Last year’s Gear.Club Unlimited was a decent attempt at bringing a ‘serious’ racing game to the Switch. Based on a mobile game, the ‘Unlimited’ part of the title referred to the scrapping of microtransactions and all the other nonsense you got when playing it on your phone. Although Gear.Club Unlimited was a good start, it had a number of issues we hoped would be fixed should a sequel ever come. One year later, that sequel is indeed with us, but so too are the same problems. There are even more this time, in fact.
Let’s start with the positives: Gear.Club Unlimited 2 has a hefty career mode complete with its own storyline. As a test driver for a racing manufacturer, you’re thrown in at the last minute to replace one of the main racers, who has had to leave thanks to a massive drugs scandal. Okay, the drugs bit is a lie – it’s not actually explained why he left – but regardless, now you’re in. Naturally, it quickly becomes clear that you’ve got mad skillz™ required and thus begins your glittering motorsport career.
With around 250 races to take on and more than 50 officially-licensed cars to buy and upgrade (ranging from the humble Mini John Cooper Works you begin with all the way up to the likes of the Bugatti Veyron Grand Sport and the Porsche 918 Spyder), it’s fair to say there’s a heck of a lot to do here: it’s going to take many, many hours before you clear career mode 100%.
The problem is, you’re unlikely to ever want to make it that far, because everything about Gear.Club Unlimited 2 – a game that revolves around the concept of speed, dynamism and general nippiness, remember – feels like such a slow, cumbersome slog, to the extent that even making your way through the menus can feel like a struggle at times.
One of the main reasons for this is the inexplicable input lag that’s present from the moment you boot the game up to the moment you quit to the Switch menu and load up Smash Bros to make sure there isn’t a problem with the settings on your TV (there isn’t). Whether you’re playing on your TV with the Joy-Con or the Pro Controller – or even playing in handheld mode – there’s a very noticeable and visible delay between you pressing a button (or moving the stick) and the resulting action happening on-screen.
In menus it’s irritating; you constantly feel like you’re wrestling with the game’s UI. The lag makes the cursor feel extremely sluggish and heavy, as if you’re dragging it around the screen against its will. In most games this would be a minor quibble, but Gear.Club Unlimited 2 has you spending more time in its menus than many other racing games (which we’ll get to in a bit), so it’s all the more frustrating here.
If this lag makes the menus annoying, it can make the racing downright infuriating. For the first couple of hours you’ll often struggle to take basic turns because there’s a hefty delay between you moving the stick and the car starting to turn. Sharp turns are particularly annoying because you’ll likely enter and leave them late then take ages to correct your car on the straights, occasionally leaving you skidding left and right similar to when you let a non-gamer try a racing game for the first time.
Eventually, your brain will adapt and you’ll learn to take the lag into account when turning, but every time you step up a class and get a more powerful car there’s another period of adjustment because the faster you approach a corner the more extreme the delay feels. While it’s possible to get used to it, then, it never really gets to a stage where the handling is comfortable or satisfying in any way – and that's a major problem with a title in this particular genre.
This is combined with some really noticeable frame pacing issues. While the game aims for a steady 30 frames per second, the action gets really choppy at times – especially when playing in handheld mode. This sort of thing can be a major distraction in racing games, and that’s the case here: as scenery stutters past you while you struggle to time a laggy corner right, there can be a real feeling of “What’s actually going on here?”
Other than the racing, the rest of career mode is often a needlessly convoluted experience, too. The game has failed to ditch the much-criticised garage system from the previous game, meaning its mobile roots continue to hang around like a bad smell. Rather than a simple menu where you can buy and install upgrades on your car, you have to buy and place various workshops in your garage – one for tyres, one for customisation, one for mechanical work, one for rally parts and so on – and use the cursor to slowly lift and drag your car to each of them at a time.
This is clearly a leftover from the mobile days where you’d use your finger to drag your car around, but given how sluggish the menu feels at the best of times here, the ultimate result is that upgrading your car feels like an absolute chore, rather than the reward it should be for all your hard work on the track.
We really wanted to love Gear.Club Unlimited 2. The Switch may be spoilt for choice when it comes to the vast majority of gaming genres, but realistic racing isn’t one of them and this could have been the solution. Instead, it’s an infuriatingly laggy affair that, coupled with its horrible loading times – regularly reaching upwards of a minute and often stuck on ‘95%’ for half of that – feels like a game that is constantly struggling to run from the title screen onward.
Conclusion
Rather than building on the solid foundations its predecessor set last year, Gear.Club Unlimited 2 slams into reverse gear and delivers racing gameplay that feels significantly more laggy and sluggish than the original. With no attempt made to cut its remaining mobile roots and more performance issues than a drunken West End actor, we just can’t recommend dropping a whopping £54.99/$59.99 on this unoptimised, clunky effort.
Comments 129
Well I got my answer of if I was going to buy this. Other options are coming and I hope they are worth the wait. Grid should be at rhe very least better then this. Just when is it coming.
Sounds great.
That's disappointing. I really wanted this to be good (or half decent and wait for a sale) but it sounds too frustrating.
A missed opportunity, unless a patch can help.
Such a shame, I really hoped on this. Devs said they wanted to improve the game based on the feedback received, but looks like it's not the case. In all honesty I had that feeling since the first trailers came out, and apparently that feeling was right. It looks 100% more of the same without any improvement.
Thanks for the review, this saved me some money indeed.
Its such a weird game. Swings between most of what Chris has said in his review, to "whoah, that was a really fun and intense race!".
I paid around £40 for it (still ridiculous granted) in an effort to review it at some point this week too and my current score in my head is all over the place, so I need to play it more. It's a shame as it feels SO close to being half decent...
I have to say I don’t agree at all with this review. I rarely disagree with NL reviews but a 4!? Racing games are one of my favourite genres. I recently purchased Horizon Chase Turbo which is absolutely brilliant. Arcade racing that is perfect for the Switch.
I enjoyed the first Gear Club - it had faults but it was smooth and was a decent effort at a racing sim on the hybrid.
The loading times have not been ironed out and I agree that is annoying. But it doesn’t ruin the game. As for the lag- I haven’t experienced any lag at all - the game runs very smoothly and the cars look pretty damn good. The scenery is good without being mind blowing but it’s the racing I’m bothered about and for me it plays really well - much better than the first iteration.
Clunky controls? How so Nintendo Life? Simple controls easy to use - I’m not sure what is clunky about them.
One of the key things to really experience Gear Club 2 at its best is to get rid of the assistance aids. Once these are removed you get a rewarding and challenging racing sim.
The cars all handle really well - they respond to user input so I’m truly baffled about this lag and clunkiness.
Of course, everyone is entitled to their opinions and NL obviously find this release frustrating. I do agree that the price is far too high but giving the game a 4 just seems like a knee jerk reaction to a pretty decent racing sim with good graphics and smooth frame rate.
I can’t see how this game deserves any less than a 7 which is what the first game received.
It is not perfect but poor? Sorry I just can’t see how it warrants such a low score.
@shiryu you played this yet? Opinions?
wondering if maybe the reviewer should have tried a reset of the switch console…
I don't know which game the reviewer played but it's not laggy or unoptimized.
https://m.youtube.com/watch?v=PT5DLdBo5cM
Even this video shows the game has fine framerate so again what laggy and unoptimized game?
I have the game and didn't experience any input lag in dock or handheld, the menus work fine and the only real issue is that the game has long loading times.
@Stocksy I bought it on release. I usually always wait for a review but took the plunge. As per my comments above, I really like the game.
It does have faults - the loading times are daft but actually once you start playing the game it runs really well.
As I have said above, I don’t understand the comment about sluggish controls and lag as I have not experienced this at all.
Reading @jarvismp at message number #6 (fix that anachronistic comment system NintendoLife) I would like to know if any other reader shares the same opinion. Grade 4 seems very low and I am curious to see if it stands true or if it is a very, very, very personal opinion of the reviewer (and as we know, good reviews are never meant to be very, very personal).
@Rayquaza2510 I agree totally. It can feel automated if you have too many driving assists on but as with any racing game, to experience the game properly you need to disable these. If I want to turn the game responds fine. And I’ve had no issues with the in game menus.
Wow!! unexpected for sure!!
@Cosats game works fine and has a stable framerate, so I wonder what laggy and sluggish experience he had, maybe it was switch it's fault that they used for this review.
Game is not the best thing ever but deserves easily a 7 maybe even a 8 because of stable framerate even in multiplayer, 4 is just unrealistic.
@Cosats I genuinely find NL reviews to be very good and have bought numerous games based on reviews. I think with reviews, reports, it is difficult for there to be no personal opinion at all and of course reviews are opinion based. I remember the days of Mean Machines and Sega Power (paper magazines) and one magazine could review a game and give it 60 per cent , another could review the same game and give it 90 per cent.
What surprises me is the comments around the controls and lag, sluggishness etc as I genuinely don’t understand that. Maybe I’m suffering from lag and sluggishness myself. I don’t think it’s the best racing game ever made but it’s certainly no worse than the first game and in my opinion I thinks it is slightly better.
The price is too high andnonce it comes down it should find more buyers but I think 7 is a fair score for this game. 4 just seems over the top.
@jarvismp That was the same way I felt about their RBI Baseball 18 review. Not the best game ever, but certainly better than their score indicated, and I had no idea where they were coming from on some of their criticisms. It was like they played a different game. I love NL, but every once in a while, they seem to be unnecessarily harsh in their reviews.
@bluesdance same thoughts
I haven't played this yet but I simply refuse to believe it's worth a score as low as 4.
Need for speed most wanted on the Wii U looks far better than this piece of tosh.
@Beatley82,
As this is a Nintendo site I am pretty sure they have gone a little easy on it,it's probably worth 3/10
@bluesdance I don't know what to tell you, but I did a full power down and restart of the system and still had the same laggy controls. Same on both TV and handheld mode.
@Rayquaza2510 Frame rate and frame pacing aren't the same thing. That test shows it's outputting at a solid 30 but that only means the screen's updating at that rate: it doesn't mean everything on the screen is.
For example, the timer at the top corner of the screen constantly runs smoothly – something like this could cause an automated system to read it as a solid 30fps. Even when you watch that video though you can see moments where the scenery is stuttering as it scrolls past.
This is why sites like Digital Foundry sometimes discuss frame pacing as well as frame rate. 30fps only tells half the story if only certain parts of the screen are refreshing at that rate.
That’s a crying shame....
Thanks @jarvismp from comment #15 and
@Rayquaza2510 from comment #14. I had also the feeling that some of the reviewer's comments may not be absolutely correct. I'll do a little more research and see if I am going to buy it. I loved the 1st game, it wasn't perfect but it was pretty good.
@Stocksy The loading times are real buzzkillers.
For now it remains the only true option (along with the original) if you're looking for some proper car tuning + racing, but unlike when the original game was released, we nowadays have excellent arcade racing alternatives like GRIP and Horizon Chase Turbo and with racing games announced for next year like Xenon Racer and GRID Autosport I sadly can not in any way consider Gear.Club Unlimited 2 a sequel worthy of its current 60€ price point. If you still like what you saw in the gameplay video above, wait for a price drop.
@Krambo42 Or ridiculously high - like giving Mantis Burn Racing a NINE was crazy.
@Rayquaza2510 I saw 4 reviews and all mention the frame rate as an issue
There are definitely some frame rate issues. It should be pointed out by reviewers really - though personally, whilst I've noticed it during my playing, it hasn't bothered me much at all.
Oi, 'tis a shame.
They promised big with this sequel.
@jarvismp yeah I got it delivered a couple weeks back but gave it to my wife to give me for Xmas. Seen positive stuff about it so I’m surprised at a 4
@Shiryu gutted about that getting it for Xmas from wife but also getting grip ltd edition. Loving horizon turbo. I enjoyed first so hopefully this will get a good few hours. I think first one got over 20 hours and I can’t complain at that
Did the review for this and road redemption get mixed up cos it looks pretty smooth in vids that I have seen but regardless it should be a 20 quid game not 55
@scully1888 As I say, it’s clearly a matter of opinion. I’m just surprised about the lag and control issues. I’ve played the game again since reading the review this morning and the I issue I have is with the stupidly long loading times. The graphics are clear and crisp and there simply is no lag at all. The cars handle really well and the controls respond fine. In my opinion the game isn’t worthy of a 7 at least.
@Cosats I'm not sure what you mean by bad reviews being "very, very personal" – I was given the game, I played it, I didn't like it, I wrote that. That's my job: my job isn't to second-guess what people who like it might think and write that instead.
What a missed opportunity. The Switch is sorely missing good racing games with licensed cars. Now bring over the Need for speed series or even the Burnout series!!
I've never met and don't know anyone who feels able to review and score a game without playing it.
However I won't let my lack of knowledge stop me from giving them a review anyway: 4/10
@scully1888 I would say reviews are just personal opinion and depends on who is reviewing the game and how well you know their tastes as to how relevant their score is. Scores can be a gift and a curse. I can read a review and think “that sounds excellent and I can live with all that” and the person gives a 5. A recent game (I won’t name) got hammered pretty much universally, I read loads of reviews and watched videos and ordered it anyway. Probably my fave game of the year. I don’t think reviewers should change what they do. Balanced Info followed by opinion. I tend to look for reviewers I know are into the genre when look at scores. If I am on fence. Otherwise I just enjoyed varied opinions and weigh up how much I need a game of that style in my life. On switch I’ve bought games I wouldn’t touch on Xbox and PS4 because switch is lacking in certain areas. This game is one. Lol
@scully1888 Scully, frame-pacing does NOT mean only part of the screen is refreshing at the correct time. It's not like that at all.
Frame pacing is simple to understand - most modern TV's use a 60hz refresh rate, which is why most games target either 60fps or 30fps as both can divide evenly into the 60hz refresh rate. For 30fps, a new frame must be delivered every 33.3ms to ensure a smooth image and gameplay. 60fps does the same at 16.6ms.
Now, frame-pacing is when the frames are NOT delivered correctly at the 16.6ms or 33.3ms interval, creating visible stutter that can be seen/felt during gameplay. If a single frame is delivered faster or slower than 33.3ms, then it creates visible stutter and that is frame-pacing issues. Some games like Dark Souls and Bloodborne are notoriously bad for their frame-pacing issues.
The entire image will have issues. It won't be a single part of screen. This can even happen to games that can consistently maintain 30 or 60fps.
To anyone else reading, imagine a smooth road that you drive down at a constant speed. Now imagine hitting a pothole or bump in the road. That is effectively what a game with bad frame-pacing would look/feel like.
Mmm... I loved the first one and I was thinking to buy this one too, but now I will go for vrally. Anyway, if they patch it I can always get the game in the future.
@scully1888 Seriously? Your job is just to '' say if you liked something''? That's not how I ever understood reviewing anything works. Of course, that's going to affect what you say, but surely a professional reviewer ought to be able to separate their own preferences from clever game design, good production values etc. No? Very odd comment.
Does the game have a soundtrack?
Given how much of a mixed bag this is, i might give it a try myself later on.
@riccyjay Yes, my job literally is to say whether I liked it or not.
You say I should be able to separate "personal preference" from thinks like "clever game design" or "good production values". So who says what those are, then? Surely that's down to personal preference too? There's no chart to look up and see what score I'm supposed to give it. The whole point of a review is always for the reviewer to give their own personal opinion of the game: not a random reader who might like it more/less than they do, not their mum's, not a rough estimate of what they think the Metacritic score will be.
I don't like the game. I felt that the controls were sluggish, the loading times were too long and everything felt juddery and generally unstable. If you want me to pretend I didn't experience that and just list the modes instead then you should be reading the back of the box, not reviews.
@TheMadPolarBear And that's exactly what this game looks like. Even though the YouTube test someone else linked to reported a solid frame rate of 30fps. Hence me stating that the game has frame pacing issues: it may run at 30fps but all the frames don't arrive at the same time.
@Spoony_Tech I agree. On top of this they were charging a full 60. I wanted to support them but this is bad. Hopefully they patch and get the game better and drop the price. Other better options are coming.
Meh Horizon Chase Turbo is way better.
@scully1888 I enjoyed your review. I enjoyed your repsonses to some of your critics even more. Horizon Chase Turbo it is.
£55!!! How the hell that game justify that price! ...
Just get Horizon Chase Turbo people, I can't believe you're so starved for a more realistic racing sim that you'd settle for a mediocre sequel to a mobile game. If I cared about realistic racing games (I don't), I'd probably have bought an Xbox by now because nothing has been able to top Forza.
@jarvismp I fully agree with what you just said. Absolutely shocking score for such a great racer on Switch. I'm enjoying it to be honest, sure, menus are slow and loading times shouldn't be that long yet 4/10 is a piss-take. Cars are handled well, races are long enough to plan your overtaking tactics. This is by far best sim-like racer on Switch, true, nothing like Forza and it doesn't need to be, but I'm actually enjoying it more than SM Cart 8. And yes, Horizon Chase Turbo is fantastic game!
Turn off all your assists and then review the game. Shockingly low score mate 4/10.. This game is solid 7/10. I don't know what console you've been playing it on. On my Switch it runs smoothly. Powering off and on your console after installing also helps.
@scully1888 Just to be clear, I have no issue whatsoever with your review or the score. If you experienced those issues, the score looks to be totally justified.
I'm only taking issue with the idea that a reviewer's job is simply to say whether they ''liked'' something or not. Maybe that's all you think it is - and that's fine - but I think most readers (and probably most reviewers) think it ought be something a little more.
@scully1888 I'm just wondering if maybe you missed the day one update the game received.
I've been playing it with my family for almost a week now with very little issue. Biggest things are the load times and occasional frame skip when playing with 4 player local.
That said, I'm not sure what the update fixed.
Quite odd with such a low score if you consider that NL is known for high grades. Logic states that this game is one of the worst games the reviewed for Nintendo Switch!
RollerCoaster Tycoon Adventure scored six!
@Sveakungen
I'd rather play Rollercoaster Tycoon than this, though! I guess that's just a matter of my taste in genre though aha
Look at other reviews on Youtube. The game is just OK at best.
@LegendOfPit @SquirrelsCanFly I promise you I took everything into account before writing the review, because claiming a game has input lag from start to finish is serious and obviously if I did something wrong then the whole review would be a write-off.
But nope: I powered completely off, powered on again, still input lag. Checked for game updates, and I'm still running the latest version as of this morning (and it still does it). I even uninstalled it and installed it again, and I'm getting the same issue.
As I said in the review, I even quit to the Home menu and loaded Smash Bros (which is obviously far more processor-intensive) to see if it was an issue with my TV settings, but it played sompletely fine with no noticeable lag.
If others aren't getting it then that's strange, but I can only review what's in front of me and that's what I'm getting.
@scully1888 I thinks that’s fair enough. It is your opinion of how you felt the game played. There will always be differing views on games as I referred to earlier when I mentioned mean machines and Sega Power for example. The difference between those 2 magazines on some games throughout the 90’s was often miles apart. Different reviewers like different games and spot different things. I respect the reviewers opinion even if I do disagree with it. I’m going to have another play through this afternoon and see if I can see any lagging.
@scully1888 Thanks for checking. Strange that you experience so many issues with be game but not much you can do about it
@scully1888
Don't worry about it man, people who already bought this game are only here because of confirmation bias, and they feel the need to defend their purchase.
If you bought and like this game, great, I'm genuinely happy for you. The game is getting mixed to negative reviews from a lot of outlets, not just on NLife. As @CartoonDan said, check YouTube and you'll see that scully isn't alone in his criticism.
Never had any hope for this. Just a mediocre game from a mobile studio. They put this on Switch to try and charge a price nobody would pay on Mobile.
Only reason people were trying to make it a big deal was because it was on Switch. Looked rough from day 1.
4/10 and £55.00. Thats a clear no from me.......
I'm not seeing any lag. I did turn off all assistants from the beginning so maybe it gets laggy when assistants are enabled? Maybe to give the game engine time to reply with assists? I don't agree with the low score and I give it a solid 7. I'm having a lot of fun especially when using the bonnet cam! It's not great, but with the offering currently on the eShop, it sure scratches the itch!
@MadCow74 For what it's worth I did one race with the assists on before realising they were on and turning them off. Still laggy for me.
Ouch. Guess Ill just reinstall the first one again. Sucks they dropped the ball. If they patch it up, I might grab it at 50% off tho. Dont want to reward the release and patch culture, so common now days.
Oh look, another half-arsed garbage port for Switch. Pass.
@mikegamer It isn't a port. Made specifically for Switch.
@scully1888 out of interest was this running from console storage or sd card? Could that account for any of the lag? Did you try that when you uninstalled and reinstalled?
That said I have seen enough to know the game isn't for me and I shall gladly keep £55 to spend on other games
Steering in this game is digital, even with the analogue stick. The longer you hold the left or right direction buttons or the analogue stick, the sharper you turn. The only thing the analogue stick seems to do is make the turning faster, but if you hold the analogue stick slightly in one direction, you will start steering sharper and sharper until you let go.
The only way to get proper steering is to enable motion and use the controller as a steering wheel. The game is so much better this way. It's just unfortunate that the game will not allow you to use a single joycon in a Mario Kart wheel and that is my biggest complaint with it.
Also, they are asking too much for the game.
I decided to go back and do some more playing with this game.
The main issue is the loading times. For a game in 2018 it is incredible that a game can take so long to load. This is an issue that the developers need to create a patch for ASAP. It doesn’t completely ruin the game but it is frustrating without a doubt.
In multi screen, I have noted a touch of slowdown when the screen is busy but again not enough to spoil the fun of the game.
The cursor does move slowly in the map screens. But it is functional and does respond to user input.
I have been through three races with ALL of the driving assists on. And to be honest, with those on the game becomes almost unplayable. The AI simply does everything for you and you never feel in control of the car at all. With the assists on and if they were compulsory then the game would be poor.
But they are not needed. Take away the assists and Gear Club:Unlimited comes into its own. The cars handle well and making adjustments to your car becomes important. You get a real sense of the car and it feels like a much better racing game at this point.
The graphics are very good. The cars look great with shadows and light all bouncing off the cars. There is the some minor clipping but nowhere near as much as in Horizon Chase.
Both games will understandably be compared but they are both quite different beasts.
There are plenty of tracks and a solid, in depth single player mode.
Horizon Chase is a fabulous arcade racer. And overall is better value for money.
The price of Gear Club 2 is far too high and that as to go against it.
Overall, I would say that Gear Club Unlimited:2 is an improvement over the first game. The graphics are clearer and the games runs smoothly. It’s a decent racing sim and currently a good option for racing fans on Switch.
That said, the price and loading times are disappointing but something could be done about those issues. After 3 days, I have still not witnessed any lag in controlling the cars or in the running if the game.
And on that basis, I still think that this game is very worthy of a 7.
@jarvismp Thanks for the follow up comment. Game sounds fun to me. I'll try to get it for the holidays, and if I don't, I'll probably pick it up sometime next year.
@jarvismp Agreed. I don't think this game is a four. I would recommend this game for those who don't have an XBox One and want a racer to hold themselves over until MK9.
@rockodoodle
MK8 will hold me over until 9, personally. Games like Smash and MK are still fun and playable until they get their sequels.
The other review I've read also mentions technical problems due to poor optimisation,unstable frame rate, pop up, poor textures.... as well as it having several gameplay shortcomings such as poor uncompetitive AI,missing online. The game is what it is,a bog standard racer not worth even half of what they're asking for it.
@Frenean so because I say the game is boring, has very long loading times, but runs fine I want to justify my purchase and people shouldn't listen to me.
Lovely how simple minded that comment is.
Aside from that again something is wrong with his switch or he himself doesn't like playing such games at 30fps (some people just prefer 60 for obvious reasons)
Otherwise I can't come up with another reason.
Gear Club Unlimited 2 is the second racing game next to MK8Deluxe that I keep on my switch because of stable performance, I hate bad framerate or framepacing henchwise I always tweak any racing game I play on my PC because on PC you have that option (plus my G27 works perfect with most racing games)
I mean I even skipped MK8 on the Wii U because it had ubstable framepacing the Switch port fixed...
But who knows it's just me and people should not listen to me because I want to "justify" my purchase.
Darn. I wanted this to be good. Oh well. Let’s try that Car Quest I bought for a dollar last night. Lol
@scully1888 fair enough, I just don't know why game behaves like that. I've got all assists turned off and it's been really great. No lag whatsoever or any issues. Most annoying are loading times and for that I wouldn't give a game very good score but 7/10 it's fair in my opinion. Game plays more like sim than arcade racer so taking corners at full speed and hoping for the best is pointless.
Shame. I like a good portable racer. I’ll stick to the Forza Horizons.
@scully1888
"Frame rate and frame pacing aren't the same thing. That test shows it's outputting at a solid 30 but that only means the screen's updating at that rate: it doesn't mean everything on the screen is.
For example, the timer at the top corner of the screen constantly runs smoothly – something like this could cause an automated system to read it as a solid 30fps."
I just went though the first 37 seconds of the 3 minute Contra Network video frame by frame and every other frame, there is an update to the scene ( it is a 60 fps video). So, at least for those 37 seconds, it isn't just the UI with a 30 fps update.
Only important question: does this have a "dead zone" setting in controls so that I can actually use a racing wheel?
@Rayquaza2510
So do all the people complaining about the performance issues with this game have faulty Switches? Are the people who believe the price for a mediocre game like this is ludicrous wrong in their opinion? Believe me, I've liked mediocre games and movies more than critics, but I don't go telling them they're wrong and that people shouldn't listen to them. There's a reason why most people pay more attention to critic reviews than user reviews. I'd rather listen to someone be objective and critical about a game than someone else giving a game a 0/10 because it isn't on the platform of their choice.
@Krambo42 That's just pathetic. No excuse.
@jarvismp I totally agree.
This review sounds like a description of the first game instead of the sequel. As far as I'm concerned, the game is improved in the handling department. When I was playing the first game a lot I would try different combinations of assists in the hope of getting it to feel right. Gear Club 2 feels like an improvement right away. The handling reminds me of Formula One on the PSOne many years ago. In that game you had to turn in at the right speed and at the right time to make the turn properly.
Other improvements are found in the graphics. The first game used to hitch when the sun came on the screen or when other things happened in-game. That hasn't happened for me yet in 2.
The Performance Shop is also improved, but it's still prone to slowing down a bit, and the button inputs do take a couple of attempts before they register. But it's still better than the first game. That was awful here.
The worst thing is the loading. The game takes a really long time to load and the percentage gives no real indication as to how close it is to loading in terms of time. Fades between screens are jerky, too, which is really annoying when going into a race.
But overall, I think it's a perfect racer for the Switch and its mobile roots lend itself to the Switch's portable persona, albeit at the expense of the docked experience.
@MrKai No deadzone adjustment.
@Frenean That’s why I have maintained throughout this discussion that I respect Chris Scullion’s review as it is based on his experience of the game. He will no doubt disagree with my comments as I disagree with his review but it doesn’t mean anyone is wrong. At the end of the day, if you buy a game and enjoy it that’s the main thing.
It’s akin to watching a film that has been given a bad rating. If you still watch that film and make your own decision that you love the film, there is nothing wrong at all with that. We all have a choice and we can either take a review at face value and buy or not buy based solely on that (which Chris is not saying - he is sharing his opinion of the game) or we can buy a game and make our own judgement. If you enjoy the game then that is ultimately what matters to you as a gamer.
@Rayquaza2510 "Aside from that again something is wrong with his switch or he himself doesn't like playing such games at 30fps (some people just prefer 60 for obvious reasons)"
Just for the avoidance of doubt, there are no issues with my Switch (I've reviewed over 200 games on the same unit with no noticeable lag issues) and I have no issue whatsoever with 30fps in games as long as it runs smoothly (which this doesn't). There's nothing I hate more than people who say a 30fps game is literally "unplayable", but if a game is sluggish it's sluggish regardless of the frame rate.
@jarvismp
I agree, I have never believed that you should only base your purchases off of reviews. I do disagree, however, with people blaming his issues with performance on having a faulty Switch. All too often I'll see people who bought games that have performance issues saying that the game doesn't have them or that they've never experienced issues so it's irrelevant. Bethesda fans were so hostile and retaliatory to critics who brought up Skyrim's various technical issues, some even threatening the reviewer with death. To this day, a lot of bugs haven't been fixed in Skyrim. I love the game, but am not so blind to dismiss critics when they bring them up because they are most obviously there. I've seen a lot of people complaining that Gear Club has performance issues, not just scully.
@Mchi5 Burnout 2 on Switch would be very much welcomed from me!
$100 AUD... just putting that out there
@Frenean I agree. There are issues with the game that for Scully don’t work for him. And that’s fine. I haven’t experienced the issues that Scully has raised but that’s not me saying they don’t exist. I just haven’t experienced the issues but we all see things differently.
@datamonkey
I agree 100%. I'd also take Need for speed most wanted as well
I'd rather drive my car on the M1 motorway and smash into a school bus at high speed(outside the legal speed limit of course).
@psychoBrew I will investigate the digital steering on the analogue stick. I thought it just had a massive deadzone, which could be confused with input lag. It might also change my approach to driving in each game.
Another thing that I think it gets completely right is the braking. Some of the tracks feature long downhill sections and you've got to start braking way back to make a corner. And when you're going uphill it you can brake super-late. It totally nails this feeling.
Gonna switch it on now, in fact!
@SimonMKWii
"$100 AUD... just putting that out there"
Weird, Amazon Australia lists it for $70.
https://www.amazon.com.au/Gear-Club-Unlimited-Nintendo-Switch/dp/B07JJ16JHZ/ref=sr_1_1?ie=UTF8&qid=1544469084&sr=8-1&keywords=gear+club+unlimited+2
@SigourneyBeaver It just takes a while for the wheel to be fully turned and that is why steering can feel like it's lagging. Again, you can get around this by enabling motion and using your controller as a steering wheel. They obviously just brought the controls over from their mobile games.
For starters let me copy/paste my reddit post because it shows my major issue with this game
------- begin post -------
Am I the only one here having issues making tight corners in Gear Club Unlimited 2? In the first game, even with the lack of analog triggers, I could at least rely on my e-brake (Y) to help me make sharp turns. In this game it feels like my car isn't turning hard enough and sometimes when I try, I spin out. There is no happy medium. If I just ease off the accelerator I'm not slowing down fast enough. If I ease off then apply the brake I'm not braking fast enough. Lastly, if I ease off then apply the e-brake, a quick tap isn't good enough to drift and a moderate press is enough to make me spin out.
It also doesn't help that most of the damn tracks are a bunch of zig zags, forcing you to drift or suffer always being pushed behind. There is no nitrus in this game so you can't have a up and then quickly course correct and gain some ground. Once you have been knocked over by another car or lose your footing, you might as well push Plus and retry the race. I really want to like this game but this turning hurdle is enough to make me ignore this game until the online mode is released.
Anyone here have any suggestions for better turning? My damn Mini Cooper feels like I'm turning a tank :/
------ end post --------
I'm really hoping for a major patch to this game. The turning/drifting mechanics need some major tweaking. Other graphical enhancements need to be made. I would love to see higher detailed textures on the roads. When you're playing a racing game, your eyes are dead center of the screen which is mostly car and road. Asphalt 8 on its first release back in 2013 got this right and I was playing that game back then on a OUYA which is considerably weaker than the Switch. Some weather would be nice. Not all of the snow areas need to have falling snow but random snow and rain would be nice. There's a course that has a sky which looks like it's about to storm. Why not add some flashing behind the clouds to simulate lightning and some drizzle? In addition to the rain, puddles in the road would be nice. They don't have to be geometry. They could simply be pre rendered onto the road or a gif on top of the road. Just a little something to add some life to the environments. Lastly for the environments, moving water would be nice. Make it one big ass gif animation if you need to but the water needs to MOVE.
I see that NL had some complaints about the garage. I don't really mind the garage but I DO mind the garage workers. WHY add these poor excuse of character models?! Just patch them OUT! They add nothing to the experience and just look horrible. On the control side, I would like the option to swap the functionality X and Y. Hell, just add in full button mapping. It's quite shameful that some developers still refuse to add button mapping in their games in 2018. Overall Gear Club Unlimited 2 has a lot of potential, which is why I decided to support this dev team with my purchase. I just want to see some real improvement. People are all hyped on Grid and VRally 4 but VRally 4 looks half cartoony as if the dev team had no idea how to handle Switch and as for Grid, if I wanted portable Grid, I'd just play it on my Windows tablet. Quite frankly I don't want to support developer sloppy seconds. GCU2 was made for the Switch from the ground up and as an exclusive. That effort, even little, should be rewarded. Maybe not USD $50 rewarded but at least some level of a reward. I guess I'll just hope for some decent patches along the way.
They should have taken another year with this one. It's too soon and unpolished
@psychoBrew I just had a go with tilt and it will take some getting used to after playing with the analogue stick all weekend. But it's truly analogue, so I will make the switch. I also tried using the dpad now that I know the steering on all but tilt is digital. Huge improvement knowing this.
However, I just found a bad point. The opponent cars hover above the road on snow tracks, LOL!
It definitely needs another patch for at least the loading times.
I get the feeling that people wouldn't be trying so hard to justify this game as not being "that bad" if there weren't such a drought of realistic racing games on the Switch.
@TheMadPolarBear Glad you clarified that, yes, it's the uneven persistence of frames which creates the 'judder'. Really bad in From Software's games that run at 30fps on consoles.
Watched a few videos of this game, certainly looks over priced at present to me.
The game looks absolutely terrible in all aspects. Handling, visuals, frame rate etc. It's a half arsed reusing of assets from the original game and it's mobile roots still shine through. How they have the nerve to charge £40 + for this is a joke. It's basically an android/iOS game you'd probably get some value out of a fiver spent on it.
I do admire the people defending it. I'd feel like doing so after being made a mug of by dropping well over the odds cash wise for this. Terrible game and the switch needs to stay away from this shovelware.
Happy to see Nintendolife deliver an honest review on this one. I wanted to see this game turn out well, but the results feel like an overpriced cash-in. For something that really didn't have much of a reputation it sure seems to think people will buy it just because it exists. Well I was pretty disappointed with the first game but at least it was a budget title, this is just a joke.
Hey EA, you could port Burnout Paradise over to the Switch for next to nothing and it would sell a bazillion copies
@RadioHedgeFund Good luck with that. EA hates Nintendo.
@Frenean how about you read what I say?
I will repeat it for you:
Except that last thing please tell me why should I be positive? My whole point is that the review says it lags and is sluggish and I after trying it on 3 different Switch systems (2 at our home and 1 of a friend) and the game runs still fine.
I even asked a friend to try the game and read this review afterwards, he plays even more racing games and his only big issue is that it is 30fps (unlike me that's unacceptable for him)
The opinion of the reviewer is his right, but if the game runs fine on 3 switches I tried, and other people say the same then why the heck does it lag on his?
Yes maybe his switch is faulty, or maybe the game is corrupt or maybe I don't know, if he has problems with performance others don't then it's or the switch or something with his copy of the game
And I'm not saying he's saying BS or that he lies or whatever, I want to know why the heck he has this issues because maybe it's sonething with the game or maybe even the switch needs a update fix by nintendo, I don't know but there is a issue somewhere.
I mean on PC or PS4 there were also times some games runs worse on 1 system and fine on another and a simple update could fix it, or it was just a issue elsewhere.
And stop twisting my words btw...
@Racthet916 If you are looking for a good realistic racing game on the Switch I would say MotoGP is the best game at the moment. It actually feels like a rather great effort at making a sim racer for the Switch and I have had a lot of fun with it. Pretty sure it is notably cheaper than this as well. It's a motorcycle game though, so if you aren't into that you are probably stuck waiting for GRID Autosport. I know Spintires: Mudrunners isn't a racing game but it is a fantastic realistic driving game, it's just all about driving off-road and it turned out great on the Switch.
@JayJ Agree that MotoGP (at least docked) and Spintires are excellent on Switch!
the lag is a major issue because racing games like these require pinpoint accuracy around corners, the asking price is off putting too £54.99? no thanks on that one.
@Racthet916 this was the only one that seemed promising but it failed on all fronts.
why can't we just get a ridge racer game on the switch.
Well, I'm lost. I've built up trust and respect of @scully1888 over the years, and this review strikes me as open, honest and fair.
Yet there are some eloquent posts in defence of the game.
It's a rum do all round. Guess a demo is too much to hope for? Because I'd really like to, Um, like this game. And Moto GP, incidentally, but I don't have the conviction to buy.
@Mii_duck I think some of the defensive people in the comments here are probably experiencing that aspect of buyers remorse where they need to come up with a way to justify a poor purchase. Not saying this game is complete trash that nobody could like, I am sure there are some people out there who genuinely enjoy it, but there is no denying how this game has done a spectacular job of failing to live up to expectations.
My advice for you would be to simply watch some streams or youtube videos of people playing this game and decide if it looks like something you would want to be playing for a while. As for MotoGP, I know it isn't everyone's cup of tea but it is far more of a true racing sim compared to this which feels like a poor man's Need for Speed at a full price.
I am honestly shocked to see you gave it a 4. The input lag you describe would be a much graver sin in my book.
Look everybody has an opinion. If people wait for the review of the game, that's fine. If they buy it anyway, that is also fine. I don't get a game because of the reviews. What if the reviewer hate the game and you don't. Also what if the reviewer loves the game and you don't. To me everybody has an opinion.
@ncb1397 https://ec.nintendo.com/AU/en/titles/70010000010447
#1-NL, try not glorifying a game with the dev's the day before you put out the review slamming said dev's ??
#2-Eden-Pivot point/pogoing, get rid of it already...
#3-Wt! is your 60 fps already ??
#4-Once again Dev's/Pub's releasing UNFINISHED games...we all know why, ($$) enough already..if you're game isn't finished DON'T release it.
Carry on..
@Rayquaza2510 Looking at your comments here you seem to think that lag is the same thing as poor frame rate or stuttering in the game. They did briefly mention this, but
when this review mentions lag, it is in the sense of input lag.
A delay between pressing buttons or moving the stick on your controller, and something happening onscreen.
In a racing game that'll make you start turning late, and it'll make you keep turning even after you wanted to straighten up.
Auch! Harsh! Have played the game a bit since launch and have found the racing performance to be much better than the first game and have not experienced the issues the reviewer had :/ The load times are long and it's a bit more of the same, but how vastly different would people expect this to be? At least a 6 out of 10 from me. The price is probably set because the lack of similar games, but this game should be worth it if you have interest and can find it a bit discounted at some point.
@pbb76 lol I have to say "feels close to being half decent" is not as glowing an endorsement as it may have sounded in your head
This is a 3GB game that tries to do what Forza Horizons do, in one tenth of their substance (game size- and car selection-wise), for the same price.
Laughable.
@construx Hmmm that comment is pretty laughable really. Its NOT trying to do what Forza Horizons does, unless you literally mean drive cars around roads. FH is a massive game with a tonne of content and a persistent online world. GC2 is nothing like that at all!
Been playing this a lot too be fair and its growing more on me. Definitely a 7/10 type of game. Yes, it has bugs, it has some other technical issues and the price is crazy - but the actual racing is pretty fun and as I say, getting better the more I play it and get used to the handling model.
Realised I hadn't been using the handbrake button! Thats improved things even more as you can keep a lot more speed up and drift round some of the tighter corners.
The track layouts are actually really fun to drive and the snow tracks are definitely different. Probably not quite as slippy as they should be, but definitely less grip.
There is a lot here that can be fixed with a patch too be honest and I hope they do add as many improvements as possible.
I'm not looking to change anyone's mind on buying this as its not a £50 game. I'm just stupid with money and can't help myself buying things once I get that worm in my brain. I haven't got buyers remorse at all, but similarly I wouldn't expect a lot of people to be happy paying that price for this.
But its not a 4/10 game if you base it on gameplay thats for sure.
Other things for people to check re: performance...
Running from internal or SD card
Any downloads happening while it's running
Is WiFi on
TV latency ( unlikely to vary per game, but it's possible based on mode)
Make sure it's running from internal ram, turn off WiFi and see if it helps the lag.
If it's clearly a problem, there will be something that triggers it.
@pbb76 The handbrake makes things much better, especially on the snowy tracks.
I still can't believe the controls are digital though. It's such a strange choice not to make full use of the analogue stick. I'm OK with digital controls, I just haven't used them in a racing game for at least 20 years! And with tilt being fully analogue, it makes it all the more baffling.
However, I don't know anything about Microids. Perhaps they are a small team and they could only focus on so many areas to work on for launch day.
If you want to witness really bad lag try playing Super Smash Brothers Ultimate on line. It’s virtually unplayable and that game scored a 10!
I’m really enjoying my time with Gear.Club Unlimited 2. It definitely has its fair share of problems but they’ve been more than manageable for me. In some areas the game noticeably has difficulty responding to inputs (the Club menu can get incredibly laggy and when switching between parts during customization) but I haven’t encountered anything approaching what the reviewer has.
@pbb76 : you're right, it's nothing like Forza Horizons.
It's more like Gran Turismo 4 from 2005 but much worse...
https://mspoweruser.com/gear-club-unlimited-2-doesnt-provide-the-racing-experience-switch-players-deserve/amp/
Oh well.
I bought the physical copy of this for circa £35 and it immediately got a patch, so I'm not sure if there was some hideous lag on the first version? I've not experienced any input latency.
There are some issues mostly the loading 45 plus seconds for a race is a bit taxing.
The career curve is a little shallow so you get an incredibly bad impression with the starter car, once that is upgraded it starts to come together, considering the end game must be the super cars the whole game mechanics and track design starts to make more sense.
I really don't get the garage nonsense and I'm genetically against the game difficulty being at a whim of currency and buying upgraded.
Sadly the AI isn't great so far, and the collisions are not entirely predictable, so it's just you versus the track. Track design is quite bland, but I imagine once a 200 mph car is trying to navigate it'll get more interesting.
Visually it's a little bland, the cars themselves look great, but the tracks lack any distinguishing elements to even remember them.
To add the challenge I've turned off all assists, and the racing line and am driving in bonnet view.
It's fine... completely mediocre and entirely competent. I'm happy with it!
8/10 - just turn off all assists and get a A2 class car ( rear wheels drive one) - the game is much better
I got this game yesterday from the Nintendo eshop as its on sale at the moment and I have to say I am really impressed with it although it’s not a totally realistic simulation i think it is a big upgrade over the original version which I also got in the sale as a digital download and which I like to despite some of the well known short comings of it
9/10
Nintendo Life's review is wrong.
They cant write proper reviews for game that was made by small studios.
Roading time was fixed.
You should refer to the Amazon reviews.They are correct.
I also think, If you like driving game, worth it.
@SummerPlay I just purchased it for $5.99 in the eShop. they're having a sale.. so here's hoping the loading times are fixed, but at that price I guess it's a steal. Thx
@SwitchedOn_Games Considering this game is $5.99 right now I'd say grab it! I just did. It's still downloading but I figure I'll get at least a good $6 of gameplay out of it. It actually looks great to me (but I've got 40-something year old eyes.) -B
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