monetization. Nintendo has tried playing it safe with Microtransactions before and it didn't produce the results they wanted. Their most profitable mobile game so far, is built entirely around a gatcha mechanic to get fan-favorite characters.
With Tour, you get the impression that Nintendo just said "screw it" and doubled down on gatcha. They stressed about not over monotizing their games, but with most of their other titles having middling performance, due to the difficulties of profiting from the mobile market, and the powers that be of the shareholders wanting improvement, Mario Kart Tour needed to deliver real results, so its easy to argue Nintendo's hands were simply forced by market conditions.
At the very least, I hope Nintendo doesn't start doing this to all their mobile games. But their mobile ventures need to be sufficiently profitable on their own, so something has to give sometimes.
Re: Japanese Charts: Monster Hunter Still Reigns Supreme As Daemon X Machina Grabs Fourth
@westman98 I still think its sales are okay for a mech game, they were never super popular to begin with.
Re: Japanese Charts: Monster Hunter Still Reigns Supreme As Daemon X Machina Grabs Fourth
@westman98 It's third party. Marvelous Published the game in Japan. Nintendo is just publishing internationally.
Re: Talking Point: Ring Fit Adventure Is A Thing, But Is It Your Sort Of Thing?
@JDORS
Thing is you can't always make the next big thing. That's very hard, if not almost impossible to do a lot of the time because consumers are fickle. Nintendo rarely goes into games like this expecting them to be instant mega-hits. Even Splatoon, the most successful original IP they put out this decade, was never expected to take off as quickly as it did. Nintendo's goal is simply to offer new types of games and new ways to play. If it becomes a phenomenon, great, but a lot of the time, their estimates for these types of experiments are kept conservative.
ARMS for example, only sold about 2 million copies, but Nintendo still considers it a success.
Re: Nintendo's New Ring Controller May Have Been Revealed Years Ago, We Just Didn't Know It
@NEStalgia "The device looks like it has potential to be used for interesting controls, but based only on the trailer (which is all we have for now) it seems like Nintendo is doing their annual attempt to resurrect the very defunct Wii fad market."
Or maybe Nintendo's developers like making stuff like this, even if it seemingly makes no sense. In this case, you should be glad Nintendo's teams have the creative freedom to do something like this.
Re: Talking Point: So, What's This New Nintendo Switch 'Ring' Thing All About?
@LUIGITORNADO The Switch doesn't have the casual stigma that the Wii has. It's a more versatile system. You see Nintendo releasing stuff like Astral Chain, an all-out, hardcore action game, alongside stuff like Labo.
Re: Talking Point: So, What's This New Nintendo Switch 'Ring' Thing All About?
@LUIGITORNADO I would like Nintendo to invest in more Western Games too. But let's not pretend that stuff like this will take away from that.
Re: Talking Point: So, What's This New Nintendo Switch 'Ring' Thing All About?
@LUIGITORNADO You do realize you can allocate the budget to both right?
Re: Report Suggests Nintendo Doesn't Want To Overdo Mobile Microtransactions
I think Nintendo intends to make it's mobile money from the just the amount of games that gross, rather than hedging its bets on just one title to be the breadwinner. Smart strategy IMO. Better to have just a couple fairly strong titles to rake in the dough as opposed to trying to make one single ultimate money maker.
Re: Feature: Frogwares On Porting The Sinking City's Open World Lovecraftian Horror To Switch
The fact this game is even on the Switch at all is a testimony to just how brilliantly engineered the Switch is as a platform.
Re: Video: Nintendo Labo Director Tsubasa Sakaguchi Discusses VR Kit Development
I'm interested to see where Nintendo takes Labo next. I would like to see a "Series 2" of sorts in the future that expands on the original kits, but also has new ideas as well.
Re: Talking Point: Nintendo Switch Online’s Appeal Is Growing, But There's A Long Way To Go
We're definately getting somewhere. Tetris 99, Game Vouchers, NES Controllers, and now Free Trials. It's growing, and that's good. We still need more robust features regarding communication. Specifically Voice Chat, keep the app if you want but don't make our phone the only option. How about a standard headset that works in conjunction with the app? That way, people who want the game and chat audio can get that without a Spagetti monster of wires that Hori adapter is.
Re: Nintendo Will Reportedly Fix Joy-Con Drift For Free And Refund Customers Who Paid
So far, so good. Wish they would've responded sooner, when this issue became more widespread. But hey, better late than never I suppose.
Re: Nintendo Releases Statement About Switch Joy-Con Drift Issue
So we're getting somewhere, even if it is just a typical corporate response, at least they acknowledge this is an issue now. Seriously, it's been almost a year since this issue was discovered, and several months since it became widespread. And they've been radio silent on it. It feels out-of-character because Nintendo normally doesn't let a hardware issue persist for this long.
Re: Nintendo Focusing On Switch Install Base To Combat Next-Gen Performance Gap
It's obvious that the Switch was never designed to be anybody's primary choices for all the latest AAA games. That said, it won't be lacking in third party support necessarily either. With AAA games being even more expensive to develop next gen, and cross-gen games still being the norm for at least another few years, the Switch will have a lot to profit from regarding games. And that's not even getting into indie titles.
So what Furukawa is saying is true. So long as the Switch is easy to develop for, and has a healthy userbase, publishers will bring games to it. It may not be all the high-end AAA titles, but we should get some good stuff.
Re: Mario & Sonic Producer Talks About Motion Controls And Costumes In The Switch Entry
@MisterWhen Thing is, Motion controls can do things that buttons can't. So if you're designing a game around a motion control mechanic, then you might as well mandate that use instead of wasting time on a demographic that likely isn't going to be playing your game anyway.
Nothing against gamers with disabilities, but you don't have to be everything to everyone all the time.
Re: Nintendo Reiterates It Has "No Games To Announce" For 3DS, But Says It's Still An "Important" Device
Any developer within Nintendo who just came off a 3DS project is now more than likely working on Switch games. 3DS is done.
Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo
You think people care? Nintendo has the right to not approve of a game for whatever reason for release on the Switch. It's their console, and considering how many indies have sung nothing but praise for Nintendo's support, one game out of hundreds being shot down really doesn't say much.