Comments 57

Re: Pokémon Legends: Arceus Version 1.0.2 Is Now Available, Here Are The Full Patch Notes

SuperVirtualBoy

This update also comes with a really bad bug/glitch that can softlock the game.


***SPOILERS***

There’s a glitch in Pokémon Legends Arceus (ver. 1.0.2) that softlocks mission No. 23. If the player catches Cresselia before speaking with Melli, then Melli won’t acknowledge the capture and Cresselia won’t respawn, preventing the mission from being marked as complete.

A quick search of the internet will show that plenty of players are having this issue, but there's been nothing about it on this site. It's very easy to walk into this softlock, as all the player needs to do is access Moonview Arena and capture Cresselia without first speaking to Melli. You can just walk right past them without triggering any sort of cut scene, and since Cogita provides the quest there doesn't seem to be any reason to speak with Melli unless you're already warned about this issue.

https://www.google.com/search?q=Pokémon+Legends+Arceus+Cresselia+softlock

Re: Random: In Pokémon Legends, Who Needs Basculegion When You Have A Bridge Of Bidoofs

SuperVirtualBoy

Am I the only one who finds it weird that Nintendo Life have published news items about oddities in Legends Arceus like Bibarel bridges, secret rooms and graphical glitches, but they haven't published anything to warn players about the Cresselia softlock?


***SPOILERS***
There’s a glitch in Pokémon Legends Arceus (ver. 1.0.2) that softlocks mission No. 23. If the player catches Cresselia before speaking with Melli, then Melli won’t acknowledge the capture and Cresselia won’t respawn, preventing the mission from being marked as complete.

A quick search of the internet will show that plenty of players are having this issue, but there's been nothing about it on this site. It's very easy to walk into this softlock, as all the player needs to do is access Moonview Arena and capture Cresselia without first speaking to Melli. You can just walk right past them without triggering any sort of cut scene, and since Cogita provides the quest there doesn't seem to be any reason to speak with Melli unless you're already warned about this issue.

https://www.google.com/search?q=Pokémon+Legends+Arceus+Cresselia+softlock

Re: Viviette

SuperVirtualBoy

Viviette is absolutely awful. It looks and sounds amazing, but Felice is constantly in the same place as the player which makes it literally impossible to play. This should be a combination of Secret of Mana and RE3: Nemesis, but unlike in Nemesis where you encounter the Nemesis occasionally, in Viviette Felice is CONSTANTLY in the same location as the player. There seems to be no way to distract or deter Felice. I've heard complaints that the puzzles are too difficult, but I wouldn't know because the game didn't even give me a chance to find most of the puzzles, let alone solve them. Viviette would be OK if Felice actually patrolled the entire house instead of just following directly behind the player at all times. Seriously, this game needs a major update. I regret spending money on this game, and discourage anyone else from making the same mistake.

EDIT: It seems as though this was a bug. When initially playing last night I was being very careful not to run and to only use the lamp sparingly, yet Felice was behaving like a heat-seeking missile. This does not seem to be normal.
Having power cycled the console this morning and attempted to play the game again everything seems to be functioning normally. The difference is like night and day, and without that bug, Viviette is actually quite a lot of fun.
Unfortunately, having consulted a walkthrough for some puzzles, it sounds as though the bug I experienced is only one of many.
As such I feel the need to reiterate that this game needs a major update and until said update is available, I discourage anyone else from purchasing Viviette on Nintendo Switch.

Re: Horror Adventure Viviette Brings The Scares To Switch Next Week

SuperVirtualBoy

Viviette is absolutely awful. It looks and sounds amazing, but Felice is constantly in the same place as the player which makes it literally impossible to play. This should be a combination of Secret of Mana and RE3: Nemesis, but unlike in Nemesis where you encounter the Nemesis occasionally, in Viviette Felice is CONSTANTLY in the same location as the player. There seems to be no way to distract or deter Felice. I've heard complaints that the puzzles are too difficult, but I wouldn't know because the game didn't even give me a chance to find most of the puzzles, let alone solve them. Viviette would be OK if Felice actually patrolled the entire house instead of just following directly behind the player at all times. Seriously, this game needs a major update. I regret spending money on this game, and discourage anyone else from making the same mistake.

EDIT: It seems as though this was a bug. When initially playing last night I was being very careful not to run and to only use the lamp sparingly, yet Felice was behaving like a heat-seeking missile. This does not seem to be normal.
Having power cycled the console this morning and attempted to play the game again everything seems to be functioning normally. The difference is like night and day, and without that bug, Viviette is actually quite a lot of fun.
Unfortunately, having consulted a walkthrough for some puzzles, it sounds as though the bug I experienced is only one of many.
As such I feel the need to reiterate that this game needs a major update and until said update is available, I discourage anyone else from purchasing Viviette on Nintendo Switch.

Re: Square Enix is Considering More Nintendo Switch Releases

SuperVirtualBoy

There are so many great SquareEnix titles I'd love to see on Switch:
Bravely Default/Bravely Second HD combo release
Bravely Third
Kingdom Hearts HD 2.8 Final Chapter Prologue
Kingdom Hearts 3
Plus re-releases of all their classic RPGs on the virtual console
More Deus Ex would be nice too. Human Revolution Directors Cut was fantastic.

Re: We Have To Do A Better Job Of Explaining The Uniqueness Of NX, Admits Reggie

SuperVirtualBoy

I really hope Nintendo nails the marketing for the NX.

I think the biggest problem with the Wii U launch was the lack of advertising. There were hardly an TV commercials for it, they barely ever ran and even when they did, they weren't very informative, nor did they hype the system very well.
Some people didn't even know what the Wii U was, or even that it existed.
I'd argue the best way to drive interest in the system is to clearly communicate what it is, what it's called and what it does.
And for goodness sake, Nintendo, run the ads on a wide range of TV and YouTube channels, run them frequently and run them at a wide range of times.

Of course, having a proper software lineup at launch can do wonders for a system as well. I found the Wii U's launch lineup to be very disappointing — not because the games weren't good, but because they (mostly) weren't exciting. It wasn't until the price dropped and Super Mario 3D World launched that I really became interested in the Wii U.
Luckily, recent interviews make it sound like Nintendo knows this and are preparing a proper software lineup for launch this time.

In terms of hype, I think the rumour mill is doing Nintendo's job for it so far (and admittedly I'm having fun reading rumours and imagining what the NX might be).
That said, I can understand Nintendo wanting to wait to reveal the console. Building hype is one thing, but maintaining it until the system releases is another thing, and if the hype slows down too much, it could hurt sales.
I mean, I'm obviously not a marketing expert or anything, but I think there's definitely a sweet spot in terms of generating and maintaining hype for a product launch, and it's probably different for each segment of each market. Hopefully Nintendo get it right this time.

A lot of people seem to be worried about gimmicks too.
I think that having a "gimmicky" system is fine, so long as the gimmick is an actual innovation, which is really dependent on how well it's implemented and how well it's utilized by the software.
As an example and in my opinion, motion controls weren't really well implemented on the Wii until Motion Plus came out around 2009-10, and by that point most of the excitement over motion control innovation had been written off as a gimmick — likely because the Wii's initial motion controls didn't work very well.
Had the system launched with Motion Plus, the underwhelming gimmick might have been a welcome innovation.
Using the Wii U as another example, I find the second screen on the gamepad to be fantastic, but very few titles actually make good use of it, and as a result it's easy to write-off as a gimmick.
Perhaps if there had been more titles (especially at launch) that proved the gamepad's value, the gimmick would be regarded as an innovation.

Hopefully the innovation of the NX will be the ability to play console-level games on the go as this will be instantly understandable and easily communicable.
Hopefully Nintendo's restructuring and focus on a single console (instead of being split between a home console and a hand-held console) will mean a steady flow of AAA first-party games.
Hopefully Nintendo markets the device properly.
Hopefully it has a proper software lineup at launch.
Hopefully it works well and has a fun, exciting software library, including third-party support similar to what the 3DS family enjoys.
Hopefully ...

Sorry for the long-winded (long-worded?) post, but this seemed like an appropriate place for a little rant.

Re: Talking Point: Assessing the Odds of Super Mario Maker Making a Commercial Splash This September

SuperVirtualBoy

So long as Nintendo advertise the game and bundle sufficiently, I suspect people who would have otherwise never bought a Wii U could be drawn in to a sale.
It's only my opinion, but the idea of having a complete, legit, easy way to build, play and share user-made levels is a massive draw to anyone who has even the slightest nostalgia for the Super Mario Bros. series.
I see a large appeal to players of all ages.

Re: Ubisoft Launches Its eShop Summer Sale in North America

SuperVirtualBoy

I literally just got Watch_Dogs last week in store. Luckily the retail version was in the discount bin for about the same price. It's no where near as bad as everyone said it was. I actually find it quite enjoyable with the right options turned off and the right controls selected. The game does suffer from Assassin's Creed Syndrome, though, where each game mechanic seems overly complicated and unintuitive at first. It grows on you.
Still wish the driving portions used the gamepad gyro, though.

Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation

SuperVirtualBoy

@Kirk I think I understand most of what you're saying, but also think that it mostly comes down to a subjective aesthetic preference. I'm not trying to discount or invalidate your opinion, though. In fact, my opinion is equally as subjective, if not more so due to my nostalgia for the N64.
I appreciate the amount of time you took to try to convey your opinion as clearly and politely as you did, and if nothing else, I think you've convinced me to give the original Star Fox another chance. I'm going to add it to my list of backlogged games.
I can't promise I'll enjoy playing it, but I should at least be able to appreciate it more after this conversation.

Re: Talking Point: Retro Gamers Beware, PAC-MAN 256 Could be a Template for Nintendo's Smart Device Future

SuperVirtualBoy

I haven't played them, but PacMan 256 and Crossy Road looks like positive examples of mobile phone gaming. I'm hoping Nintendo will put a new spin on the Mario vs Donkey Kong (mini) series for mobile and try some kind of tower defense game as well.
I've barely played games on my phone, but the Bloons Tower Defense games were fun and seemed like good examples of well-made mobile phone games.

Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation

SuperVirtualBoy

@Kirk The music is definitely quite good, especially for the SNES and certainly does add to the atmosphere. Over all the bright colours and un-textured polygons still ruin the atmosphere for me. I guess it's just one of those subjective aesthetic things.
I know the SNES has technical limitations, so I try not to hold it against the original Star Fox for having un-textured polygons and pop-in and lame skyboxes.
It wouldn't be fair to expect the SNES to pump out graphics the way later systems could, but those limitations still hamper the atmosphere in my opinion, which is one of the reasons I prefer Star Fox 64.
Of course, another huge reason is that I grew up with Star Fox 64 and have nostalgia for it.

Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation

SuperVirtualBoy

@Kirk I can certainly see what you mean in terms of Star Fox 64 being less "clean" than Star Fox, and I agree that the muddy textures of the N64 mean many of its games didn't age so well.
However, I feel like the overly bright and colourful presentation of the original Star Fox hampered the mood or atmosphere, where as the darker palette of Star Fox 64 provided a more appropriate atmosphere, which better matched the tone of the story.
Of course, I also think Star Fox 64 has better overall gameplay, but it's a sequel on a more advanced system, so it's not really far to compare such things.
All just my opinion mind you.

Re: Chrono Trigger Turns 20, but is Ultimately Timeless

SuperVirtualBoy

That's a funny coincidence about the 20th anniversary. Maybe it hit me subconsciously, but I just downloaded this game a few days ago to my Wii (which is still hooked up to a CRT vs the Wii U on the HDTV), since I haven't played it in a long time. Not since borrowing a SNES from my cousins and borrow the game from a friend back in grade 7 or 8.

Re: Weirdness: British Children's TV Channel Gets Its Nintendo History Somewhat Mixed Up

SuperVirtualBoy

Everyone makes mistakes and says the wrong thing once in a while. In one of my videos, I once said Castlevania Chronicles when I was supposed to say Castlevania: Harmony of Despair. Accidentally saying one of the first Iga games when I was supposed to be talking about the last Iga game is pretty bad, but sometimes one's brain slips up like that. The key is to try to catch things like that in editing so it can be mentioned to the viewers.

Re: Talking Point: Nintendo's Right to Take Its Time With 'Digitalization' in Gaming, But Should Revolutionise the eShop Now

SuperVirtualBoy

I really like the ideas of expanding the eShop presence on browsers and apps to increase ease of use and accessibility. The idea of better integrating Miverse with the eShops would also be very helpful both in promoting the games and allowing users to better understand a game when trying to decide whether or not to make the purchase.
I sort of wish I had thought of some of these ideas when I made a video whinging about the Wii U eShop (viewable here: https://www.youtube.com/watch?v=b6h_IaDMIOg)

Re: Talking Point: New Nintendo 3DS, Operation Faceplate NA and the Bigger Picture

SuperVirtualBoy

I can understand the reasoning around stocking issues, but Nintendo could always make the standard-sized New3DS available to North Americans as an online-only shopping option.
I was really disappointed when I heard the New3DS wasn't coming to North America, especially since most of the reasons for buying an XL over a stand-sized unit are no longer applicable. The original 3DS had tiny screens, poor build quality and terrible battery life, so an XL was really the only reasonable option to purchase, but the standard-sized New3DS has larger screens and better battery life than original while still being small enough to fit in one's pocket and has those wonderful faceplates — all of which make it the best option for purchase. Too bad we don't get it here in North America.
It's also a shame everyone seems to be extrapolating potential sales (in North America) for the New3DS vs NewXL based on the 3DS vs XL, since the differences between units this generation actually favour the smaller unit making those extrapolations entirely illogical.
All that said, my current XL works fine, so there's really no need to upgrade anyways.

Re: Poll: Are You An Early Adopter With The New Nintendo 3DS?

SuperVirtualBoy

I'm honestly not sure if I'll be getting a New3DS. I really liked the fact that the standard new model was relatively small, but with the slightly larger screens. This seemed perfect since my current XL is too big for my pockets but the original 3DS had tiny screens. Plus, the New3DS has those awesome faceplates.
Unfortunately, I live in North America so the only option is a New3DS XL, which negates many of the benefits of upgrading. I think I'll see how much longer my current XL can last.

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