The NES is one of the most iconic gaming systems of all time, but it hasn't been on Nintendo's radar - at least from a hardware perspective - for quite some time. That hasn't stopped homebrew developers from continuing to support the vintage console, and as a result 2015 will see the release of The Mad Wizard: A Candelabra Chronicle, a brand-new NES game that looks, sounds and plays like it just stepped out of a DeLorean from 1985.
The work of Sly Dog Studios - comprised of lifelong friends Rob Bryant and Shawn Christopher - The Mad Wizard is a platforming adventure which replaces jumping with levitation.
Speaking to 4 Color Rebellion, Bryant explained the game's setting and core gameplay:
The Mad Wizard is the first in a series of games that take place in the setting of a fantasy world, which will eventually tell the story of what the "Candelabra" is and of the people working to uncover it and what it is capable of. This particular game centers on a wizard named Hekl. He was part of an order of wizards called The Order of the Talon, but he was expelled for reasons not divulged to him specifically. One of the members of this order, Amondus, set forth to take over his homeland and destroy Hekl himself.
The actual game begins with Hekl stripped of his magical abilities, so he must regain all of them to be able to make his way to a Floating Palace that Amondus brought into the area. It is a platformer-style adventure, but instead of having a jump mechanic for the player, they are given a levitation technique to use to get over obstacles. This gets powered up by finding various scrolls, and they will increase either how high or how far your levitation can take you. There are also weapon upgrades and magical spells. The spells add a puzzle element by giving you extra ways to get around the game with a block, a bridge, and teleportation which zooms you across the screen. The puzzle element is there, but it is very slight, as we didn't want it to be too much of a distraction to the overall playability of the game.
Bryant also gives a little detail on why he and his friend are still making games for what is essentially a "dead" system:
Well, I think for both Shawn and I, we have an enormous love for the library that the NES presented during its life span. Since we were too young to be able to actually make games for it, I think this is our way of helping add to the great amount of software that is already available for the system. We have been life-long friends, and when we were little we used to talk about different ways to improve games, or discuss aspects that we would like to see in them. So what we try to do is come up with unique gameplay situations to present to the player that they might have never experienced before, or a twist on a prior experience. For instance, the levitation instead of the jumping mechanic.
The Mad Wizard is available now for $40, but you won't get a box or manual for that price, as Bryant insists that packaging is a "distraction" to homebrew developers. The other catch is that the game won't work on the RetroN 5, but it should function just fine on clone NES systems.
Are you tempted to see what a 2015 NES game plays like? Let us know if you've ordered this title by posting a comment below.
[source 4colorrebellion.com, via retrousb.com]
Comments 31
You make it sound like its not common knowledge that people are making games for their fav retro systems...
Cool beans, I'd play that.
I always believed that technology limitations brought the best out of video game producers. Looks like a real cool platformer to me!
The Battle Kid games, also available on Retrousb, are pretty awesome. Kinda like Megaman mixed with Metroid...with the difficulty ramped up to 11.
It's a bit expensive, but I would love to support this guy! Good job!
Why wouldn't it work on the RetroN 5? Not that I own it or want it, but I'm curious why this game cannot be emulated by it.
@Angelic_Lapras_King
Maybe it isn't?
@SetupDisk The Dreamcast has been supported by new games by fans ever since it died and you see these articles pop up every now and then. And with funding like Kickstarter, it's becoming more and more common place...
I'm not surprised by this, mostly because as a collector, I've actively sought out things like it elsewhere. I backed a Kickstarter for an Atari 2600 game (got it, it's quite fascinating), another for a different NES game, and bought the Nightmare Busters SNES title last year.
I may have to get this one, too.
Cool! I love these games that get released on cartridge. I've missed out on them. I wonder what they could do to get them on the Virtual Console or at least on the eshop? Not sure exactly how homebrew for an older system is viewed by a company like Nintendo. Surely it wouldn't be a problem since it does not infringe on any of their properties?
That's nothing. Homebrew games even show up for genesis, dreamcast and I think its also SNES......not sure about that.
Its sad because if they want to appeal to a wide audience, they'd port this on Wii U or 3DS!
@Artwark
To be fair, if they want to reach a really wide audience, they'd put them on the PS4, XBO, Steam, and maybe mobile, though I don't think they'd control as well on there.
@Artwark @Quorthon :I don't think their goal is to reach a wide audience.
This looks like goonies 2 abit
Awesome!!! A new game for the Analogue NT, whenever it gets released...hopefully next month. I love the NES era, so I'll give these boys my dough for sure.
I grabbed this game from Retrousb.com, and it's actually arriving in the mail today! Can't wait to play it.
@Ryno
Well, obviously, it's to appeal to a core collector crowd (like me), but I was only noting that if they do want to reach a wider audience, they have loads of options.
Now, unlike Ninja Pig, this looks REALLY good. Also, unlike Ninja Pig, the developers are open and friendly! Another thing, unlike Ninja Pig, is that they aren't Ninja Pig! Might buy this someday!
I might go super retro and make a game for the Master System on a card instead of a cart.
NEWS: Yes, people are still making radio shows in 2015.
This is not news to me and many, many people.
I am still salivating for more info on Watermelon's 'Project Y'. I want it so bad I'm already spitting out seeds!
I might get banned after this but seeing these articles about the game theory videos that were posted only about a week after each other, the similar case with the fan arrangers and now this with a headline that gives the idea that the homebrew scene was inexistant prior to this game, makes me think these articles are sponsored.
Come on!! There are conventions every year of the homebrew scene, games are made even for the least known consoles like the Channel F and are sold as carts or discs.
Are people paying some of the NL staff so that their YouTube videos get more views; so they can sell their arranged music or so an overpriced homemade cart gets more orders?
You should be more careful with the so-called news you post. Are you gonna cover relevant Nintendo-related news or are you gonna cover every fanmade Nintendo-related work?
@OMC79
Dude, there is nothing wrong with sponsored articles, Nintendo life is a business. besides if they run a sponsored article, it will be about Nintendo and it will be about games, I see no problem with it and rather enjoy it.
@Smooching Because most of the new released RetroUSB games use a special homebrew mapper. The games actually save data directly to the PRG ROM which utilizes flash technology that didn't even exist in the NES lifetime so nothing remotely close to it ever existed. The read portion of the mapper does share similarities with the iNES UxROM mappers, but the registers are in different locations.
In order for these new homebrew to work with the Retron5, a new game dumping algorithm with have to be added in addition to mapper support of the [stolen] RetroArch emulators, which came with a GPL non-commercial license which Hyperkin basically ignored.
@Angelic_Lapras_King @Angelic_Lapras_King
Oh I know about and probably a good number of readers here but even in the general gaming community it isn't common knowledge...
I wonder how many carts they had printed.
It must be pretty difficult to create an immersive game-play experiences under the restrictions of the old NES. I hope it turns out well for them and makes its way to the Wii U and 3DS eShop
@Angelic_Lapras_King Oldnews alert? Thanks, however not everyone on the internet sits in the rom communities 24/7 checking out the latest news on the retro boards. I'm not sure why people like you even bother posting on news like this other than to troll. Since you know so much maybe you should create your Nintendo news website? Good luck with that.
Kinda' reminds me of the Wizard character in Trine 2.
It doesn't look all that great, actually. And did they seriously use the exact same blocks from Castlevania? I can't be the only one who noticed that.
@johnnyrio @Angelic_Lapras_King is right. It is pretty well known that early systems are still the consoles of choice for some indie studios. This isn't something even Nintendolife hasn't already reported on.
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