Comments 46

Re: Blaster Master And Zelda II Arrive On The Switch Online NES Service This Month

SpottyBulborb

I actually want to play through Zelda II so this is pretty cool. Except I have an NES copy so it’s not crazy convenient or anything.

Blaster Master is also a dynamite game. Love it.

But realllllly? I have a Famicom copy of Joy Mech Fight and it requires virtually no translating. They could’ve easily released it untranslated or done some not that hard special Western release.

Love love love the Big N. But honestly. Sometimes I face palm too many times...

Re: Atari's RollerCoaster Tycoon Adventures Arrives On Switch Later This Month

SpottyBulborb

I love RCT. One of my favorite games all time and literally spent hundreds of hours on it.

1) This looks stripped down from the original.

2) Year age or so when the Atari CEO released a video about the game he basically told us it’s all about money and we need to buy to support him. I’ve never seen a video where someone seemed slimier. (Can’t find it now)

Not buying.

Re: Nintendo Tries To Give ARMS A Leg-Up With New Party Crash Tournament Event

SpottyBulborb

Re: Nintendo Tries To Give ARMS A Leg-Up With New Party Crash Tournament Event

SpottyBulborb

@SirRandall an original IP, with limited marketing sandwiched between MK8 and Splatoon 2 in an increasingly niche genre that is currently a top 10 game for sales on the system? Probably a decent success.

Use a pro controller if you want. There are players at the top who use motion because it offers something standard sticks can’t. That kinda means it’s not a gimmick.

I mean if you compare anything to one of the best in its category of course it won’t seem great. I’m a decent soccer player but Messi is much better. Sakurai has a lot of money but Gates is richer. Not an airtight argument.

Re: Nintendo Tries To Give ARMS A Leg-Up With New Party Crash Tournament Event

SpottyBulborb

I think people have a pretty unfair idea of this game.

It didn’t fail. It sold 2 million copies.

They didn’t cheat and withhold DLC. It was all free.

They drip feed content. 15 years ago it would take hours and hours of mindless effort sometimes to unlock characters and stages. Now they do it online. But it’s the same effect. They want players to experience the game in a certain way/order and so things reveal themselves to the player in a certain way/order.

It’s not reallly a party game. It’s a fighting game.

It’s core gameplay isn’t finicky/gimmicky. It’s tight. If anything it’s just slow.

Is it perfect? no. But it’s oodles of fun and won a ton of actual awards for character design and tons of love for originality.

Re: Soapbox: I'm Causing The Slow Death Of Gaming Magazines, And It Hurts

SpottyBulborb

I used to get Nintendo Power from the grocery store after my ma would pick me up after school. Perhaps not every month, but over more than a few years I collected quite a few, perhaps 50 or so. Gotta say I loved my NP and I used to bring them around with me everywhere reading.

Just like the days of a fully finished video game coming out to the public and that was THAT, so is a finished product in print. Both zines and games alike can change at the fancy of the interwebs...

Re: Blatant Splatoon Mobile Rip-Off Has Resurfaced in China

SpottyBulborb

@Octane it’s a remarkably unregulated place. Red tape to start a business is nilch. Environment and safety regulations are improving but scarce. Briberies are all too common for police to turn a blind eye. Knock off products are all too common and the courts protect local over transnational branding (look at Best Buy or New Balance there) it over regulates religion and politics. Not so much business.

It’s in that light this knockoff makes sense.

(Source: all firsthand)

Re: Feature: Memorable Games of 2017 - Ever Oasis

SpottyBulborb

I love Ever Oasis. However two gripes with the review.

1) it’s not exactly “seamless” moving between the two genres. Yes they play into one another, but you literally have to warp from the outside world, wait for a load screen and switch your frame of mind to management mode. Rattle off a litany of tasks, and then go back to battling. (More in this in two seconds.)

2) I think that this late in the year you should have to finish a game and play some of the postgame in order to understand it fully. This isn’t Dark Souls or Ghosts n Goblins. It’s a RPG made to be accessible to a younger audience and at 30 hours there’s not much more time left in completing the main story.

My take: I do think the mechanic of having to physically leave the dungeon to go back to the Oasis is brilliant game design. Because you get engrossed in the dungeons, you wouldn’t want to go back to the oasis and start farming, naturally. Of course you want to finish the dungeon.

However being ripped from a puzzle element so you can gather the right skills immediately reminds you of what you need to do in town. Literally the guy you have to ask to trade members has the option to perform management tasks. And once you start, that system becomes compelling.

In fact I think the length of game is the best part. It ends just when this mechanic would get wearisome. Some of the puzzles start to require 2 or 3 skills in the late game, increasingly the probability that, sure enough, you don’t have these skills and have to go back to the oasis. (Every few minutes you’re ripping through spacetime)

If they wanted to develop the puzzle side of the dungeons further, the management side would have to give and vice versa. Right when the puzzles necessitate changing the underlying game mechanics you get to the end game.

It’s amazing game design. 8.5/10. Loved this game.

Re: Soapbox: A Super Mario Odyssey Sequel or DLC is All But Guaranteed

SpottyBulborb

Since it's an odyssey and they've already used real life inspiration — New Donk City is basically NY and the Sand Kingdom is basically...Mexico? — then they could continue that.

**They could use international game developers.** This would have twofold purpose. One, it could give a sense of authenticity to each realm. Two, it would expand the footprint of Nintendo and the Switch, and it could give a toolkit right in the hands of developers.

They are already working to get into China, so imagine if they help Tencent move toward these types of AAA games, as opposed to only MOBA-style mobile games.

Imagine if game developers from Brazil, Egypt, Nigeria, South Africa, Australia, China, India, etc. which all have sizable English-speaking communities got involved directly with Nintendo. It would help them understand Switch and would give exposure to various game developers.

For the consumer? We could scale the Pyramids, go on a safari or swim in the Great Barrier Reef. Imagine Australia's coast with Cheap Cheaps or Mario leading an expedition in the Serengeti.