In recent weeks Satoru Iwata addressed shareholders in an Investor Briefing Q & A, tackling a range of issues around Nintendo's business. An issue that came up was the "digitalization" that we're seeing, with more and more gamers opting to download their games, and also seeking new ways to play for less money. Free-to-play and DLC are areas in which Nintendo's involved, while early access is still very much in the PC domain - there's also the question of iOS and Android, the games on those platforms driving prices down and, as a trickle-down effect, influencing how many of us perceive value. When a game is over $15 on the eShop, for example, we suspect an immediate reaction is to question whether it's offering enough for our money, rather than simply look at the kind of game it is.
In these areas, Satoru Iwata was arguably right when he highlighted the need for caution and a steady approach, stating that Nintendo's future in the industry will be reliant upon the right decisions, not the quickest.
The ways to have fun have expanded. At the same time, since distribution costs are becoming very close to zero due to digitalization, the number of consumers who do not focus on the value of the content is increasing, based on their idea that content can also be free. How we deal with this situation where there is the pressure to decrease the value of any digital content will be the key point for us. If we find the right answer, Nintendo will prosper as a company that creates content. If we make a big mistake, on the other hand, our business structure will collapse. We know there is criticism that our decision-making or transformation is slow in this field or our activities are not sophisticated, but we would like to take forward steps by considering everything thoroughly and with confidence that our future approach will work.
It's a fair riposte to critics stating that Nintendo's dragging its feet in the digital area of the industry, with the current eShop platforms showing forward-thinking in some ways - particularly in opening doors to smaller download developers - but being slow to react in other respects. Pricing remains a bugbear, of course, especially with Virtual Console games, and Nintendo is no doubt considering various approaches for the future; we hope that the customer loyalty program to replace Club Nintendo will be a part of that.
Nintendo's keen to highlight growing revenues from the eShop stores and cite progress, which is fair, but as we drift towards Q2 this year there are still aspects of its download gaming infrastructure that are moving forwards at a glacial pace. Let's put aside the issue of our Nintendo Network content being tied - at customer level - to hardware, too, and park that for another day. It's the eShop itself, and how we use it, that Nintendo should overhaul and improve in 2015. Doing so will not only help the 3DS, Wii U and developers committing to the systems, but help the company establish groundwork to truly take off on the download front in future hardware.
It was interesting, recently, to read the comments of Masahiro Sakurai praising the Steam platform - the PC storefront has a lot of features that its users take for granted - built-in achievements, community areas, both reactive and pro-active search options, wishlists, bundles, library sharing and more besides. Steam isn't perfect, of course, with Greenlight having problems and Early Access opening the doors to a worrying amount of absolute dross, but there are certainly areas where it's miles ahead of console stores. With its own app and online options, and fully integrated services, it's hard to disagree with Sakurai-san that it's the most feature-rich and comprehensive download store front in the industry.
Some of these features could certainly be welcome on the eShop, too, even if some are impractical or likely to collide with Nintendo's ethos. A slicker user interface and quicker loading could certainly be areas of continued improvement, even as we acknowledge that Nintendo has taken positive strides on both Wii U and 3DS. We've seen game bundles and promotions, in some forms, and we already have wishlists, but the way we rate games and engage with other users could be brought closer together. Miiverse can still be its own app, for instance, but it can also be integrated into the eShop, with immediate access to a game's communities to see popular posts, short written user reviews when looking at a product page. Bring gamers and the information we need closer together.
Another area that Nintendo should address this year is a full eShop that can be accessed online, both through the upcoming Mii-based smart device app and a separate dedicated browser website. Nintendo has the infrastructure in place, already utilising Nintendo Network logins to allow gamers in North America to buy games from the official website and have them automatically download to their Wii U or 3DS. In Japan, too, Nintendo's recently setup an eShop page that links from Mario Kart TV to allow gamers in the region to buy Mario Kart 8 DLC directly online.
These are all solid steps, and have allowed Nintendo to figure out the technicalities of these services - which now also includes pre-purchasing and pre-loading retail games. Yet it's also piecemeal, and rather erratically applied across websites and hubs. The ultimate step is a dedicated eShop website that effectively recreates the store in a browser, allowing you to browse and buy any game available in your region - this is already common with Steam, while Sony's offering is also very decent. To have the options of browsing games on the eShop, buying them online and then booting up the system to find them ready-to-play later in the day would be a real boon for Nintendo download fans.
None of this is revolutionary, these are established ideas. Nor are they a risk for Nintendo, as they can only bring positive results - if you give consumers greater convenience and access to content, there's a very good chance they'll buy more. Nintendo wins, and importantly third parties and Indies win, as more exposure for games helps generate sales and, in turn, attracts more developers to the store. Steam may have lost its way in some respects and is grappling with issues of quality control - as is Nintendo, on the latter point - but Steam's become a pre-eminent force in part because it has a fantastic system that works well for gamers; that's us, the customers.
Nintendo's right to tread carefully in areas of pricing and how it structures content, but it's still taking slow baby-steps in simple areas that can be hugely rewarding. The company's rightly proud of progress increasing download revenues, but it doesn't need careful thought to implement these ideas for improved eShop functionality. It should just get on with it, as they're win-win ideas.
Today we were reminded of just how exciting the eShop platforms can be; Nintendo has the opportunity, infrastructure and capabilities to make these stores modern, fully integrated and easy to use, in the process providing a worthy home for the games they host. This would help boost download sales on Wii U and 3DS, while also ensuring that Nintendo's next generation hardware comes right out of the gate with a digital platform to lead the industry.
Comments 71
Great article, although one thing i feel you've failed to mention is effective communication of Nintendo's offering to Wii U / 3DS gamers that hardly ever or ignore the eShop completely.
Both systems have a Notifications app (why the 3DS one has a pop-up function, literally telling you what the Notification is without having to select the icon, but the Wii U doesn't is perplexing) but Nintendo does not use it in the most effective way.
They should push a Pop-Up Notification to both systems out every Thursday to explicitly communicate what's available on the eShop. Why oh why they don't do this is beyond me.
Likewise, why don't they issue a Miiverse Notification each Thursday with downloads info. Again, why they choose not just makes no sense.
assign the account to the paying card not to the console
Nintendo's reluctance to go digital should make them popular with high street retailers but they don't show much love in return.
@Folkloner keep up the good Miiverse work!
There are some huge barriers to them being really successful with the eShop. The big one is simply a lack of storage space to hold the games, particularly on the Wii U. The ancient system they use for user profiles, rather than an account-based system, is a huge problem as well.
I don't see Nintendo as approaching with caution as much as I see them shuffling their feet as if they don't even know what to do.
I don't think the "500 sales per year" methodology of Steam is necessarily a good direction as we risk devaluing the hard work that goes into (most) game development. But at the same time, this malingering slowness isn't helping.
That said, I think the eShop is in far better shape than their retail front, which looks exceedingly barren and sends a negative message to consumers. Nintendo should take some of the bigger indies on PC, snag 'em for console exclusives, and publish them physically as budget games to pad their visibility out there.
Like Minecraft or No Man's Sky, but you know, titles that haven't already been snagged up by competitors.
Also, I have some issue with how they release games on the eShop. They need to ensure that the indies who come aboard actually have a chance to get noticed. When they, say, release 6 damn Donkey Kong Country/Land games in one day, they're making it exceedingly difficult for anyone else to even be noticed, particularly when Nintendo fans, by and large, would rather re-buy games they already own from Nintendo over anything new from anyone else.
I have a bad feeling that Nintendo will be going all digital soon. its coming but I love having a game cartridge for retail releases. I dont mind downloading indie games but will be seriously bummed if all of it goes digital.
@Quorthon the reason the retail seems so Barren is that Nintendo only releases quality games. At least that was what they said with the Wii. I don't know if that is still in effect
I'm all for Nintendo getting better digitally, but I also hope physical games never disappear, or become DRM linked like Xbox One was originally going to do.. I mean, I'm all for the convenience of digital downloads and Nintendo expanding on the digital front, but frankly, I view games as adding to a collection, and an item of value, and digital games are valueless. I like having the freedom to do what I want with a copy of my game, even if it sacrifices convenience.
@Folkloner I know they advertised the Tropical Freeze/Donkey Kong virtual console promotion on the gamepad quick start menu. I think that is something nintendo should do more of. Maybe splash new releases or sales on the top of the screen when you boot up the gamepad. I don't think it is that intrusive and is free advertising to a captive audience.
I think it will be a while before Nintendo goes all digital, Nintendo has been reluctant to include a lot of memory in their consoles, so they need to first address that issue before they can even think to go all digital. And like most people, there will always be a market for physical. I would see portable consoles doing this first, but still on the fence about whether Nintendo is ready to let go of physical at all.
@Koz I used to consider myself a collector but for me know its more about getting some trade in value when im finished with a game. I don't collect anymore. I had one heck of a TurboGrafx collection which half of is gone
There's a difference between having to differentiate now and having to differentiate regardless.
Digital sure is the future, but nintendo is very right to take its time. So far, miiverse may become a long term phenomenon and the eshop will grow into the one stop shop for quality gaming.
I'm not convinced doing stuff now is the answer to whatever and whatnot. Doing it right seems far more important.
Just my two cents anyways.
Awesome article, @ThomasBW84! Brings light to a lot of my biggest concerns with Nintendo's business model right now, while also acknowledging what they're doing right.
I could go all digital but on the Nintendo side of things that means all digital.
So basically Nintendo needs to figure out a way to release GBA and DS games on the 3DS eShop, and convince some early 3rd party retail release to go digital. (Dead or Alive, Frogger. Centipede.)
They need to make it so that your purchases aren't tied to the console. If your Wii U breaks, you can't just get rid of it, buy a new one, then redownload your stuff. You need to send it straight to Nintendo and pay them to repair it. Then when you get it back, you have to buy a SECOND Wii U while keeping your previous one and transfer the data to the new one. THEN you can get rid of the old one. Same process for the 3DS. It's stupid. -_-
When the notoriously backwards-as-hell Sakurai calls something out for being a barely-functioning dinosaur, it's time to do something about it.
This is how I see modern gaming... Nintendo wants you to own a collection of games and does not understand why millions more people play candy crush instead of Mario. They are struggling because an iPhone/iPod is better then a 3ds in terms of accessablty. Ps and Xbox are cooler then Nintendo. Which imo Nintendo has never been cool. Cool doesn't akway mean money making. Last gen has big releases every week. This gen we lucky to get a AAA from any console each month. Instead indies are there. They making the money. We seeing another mini depression in the gaming industry just like in the 80s when Nintendo took the world by storm. Is that going to happen again? Probably not. Could Nintendo revolutionize gaming? Yes. How? I think it's as simple as offering a 100% cross compatibility between its home and handheld consoles. A wii u is just a big ds. If they released a $500 and $300 handheld with their backlog of amazing games, they could put any other gaming device out of business. (I think they planning something like this, and maybe even entering the vr market in 3-4 years). Sorry for the wall
@Windy
Carnival Games was.... A game that existed.
It takes so long looking through Wii games for the gems among all the crap that system got. I consider myself lucky to have found Castle of Shikigami III at all, let alone last year and unopened. And there was that one company--with two or three faces. Conspiracy/UFO, and I think it had a third name, who released something like half a dozen totally identical platformers on the system.
@Folkloner I 100% agree. But they do they with my wii u every few weeks. I notoce when the 3ds needs s game updated it scrolling in the bottom of the screen. But weekly, in your face is what they need.
@Folkloner Yeah, that's a cool idea. The notifications have improved on both systems, but could certainly be polished and be more relevant.
I find it hard to pay full price for digital games when physical media costs the same. Additionally the eshop layout still isn't as friendly as it should be in order to find what you are looking for.
I completely agree with everything said in this article!
@Superstick Or you could just call them and they will unlock your NNID from the console and then you login on the new system and redownload your games. Your save data is gone though.
I've said it since the eShop started on the 3DS, but Nintendo really needs to organize the shop better. When I go into the eShop on 3DS or Wii U, I see a a smattering of temporary collections of games, individual games, and a lower section that I honestly have no clue as to the purpose of. The Wii Shop Channel, DSi shop, and PlayStation stores on the other hand have neat, permanent sections that allow you to easily view all items of a certain type. If the eShop just had sections for retail games, Virtual Console, 3D Classics, Apps, download only titles, etc., it would be easy to find everything on offer. With the way the shops are set up right now, most items are hard to find or inaccessible without a search for the title, which severely limits discovery of new items.
great article and now i wonder if nintendolife will make a thing in news about the supposedly permanent price cut for best buy's 2 year mem thing.
the lack of account system means Nintendo is ages behind everybody else when it comes to digitalization
Teaming up with Valve for a Steam like Online experience would be in the best interest for Nintendo...
More importantly, WHY IS THERE STILL NO VIRTUAL BOY ON THE eShop????
I think Nintendo's approach to storage space is the best out of all the console manufacturers right now. They keep initial storage size low so as to keep the cost of the whole console low. People who want more space can go out, buy a hard drive and just plug it in. You don't need to take the console apart to put in a bigger drive and you don't need to pay for a ton of space that you'll never use. Everybody wins.
@elric257 The current setup allows games to be featured on the front page. What you're describing will result in games being buried. The 3DS eShop definitely could be improved though.
The eShops need to be merged though. No reason why I can't even view the page for say, Bayonetta 2, on the 3DS eShop and purchase it there to have it start downloading on my Wii U automatically via SpotPass. On the Wii U eShop I can view the pages for retail 3DS games and Game Boy/Game Boy Color VC games, but it tells me to look at the 3DS eShop. This should not be the case.
I cringe everytime I go to the eShop. I don't know why, it just seems like a mess to me.
I'm still suprised there isn't a real account system.
Maybe they're gonna set up a paid service like PS+?
I've posted it before, I'm holding out on nintendo hardware and software until they adopt policies and solutions that tackle both consumer choice and account management.
Or they could just release the standard New 3DS in North America and then everybody would live happily ever after.
Honestly, I find it ludicrous that Wii U VC games can't be purchased on the 3DS. This is not the GBA or DS, this is the 3DS and we're supposed to be happy with GB games? No reason why at least N64 and down are not available.
The only problem I have with the e-shop is accessibility, to be honest I have a hard time finding certain things. Its not like sony or microsofts set up where its categorized really nicely.
But the whole 'digitalization' concept isn't a great one, and denying it is just good business practice. You never own digital games, you can't resell them, you can't pass them down to other people, its a racket. Its a rental, and that is all it'll ever be.
Change how the account system works! Make it so that I don't have to transfer my account between two consoles. Also streamline the e-Shop, it's rather clunky when I'm trying to navigate through it's pages, especially on the 3DS.
@ThomasBW84 - Another nice Talking Point TW.
One current example of Nintendos digital weakness is tomorrows (well today for you actually) release of Mario vs Donkey Kong. Its a $19.99 game releasing on both Wij U and 3DS with cross-buy but I really havent seen it promoted. Not even on NL, and you guys cover everything practically around the clock. I was on the 3DS eShop this afternoon and the game is only listed as "coming soon" and I cant even recall seeing it on Wii U. Thats not how you sell a $20 eShop game. Shovel Knight, Shantae, Guacamelee, lots of coverage for those. And no amiibo support also seems like a glaring omission. Even just a star a day, something to advertise and market.
If Im an indie company watching Nintendo treat its own game like this would make me nervous about mine.
Edit on my Wii U. OK its on top on the eShop page, so they did that, but it still says Coming Soon for a game that releases in 1 hour or 12 depending.
The way Nintendo handles their online infrastructure is baffling. No account system, VC on both platforms is SEVERELY lacking (especially on 3DS), and indies may be supported but they're not properly promoted.
Maybe Nintendo should take a look at their competitors for a change and adopt some of their ideas. Sony, for example, does an unbelievably good job of promoting their indies and third parties. Boot up the PS Store and boom, there's a ton of indie games, some of which are discounted or otherwise totally free despite being new releases. Sony understands that its first party studios are not the only ones making games for PS4. Indies and third parties are too, and deserve the spotlight just as much, if not more than Sony.
Contrast this with Nintendo, who despite being pretty good about spotlighting indies in Nintendo Directs and the like, typically buries its indie games in menus while their first party games completely dominate the eShop's home screen. Not once do I recall getting a Wii U notification about an indie game release, and that is a huge oversight.
Nintendo needs to treat its indies with some more respect on the eShop, especially considering indies are the ONLY third party support Nintendo has this gen. I love Nintendo as much as the next guy, but honestly thanks to indies, Sony's quantity of great games nearly (if not already) surpasses Nintendo's.
I would prefer a physical copy when the game is $40. I dont care about packaging if i pay $1.99 for the game. Also, it could be collective items, Nin is doing better job promoting the eshop but seriously their old/current model took almost 3-5 mins accessing the Eshop. I guess new XL is much faster but we can't even find one to guy here.
I agree the eShop could be better organized. However at least the eShop is usable and doesn't crash like my PS3 does with the PlayStation Store every 5 minutes. I'm hoping with the beefed up specs of the N3DS will we start to see NES, SNES & GBA Games. Plus finally offer Cross-Buy or Cross-Discount if you already own the game on one system and a way to do Cross-Save for those games. I think bringing out Virtual Boy games to the 3DS VC would be awesome. Would love to play a few of them again in 3D.
I prefer going all digital myself. It makes it easier to bring my system to friends and not have to carry around a ton of crap. So finally having everything tied to an account would be so much better. I also hate when a game is only released on physical disc and you can't buy it digital. I refuse to buy it. Finally bring back Nintendo Land to the eShop.
The actual confines of eShop is fun to explore, but it doesn't always give you a good idea of what's available overall.
In any case, I stand by the notion of DRM-free digital gaming, as is done by GOG.com. Steam and all of the consoles are stuck with DRM, and basically ask the user to forfeit several of their rights. This is why homebrew must continue to exist- we have the right to backup digital copies of our games for strictly personal use, and so far, only hackers have been providing that service!
If Nintendo and the other big guys won't allow us to exercise that right, then it's up to the customers to shop where your rights are respected, or if necessary, make our dissatisfaction known through counter actions. (Also buy physical, when possible- they can be traded to small businesses who make part of their living on game exchanges, since the Gamestops of the world have put many Mom and Pop game retail stores out of business!)
It would be really helpful if we can just download the eshop games from the PC and then stream them to the Wii U or 3DS rather than just downloading it from them.
Boy they're sure taking their time bringing the games to the VC in general. Why don't they "REVOLUTIONIZE" that?
Meh... I'd rather have the physical versions of my Nintendo games. As long as Nintendo is making the physical versions, I'm buying them.
My issue with the eshop on both Wii U and 3DS is that it takes forever to find anything. When I'm shopping at the store I'll just buy a eshop card, but I'm browsing just to look, 75% is hiding. Unless you know what you want to buy then its useless to look since you're only shown what Nintendo wants you to see.
I don't get the constant whining about the eShop. It's not difficult to find stuff as long as you have at least a faint idea of what kind of games you're looking for. Besides, it's an interface - none of these interfaces for online stores are "fun": Steam is overloaded, PSN is as basic as it gets, and XBL is Windows 8 with ads. At least the eShop has catchy music in the background. The only thing that could possibly deserve an addition is having the assortment available alphabetically, but that's pretty much it.
@rjejr I've deleted my reply to you to save face,it was just me commenting pre morning coffee without putting much thought into it.In case you didn't notice I joined in on the rant about the lack of promotion for Mario V DK on the Eshop.Just realised it doesn't come out in EU for 2 more weeks so that would explain it.
First fix on eShop should be that you can buy the game but you don't have to download it right away. Had this problem when I didnn't have external drive. Drove me mad "sorry, you don't have enough space to buy this game". WAA!
And they really should indicate somewhere in eShop that Visa Electron is not accepted and with that, to make buying eShop cards much more easier, wider. Here it's limited to GS, thankfully I am old enough to have a card other than Electron, otherwies I'd have no chance to get money to eShop.
Make it like apple log in download all purchases / data
The reason I'm holding off on a "new" 3DS is because of the game transfer. The reason they can't sell more higher margin digital games on Wii U is because of the laughable 32gigs installed. Not everyone is going to go out buy a 3rd party HD
@Finntendo Regarding your limited options,I would highly recommend CDKEYS to buy your games digitally,they sell Eshop cards too for cheaper than their value. I've bought SM3DW and DKTF from them this week both for prices cheaper than they're selling physical on Amazon.It's an American site but the codes are for EU.I was dubious at first but I checked them out and they have tons of reviews online and you need to use Paypal for payment anyway so there is some kind of cover there.I only came across them by chance as I tried to buy from Game but they don't have Thailand in the drop down box for shipping address (for a download code) so I am not even able to buy from them.So my only options before was to pay full price on the Eshop or order from Amazon UK and then wait on them getting shipped over.I'll be getting everything from this CDKeys from now on though.
An account based system is an absolute must in my opinion.
I would also like to see the ability to 'gift' a game to friends and relatives.
@Folkloner Totally agree. Nintendo could do so much more! some people will never think to check every Thursday for the new stuff. It is crazy
I totally agree with Sakurai about this.
Pricing ain't a problem. There's a surefire way out of it.
Just hurry up with the smart device app, I've been waiting over a year now and had Sony's since day 1 of the PS4.
@alLabouTandroiD: hahahahahahahahahaha! I haven't laughed like that in awhile. People already complain about VC games running 7.99, or VC indie games running at 20 bucks. I can't imagine rare games running at 100 dollars. But back on topic, with the eshop, I found the interface pretty good, and as organized as can be. They need more push notifications for indie games. Steam has the best layout, and I don't mind signing over my" rights" to a game. To be able to play on any pc, whenever I want, and usually at a ridiculous discount...yeah, I'll sign over whatever. The PSN store is probably the worst, specifically on the PS3, with buggy layout, and slow loading. Where Nintendo rocks is increased storage. Buying a 2TB external drive and plugging it was as easy as it gets. Just like my pc.
With all due respect to solutions and opinions in regards to this matter, I think our notions of convenience are rather spoiled. I see the conveniences of unified accounts, unlocking the region locking, and all that stuff, but they're still conveniences that make spoiled-rotten consumers, making us an army of Farugas chanting "I want it now!" This especially annoys me with opinions toward the Virtual Console and pricing. Honestly, does anyone remember how much NES, SNES, GBA, etc. costed back in the day? The range of $4.99-$7.99 is, in my opinion, less than what they should be pricing for certain games. Maybe I sound like an old geezer, but all the talk about inferior tech, inconvenient digital-whatnots really bugs me because, even though I like HD, I have used non-HD TVs to play games for most of my life, and you know what differences I see in quality of games, movies, etc.? Close to none. Like I said, I don't mean to poke at these opinions and solutions, but the conveniences that are wanted are still spoiling conveniences, in my mind. We used to roll with the inconveniences of cartridges and cathode TVs, now we talk or whine about the minor inconveniences of a digital age.
@Prof-Whit : Absolutely. I believe in paying for good work. Why should the indie developers be selling at a low cost, if its a quality game? Why should the VC be offering games at bargain bin prices? I downloaded Axelay the other day. That game should be 20 dollars at the least. I've felt cell phone games, and services like PSN, and Xbox Live give out very cheap games or an associated service with free games, and this dilutes what the customer expects. Steam keeps it real. They will offer great discounts but have you sign a waiver that the game could vanish tomorrow. So you pay for what you get.
Question: If the games I downloaded are linked to the console, what if I save them all to an external HD instead?
@Mario_Fart
You mean if you then linked the USB HD to a different Wii U, would it be able to load them? Never thought of that, but I would say the Wii U has the ability to block that as it would cause rife piracy. People would go round their friends' house and copy their games over.
@Prof-Whit It matters not a whit what Nintendo or developers think their game is worth; the market, as with all consumer goods, sets the price.
@Mario_Fart As I understand it, the game purchase is tied to your NNID, but that NNID is tied to a particular console. So I would imagine that attempting to use the external on a separate ID would fail.
@alLabouTandroiD Why would anyone do that when they can buy a working cartridge of something like Earthbound on eBay for $70 that can be used on any clone console at any time? That guy paid for a CIB copy, which means he's a collector. And no one, least of all a gamer with limited discretionary income, is going to pay $100 for a digital download when he can play an admittedly illegal rom on any computer for absolutely nothing. Be serious.
Thanks @JohnGrey
@PlywoodStick A very principled and reasoned response. One of my biggest problems with digital downloads, and the reason why I almost always purchase physical copies, is that games remains one of the only industries which are able to flout first sale doctrine law.
@Prof-Whit
It's not about being spoiled. It's about meeting a modern standard or a new norm. Just because you, me, and everyone else played games on ye olde tube TV's of Arthurian Legend (give or take a millennium) does not mean we should be happy with Nintendo offering less if they were--which they were last generation.
Account-based profiles isn't about whining, it's about a modern standard and consumer protection. Nintendo's current system makes it an incredible hassle to get your games back if your console is stolen, broken, or ortherwise becomes unusable. For Sony and MS, unless your games are saved on the cloud (an actual option for many), all you lose is your data, and getting your games back is really rather easy. The same is true of PCs and mobile. I recently got an Android tablet, and after signing in with my account, I was able to download to few games I actually paid for. Nintendo doesn't make this remotely this easy.
Yeah, 3rd and 4th gen games cost $50, but standards have changed now and what cost $50 back then should not cost remotely that much now. Frankly, I don't think NES games should cost over $4 since all Nintendo is doing is selling emulated ROMs. That takes relatively no work on their part. A game like the original NES Contra or Mega Man can be built by one guy now in a fraction of the time, or roughly the same amount of time but a fraction of the cost--like Gunman Clive. Obviously, forcing customers to pay ridiculous prices for emulated classics would just inspire more piracy and be flat-out unfair.
The entire point of technology is to make our lives easier by advancing in those conveniences. People aren't being "spoiled." We're advancing. And when one company is offering superior conveniences as standards, then it's perfectly normal for consumers to look at others and wonder why they're falling behind.
Spoiled is when a gamer demands that a developer re-write the story of their game because the ending made them sad. Spoiled is thinking it's okay to openly harass and threaten developers for not doing exactly what you want them to. Spoiled is expecting games to be free or cheap all the time because you got some for free or on sales once before.
Compared to, say, when I was gaming in the 80's, we are "spoiled" in a sense. We can save almost every game, checkpoints are a norm, there are no more limited lives--but then, these are just regular technological and industry advances as it continues to improve itself. By comparison, you were spoiled as a kid, whenever that was, compared to kids 20 or 30 years earlier. Your action figures were more durable, your toys were recognizable, you had more TV stations, and more access to more comic books or movies or what have you.
The things you think are people "being spoiled" are generally valid complaints. Nintendo is falling behind in a competitive market, so fans have every right to complain when Nintendo's console contains last-gen hardware with current-gen prices, or when they have a largely anti-consumer policy regarding user profiles, or when they fail to include a reasonable amount of storage space.
I spent $350 on my Wii U and $400 on my PS4. I get vastly more for my money on the PS4, and I would like Nintendo to make my investment feel more valuable compared to the competition.
Welcome to the changing times.
@Windy
The day Nintendo goes all digital is the day it signs its own death warrant. The vast majority of its software sales still come from retail (If I had to guess, I'd say about 85-90 percent).
There are still millions of consumers out there without stable and 100 percent reliable access to high speed Internet, not to mention those that are still not comfortable buying games digitally, especially full retail games. The day Nintendo or any console manufacturer even thinks about going digital-only better be the day they know every single consumer they plan to reach has stable, reliable Internet service. Even still, that's not even covering the fact that the first console manufacturer to do this will take a tremendous PR beatdown. See: Microsoft's original policy with used discs.
Also, you have to consider other factors that retail provides: visibility for one. Of the millions of copies of games sold with Mario on the cover, do you think all of them were premeditated purchases? No, often times a mom, dad, aunt, uncle or grandparent will wander into a Wal-Mart, decide they need a gift for Billy who just got all As on his report card or has a b-day coming up, see a game with Mario on the cover and go for it. Nintendo loses millions of sales if it takes away the ability for casual consumers to gift retail games. My mom can walk into a store and get Mario Kart or SSB for my nieces and nephews no problem, but try telling her she needs to buy an eShop card so they can go online and do it themselves, and she'll say "Screw this, I'll just get them a goldfish."
@OorWullie - I think I'm a day behind on replying, but I'm still not expecting a huge promotional push for MvDK in the EU/UK either Maybe Nitneod is embarrassed they're charging $20 for a 3DS download game. Free code wont do any go dfor the 40mil people who own a 3DS but not a Wii U. I'm actually ok w/ it $20 on Wii U as most of the 10mil Wii U owners probably own a 3DS.
@burninmylight Your 100% right. It's just Nintendo is known to go against the grain these days. I'm not saying they will go digital who knows maybe they won't. it just seems thats the direction we're headed in. Also Nintendo has a huge issue with Piracy. The Wii was Hacked and the DS.....well You could play for free if you wanted. It seems the only way to combat the piracy is going Digital only. I know though a majority of gamers will be very unhappy including myself. I hope it doesn't happen but pretty much we can thank Hackers and pirates if they do.
@burninmylight Nintendo would be supremely foolish to go all digital. Primarily because their eShop service is a mess and their pricing policy absurdly high given the lack of floating accounts and no accessibility cross-device or even cross-generation, but more importantly because less than 20% of console software sales are digital as opposed to over 90% for PC game sales.
The future of digital game sales is going revolve around how the legal establishment of how digital copies of games fall under first sale doctrine and the whether the concept of ownership vs perpetual limited license stands up to scrutiny. Personally, I'm betting against the latter but the rule of law seems to be something of a blasé thing these days.
I really like the ideas of expanding the eShop presence on browsers and apps to increase ease of use and accessibility. The idea of better integrating Miverse with the eShops would also be very helpful both in promoting the games and allowing users to better understand a game when trying to decide whether or not to make the purchase.
I sort of wish I had thought of some of these ideas when I made a video whinging about the Wii U eShop (viewable here: https://www.youtube.com/watch?v=b6h_IaDMIOg)
It's right for Nintendo to take their time as they seriously don't have a clue what they are doing when it comes to the information super highway.
There's nothing wrong with the e-shop, but there's something wrong with the prices of multi-platform games. If its cheap on ios or on the Sony/Microsoft shop, it should be just as cheap on Wii u.
And not only look forward, but also behind. Why not adding classics we could never play on a Nintendo console, like Limbo or Shank?!
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