Yesterday, Nintendo's six months earning release gave us our first look at sales for the Switch Lite. As of the 30th of September 2019, the system has sold 1.95 million units. Overall, combined Switch sales now total 41.67 million units worldwide.
Nintendo's president Shuntaro Furukawa has further explained how exactly the Switch Lite is doing at the company's latest financial briefing. Firstly, the handheld system is believed to be "generating its own demand, without negatively impacting" existing sales trends. This is illustrated in the chart below:
Furukawa stated how original model Switch sales actually surged a week after the launch of the Lite. There were, of course, a few other factors in play:
In fact, sales of Nintendo Switch (shown in gray) grew noticeably in the week following the launch of Nintendo Switch Lite. That was the same week as the release of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition and the launch of a special Dragon Quest-edition Nintendo Switch in the Japanese market. The Japanese market was also likely affected by last minute demand before the consumption tax increase.
User registrations have also revealed the Switch Lite has a higher percentage of female users. Furukawa mentioned how there was evidence of a "good number of consumers" purchasing the Lite as their second system as well:
we are starting to see a higher percentage of female users among new Nintendo Switch Lite purchasers compared to the status before the launch of Nintendo Switch Lite, across the world. This signals further expansion of the female consumer base. Furthermore, the pool of consumers purchasing Nintendo Switch Lite during the initial launch period includes not only users purchasing it as their first system, but also a good number of consumers purchasing it as their second system from the Nintendo Switch family.
Among these consumers buying Nintendo Switch Lite as a second system, some are doing so to supplement a single Nintendo Switch console shared among the family, while others are opting to buy Nintendo Switch Lite as a compact, lightweight system to take on the go.
Moving forward, the plan is to continue spreading awareness of the "features and appeal" of the Lite.
Nintendo has observed how consumers establish a greater understanding of the system when holding it, so the idea is to increase in-store experiences leading into the holiday season:
For example, we have found that consumers gain deeper understanding of Nintendo Switch Lite when they actually see and hold it, so we will further increase the number of opportunities like in-store experiences. We will continue to communicate its appeal after the holiday season, so that new consumers will choose it as their first system, in addition to those who purchase it as a second system from the Nintendo Switch family.
Have you bought a Switch Lite yet? Comment below.
Comments 45
I kind of want one myself now. However, I still will wait a little more just in case they release a special bundle or limited edition down the line. I want it, but I don't need it. If anything, I need to upgrade my original model first before a handheld only model will be needed. It's a little broken on the top and splitting slightly. n.n;
I believe the sales will go up in December. But nearly 2 million sales in a month isn't that bad!
I'm so happy Nintendo is seeing success. I lived through the great WiiU Drought of 2013. I thought we were gonna lose them if the next console didn't land.
@Desa
How did you manage to do that ?
I still don't consider the Lite worth the price, but I am glad it isn't backfiring on Nintendo.
If it dropped down to 140-150 dollars, then I'd be tempted. That's what it's worth to me, anyway.
Kinda funny to see that weekly OG Switch sales were the exact same during the first 3 weeks of October.
@KitsuneNight
Being clumsy I suppose. The support pieces over the fan broke off, and it's like it's a little loose. It's annoying, but aside from that it works and plays fine and docks normally, and I always used a screen protector so that's in near perfect condition.
@Desa that can easily be repaired with a replacement shell if you ever want to - you can even find brand new Nintendo official shells on eBay from people who swapped them for clear shells.
Switch Lite may not be negatively impacting the sales of the original system but I fear that it will in other ways.
Remember when 2DS first came out? It came without 3D support and a closable lid. This resulted in Nintendo - and other developers - ditching 3D features from their games and made it impossible for Hotel Dusk-esque use of the lid for puzzles. There was going to be games that could only be played in 3D but due to the new system ditching the feature, it became a bigger risk.
I fear the same will happen with the Switch's HD rumble and Labo style creativity. Why include a function like the HD rumble in the first place if you're just going to remove it two years later and thus make it unattractive to developers to use?
I’d pick one up if they have a more streamlined handoff of cloud saves. I want to be able to save & pause my game on my docked Switch, then walk out the door and seamlessly pick up where I left off on my Lite.
Sounds like that is still very far away (particularly with some games excluded from cloud saves completely).
@Nego No reason for developers not to incorporate HD rumble into their games, considering the majority of Switch owners are, and will remain, owners of the hybrid model. Besides, unlike 3D, it doesn't draw away resources from the game itself.
What it might do is incentivize Nintendo to optimize its games for handheld mode and to stop incorporating forced waggle controls and motion gestures into their games. That would be ideal.
@Nego I don't think the 2DS was really fully responsible for killing the usage of 3D. Most developers, Nintendo includes, just realized that 3D wasn't as big of a selling point for the system as originally planned. Even then most games still supported 3D for the majority of the systems lifetime, it wasn't until the last few years that we really saw a huge decline in 3D support.
@Nego Yeah, I think leaving the HD Rumble out of the Switch Lite was a mistake. This isn't 2011 anymore. There's no good excuse for a mainstream portable console to not have rumble built in. And since a major selling point of the Switch and Switch Lite is home console gaming on the go, it's even more glaring for the Switch Lite to be missing a feature that has been a mainstay in home console gaming for nearly two decades.
@Nego Do keep in mind that the Switch lite can still utilize HD rumble by pairing an external pair of Joycon or a Pro controller. It might be a little redundant but it’s what I do with mine.
Also the 2DS did have a “sleep” button that simulated the effect of closing the lid on the 3DS
@KitsuneNight @Desa Allegedly the cracks and exhaust port damage can be caused by thermal stress without any kinetic trauma.
@stiligFox re: easy to fix
The exhaust grille is actually part of the faceplate, which is not so simple as the touch panel is adhered to it.
@ELRinley
Bit of a design flaw there then.
@Nego,
3-D has always been a tough sell in the home just like 3-D Blu-ray movies that still remain very niche, with the 3DS the biggest hurdle was always going to be those health warnings for younger gamers re glasses free 3-D viewing, yes of course you can always turn the feature off on the 3DS console, but can you always trust your kids to do what's best for them?.
I’m a first time purchaser of the Switch Lite - ordered mine this week and I’ve not had a switch previously (instead catching up on my 3DS backlog)
For me, always gaming in handheld mode (too busy for home console, too much of a connoisseur for mobile phones) the Lite was a perfect fit for me. And the price point is just right too!
Lite actually made me reconsider the original Switch as a 2nd Switch
@BarefootBowser why is the lite a game changer? Because it’s so comfortable to hold or another reason?
I will consider it if they bring 3DS Games to the EShop. For now i Stay with the original switch. Gave my old one to my younger brother and bought a smashbros limited editition. Whas one left in the store.
Thank the gaming lords that the Lite has not cannibalised the hybrid sales. I’m a 50:50 hybrid gamer and I would miss my TV time if the switch morphed into an unswitch.
Nintendo knows people are using it as a second Switch. Now let the cloud utilize it regarding to save files.
@BarefootBowser I think you are right. I just held a Lite for the first time at the game store, and I was convinced that someday I would have one. It simply feels so good to hold and play. However, my rational side has to consider my software budget with my hardware budget.
While I don't see getting one in the near future, Nintendo was smart in putting out this device.
Nintendo has likely already planned a Switch lite software release strategy that will increase the sales but be slightly adjacent to the Switch. It really needs a few killer titles for the Switch and some good mobile centric titles for the Switch Lite.
Aye, I'd assume as much.
The people who didn't want to pay for the dock, and didn't care about the JoyCon features have been pretty vocal about NOT buying a Switch until now.
And the children whose parents haven't considered the system yet do to price or lack of userbase visibility are likely to know which system speaks to them.
Surprised to see this many second system buyers, but I suppose it makes sense that you end up parking one system by the TV, and get a different one altogether for going outside.
The real proof of whether or not Switch lite affects the sales of the switchable Switch will arrive during the holiday season, of course, when Pokémon will have systems flying off shelves. Might end up skewing the graphs. Which I fully assume to be what Nintendo are hoping for.
I think so too.
Switch might be portable, but its more of a totally new thing with the hybrid-concept, while the Lite-modell is the only true pure handheld gaming device, to take over from 3DS and PSP/Vita. Its also a very good, cheap device for households who thniking on getting a second or third Switch in the household.
So...basically like some of us have said all along, right?
If the save games were on the cartridges I would have one already.
@Pod I they sold a switch without the dock and accessories I would get one of those. At this rate I am going to see if my family can wait for a Pro/2, otherwise I will have to buy a lite or another switch.
It’s impressive how Nintendo has handled the Switch and the Lite version. It seems like a different company from the Wii U era. It’ll be interesting to see the holiday sales.
@Ralizah I'm not a developer but if I was I most likely wouldn't add in HD rumble feature when a new console model has already ditched it - or made it a hassle to use. Too much effort into a feature only one portion of the audience is going to experience. Regular rumble is a different case.
@Nego Nintendo always mandated 3D to be optional for the 3DS due to health concerns. And the ditching of 3D late in the systems life was due to a lack of demand for the feature, not because of the 2DS.
With the Switch, Nintendo allows develppers to ditch support for certain modes if they want. Hell, even after the Switch Lite, Nintendo released Ring Fit Adventure, a game that can't be played in handheld mode. So the features of the flagship Switch aren't going anywhere.
@Ralizah It won't. Nintendo will still make games designed around the Joy-Con that don't support handheld mode. Hell, they just released on a few weeks ago.
@Nego I mean, of the 40-ish million Switches out there atm, only 2 million or so are Lites, and the base model continues to mostly outperform the Lite. Right now, Lite owners represent 1/20 of the player base, and even then, a number of those owners also own the original hybrid model.
With that in mind, you still think it'd be a good idea to ditch useful, non-disruptive features because 5% or less of Switch owners won't be able to use them?
Because, if so, I'd say you were just looking for an excuse not to code in the feature.
@TheMisterManGuy Games designed around peripheral equipment like Labo minigames and Ring Fit aren't what I'm talking about. What I'm saying is there's good reason for them to not force in waggle and motion gestures into games like the next 3D Mario, which people will clearly be playing in handheld mode as well as on the TV.
@InJeffable Rumble is a totally optional feature for virtually every game. To me personally it adds very little. It would bring up the cost and drain the battery unnecessarily, so it makes perfect sense to toss it.
TV connectivity is a must for me, though, so for that reason I won't bother with the Lite.
@Nego you do realize that the DualShock 5s are suppose to have “haptic rumble” right?
@Ralizah Super Mario Odyssey was designed entirely around the split Joy-Con set up. It's what the game recommends you play with. It's not forced if its designed around that control scheme. Forced is when the functionality is shoehorned into a game that wasn't made with that input in mind. Besides, you don't even have to use motion controls in Odyssey of you don't want to.
ARMS is the same deal. While you can enjoy it with regular controls, the game was designed entirely around the use of the Joy-Con. This is what I'm talking about. Nintendo will continue to develop games that are made with the Joy-Con in mind, while also making games made with the Lite in mind. It's a way to develop for two systems, while not actually programing for separate platforms like they used to.
@Heavyarms55 Yeah, that would actually be worth the missing features. $150 easily. But I'd rather use the OG when brain age comes out if it's $200
@mousieone I had no idea I could use DualShock 5 with the Nintendo Switch.
@Nego Seriously!? The point is that if PlayStation also sees a future in the more attuned rumble then more devs are going to design for it period. Like analogue triggers, the Switch joycons don’t use them but that’s doesn’t stop games for being designed with them.
On a far more literal note, you can use DualShock 4s with an adapter with the Switch. I assume 5s would be the same.
@Desa exact same issues with my switch. The way I’ve babied it I’m shocked that it’s fallen apart so easily! Not impressed.
@ELRinley yeah, it sucks that the vent grill is part of the faceplate and not easily replaceable.
Purchased a Lite as a second system for local Pokemon trades. I primarily dock and very rarely go handheld unless I'm playing Pokemon games, and I prefer the Switch Lite to the OG when I'm playing handheld.
@BarefootBowser yes I think you’re right. I probably actually need to see and feel one to “get it”...
Anyway enjoy!
@KitsuneNight Ohhh yeah, big time. The grille should've been aluminium or at least a separate piece rather than being attached to the screenplate... which in turn should've been easier to divorce from the digitizer - have you EVER seen a custom Switch faceplate? No, probably not, because that would require far more effort to replace. Most end users would have to pay out the nose, replacing the digitizer with the faceplate.
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