Thank you so much for posting this! Hopefully, the glitch will be patched out soon, but in the meantime, having this information up on Nintendo Life is sure to save many people from having a bad time.
This update also comes with a really bad bug/glitch that can softlock the game.
***SPOILERS***
There’s a glitch in Pokémon Legends Arceus (ver. 1.0.2) that softlocks mission No. 23. If the player catches Cresselia before speaking with Melli, then Melli won’t acknowledge the capture and Cresselia won’t respawn, preventing the mission from being marked as complete.
A quick search of the internet will show that plenty of players are having this issue, but there's been nothing about it on this site. It's very easy to walk into this softlock, as all the player needs to do is access Moonview Arena and capture Cresselia without first speaking to Melli. You can just walk right past them without triggering any sort of cut scene, and since Cogita provides the quest there doesn't seem to be any reason to speak with Melli unless you're already warned about this issue.
Am I the only one who finds it weird that Nintendo Life have published news items about oddities in Legends Arceus like Bibarel bridges, secret rooms and graphical glitches, but they haven't published anything to warn players about the Cresselia softlock?
***SPOILERS***
There’s a glitch in Pokémon Legends Arceus (ver. 1.0.2) that softlocks mission No. 23. If the player catches Cresselia before speaking with Melli, then Melli won’t acknowledge the capture and Cresselia won’t respawn, preventing the mission from being marked as complete.
A quick search of the internet will show that plenty of players are having this issue, but there's been nothing about it on this site. It's very easy to walk into this softlock, as all the player needs to do is access Moonview Arena and capture Cresselia without first speaking to Melli. You can just walk right past them without triggering any sort of cut scene, and since Cogita provides the quest there doesn't seem to be any reason to speak with Melli unless you're already warned about this issue.
Viviette is absolutely awful. It looks and sounds amazing, but Felice is constantly in the same place as the player which makes it literally impossible to play. This should be a combination of Secret of Mana and RE3: Nemesis, but unlike in Nemesis where you encounter the Nemesis occasionally, in Viviette Felice is CONSTANTLY in the same location as the player. There seems to be no way to distract or deter Felice. I've heard complaints that the puzzles are too difficult, but I wouldn't know because the game didn't even give me a chance to find most of the puzzles, let alone solve them. Viviette would be OK if Felice actually patrolled the entire house instead of just following directly behind the player at all times. Seriously, this game needs a major update. I regret spending money on this game, and discourage anyone else from making the same mistake.
EDIT: It seems as though this was a bug. When initially playing last night I was being very careful not to run and to only use the lamp sparingly, yet Felice was behaving like a heat-seeking missile. This does not seem to be normal.
Having power cycled the console this morning and attempted to play the game again everything seems to be functioning normally. The difference is like night and day, and without that bug, Viviette is actually quite a lot of fun.
Unfortunately, having consulted a walkthrough for some puzzles, it sounds as though the bug I experienced is only one of many.
As such I feel the need to reiterate that this game needs a major update and until said update is available, I discourage anyone else from purchasing Viviette on Nintendo Switch.
Viviette is absolutely awful. It looks and sounds amazing, but Felice is constantly in the same place as the player which makes it literally impossible to play. This should be a combination of Secret of Mana and RE3: Nemesis, but unlike in Nemesis where you encounter the Nemesis occasionally, in Viviette Felice is CONSTANTLY in the same location as the player. There seems to be no way to distract or deter Felice. I've heard complaints that the puzzles are too difficult, but I wouldn't know because the game didn't even give me a chance to find most of the puzzles, let alone solve them. Viviette would be OK if Felice actually patrolled the entire house instead of just following directly behind the player at all times. Seriously, this game needs a major update. I regret spending money on this game, and discourage anyone else from making the same mistake.
EDIT: It seems as though this was a bug. When initially playing last night I was being very careful not to run and to only use the lamp sparingly, yet Felice was behaving like a heat-seeking missile. This does not seem to be normal.
Having power cycled the console this morning and attempted to play the game again everything seems to be functioning normally. The difference is like night and day, and without that bug, Viviette is actually quite a lot of fun.
Unfortunately, having consulted a walkthrough for some puzzles, it sounds as though the bug I experienced is only one of many.
As such I feel the need to reiterate that this game needs a major update and until said update is available, I discourage anyone else from purchasing Viviette on Nintendo Switch.
There are so many great SquareEnix titles I'd love to see on Switch: Bravely Default/Bravely Second HD combo release Bravely Third Kingdom Hearts HD 2.8 Final Chapter Prologue Kingdom Hearts 3 Plus re-releases of all their classic RPGs on the virtual console More Deus Ex would be nice too. Human Revolution Directors Cut was fantastic.
I really hope Nintendo nails the marketing for the NX.
I think the biggest problem with the Wii U launch was the lack of advertising. There were hardly an TV commercials for it, they barely ever ran and even when they did, they weren't very informative, nor did they hype the system very well. Some people didn't even know what the Wii U was, or even that it existed. I'd argue the best way to drive interest in the system is to clearly communicate what it is, what it's called and what it does. And for goodness sake, Nintendo, run the ads on a wide range of TV and YouTube channels, run them frequently and run them at a wide range of times.
Of course, having a proper software lineup at launch can do wonders for a system as well. I found the Wii U's launch lineup to be very disappointing — not because the games weren't good, but because they (mostly) weren't exciting. It wasn't until the price dropped and Super Mario 3D World launched that I really became interested in the Wii U. Luckily, recent interviews make it sound like Nintendo knows this and are preparing a proper software lineup for launch this time.
In terms of hype, I think the rumour mill is doing Nintendo's job for it so far (and admittedly I'm having fun reading rumours and imagining what the NX might be). That said, I can understand Nintendo wanting to wait to reveal the console. Building hype is one thing, but maintaining it until the system releases is another thing, and if the hype slows down too much, it could hurt sales. I mean, I'm obviously not a marketing expert or anything, but I think there's definitely a sweet spot in terms of generating and maintaining hype for a product launch, and it's probably different for each segment of each market. Hopefully Nintendo get it right this time.
A lot of people seem to be worried about gimmicks too. I think that having a "gimmicky" system is fine, so long as the gimmick is an actual innovation, which is really dependent on how well it's implemented and how well it's utilized by the software. As an example and in my opinion, motion controls weren't really well implemented on the Wii until Motion Plus came out around 2009-10, and by that point most of the excitement over motion control innovation had been written off as a gimmick — likely because the Wii's initial motion controls didn't work very well. Had the system launched with Motion Plus, the underwhelming gimmick might have been a welcome innovation. Using the Wii U as another example, I find the second screen on the gamepad to be fantastic, but very few titles actually make good use of it, and as a result it's easy to write-off as a gimmick. Perhaps if there had been more titles (especially at launch) that proved the gamepad's value, the gimmick would be regarded as an innovation.
Hopefully the innovation of the NX will be the ability to play console-level games on the go as this will be instantly understandable and easily communicable. Hopefully Nintendo's restructuring and focus on a single console (instead of being split between a home console and a hand-held console) will mean a steady flow of AAA first-party games. Hopefully Nintendo markets the device properly. Hopefully it has a proper software lineup at launch. Hopefully it works well and has a fun, exciting software library, including third-party support similar to what the 3DS family enjoys. Hopefully ...
Sorry for the long-winded (long-worded?) post, but this seemed like an appropriate place for a little rant.
While I'm sure Shigeru Miyamoto would do well as the new company president, I get the feeling he'd be happier on the creative side of things, and I think we fans would benefit more from keeping Mr. Miyamoto on the creative side as well.
Hard to form an opinion without using the new version of the service, but it sounds like positive changes all around. I especially like the idea of making it easier to post screen shots and comment on them. The limit of 30 posts a day seems reasonable. I can't imagine posting more than that.
So long as Nintendo advertise the game and bundle sufficiently, I suspect people who would have otherwise never bought a Wii U could be drawn in to a sale. It's only my opinion, but the idea of having a complete, legit, easy way to build, play and share user-made levels is a massive draw to anyone who has even the slightest nostalgia for the Super Mario Bros. series. I see a large appeal to players of all ages.
@SavoirFaire I hope you're right. Fatal Frame looks like the type of experience the Wii U needed at launch, but hey, better late than never. I'm still excited to give it a go!
Interesting ... I'm eager to see what comes of Nintendo's recent willingness to experiment beyond their comfort zone (Free-to-play games on 3DS, mobile deal with DeNA, rebuilding/succeeding Club Nintendo, and now this).
I literally just got Watch_Dogs last week in store. Luckily the retail version was in the discount bin for about the same price. It's no where near as bad as everyone said it was. I actually find it quite enjoyable with the right options turned off and the right controls selected. The game does suffer from Assassin's Creed Syndrome, though, where each game mechanic seems overly complicated and unintuitive at first. It grows on you. Still wish the driving portions used the gamepad gyro, though.
@Kirk I think I understand most of what you're saying, but also think that it mostly comes down to a subjective aesthetic preference. I'm not trying to discount or invalidate your opinion, though. In fact, my opinion is equally as subjective, if not more so due to my nostalgia for the N64. I appreciate the amount of time you took to try to convey your opinion as clearly and politely as you did, and if nothing else, I think you've convinced me to give the original Star Fox another chance. I'm going to add it to my list of backlogged games. I can't promise I'll enjoy playing it, but I should at least be able to appreciate it more after this conversation.
I haven't played them, but PacMan 256 and Crossy Road looks like positive examples of mobile phone gaming. I'm hoping Nintendo will put a new spin on the Mario vs Donkey Kong (mini) series for mobile and try some kind of tower defense game as well. I've barely played games on my phone, but the Bloons Tower Defense games were fun and seemed like good examples of well-made mobile phone games.
@Kirk The music is definitely quite good, especially for the SNES and certainly does add to the atmosphere. Over all the bright colours and un-textured polygons still ruin the atmosphere for me. I guess it's just one of those subjective aesthetic things. I know the SNES has technical limitations, so I try not to hold it against the original Star Fox for having un-textured polygons and pop-in and lame skyboxes. It wouldn't be fair to expect the SNES to pump out graphics the way later systems could, but those limitations still hamper the atmosphere in my opinion, which is one of the reasons I prefer Star Fox 64. Of course, another huge reason is that I grew up with Star Fox 64 and have nostalgia for it.
Looks like a good blend of style and substance — a good puzzle-solving experience to work the ol' noodle a bit. That hallway at 0:51 has me a bit worried about the shadows of monsters that fall from the ceiling, though.
@Kirk I can certainly see what you mean in terms of Star Fox 64 being less "clean" than Star Fox, and I agree that the muddy textures of the N64 mean many of its games didn't age so well. However, I feel like the overly bright and colourful presentation of the original Star Fox hampered the mood or atmosphere, where as the darker palette of Star Fox 64 provided a more appropriate atmosphere, which better matched the tone of the story. Of course, I also think Star Fox 64 has better overall gameplay, but it's a sequel on a more advanced system, so it's not really far to compare such things. All just my opinion mind you.
Seeing the completed version of Star Fox 2 on the virtual console wouldn't just be cool (it'd be very, very cool) but it would also serve as an interesting promotion for the upcoming Wii U installment of the series.
I'm still hoping they'll re-release certain waves of low-production amiibo, but I'm not expecting it to happen until the initially planned waves are complete.
This game looked so interesting, so I'm surprised it didn't sell very well. Glad to hear it's still coming to Wii U, but now I think I'll wait for a review before buying (which is always a good idea anyways).
That's a funny coincidence about the 20th anniversary. Maybe it hit me subconsciously, but I just downloaded this game a few days ago to my Wii (which is still hooked up to a CRT vs the Wii U on the HDTV), since I haven't played it in a long time. Not since borrowing a SNES from my cousins and borrow the game from a friend back in grade 7 or 8.
Definitely looking forward to checking this one out when it hits the eShop. This looks like a tonne of fun. Could it be better than Sonic3 and Knuckles?
Everyone makes mistakes and says the wrong thing once in a while. In one of my videos, I once said Castlevania Chronicles when I was supposed to say Castlevania: Harmony of Despair. Accidentally saying one of the first Iga games when I was supposed to be talking about the last Iga game is pretty bad, but sometimes one's brain slips up like that. The key is to try to catch things like that in editing so it can be mentioned to the viewers.
Here's hoping Zero Mission makes its way to the North American eShop as well. I'm quite looking forward to that one. (I guess I could just go hunt around for an old GBA cart).
I really like the ideas of expanding the eShop presence on browsers and apps to increase ease of use and accessibility. The idea of better integrating Miverse with the eShops would also be very helpful both in promoting the games and allowing users to better understand a game when trying to decide whether or not to make the purchase.
I sort of wish I had thought of some of these ideas when I made a video whinging about the Wii U eShop (viewable here: https://www.youtube.com/watch?v=b6h_IaDMIOg)
I've never really used Steam, so I can't speak to the comparison, but I definitely feel there are some improvements to be made to the eShop, both in terms of interface and functionality. I actually posted a video about this subject back in December. You can see it here: https://www.youtube.com/watch?v=b6h_IaDMIOg
What a coincidence; I just replayed Banjo-Kazooie (up to saving Tootie) this Saturday, and absolutely loved it. I like the sense of humour in the voice-over and I hope these guys are able to create a game-play experience that's similarly fun and entertaining the way Banjo-Kazooie was.
The trailers don't give much of a sense of what the actual gameplay is like, but after reading a few reviews, all three of those games look like they'd be pretty interesting on Wii U.
This is a great feature, and it's really interesting to see what goes on behind the scenes with different developers and hear their interpretations of how the industry is changing and where they think it might be going.
It must be pretty difficult to create an immersive game-play experiences under the restrictions of the old NES. I hope it turns out well for them and makes its way to the Wii U and 3DS eShop
Already have them both for the Wii, but it'd be great to see them hit the eShop and become more widely available for more people to enjoy. The Wii certainly had some under-appreciated titles.
I can understand the reasoning around stocking issues, but Nintendo could always make the standard-sized New3DS available to North Americans as an online-only shopping option. I was really disappointed when I heard the New3DS wasn't coming to North America, especially since most of the reasons for buying an XL over a stand-sized unit are no longer applicable. The original 3DS had tiny screens, poor build quality and terrible battery life, so an XL was really the only reasonable option to purchase, but the standard-sized New3DS has larger screens and better battery life than original while still being small enough to fit in one's pocket and has those wonderful faceplates — all of which make it the best option for purchase. Too bad we don't get it here in North America. It's also a shame everyone seems to be extrapolating potential sales (in North America) for the New3DS vs NewXL based on the 3DS vs XL, since the differences between units this generation actually favour the smaller unit making those extrapolations entirely illogical. All that said, my current XL works fine, so there's really no need to upgrade anyways.
I think Captain Toad: Treasure Tracker is a great experience just the way it is, but I'm glad to hear they're working on some fun amiibo-based additions. It'd be even cooler if they decided to create some new chapters as DLC.
I don't know if it's fair to claim that The Legend of Zelda series has always been open world, but I can certainly understand the sentiment that the series has always tried to provide as much of an open-world experience as it can. Well ... except for Skyward Sword.
Looks pretty cool, but they should have used the Ocarina of Time version of Link. I mean, there clearly aren't enough toys and merch based on Ocarina of Time already ...
These ads have just the right combination of informative and weird. They remind me of the quirky ads of the 90s, only with less radical guitar riffs, dude.
I'm honestly not sure if I'll be getting a New3DS. I really liked the fact that the standard new model was relatively small, but with the slightly larger screens. This seemed perfect since my current XL is too big for my pockets but the original 3DS had tiny screens. Plus, the New3DS has those awesome faceplates. Unfortunately, I live in North America so the only option is a New3DS XL, which negates many of the benefits of upgrading. I think I'll see how much longer my current XL can last.
It sounds like they're taking their time to make sure this title is well developed, and while I haven't seen enough of it to decide if I'm interested, it's always a good sign when a game isn't rushed.
Comments 57
Re: PSA: Don't Let This Pokémon Legends: Arceus Softlock Catch You Out
Thank you so much for posting this! Hopefully, the glitch will be patched out soon, but in the meantime, having this information up on Nintendo Life is sure to save many people from having a bad time.
Re: Random: In Pokémon Legends, Who Needs Basculegion When You Have A Bridge Of Bidoofs
@RupeeClock So sorry! I didn't know that was possible nor how to do it. It should be fixed now. My mistake.
Re: Pokémon Legends: Arceus Version 1.0.2 Is Now Available, Here Are The Full Patch Notes
This update also comes with a really bad bug/glitch that can softlock the game.
***SPOILERS***
There’s a glitch in Pokémon Legends Arceus (ver. 1.0.2) that softlocks mission No. 23. If the player catches Cresselia before speaking with Melli, then Melli won’t acknowledge the capture and Cresselia won’t respawn, preventing the mission from being marked as complete.
A quick search of the internet will show that plenty of players are having this issue, but there's been nothing about it on this site. It's very easy to walk into this softlock, as all the player needs to do is access Moonview Arena and capture Cresselia without first speaking to Melli. You can just walk right past them without triggering any sort of cut scene, and since Cogita provides the quest there doesn't seem to be any reason to speak with Melli unless you're already warned about this issue.
https://www.google.com/search?q=Pokémon+Legends+Arceus+Cresselia+softlock
Re: Random: In Pokémon Legends, Who Needs Basculegion When You Have A Bridge Of Bidoofs
Am I the only one who finds it weird that Nintendo Life have published news items about oddities in Legends Arceus like Bibarel bridges, secret rooms and graphical glitches, but they haven't published anything to warn players about the Cresselia softlock?
***SPOILERS***
There’s a glitch in Pokémon Legends Arceus (ver. 1.0.2) that softlocks mission No. 23. If the player catches Cresselia before speaking with Melli, then Melli won’t acknowledge the capture and Cresselia won’t respawn, preventing the mission from being marked as complete.
A quick search of the internet will show that plenty of players are having this issue, but there's been nothing about it on this site. It's very easy to walk into this softlock, as all the player needs to do is access Moonview Arena and capture Cresselia without first speaking to Melli. You can just walk right past them without triggering any sort of cut scene, and since Cogita provides the quest there doesn't seem to be any reason to speak with Melli unless you're already warned about this issue.
https://www.google.com/search?q=Pokémon+Legends+Arceus+Cresselia+softlock
Re: Viviette
Viviette is absolutely awful. It looks and sounds amazing, but Felice is constantly in the same place as the player which makes it literally impossible to play. This should be a combination of Secret of Mana and RE3: Nemesis, but unlike in Nemesis where you encounter the Nemesis occasionally, in Viviette Felice is CONSTANTLY in the same location as the player. There seems to be no way to distract or deter Felice. I've heard complaints that the puzzles are too difficult, but I wouldn't know because the game didn't even give me a chance to find most of the puzzles, let alone solve them. Viviette would be OK if Felice actually patrolled the entire house instead of just following directly behind the player at all times. Seriously, this game needs a major update. I regret spending money on this game, and discourage anyone else from making the same mistake.
EDIT: It seems as though this was a bug. When initially playing last night I was being very careful not to run and to only use the lamp sparingly, yet Felice was behaving like a heat-seeking missile. This does not seem to be normal.
Having power cycled the console this morning and attempted to play the game again everything seems to be functioning normally. The difference is like night and day, and without that bug, Viviette is actually quite a lot of fun.
Unfortunately, having consulted a walkthrough for some puzzles, it sounds as though the bug I experienced is only one of many.
As such I feel the need to reiterate that this game needs a major update and until said update is available, I discourage anyone else from purchasing Viviette on Nintendo Switch.
Re: Horror Adventure Viviette Brings The Scares To Switch Next Week
Viviette is absolutely awful. It looks and sounds amazing, but Felice is constantly in the same place as the player which makes it literally impossible to play. This should be a combination of Secret of Mana and RE3: Nemesis, but unlike in Nemesis where you encounter the Nemesis occasionally, in Viviette Felice is CONSTANTLY in the same location as the player. There seems to be no way to distract or deter Felice. I've heard complaints that the puzzles are too difficult, but I wouldn't know because the game didn't even give me a chance to find most of the puzzles, let alone solve them. Viviette would be OK if Felice actually patrolled the entire house instead of just following directly behind the player at all times. Seriously, this game needs a major update. I regret spending money on this game, and discourage anyone else from making the same mistake.
EDIT: It seems as though this was a bug. When initially playing last night I was being very careful not to run and to only use the lamp sparingly, yet Felice was behaving like a heat-seeking missile. This does not seem to be normal.
Having power cycled the console this morning and attempted to play the game again everything seems to be functioning normally. The difference is like night and day, and without that bug, Viviette is actually quite a lot of fun.
Unfortunately, having consulted a walkthrough for some puzzles, it sounds as though the bug I experienced is only one of many.
As such I feel the need to reiterate that this game needs a major update and until said update is available, I discourage anyone else from purchasing Viviette on Nintendo Switch.
Re: Microïds Confirms Six Games for the Nintendo Switch
A realistic racing game on a Nintendo platform, eh? If we get burned again I think I might go slightly mad.
Re: Square Enix is Considering More Nintendo Switch Releases
There are so many great SquareEnix titles I'd love to see on Switch:
Bravely Default/Bravely Second HD combo release
Bravely Third
Kingdom Hearts HD 2.8 Final Chapter Prologue
Kingdom Hearts 3
Plus re-releases of all their classic RPGs on the virtual console
More Deus Ex would be nice too. Human Revolution Directors Cut was fantastic.
Re: We Have To Do A Better Job Of Explaining The Uniqueness Of NX, Admits Reggie
I really hope Nintendo nails the marketing for the NX.
I think the biggest problem with the Wii U launch was the lack of advertising. There were hardly an TV commercials for it, they barely ever ran and even when they did, they weren't very informative, nor did they hype the system very well.
Some people didn't even know what the Wii U was, or even that it existed.
I'd argue the best way to drive interest in the system is to clearly communicate what it is, what it's called and what it does.
And for goodness sake, Nintendo, run the ads on a wide range of TV and YouTube channels, run them frequently and run them at a wide range of times.
Of course, having a proper software lineup at launch can do wonders for a system as well. I found the Wii U's launch lineup to be very disappointing — not because the games weren't good, but because they (mostly) weren't exciting. It wasn't until the price dropped and Super Mario 3D World launched that I really became interested in the Wii U.
Luckily, recent interviews make it sound like Nintendo knows this and are preparing a proper software lineup for launch this time.
In terms of hype, I think the rumour mill is doing Nintendo's job for it so far (and admittedly I'm having fun reading rumours and imagining what the NX might be).
That said, I can understand Nintendo wanting to wait to reveal the console. Building hype is one thing, but maintaining it until the system releases is another thing, and if the hype slows down too much, it could hurt sales.
I mean, I'm obviously not a marketing expert or anything, but I think there's definitely a sweet spot in terms of generating and maintaining hype for a product launch, and it's probably different for each segment of each market. Hopefully Nintendo get it right this time.
A lot of people seem to be worried about gimmicks too.
I think that having a "gimmicky" system is fine, so long as the gimmick is an actual innovation, which is really dependent on how well it's implemented and how well it's utilized by the software.
As an example and in my opinion, motion controls weren't really well implemented on the Wii until Motion Plus came out around 2009-10, and by that point most of the excitement over motion control innovation had been written off as a gimmick — likely because the Wii's initial motion controls didn't work very well.
Had the system launched with Motion Plus, the underwhelming gimmick might have been a welcome innovation.
Using the Wii U as another example, I find the second screen on the gamepad to be fantastic, but very few titles actually make good use of it, and as a result it's easy to write-off as a gimmick.
Perhaps if there had been more titles (especially at launch) that proved the gamepad's value, the gimmick would be regarded as an innovation.
Hopefully the innovation of the NX will be the ability to play console-level games on the go as this will be instantly understandable and easily communicable.
Hopefully Nintendo's restructuring and focus on a single console (instead of being split between a home console and a hand-held console) will mean a steady flow of AAA first-party games.
Hopefully Nintendo markets the device properly.
Hopefully it has a proper software lineup at launch.
Hopefully it works well and has a fun, exciting software library, including third-party support similar to what the 3DS family enjoys.
Hopefully ...
Sorry for the long-winded (long-worded?) post, but this seemed like an appropriate place for a little rant.
Re: Review: Vektor Wars (Wii U eShop)
Vektor Wars reminds me a lot of Battlezone, which was a great arcade tank game — perfect for short sessions.
Re: Genyo Takeda The Likely Choice For Nintendo President, Analysts Claim
While I'm sure Shigeru Miyamoto would do well as the new company president, I get the feeling he'd be happier on the creative side of things, and I think we fans would benefit more from keeping Mr. Miyamoto on the creative side as well.
Re: Nintendo Explains Reasoning Behind Upcoming Miiverse Redesign
Hard to form an opinion without using the new version of the service, but it sounds like positive changes all around. I especially like the idea of making it easier to post screen shots and comment on them.
The limit of 30 posts a day seems reasonable. I can't imagine posting more than that.
Re: Talking Point: Assessing the Odds of Super Mario Maker Making a Commercial Splash This September
So long as Nintendo advertise the game and bundle sufficiently, I suspect people who would have otherwise never bought a Wii U could be drawn in to a sale.
It's only my opinion, but the idea of having a complete, legit, easy way to build, play and share user-made levels is a massive draw to anyone who has even the slightest nostalgia for the Super Mario Bros. series.
I see a large appeal to players of all ages.
Re: Devil's Third is Being Published by Nintendo of America in Q4, Also Coming to PC as 'Free-to-Start' Title
@SavoirFaire I hope you're right. Fatal Frame looks like the type of experience the Wii U needed at launch, but hey, better late than never. I'm still excited to give it a go!
Re: Devil's Third is Being Published by Nintendo of America in Q4, Also Coming to PC as 'Free-to-Start' Title
Interesting ... I'm eager to see what comes of Nintendo's recent willingness to experiment beyond their comfort zone (Free-to-play games on 3DS, mobile deal with DeNA, rebuilding/succeeding Club Nintendo, and now this).
Re: Ubisoft Launches Its eShop Summer Sale in North America
I literally just got Watch_Dogs last week in store. Luckily the retail version was in the discount bin for about the same price. It's no where near as bad as everyone said it was. I actually find it quite enjoyable with the right options turned off and the right controls selected. The game does suffer from Assassin's Creed Syndrome, though, where each game mechanic seems overly complicated and unintuitive at first. It grows on you.
Still wish the driving portions used the gamepad gyro, though.
Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation
@Kirk I think I understand most of what you're saying, but also think that it mostly comes down to a subjective aesthetic preference. I'm not trying to discount or invalidate your opinion, though. In fact, my opinion is equally as subjective, if not more so due to my nostalgia for the N64.
I appreciate the amount of time you took to try to convey your opinion as clearly and politely as you did, and if nothing else, I think you've convinced me to give the original Star Fox another chance. I'm going to add it to my list of backlogged games.
I can't promise I'll enjoy playing it, but I should at least be able to appreciate it more after this conversation.
Re: Weirdness: Lorry Thieves Make Off With Splatoon Special Editions in Europe
Somebody call Dominic Toretto; I bet he has a great deal on Squid Amiibo.
Re: Talking Point: Retro Gamers Beware, PAC-MAN 256 Could be a Template for Nintendo's Smart Device Future
I haven't played them, but PacMan 256 and Crossy Road looks like positive examples of mobile phone gaming. I'm hoping Nintendo will put a new spin on the Mario vs Donkey Kong (mini) series for mobile and try some kind of tower defense game as well.
I've barely played games on my phone, but the Bloons Tower Defense games were fun and seemed like good examples of well-made mobile phone games.
Re: Tic Toc’s Adventures Of Pip For Wii U eShop Arrives In North America On 11th June
Adventures of Pip looks so very charming. Even with the current backlog, I'll definitely try to remember to pick this up on the eShop.
Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation
@Kirk The music is definitely quite good, especially for the SNES and certainly does add to the atmosphere. Over all the bright colours and un-textured polygons still ruin the atmosphere for me. I guess it's just one of those subjective aesthetic things.
I know the SNES has technical limitations, so I try not to hold it against the original Star Fox for having un-textured polygons and pop-in and lame skyboxes.
It wouldn't be fair to expect the SNES to pump out graphics the way later systems could, but those limitations still hamper the atmosphere in my opinion, which is one of the reasons I prefer Star Fox 64.
Of course, another huge reason is that I grew up with Star Fox 64 and have nostalgia for it.
Re: Physics Puzzler Q.U.B.E: Director's Cut Coming To Wii U eShop This Summer
Looks like a good blend of style and substance — a good puzzle-solving experience to work the ol' noodle a bit.
That hallway at 0:51 has me a bit worried about the shadows of monsters that fall from the ceiling, though.
Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation
@Kirk I can certainly see what you mean in terms of Star Fox 64 being less "clean" than Star Fox, and I agree that the muddy textures of the N64 mean many of its games didn't age so well.
However, I feel like the overly bright and colourful presentation of the original Star Fox hampered the mood or atmosphere, where as the darker palette of Star Fox 64 provided a more appropriate atmosphere, which better matched the tone of the story.
Of course, I also think Star Fox 64 has better overall gameplay, but it's a sequel on a more advanced system, so it's not really far to compare such things.
All just my opinion mind you.
Re: A Totally Complete Version Of Star Fox 2 Really Does Exist
Seeing the completed version of Star Fox 2 on the virtual console wouldn't just be cool (it'd be very, very cool) but it would also serve as an interesting promotion for the upcoming Wii U installment of the series.
Re: Nintendo Unable To Promise When It Can Remedy amiibo Stock Nightmare
I'm still hoping they'll re-release certain waves of low-production amiibo, but I'm not expecting it to happen until the initially planned waves are complete.
Re: Acro Storm Fuses F-Zero With Extreme-G, And It's Racing To The Wii U eShop
Interesting, but I'm still waiting for Fast Racing Neo. That looked like it was going to be quite good.
Re: Life of Pixel Developer Highlights Sales Figures and Challenges, But Confirms Progress on Wii U Version
This game looked so interesting, so I'm surprised it didn't sell very well. Glad to hear it's still coming to Wii U, but now I think I'll wait for a review before buying (which is always a good idea anyways).
Re: Chrono Trigger Turns 20, but is Ultimately Timeless
That's a funny coincidence about the 20th anniversary. Maybe it hit me subconsciously, but I just downloaded this game a few days ago to my Wii (which is still hooked up to a CRT vs the Wii U on the HDTV), since I haven't played it in a long time. Not since borrowing a SNES from my cousins and borrow the game from a friend back in grade 7 or 8.
Re: Freedom Planet Bringing Its Brand of Sonic-Style Action to Wii U
Definitely looking forward to checking this one out when it hits the eShop. This looks like a tonne of fun. Could it be better than Sonic3 and Knuckles?
Re: Weirdness: British Children's TV Channel Gets Its Nintendo History Somewhat Mixed Up
Everyone makes mistakes and says the wrong thing once in a while. In one of my videos, I once said Castlevania Chronicles when I was supposed to say Castlevania: Harmony of Despair. Accidentally saying one of the first Iga games when I was supposed to be talking about the last Iga game is pretty bad, but sometimes one's brain slips up like that. The key is to try to catch things like that in editing so it can be mentioned to the viewers.
Re: Nintendo Download: 12th March (Europe)
Here's hoping Zero Mission makes its way to the North American eShop as well. I'm quite looking forward to that one. (I guess I could just go hunt around for an old GBA cart).
Re: Talking Point: Nintendo's Right to Take Its Time With 'Digitalization' in Gaming, But Should Revolutionise the eShop Now
I really like the ideas of expanding the eShop presence on browsers and apps to increase ease of use and accessibility. The idea of better integrating Miverse with the eShops would also be very helpful both in promoting the games and allowing users to better understand a game when trying to decide whether or not to make the purchase.
I sort of wish I had thought of some of these ideas when I made a video whinging about the Wii U eShop (viewable here: https://www.youtube.com/watch?v=b6h_IaDMIOg)
Re: Feature: Five Remastered Games We'd Love to Play on the New Nintendo 3DS and XL
These are all great picks, and I'd love to see Twilight Princess get an HD remake, but I'd rather see that happen on the Wii U.
Re: Masahiro Sakurai Praises the Achievements of Steam, Isn't Content With Other Download Services
I've never really used Steam, so I can't speak to the comparison, but I definitely feel there are some improvements to be made to the eShop, both in terms of interface and functionality.
I actually posted a video about this subject back in December. You can see it here: https://www.youtube.com/watch?v=b6h_IaDMIOg
Re: Zombie Incident Aims to Infest the 3DS With an MSX Vibe
I'm a real sucker for retro-styled games. Many of them come with all the charm of retro games, but with far less frustrating/unfair levels.
Re: Clive 'N' Wrench Aims to Bring Back Those Rare 3D Platforming Memories on Wii U
What a coincidence; I just replayed Banjo-Kazooie (up to saving Tootie) this Saturday, and absolutely loved it. I like the sense of humour in the voice-over and I hope these guys are able to create a game-play experience that's similarly fun and entertaining the way Banjo-Kazooie was.
Re: Indie Title Bizerta: Silent Evil is Stalking its Way to Wii U
A new horror experience on the Wii U would be a nice, but with so few details, it's hard to get excited.
Re: Intriguing Indie Developer Simogo Teases Wii U Projects
The trailers don't give much of a sense of what the actual gameplay is like, but after reading a few reviews, all three of those games look like they'd be pretty interesting on Wii U.
Re: Feature: A History of Full Fat Games - From Nintendo Portables to Smartphones and Back Again
This is a great feature, and it's really interesting to see what goes on behind the scenes with different developers and hear their interpretations of how the industry is changing and where they think it might be going.
Re: Yes, People Are Still Making NES Games In 2015
It must be pretty difficult to create an immersive game-play experiences under the restrictions of the old NES. I hope it turns out well for them and makes its way to the Wii U and 3DS eShop
Re: Children of Morta Hits Stretch Goal to Confirm Wii U Release
If Children of Morta plays half as well as it looks, then it should be a real treat!
Re: Nintendo Confirms Japanese eShop Release Dates for Sin & Punishment 2 and Pandora's Tower in Japan
Already have them both for the Wii, but it'd be great to see them hit the eShop and become more widely available for more people to enjoy. The Wii certainly had some under-appreciated titles.
Re: Talking Point: New Nintendo 3DS, Operation Faceplate NA and the Bigger Picture
I can understand the reasoning around stocking issues, but Nintendo could always make the standard-sized New3DS available to North Americans as an online-only shopping option.
I was really disappointed when I heard the New3DS wasn't coming to North America, especially since most of the reasons for buying an XL over a stand-sized unit are no longer applicable. The original 3DS had tiny screens, poor build quality and terrible battery life, so an XL was really the only reasonable option to purchase, but the standard-sized New3DS has larger screens and better battery life than original while still being small enough to fit in one's pocket and has those wonderful faceplates — all of which make it the best option for purchase. Too bad we don't get it here in North America.
It's also a shame everyone seems to be extrapolating potential sales (in North America) for the New3DS vs NewXL based on the 3DS vs XL, since the differences between units this generation actually favour the smaller unit making those extrapolations entirely illogical.
All that said, my current XL works fine, so there's really no need to upgrade anyways.
Re: Captain Toad: Treasure Tracker Director Teases "Small Surprise" for All amiibo in the Game, Discusses Sources of Inspiration
I think Captain Toad: Treasure Tracker is a great experience just the way it is, but I'm glad to hear they're working on some fun amiibo-based additions. It'd be even cooler if they decided to create some new chapters as DLC.
Re: Eiji Aonuma Explains That The Legend of Zelda for Wii U Will Push the Hardware, But That the Series Has Always Been "Open World"
I don't know if it's fair to claim that The Legend of Zelda series has always been open world, but I can certainly understand the sentiment that the series has always tried to provide as much of an open-world experience as it can. Well ... except for Skyward Sword.
Re: This Articulated Skyward Sword Link Toy Should be Worth a Lot of Rupees
@TeeJay You've smelled a terrible fate, haven't you?
Re: This Articulated Skyward Sword Link Toy Should be Worth a Lot of Rupees
Looks pretty cool, but they should have used the Ocarina of Time version of Link. I mean, there clearly aren't enough toys and merch based on Ocarina of Time already ...
Re: Video: Nintendo Releases Slightly Peculiar "New is Good" Commercials for the New Nintendo 3DS
These ads have just the right combination of informative and weird. They remind me of the quirky ads of the 90s, only with less radical guitar riffs, dude.
Re: Poll: Are You An Early Adopter With The New Nintendo 3DS?
I'm honestly not sure if I'll be getting a New3DS. I really liked the fact that the standard new model was relatively small, but with the slightly larger screens. This seemed perfect since my current XL is too big for my pockets but the original 3DS had tiny screens. Plus, the New3DS has those awesome faceplates.
Unfortunately, I live in North America so the only option is a New3DS XL, which negates many of the benefits of upgrading. I think I'll see how much longer my current XL can last.
Re: Tomonobu Itagaki Gives an Update on Devil’s Third, Describing it as the "Biggest Game"
It sounds like they're taking their time to make sure this title is well developed, and while I haven't seen enough of it to decide if I'm interested, it's always a good sign when a game isn't rushed.