@Sammybam88 o/o The original is so much better. It's got a real Sanic humour to how it looks. As if it's supposed to look that way on purpose, for a joke.
@GingerNinja Nah. A previous-gen game that looks and runs better than previous gen versions is better than a current-gen game running with low details, resolution and framerate - impressive as it is to have The Witcher 3, Doom, Wolfenstein, DQ11 et al running on Switch.
The only problem I've had with Nintendo hardware is one Wii Remote dying. I thought the batteries were dead, so I changed them and it didn't help. It hasn't worked since.
Overall, Microsoft have been the worst. There was the power cord recall for the original Xbox, for which I was never sent a replacement. I had two 360s with RROD and one of the bumpers on one of the controllers started working only when it felt like it.
Sony have been the best with no faults, then Nintendo and Sega where my Saturn would crash occasionally and my Dreamcast struggled to read some discs.
I've got one, and I like it. Of course, once the honeymoon period was over I didn't use it much. But it is versatile and over the years I have used it for gaming and media purposes. The worst thing about it is the controller, but at least it is possible to use a different one.
The most annoying thing is that I would have liked to change the email address for my account, but since the move to Razer I could never do it and I got no reply from their support. So because of that, this news isn't a suprise.
Now that it's officially dead I think I will fire it up and see if I own any exclusive games. If not, I will buy them again on another format and put the device to better use.
@Kalmaro I've been playing it on my PC recently and I play regularly for a couple of hours each weekend morning and maybe after work for an hour if I have time. Been doing this for about a month.
The learning curve isn't too steep in terms of reading where the ball might go and positioning yourself accordingly, but some of the advanced techniques some people can do are crazy and will require lots of practice. But you can advance your tier in casual matches by being in the right place at the right time and nabbing the odd goal or making the odd save.
Also, it's absolutely hilarious when there's a ball on its way in the goal and my brain just doesn't know which button to press and I'm slowly moving backwards and forwards on the spot in an effort to at least do something!
Anyway, it's a good enough game for me to double-dip on the switch version for portability. No question about that.
I hope it still docks, because it wouldn't feel like a Switch if it didn't. Permanently attached controllers would be OK, but still going against the switching idea.
Something a similar size to the lower half of a New 3DS XL or maybe a bit bigger is what I'd like. And with a smaller dock similar to the charging cradle that came with the Wii U for the gamepad.
@Taya I've got FF too, but it's been years since I played it. Testing each of my games today reminded me how many gems there are. MotoHeroz is another example. So I will endeavour to try it out again.
@Peppy_Hare For what reason would you not transfer VC games from Wii to Wii U?
Both are extremely expensive. Amiibo, from the point of view of collecting them all and Labo because it's cardboard and will wear out quickly. And I know that if I bought Labo, after the novelty has worn off it will be put on the same shelf as my PSVR.
When it was revealed I was blown away by the invention of it, both for what it is and the money it could potentially make - it seemed like a masterstroke to sell people cardboard kits that they assemble themselves. But maybe it's another thing like the Wii U that didn't connect with the general public.
However, purely from an enthusiast's point of view, it's an absolutely stunning idea that shows the versatility of both the Switch and the R&D at Nintendo. Labo is a pretty outlandish idea and it made it to market, so what else must they be working on that never sees the light of day? Fascinating
@Taya Thanks for the heads-up. I just finished checking my games and they are all OK. It took 3 hours because I've got 95, which is quite amazing and I couldn't help but play some of them. Things like Drift Mania and Rush Rush Rally Racing are excellent, but I also bought stuff like Monochrome Racing and Anima Ark of Sinners.
If you have access to a PC and an SD card and reader, simply transfer the games to the SD card on the Wii/Wii U, put the SD card in the PC and copy the "Private"folder to the PC. Then you have a backup that can be put on another SD card if the first one fails.
I think then the only worry is the Wii or Wii U itself failing.
Looks very good and if there's some kind of compilation with the first three games, I would buy it in a second.
Does anyone know if they will make it switchable to pixel graphics like they did with Wonder Boy? Then it would satisfy people who don't like the new look.
@Shadows_Revenge
Thanks. I got the physical starter pack for £20 from Amazon last weekend and I didn't know there were differences. It doesn't bother me that I could have got more by buying digital, but I think it would have been better for the digital version to be much cheaper and come with less content, to encourage buying of the physical toys. I may fancy getting the digital deluxe if it's on sale as well. Would save a load on physical toys, but I bet they will bomb in price soon too.
@Shadows_Revenge (or anyone else) How does the digital version differ from the starter pack? I would have thought the digital version would be limited by not coming with the toys.
@pbb76 The handbrake makes things much better, especially on the snowy tracks.
I still can't believe the controls are digital though. It's such a strange choice not to make full use of the analogue stick. I'm OK with digital controls, I just haven't used them in a racing game for at least 20 years! And with tilt being fully analogue, it makes it all the more baffling.
However, I don't know anything about Microids. Perhaps they are a small team and they could only focus on so many areas to work on for launch day.
@psychoBrew I just had a go with tilt and it will take some getting used to after playing with the analogue stick all weekend. But it's truly analogue, so I will make the switch. I also tried using the dpad now that I know the steering on all but tilt is digital. Huge improvement knowing this.
However, I just found a bad point. The opponent cars hover above the road on snow tracks, LOL!
It definitely needs another patch for at least the loading times.
@psychoBrew I will investigate the digital steering on the analogue stick. I thought it just had a massive deadzone, which could be confused with input lag. It might also change my approach to driving in each game.
Another thing that I think it gets completely right is the braking. Some of the tracks feature long downhill sections and you've got to start braking way back to make a corner. And when you're going uphill it you can brake super-late. It totally nails this feeling.
This review sounds like a description of the first game instead of the sequel. As far as I'm concerned, the game is improved in the handling department. When I was playing the first game a lot I would try different combinations of assists in the hope of getting it to feel right. Gear Club 2 feels like an improvement right away. The handling reminds me of Formula One on the PSOne many years ago. In that game you had to turn in at the right speed and at the right time to make the turn properly.
Other improvements are found in the graphics. The first game used to hitch when the sun came on the screen or when other things happened in-game. That hasn't happened for me yet in 2.
The Performance Shop is also improved, but it's still prone to slowing down a bit, and the button inputs do take a couple of attempts before they register. But it's still better than the first game. That was awful here.
The worst thing is the loading. The game takes a really long time to load and the percentage gives no real indication as to how close it is to loading in terms of time. Fades between screens are jerky, too, which is really annoying when going into a race.
But overall, I think it's a perfect racer for the Switch and its mobile roots lend itself to the Switch's portable persona, albeit at the expense of the docked experience.
So, Go Vacation arrived yesterday afternoon and I've done all the stamps. This is both a blessing an a curse because now I can choose what I want to play from the menu, but I don't need to travel around the map, which I thought was fun. Sometimes it's a bit difficult to find the right way to go, especially on the snow area. Chair lifts help, but a GPS system with a line to follow would also be good. It would make travelling on the map more efficient and less of a chore once the menu is available.
Ultimately, while some of the games are a bit wacky, like the glass harp and bucket ball, others have really good physics behind them for a mini game collection. So it's a Wii-era mini game collection that was done properly.
It must have sold well enough on Wii to get a second chance on Switch and I think it deserves it.
I can't remember if I had this on Wii or if it was We Ski & Snowboard. I'll have to check on the Wii U in case it has the Wii games in the play history. Either way, it's in the post as we speak. It's definitely got something about it.
Nintendo could do with something more child-friendly once the DS range has run its course.
2/3DS is still selling 6 million a year and they're only competing with themselves if you consider the Switch's portable capabilities, so there's probably no immediate rush.
It may well come if Sony or Microsoft announce any handheld component of their next consoles.
Switch is Nintendo's home console, so there will be another handheld console. It's as simple as that. Handhelds are the thing that they've been consistently market-leaders with since they started making them and I can't see them stopping just because their home console blurs the line between the two a bit. A competitor might come in and take over.
Comments 578
Re: Codemasters Acquires Project CARS Dev Slightly Mad Studios
I'm not sure what On Rush is. Weirdest racing game ever.
Re: Gallery: Sonic Movie Trailer Comparison Pics - Check Out Before And After Sonic's Redesign
Prefer the old one.
Re: Rumour: New Images Supposedly Show Sonic's Movie Redesign, But We're Not Convinced Just Yet
@Sammybam88
o/o
The original is so much better. It's got a real Sanic humour to how it looks. As if it's supposed to look that way on purpose, for a joke.
Re: Video: Digital Foundry's Full Tech Breakdown Of GRID Autosport On Switch
@GingerNinja
Nah. A previous-gen game that looks and runs better than previous gen versions is better than a current-gen game running with low details, resolution and framerate - impressive as it is to have The Witcher 3, Doom, Wolfenstein, DQ11 et al running on Switch.
Re: Feature: Pokémon Sword & Shield Producer Junichi Masuda Explains Why We Don't Have A Fish & Chips Pokémon Yet
Then what hope for a Bangers & Mash Pokemon?
Re: Ring Fit Adventure Version 1.1.0 Adds New Online Features
I'm still not able to get My Nintendo points from the cartridge. Has anyone been able to do so?
Re: Poll: Nintendo's Ring Fit Adventure Is Out Today, Are You Getting It?
My push strength is 100% but my pull strength is only 76%, so I'm interested to see if the latter improves with regular play.
Re: Poll: Nintendo's Ring Fit Adventure Is Out Today, Are You Getting It?
I played the first area. Nintendo blowed my mind again. Fantastic game.
Re: Poll: Nintendo's Ring Fit Adventure Is Out Today, Are You Getting It?
Amazon are transporting it to me right now. My body is ready!
Re: Random: This Switch Game Manual Has Controls For The Wrong Platform
Does this make it one of the most sought after physical Switch games?
Re: Review: Ghostbusters: The Video Game Remastered - Bare-Bones, But A Thrilling Nostalgia Trip
"Textures may have been touched up, but there’s no extra content"
Why should a remaster have extra content?
Re: Nintendo Download: 10th October (Europe)
Looks like the question of where to order Doraemon physical has already been asked XD
Re: Review: The Legend of Zelda: Link's Awakening - A Magical Remastering Of A Series Highlight
Started playing it yesterday. The framerate really took some of the shine off it, but other than that it's a real gem so far.
Re: Poll: Have You Ever Had Problems With Nintendo Hardware?
The only problem I've had with Nintendo hardware is one Wii Remote dying. I thought the batteries were dead, so I changed them and it didn't help. It hasn't worked since.
Overall, Microsoft have been the worst. There was the power cord recall for the original Xbox, for which I was never sent a replacement. I had two 360s with RROD and one of the bumpers on one of the controllers started working only when it felt like it.
Sony have been the best with no faults, then Nintendo and Sega where my Saturn would crash occasionally and my Dreamcast struggled to read some discs.
Re: Is This Our First Real Look At Nintendo Switch Mini? Update: Company Responds
I hope they call it the Micro Switch.
Re: So Long Ouya, We Hardly Knew Ye
I've got one, and I like it. Of course, once the honeymoon period was over I didn't use it much. But it is versatile and over the years I have used it for gaming and media purposes. The worst thing about it is the controller, but at least it is possible to use a different one.
The most annoying thing is that I would have liked to change the email address for my account, but since the move to Razer I could never do it and I got no reply from their support. So because of that, this news isn't a suprise.
Now that it's officially dead I think I will fire it up and see if I own any exclusive games. If not, I will buy them again on another format and put the device to better use.
Re: Nintendo Download: 23rd May (Europe)
Tempted for Wonder Boy, but I don't know the price. Wasn't a fan of the original, so if it's too much I will wait for a sale.
Re: Psyonix Releases Rocket League Roadmap To Outline Its Plans For This Summer
@Kalmaro I've been playing it on my PC recently and I play regularly for a couple of hours each weekend morning and maybe after work for an hour if I have time. Been doing this for about a month.
The learning curve isn't too steep in terms of reading where the ball might go and positioning yourself accordingly, but some of the advanced techniques some people can do are crazy and will require lots of practice. But you can advance your tier in casual matches by being in the right place at the right time and nabbing the odd goal or making the odd save.
Also, it's absolutely hilarious when there's a ball on its way in the goal and my brain just doesn't know which button to press and I'm slowly moving backwards and forwards on the spot in an effort to at least do something!
Anyway, it's a good enough game for me to double-dip on the switch version for portability. No question about that.
Re: Sonic The Hedgehog Movie Gets Its First Official Trailer, And It's Definitely Something
Looks amazing. I've no idea why Sonic has a human-shaped body, but maybe it's explained in the film. Bring it.
Re: Feature: What We Expect From The February Nintendo Direct
F-Zero please.
Re: Talking Point: What Do You Want From A Switch Mini?
I hope it still docks, because it wouldn't feel like a Switch if it didn't. Permanently attached controllers would be OK, but still going against the switching idea.
Something a similar size to the lower half of a New 3DS XL or maybe a bit bigger is what I'd like. And with a smaller dock similar to the charging cradle that came with the Wii U for the gamepad.
Re: Final Fantasy X | X-2 HD Remaster And Final Fantasy XII Receiving Physical Releases In Europe
@DarkLloyd I remember the sound bug, but I Googled other bugs and it's something to do with RNG.
Re: Final Fantasy X | X-2 HD Remaster And Final Fantasy XII Receiving Physical Releases In Europe
Didn't the PS4 version of FFX have some sort of bug in it? If I remembered correctly it would be nice for it to be fixed on Switch.
Re: Nintendo President Says Company Is Working On "New Methods" For Nintendo Labo
@Deljo No, but I just looked it up and it sounds like the sort of game that would make me set up the PSVR again.
Re: Reminder: The Wii Shop Channel Closes This Month, Here's What That Means For You
@Taya
I've got FF too, but it's been years since I played it. Testing each of my games today reminded me how many gems there are. MotoHeroz is another example. So I will endeavour to try it out again.
@Peppy_Hare
For what reason would you not transfer VC games from Wii to Wii U?
Re: Nintendo President Says Company Is Working On "New Methods" For Nintendo Labo
Things from Nintendo I don't bother with:
Amiibo
Labo
Both are extremely expensive. Amiibo, from the point of view of collecting them all and Labo because it's cardboard and will wear out quickly. And I know that if I bought Labo, after the novelty has worn off it will be put on the same shelf as my PSVR.
When it was revealed I was blown away by the invention of it, both for what it is and the money it could potentially make - it seemed like a masterstroke to sell people cardboard kits that they assemble themselves. But maybe it's another thing like the Wii U that didn't connect with the general public.
However, purely from an enthusiast's point of view, it's an absolutely stunning idea that shows the versatility of both the Switch and the R&D at Nintendo. Labo is a pretty outlandish idea and it made it to market, so what else must they be working on that never sees the light of day? Fascinating
Re: Reminder: The Wii Shop Channel Closes This Month, Here's What That Means For You
@Taya
Thanks for the heads-up. I just finished checking my games and they are all OK. It took 3 hours because I've got 95, which is quite amazing and I couldn't help but play some of them. Things like Drift Mania and Rush Rush Rally Racing are excellent, but I also bought stuff like Monochrome Racing and Anima Ark of Sinners.
What are everyone else's favourites?
Re: Reminder: The Wii Shop Channel Closes This Month, Here's What That Means For You
If you have access to a PC and an SD card and reader, simply transfer the games to the SD card on the Wii/Wii U, put the SD card in the PC and copy the "Private"folder to the PC. Then you have a backup that can be put on another SD card if the first one fails.
I think then the only worry is the Wii or Wii U itself failing.
Re: Xenon Racer Aims To Scratch That Futuristic F-Zero Itch On Switch This March
Day one purchase.
Re: Gaming Analysts Predict 'Switch Pro' And 'Switch Lite' Revisions For 2019
@Pete41608 A handheld-only Switch can be called anything because if it doesn't switch between TV and handheld it's not a Switch.
That makes it a DS replacement
Re: Feature: Whatever Happened To The Sega-Style Racer '90s Super GP?
Will this game ever see the chequered flag?
Re: Gallery: There’s No Need To Bash These New Streets Of Rage 4 Screenshots
@Rafke
The first one is mega. One of those games were each element comes together to produce a fantastic end result.
Re: Gallery: There’s No Need To Bash These New Streets Of Rage 4 Screenshots
Looks very good and if there's some kind of compilation with the first three games, I would buy it in a second.
Does anyone know if they will make it switchable to pixel graphics like they did with Wonder Boy? Then it would satisfy people who don't like the new look.
Re: Nintendo Download: 27th December (Europe)
Can anyone get on the 3DS eShop? Switch is working but 3DS I can't access.
Re: Starlink: Battle For Atlas Is Getting Lots Of New Content Tomorrow, And It's All Free
@Shadows_Revenge
Thanks. I got the physical starter pack for £20 from Amazon last weekend and I didn't know there were differences. It doesn't bother me that I could have got more by buying digital, but I think it would have been better for the digital version to be much cheaper and come with less content, to encourage buying of the physical toys. I may fancy getting the digital deluxe if it's on sale as well. Would save a load on physical toys, but I bet they will bomb in price soon too.
Re: Starlink: Battle For Atlas Is Getting Lots Of New Content Tomorrow, And It's All Free
@Shadows_Revenge (or anyone else)
How does the digital version differ from the starter pack? I would have thought the digital version would be limited by not coming with the toys.
Re: Talking Point: What Are You Playing This Weekend? (December 15th)
Smash and Gear Club 2.
Re: Review: Gear.Club Unlimited 2 - Sluggish Controls Force This Real-World Racer Off The Track
@pbb76 The handbrake makes things much better, especially on the snowy tracks.
I still can't believe the controls are digital though. It's such a strange choice not to make full use of the analogue stick. I'm OK with digital controls, I just haven't used them in a racing game for at least 20 years! And with tilt being fully analogue, it makes it all the more baffling.
However, I don't know anything about Microids. Perhaps they are a small team and they could only focus on so many areas to work on for launch day.
Re: Review: Gear.Club Unlimited 2 - Sluggish Controls Force This Real-World Racer Off The Track
@psychoBrew I just had a go with tilt and it will take some getting used to after playing with the analogue stick all weekend. But it's truly analogue, so I will make the switch. I also tried using the dpad now that I know the steering on all but tilt is digital. Huge improvement knowing this.
However, I just found a bad point. The opponent cars hover above the road on snow tracks, LOL!
It definitely needs another patch for at least the loading times.
Re: Review: Gear.Club Unlimited 2 - Sluggish Controls Force This Real-World Racer Off The Track
@psychoBrew I will investigate the digital steering on the analogue stick. I thought it just had a massive deadzone, which could be confused with input lag. It might also change my approach to driving in each game.
Another thing that I think it gets completely right is the braking. Some of the tracks feature long downhill sections and you've got to start braking way back to make a corner. And when you're going uphill it you can brake super-late. It totally nails this feeling.
Gonna switch it on now, in fact!
Re: Review: Gear.Club Unlimited 2 - Sluggish Controls Force This Real-World Racer Off The Track
@jarvismp I totally agree.
This review sounds like a description of the first game instead of the sequel. As far as I'm concerned, the game is improved in the handling department. When I was playing the first game a lot I would try different combinations of assists in the hope of getting it to feel right. Gear Club 2 feels like an improvement right away. The handling reminds me of Formula One on the PSOne many years ago. In that game you had to turn in at the right speed and at the right time to make the turn properly.
Other improvements are found in the graphics. The first game used to hitch when the sun came on the screen or when other things happened in-game. That hasn't happened for me yet in 2.
The Performance Shop is also improved, but it's still prone to slowing down a bit, and the button inputs do take a couple of attempts before they register. But it's still better than the first game. That was awful here.
The worst thing is the loading. The game takes a really long time to load and the percentage gives no real indication as to how close it is to loading in terms of time. Fades between screens are jerky, too, which is really annoying when going into a race.
But overall, I think it's a perfect racer for the Switch and its mobile roots lend itself to the Switch's portable persona, albeit at the expense of the docked experience.
@MrKai No deadzone adjustment.
Re: Nintendo Download: 27th September (Europe)
FYI, the Labyrinth of Refrain review link goes to Namco Museum...
Re: Talking Point: What Are You Playing This Weekend? (August 4th)
Harvest Moon. It's a huge improvement over Skytree Village and will do until Story of Seasons gets a Switch release.
Shining Resonance.
Re: Video: Here's How Go Vacation On Switch Compares To The 2011 Wii Version
@nathatruc
Thanks, I will check.
So, Go Vacation arrived yesterday afternoon and I've done all the stamps. This is both a blessing an a curse because now I can choose what I want to play from the menu, but I don't need to travel around the map, which I thought was fun. Sometimes it's a bit difficult to find the right way to go, especially on the snow area. Chair lifts help, but a GPS system with a line to follow would also be good. It would make travelling on the map more efficient and less of a chore once the menu is available.
Ultimately, while some of the games are a bit wacky, like the glass harp and bucket ball, others have really good physics behind them for a mini game collection. So it's a Wii-era mini game collection that was done properly.
It must have sold well enough on Wii to get a second chance on Switch and I think it deserves it.
Re: Video: Here's How Go Vacation On Switch Compares To The 2011 Wii Version
I can't remember if I had this on Wii or if it was We Ski & Snowboard. I'll have to check on the Wii U in case it has the Wii games in the play history. Either way, it's in the post as we speak. It's definitely got something about it.
Re: Talking Point: What Are You Playing This Weekend?
Shining Resonance.
Re: Talking Point: Should Nintendo Keep Releasing DLC For Mario Kart 8 Deluxe?
MK8 pretty much nails the karting genre, so there's no rush for a sequel IMO. Just keep adding DLC, paid or free.
Re: Nintendo Is Considering A Successor To The 3DS According To Its New President
Nintendo could do with something more child-friendly once the DS range has run its course.
2/3DS is still selling 6 million a year and they're only competing with themselves if you consider the Switch's portable capabilities, so there's probably no immediate rush.
It may well come if Sony or Microsoft announce any handheld component of their next consoles.
Re: Nintendo Is Considering A Successor To The 3DS According To Its New President
Switch is Nintendo's home console, so there will be another handheld console. It's as simple as that. Handhelds are the thing that they've been consistently market-leaders with since they started making them and I can't see them stopping just because their home console blurs the line between the two a bit. A competitor might come in and take over.
Re: Video: Fasten Your Seatbelts, The Team Sonic Racing E3 Trailer Has Landed
They should ditch the cars and make it like Sonic R.